cod-sdk/Tools/source_data/weaponsettings_mp.gdt
2003-11-21 00:00:00 +00:00

5578 lines
152 KiB
Text

{
"mp40_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "smg"
"displayName" "WEAPON_MP40"
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"modeName" ""
"gunModel" "viewmodel_mp40"
"handModel" "viewmodel_hands_sten"
"idleAnim" "viewmodel_mp40_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_mp40_fire"
"lastShotAnim" "viewmodel_mp40_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_mp40_melee"
"reloadAnim" "viewmodel_mp40_reload"
"reloadEmptyAnim" "viewmodel_mp40_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_mp40_pullout"
"dropAnim" "viewmodel_mp40_putaway"
"altRaiseAnim" "viewmodel_mp40_pullout"
"altDropAnim" "viewmodel_mp40_putaway"
"adsFireAnim" "viewmodel_mp40_ADS_fire"
"adsLastShotAnim" "viewmodel_mp40_idle"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_mp40_ADS_up"
"adsDownAnim" "viewmodel_mp40_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1.2"
"damage" "45"
"meleeDamage" "50"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2"
"reloadEmptyTime" "2.4"
"reloadAddTime" "1.77"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.12"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.6"
"dropTime" "0.25"
"raiseTime" "0.35"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.22"
"adsTransOutTime" "0.4"
"adsZoomFov" "65"
"adsZoomInFrac" "0.6"
"adsZoomOutFrac" "0.4"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "150"
"adsOverlayHeight" "150"
"adsBobFactor" "0"
"adsViewBobMult" "0.2"
"hipSpreadStandMin" "1.5"
"hipSpreadDuckedMin" "1.2"
"hipSpreadProneMin" "1"
"hipSpreadMax" "4"
"hipSpreadDecayRate" "4"
"hipSpreadFireAdd" "0.53"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDuckedDecay" "0.97"
"hipSpreadProneDecay" "0.95"
"hipReticleSidePos" "0"
"adsSpread" "1.25"
"adsIdleAmount" "10"
"hipIdleAmount" "70"
"idleCrouchFactor" "0.55"
"idleProneFactor" "0.15"
"gunMaxPitch" "4"
"gunMaxYaw" "4"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-30"
"adsGunKickPitchMax" "-35"
"adsGunKickYawMin" "-30"
"adsGunKickYawMax" "55"
"adsGunKickAccel" "600"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "30"
"adsGunKickStaticDecay" "10"
"adsViewKickPitchMin" "55"
"adsViewKickPitchMax" "60"
"adsViewKickYawMin" "55"
"adsViewKickYawMax" "60"
"adsViewKickCenterSpeed" "2100"
"hipGunKickPitchMin" "-10"
"hipGunKickPitchMax" "-15"
"hipGunKickYawMin" "-15"
"hipGunKickYawMax" "15"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "16"
"hipGunKickStaticDecay" "20"
"hipViewKickPitchMin" "56"
"hipViewKickPitchMax" "62"
"hipViewKickYawMin" "-30"
"hipViewKickYawMax" "30"
"hipViewKickCenterSpeed" "1700"
"swayMaxAngle" "6"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "7"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.2"
"radiantName" "mpweapon_mp40"
"worldModel" "xmodel\\weapon_MP40"
"hudIcon" "gfx\\icons\\hud@mp40.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "mp40"
"maxAmmo" "320"
"startAmmo" "256"
"clipName" "mp40"
"clipSize" "32"
"dropAmmoMin" "128"
"dropAmmoMax" "256"
"viewFlashEffect" "fx\\muzzleflashes\\heavy_viewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_mp40_fire"
"lastShotSound" ""
"rechamberSound" ""
"reloadSound" "weap_mp40_reload_not_empty"
"reloadEmptySound" "weap_mp40_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_mp40.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "256"
"aiMissRange" "900"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-0.8"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "0.6"
"duckedOfsU" "0"
"duckedMoveF" "0"
"duckedMoveR" "1.2"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "1.5"
"proneOfsU" "0.8"
"proneMoveF" "-50"
"proneMoveR" "1"
"proneMoveU" "-90"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "5"
"posRotRate" "4"
"posProneRotRate" "30"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "5"
}
"fraggrenade_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"displayName" "WEAPON_M2FRAGGRENADE"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "viewmodel_MK2FragGrenade"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_grenade_idle"
"emptyIdleAnim" "viewmodel_mk1_empty"
"fireAnim" "viewmodel_grenade_throw"
"holdFireAnim" "viewmodel_grenade_pullpin"
