cod2-sdk/collmaps/prop_bench_d.map

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2006-04-20 00:00:00 +00:00
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 43 0 22 ) ( -43 0 22 ) ( -43 -28 22 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -40 -28 25 ) ( -40 0 25 ) ( 46 0 25 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -42 -28 54 ) ( 44 -28 54 ) ( 44 -28 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 43 -28 54 ) ( 43 0 54 ) ( 43 0 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 44 0 54 ) ( -42 0 54 ) ( -42 0 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -43 -1 54 ) ( -43 -29 54 ) ( -43 -29 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 44 0 25 ) ( -42 0 25 ) ( -42 -28 25 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -40 -28 44 ) ( -40 0 44 ) ( 46 0 44 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -44 -5 80 ) ( 42 -5 80 ) ( 42 -5 26 ) clip_nosight 64 64 0 -25 0 0 lightmap_gray 16384 16384 0 0 0 0
( 43 -28 79 ) ( 43 0 79 ) ( 43 0 25 ) clip_nosight 64 64 0 -25 0 0 lightmap_gray 16384 16384 0 0 0 0
( 44 0 79 ) ( -42 0 79 ) ( -42 0 25 ) clip_nosight 64 64 0 -25 0 0 lightmap_gray 16384 16384 0 0 0 0
( -43 -1 79 ) ( -43 -29 79 ) ( -43 -29 25 ) clip_nosight 64 64 0 -25 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 42 0 0 ) ( -44 0 0 ) ( -44 -28 0 ) clip_snow 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -40 -28 22 ) ( -40 0 22 ) ( 46 0 22 ) clip_snow 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -42 -28 51 ) ( 44 -28 51 ) ( 44 -28 -3 ) clip_snow 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 43 -28 51 ) ( 43 0 51 ) ( 43 0 -3 ) clip_snow 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 44 0 51 ) ( -42 0 51 ) ( -42 0 -3 ) clip_snow 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -43 -1 51 ) ( -43 -29 51 ) ( -43 -29 -3 ) clip_snow 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"classname" "misc_model"
"model" "xmodel/prop_bench_d"
"origin" "0 0 0"
}