cod2-sdk/collmaps/furniture_bed_bunker.map

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2006-04-20 00:00:00 +00:00
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 1 2 0 ) ( -1 2 0 ) ( -1 -1 0 ) clip 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -1 22 ) ( 2 2 22 ) ( 4 2 22 ) clip 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 -1 10 ) ( 1 -1 10 ) ( 1 -1 0 ) clip 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -1 10 ) ( 2 2 10 ) ( 2 2 0 ) clip 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 2 10 ) ( -1 2 10 ) ( -1 2 0 ) clip 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 2 10 ) ( -1 -1 10 ) ( -1 -1 0 ) clip 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 36 2 0 ) ( 34 2 0 ) ( 34 -1 0 ) clip 64 64 35 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 -1 22 ) ( 37 2 22 ) ( 39 2 22 ) clip 64 64 35 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 34 -1 10 ) ( 36 -1 10 ) ( 36 -1 0 ) clip 64 64 35 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 36 -1 10 ) ( 36 2 10 ) ( 36 2 0 ) clip 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 2 10 ) ( 35 2 10 ) ( 35 2 0 ) clip 64 64 35 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 34 2 5 ) ( 34 -1 5 ) ( 34 -1 -5 ) clip 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 1 87 0 ) ( -1 87 0 ) ( -1 84 0 ) clip 64 64 0 -73 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 84 22 ) ( 2 87 22 ) ( 4 87 22 ) clip 64 64 0 -73 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 84 10 ) ( 1 84 10 ) ( 1 84 0 ) clip 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 84 10 ) ( 2 87 10 ) ( 2 87 0 ) clip 64 64 85 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 87 10 ) ( -1 87 10 ) ( -1 87 0 ) clip 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 87 10 ) ( -1 84 10 ) ( -1 84 0 ) clip 64 64 85 12 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( 36 87 0 ) ( 34 87 0 ) ( 34 84 0 ) clip 64 64 35 -73 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 84 22 ) ( 37 87 22 ) ( 39 87 22 ) clip 64 64 35 -73 0 0 lightmap_gray 16384 16384 0 0 0 0
( 34 84 10 ) ( 36 84 10 ) ( 36 84 0 ) clip 64 64 35 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 36 84 10 ) ( 36 87 10 ) ( 36 87 0 ) clip 64 64 85 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 87 10 ) ( 35 87 10 ) ( 35 87 0 ) clip 64 64 35 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 34 87 5 ) ( 34 84 5 ) ( 34 84 -5 ) clip 64 64 85 12 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
( 7 11 22 ) ( 5 11 22 ) ( 5 8 22 ) clip 64 64 2 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 -1 25 ) ( 3 2 25 ) ( 5 2 25 ) clip 64 64 2 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -1 10 ) ( 3 -1 10 ) ( 3 -1 0 ) clip 64 64 2 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 36 -1 9 ) ( 36 2 9 ) ( 36 2 -1 ) clip 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 87 5 ) ( 1 87 5 ) ( 1 87 -5 ) clip 64 64 2 12 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 2 8 ) ( -1 -1 8 ) ( -1 -1 -2 ) clip 64 64 0 12 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/furniture_bed_bunker"
"classname" "misc_model"
}