"lastShotAnim" "viewmodel_grenade_lastthrow"
"meleeAnim" "viewmodel_grenade_melee"
"raiseAnim" "viewmodel_grenade_pullout"
"dropAnim" "viewmodel_grenade_putaway"
"altRaiseAnim" "viewmodel_grenade_idle"
"altDropAnim" "viewmodel_grenade_idle"
"weaponSlot" "grenade"
"slotStackable" "0"
"moveSpeedScale" "1.2"
"damage" "0"
"meleeDamage" "50"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "1"
"holdFireTime" "0.6"
"meleeTime" "0.66"
"reloadTime" "2"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0.05"
"altRaiseTime" "0.05"
"fuseTime" "4"
"clipOnly" "1"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"radiantName" "mpweapon_fraggrenade"
"worldModel" "xmodel/weapon_MK2FragGrenade"
"hudIcon" "gfx\\icons\\hud@us_grenade.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@us_grenade.tga"
"ammoName" "usgrenade"
"maxAmmo" "3"
"startAmmo" "3"
"clipName" "usgrenade"
"clipSize" "3"
"sharedAmmoCapName" "grenades"
"sharedAmmoCap" "3"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" "weap_fraggrenade_pin"
"fireSound" "weap_fraggrenade_fire"
"lastShotSound" ""
"reloadSound" "weap_fraggrenade_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "0"
"wideListIcon" "0"
"killIcon" "gfx\\hud\\hud@death_us_grenade.tga"
"wideKillIcon" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "350"
"explosionInnerDamage" "120"
"explosionOuterDamage" "5"
"projectileSpeed" "960"
"projectileSpeedUp" "120"
"projectileModel" "xmodel\\projectile_USGrenade"
"projExplosionType" "grenade"
"projExplosionEffect" ""
"projExplosionSound" ""
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"stielhandgranate_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"displayName" "WEAPON_GERMANGRENADE"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "viewmodel_nebelhandgrenate"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_stielhandgrenate_idle"
"emptyIdleAnim" "viewmodel_stielhandgrenate_empty"
"fireAnim" "viewmodel_stielhandgrenate_throw"
"holdFireAnim" "viewmodel_stielhandgrenate_pull"
"lastShotAnim" "viewmodel_stielhandgrenate_lastthrow"
"meleeAnim" "viewmodel_stielhandgrenate_melee"
"raiseAnim" "viewmodel_stielhandgrenate_pullout"
"dropAnim" "viewmodel_stielhandgrenate_putaway"
"altRaiseAnim" "viewmodel_stielhandgrenate_idle"
"altDropAnim" "viewmodel_stielhandgrenate_idle"
"weaponSlot" "grenade"
"slotStackable" "0"
"moveSpeedScale" "1.2"
"damage" "0"
"meleeDamage" "50"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "1"
"holdFireTime" "0.5"
"meleeTime" "0.66"
"reloadTime" "2"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0.05"
"altRaiseTime" "0.05"
"fuseTime" "4"
"clipOnly" "1"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"radiantName" "mpweapon_stielhandgranate"
"worldModel" "xmodel/weapon_nebelhandgrenate"
"hudIcon" "gfx\\icons\\hud@steilhandgrenate.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@steilhandgrenate.tga"
"ammoName" "germangrenade"
"maxAmmo" "3"
"startAmmo" "3"
"clipName" "germangrenade"
"clipSize" "3"
"sharedAmmoCapName" "grenades"
"sharedAmmoCap" "3"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" ""
"fireSound" "weap_germgrenade_fire"
"lastShotSound" ""
"reloadSound" "weap_fraggrenade_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "0"
"wideListIcon" "0"
"killIcon" "gfx\\hud\\hud@death_steilhandgrenate.tga"
"wideKillIcon" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "350"
"explosionInnerDamage" "120"
"explosionOuterDamage" "5"
"projectileSpeed" "960"
"projectileSpeedUp" "120"
"projectileModel" "xmodel\\projectile_GermanGrenade"
"projExplosionType" "grenade"
"projExplosionEffect" ""
"projExplosionSound" ""
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"rgd-33russianfrag_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"displayName" "WEAPON_RUSSIANGRENADE"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "viewmodel_rgd33"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_rgd33_idle"
"emptyIdleAnim" "viewmodel_rgd33_emptyidle"
"fireAnim" "viewmodel_rgd33_throw"
"holdFireAnim" "viewmodel_rgd33_pullpin"
"lastShotAnim" "viewmodel_rgd33_lastthrow"
"meleeAnim" "viewmodel_rgd33_melee"
"raiseAnim" "viewmodel_rgd33_pullout_mp"
"dropAnim" "viewmodel_rgd33_putaway"
"altRaiseAnim" "viewmodel_rgd33_idle"
"altDropAnim" "viewmodel_rgd33_idle"
