cod2-sdk/collmaps/military_sandbag_longsectio...

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2006-04-20 00:00:00 +00:00
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 82 10 0 ) ( -82 10 0 ) ( -82 -10 0 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -82 -10 32 ) ( -82 10 32 ) ( 82 10 32 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -82 -6 32 ) ( 82 -6 32 ) ( 82 -6 0 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 82 -10 32 ) ( 82 10 32 ) ( 82 10 0 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 82 6 32 ) ( -82 6 32 ) ( -82 6 0 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -82 10 32 ) ( -82 -10 32 ) ( -82 -10 0 ) clip_nosight_dirt 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/military_sandbag_longsection"
"classname" "misc_model"
}