cod2-sdk/collmaps/tree_towntree1.map

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2006-04-20 00:00:00 +00:00
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 32 40 40 ) ( -24 40 40 ) ( -24 -40 40 ) clip_foliage 64 32 8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -40 152 ) ( -24 40 152 ) ( 32 40 152 ) clip_foliage 64 32 8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -40 64 ) ( 32 -40 64 ) ( 32 -40 56 ) clip_foliage 64 32 8 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -40 64 ) ( 32 40 64 ) ( 32 40 56 ) clip_foliage 64 32 0 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 40 64 ) ( -24 40 64 ) ( -24 40 56 ) clip_foliage 64 32 8 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 40 64 ) ( -32 -40 64 ) ( -32 -40 56 ) clip_foliage 64 32 0 -24 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 4 54 -2 ) ( -4 54 -2 ) ( -4 -54 -2 ) clip_nosight_nothing 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -54 126 ) ( -4 54 126 ) ( 4 54 126 ) clip_nosight_nothing 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 -4 124 ) ( 4 -4 124 ) ( 4 -4 -4 ) clip_nosight_nothing 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -54 126 ) ( 4 54 126 ) ( 4 54 -2 ) clip_nosight_nothing 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 4 130 ) ( -4 4 130 ) ( -4 4 2 ) clip_nosight_nothing 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 54 126 ) ( -4 -54 126 ) ( -4 -54 -2 ) clip_nosight_nothing 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/tree_towntree1"
"classname" "misc_model"
}