"weaponSlot" "grenade"
"slotStackable" "0"
"moveSpeedScale" "1.2"
"damage" "0"
"meleeDamage" "50"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "1"
"holdFireTime" "0.5"
"meleeTime" "0.66"
"reloadTime" "2"
"dropTime" "0.33"
"raiseTime" "0.33"
"altDropTime" "0.05"
"altRaiseTime" "0.05"
"fuseTime" "4"
"clipOnly" "1"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"radiantName" "mpweapon_russiangrenade"
"worldModel" "xmodel\\weapon_russian_handgrenade"
"hudIcon" "gfx\\icons\\hud@russian_grenade.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@russian_grenade.tga"
"ammoName" "russiangrenade"
"maxAmmo" "3"
"startAmmo" "3"
"clipName" "russiangrenade"
"clipSize" "3"
"sharedAmmoCapName" "grenades"
"sharedAmmoCap" "3"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" ""
"fireSound" "weap_rusgrenade_fire"
"lastShotSound" ""
"reloadSound" "weap_fraggrenade_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "0"
"wideListIcon" "0"
"killIcon" "gfx\\hud\\hud@death_russian_grenade.tga"
"wideKillIcon" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "350"
"explosionInnerDamage" "120"
"explosionOuterDamage" "5"
"projectileSpeed" "960"
"projectileSpeedUp" "120"
"projectileModel" "xmodel\\projectile_RussianGrenade"
"projExplosionType" "grenade"
"projExplosionEffect" ""
"projExplosionSound" ""
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"mk1britishfrag_mp" ( "grenadeweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "grenade"
"weaponClass" "grenade"
"displayName" "WEAPON_MK2FRAGGRENADE"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "viewmodel_MK1"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_mk1_idle"
"emptyIdleAnim" "viewmodel_mk1_empty"
"fireAnim" "viewmodel_mk1_throw"
"holdFireAnim" "viewmodel_mk1_pullpin"
"lastShotAnim" "viewmodel_mk1_lastthrow"
"meleeAnim" "viewmodel_mk1_melee"
"raiseAnim" "viewmodel_mk1_pullout"
"dropAnim" "viewmodel_mk1_putaway"
"altRaiseAnim" "viewmodel_mk1_idle"
"altDropAnim" "viewmodel_mk1_idle"
"weaponSlot" "grenade"
"slotStackable" "0"
"moveSpeedScale" "1.2"
"damage" "0"
"meleeDamage" "50"
"fireDelay" "0.1"
"meleeDelay" "0.1"
"fireTime" "1"
"holdFireTime" "0.6"
"meleeTime" "0.66"
"reloadTime" "2"
"dropTime" "0.25"
"raiseTime" "0.25"
"altDropTime" "0.05"
"altRaiseTime" "0.05"
"fuseTime" "4"
"clipOnly" "1"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"radiantName" "mpweapon_mk1britishfrag"
"worldModel" "xmodel/weapon_british_handgrenade"
"hudIcon" "gfx\\icons\\hud@british_grenade.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@british_grenade.tga"
"ammoName" "britgrenade"
"maxAmmo" "3"
"startAmmo" "3"
"clipName" "britgrenade"
"clipSize" "3"
"sharedAmmoCapName" "grenades"
"sharedAmmoCap" "3"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"pullbackSound" "weap_fraggrenade_pin"
"fireSound" "weap_fraggrenade_fire"
"lastShotSound" ""
"reloadSound" "weap_fraggrenade_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"reticleCenter" "gfx\\reticle\\center_cross.tga"
"reticleSide" ""
"reticleCenterSize" "32"
"reticleSideSize" "16"
"reticleMinOfs" "4"
"altWeapon" ""
"twoHanded" "0"
"cookOffHold" "0"
"wideListIcon" "0"
"killIcon" "gfx\\hud\\hud@death_british_grenade.tga"
"wideKillIcon" "0"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "350"
"explosionInnerDamage" "120"
"explosionOuterDamage" "5"
"projectileSpeed" "960"
"projectileSpeedUp" "120"
"projectileModel" "xmodel\\projectile_BritishGrenade"
"projExplosionType" "grenade"
"projExplosionEffect" ""
"projExplosionSound" ""
"projectileTrail" "none"
"projectileTrailTime" "1"
"projectileTrailRadius" "32"
"projImpactExplode" "0"
}
"m1carbine_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"displayName" "WEAPON_M1A1CARBINE"
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"modeName" ""
"gunModel" "viewmodel_m1carbine"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_m1carbine_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_m1carbine_fire"
"lastShotAnim" "viewmodel_m1carbine_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_m1carbine_melee"
"reloadAnim" "viewmodel_m1carbine_notemptyreload"
"reloadEmptyAnim" "viewmodel_m1carbine_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_m1carbine_pullout"
"dropAnim" "viewmodel_m1carbine_putaway"
"altRaiseAnim" "viewmodel_m1carbine_pullout"
"altDropAnim" "viewmodel_m1carbine_putaway"
"adsFireAnim" "viewmodel_m1carbine_ADS_fire"
"adsLastShotAnim" "viewmodel_m1carbine_ADS_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_m1carbine_ADS_up"
"adsDownAnim" "viewmodel_m1carbine_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1.18"
"damage" "45"
"meleeDamage" "50"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.65"
"reloadEmptyTime" "3.3"
"reloadAddTime" "1.35"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.135"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.65"
"dropTime" "0.67"
"raiseTime" "0.7"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "65"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "2"
"adsViewBobMult" "0.13"
"hipSpreadStandMin" "1.5"
"hipSpreadDuckedMin" "1.3"
"hipSpreadProneMin" "1.1"
"hipSpreadMax" "5"
"hipSpreadDecayRate" "4"
"hipSpreadFireAdd" "0.7"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1.1"
"hipReticleSidePos" "0"
"adsSpread" "0.4"
"adsIdleAmount" "7"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "5"
"gunMaxYaw" "5"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-60"
"adsGunKickPitchMax" "-60"
"adsGunKickYawMin" "-40"
"adsGunKickYawMax" "40"
"adsGunKickAccel" "800"
"adsGunKickSpeedMax" "300"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "10"
"adsViewKickPitchMin" "30"
"adsViewKickPitchMax" "45"
"adsViewKickYawMin" "-10"
"adsViewKickYawMax" "30"
"adsViewKickCenterSpeed" "800"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"hipViewKickPitchMin" "40"
"hipViewKickPitchMax" "40"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "800"
"swayMaxAngle" "8"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.15"
"swayVertScale" "0.3"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "10"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.04"
"adsSwayVertScale" "0.08"
"radiantName" "mpweapon_m1carbine"
"worldModel" "xmodel\\weapon_M1Carbine"
"hudIcon" "gfx\\icons\\hud@m1carbine.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "m1carbine"
"maxAmmo" "400"
"startAmmo" "300"
"clipName" "m1carbine"
"clipSize" "15"
"dropAmmoMin" "90"
"dropAmmoMax" "150"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashviewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_m1carbine_fire"
"lastShotSound" ""
"rechamberSound" ""
"reloadSound" "weap_m1carbine_reload_not_empty"
"reloadEmptySound" "weap_m1carbine_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_m1carbine.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "400"
"aiMissRange" "1500"
"standMoveF" "0"
"standMoveR" "0.4"
"standMoveU" "-0.9"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-1.5"
"duckedOfsR" "0.6"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0.5"
"proneOfsR" "0.5"
"proneOfsU" "0.8"
"proneMoveF" "-90"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "20"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"colt_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "pistol"
"displayName" "WEAPON_COLT45"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "viewmodel_colt"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_colt45_idle"
"emptyIdleAnim" "viewmodel_colt45_lastfire_idle"
"fireAnim" "viewmodel_colt45_fire"
"lastShotAnim" "viewmodel_colt45_lastfire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_colt45_melee1"
"reloadAnim" "viewmodel_colt45_reload"
"reloadEmptyAnim" "viewmodel_colt45_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_colt45_pullout"
"dropAnim" "viewmodel_colt45_putaway"
"altRaiseAnim" "viewmodel_colt45_pullout"
"altDropAnim" "viewmodel_colt45_putaway"
"adsFireAnim" "viewmodel_colt45_ADS_fire"
"adsLastShotAnim" "viewmodel_colt45_lastfire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_colt45_ADS_up"
"adsDownAnim" "viewmodel_colt45_ADS_down"
"weaponSlot" "pistol"
"moveSpeedScale" "1.2"
"damage" "50"
"meleeDamage" "50"
"fireDelay" "0"
"meleeDelay" "0.1"
"reloadTime" "2.25"
"reloadEmptyTime" "2.35"
"reloadAddTime" "1.7"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.135"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.7"
"dropTime" "0.3"
"raiseTime" "0.35"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.267"
"adsTransOutTime" "0.333"
"adsZoomFov" "80"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.08"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "4"
"hipSpreadDuckedMin" "3.3"
"hipSpreadProneMin" "2.5"
"hipSpreadMax" "5"
"hipSpreadDecayRate" "4"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "6"
"hipSpreadDuckedDecay" "0.8"
"hipSpreadProneDecay" "0.8"
"hipReticleSidePos" "0"
"adsSpread" "1.9"
"adsIdleAmount" "28"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "2"
"gunMaxYaw" "8"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-100"
"adsGunKickPitchMax" "-100"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "520"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "25"
"adsGunKickStaticDecay" "50"
"adsViewKickPitchMin" "70"
"adsViewKickPitchMax" "75"
"adsViewKickYawMin" "-8"
"adsViewKickYawMax" "8"
"adsViewKickCenterSpeed" "1200"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "1400"
"swayMaxAngle" "5"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.14"
"swayVertScale" "0.5"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "6"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0"
"adsSwayYawScale" "0"
"adsSwayHorizScale" "0.16"
"adsSwayVertScale" "0.25"
"radiantName" "mpweapon_colt"
"worldModel" "xmodel\\weapon_colt45"
"hudIcon" "gfx\\icons\\hud@colt45.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "colt"
"maxAmmo" "56"
"startAmmo" "35"
"clipName" "colt"
"clipSize" "7"
"dropAmmoMin" "21"
"dropAmmoMax" "35"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashviewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_colt_fire"
"lastShotSound" ""
"rechamberSound" ""
"reloadSound" "weap_colt_reload_not_empty"
"reloadEmptySound" "weap_colt_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "0"
"rifleBullet" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "0"
"killIcon" "gfx\\hud\\hud@death_colt45.tga"
"wideKillIcon" "0"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "400"
"aiMissRange" "800"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-2"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-4"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "7"
"proneMoveR" "-25"
"proneMoveU" "-95"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "5"
"posProneMoveRate" "30"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "8"
"posProneRotRate" "30"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"thompson_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "smg"
"displayName" "WEAPON_THOMPSON"
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"modeName" "WEAPON_FULLAUTO"
"gunModel" "viewmodel_thompson"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_thompson_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_thompson_fire"
"lastShotAnim" "viewmodel_thompson_lastfire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_thompson_melee"
"reloadAnim" "viewmodel_thompson_reload"
"reloadEmptyAnim" "viewmodel_thompson_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_thompson_pullout"
"dropAnim" "viewmodel_thompson_putaway"
"altRaiseAnim" "viewmodel_thompson_switch"
"altDropAnim" "viewmodel_thompson_switch"
"adsFireAnim" "viewmodel_thompson_ADS_fire"
"adsLastShotAnim" "viewmodel_thompson_lastfire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_thompson_ADS_up"
"adsDownAnim" "viewmodel_thompson_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1.17"
"damage" "50"
"meleeDamage" "150"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "1.8"
"reloadEmptyTime" "2.2"
"reloadAddTime" "1.65"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.0857"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.7"
"dropTime" "0.35"
"raiseTime" "0.4"
"altDropTime" "0.7"
"altRaiseTime" "0"
"adsTransInTime" "0.22"
"adsTransOutTime" "0.4"
"adsZoomFov" "70"
"adsZoomInFrac" "0.7"
"adsZoomOutFrac" "0.4"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "0"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.8"
"hipSpreadDuckedMin" "1.4"
"hipSpreadProneMin" "1.2"
"hipSpreadMax" "5.5"
"hipSpreadDecayRate" "4"
"hipSpreadFireAdd" "0.45"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDuckedDecay" "1.1"
"hipSpreadProneDecay" "1.2"
"hipReticleSidePos" "0"
"adsSpread" "1.38"
"adsIdleAmount" "10"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "4"
"gunMaxYaw" "7"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.3"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-55"
"adsGunKickPitchMax" "-50"
"adsGunKickYawMin" "-60"
"adsGunKickYawMax" "90"
"adsGunKickAccel" "650"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "35"
"adsGunKickStaticDecay" "10"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "70"
"adsViewKickYawMin" "-8"
"adsViewKickYawMax" "8"
"adsViewKickCenterSpeed" "2000"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "75"
"hipViewKickPitchMax" "80"
"hipViewKickYawMin" "-40"
"hipViewKickYawMax" "41"
"hipViewKickCenterSpeed" "2900"
"swayMaxAngle" "4"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.2"
"swayVertScale" "0.2"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "4"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0"
"adsSwayHorizScale" "0.08"
"adsSwayVertScale" "0.1"
"radiantName" "mpweapon_thompson"
"worldModel" "xmodel\\weapon_thompson"
"hudIcon" "gfx\\icons\\hud@thompson_fullauto.dds"
"modeIcon" "gfx\\hud\\hud@weaponmode_full.tga"
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "thompson"
"maxAmmo" "360"
"startAmmo" "270"
"clipName" "thompson"
"clipSize" "30"
"dropAmmoMin" "180"
"dropAmmoMax" "270"
"viewFlashEffect" "fx\\muzzleflashes\\thompson_viewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\thompson.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_thompson_fire"
"lastShotSound" ""
"rechamberSound" ""
"reloadSound" "weap_thompson_reload_not_empty"
"reloadEmptySound" "weap_thompson_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_thompson_altswitch"
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "thompson_semi_mp"
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_thompson.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "256"
"aiMissRange" "1200"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-1"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0"
"proneOfsR" "1.5"
"proneOfsU" "0"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "280"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"thompson_semi_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "smg"
"displayName" "WEAPON_THOMPSON"
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"modeName" "WEAPON_SEMIAUTO"
"gunModel" "viewmodel_thompson"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_thompson_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_thompson_fire"
"lastShotAnim" "viewmodel_thompson_lastfire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_thompson_melee"
"reloadAnim" "viewmodel_thompson_reload"
"reloadEmptyAnim" "viewmodel_thompson_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_thompson_pullout"
"dropAnim" "viewmodel_thompson_putaway"
"altRaiseAnim" "viewmodel_thompson_switch"
"altDropAnim" "viewmodel_thompson_switch"
"adsFireAnim" "viewmodel_thompson_ADS_fire"
"adsLastShotAnim" "viewmodel_thompson_lastfire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_thompson_ADS_up"
"adsDownAnim" "viewmodel_thompson_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1.17"
"damage" "50"
"meleeDamage" "150"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "1.8"
"reloadEmptyTime" "2.2"
"reloadAddTime" "1.65"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.135"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.7"
"dropTime" "0.35"
"raiseTime" "0.4"
"altDropTime" "0.7"
"altRaiseTime" "0"
"adsTransInTime" "0.22"
"adsTransOutTime" "0.4"
"adsZoomFov" "70"
"adsZoomInFrac" "0.6"
"adsZoomOutFrac" "0.4"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "0"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.8"
"hipSpreadDuckedMin" "1.4"
"hipSpreadProneMin" "1.2"
"hipSpreadMax" "5.5"
"hipSpreadDecayRate" "4"
"hipSpreadFireAdd" "0.5"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDuckedDecay" "1.5"
"hipSpreadProneDecay" "1.55"
"hipReticleSidePos" "0"
"adsSpread" "1.38"
"adsIdleAmount" "10"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "4"
"gunMaxYaw" "7"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.3"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-55"
"adsGunKickPitchMax" "-50"
"adsGunKickYawMin" "-60"
"adsGunKickYawMax" "90"
"adsGunKickAccel" "800"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "35"
"adsGunKickStaticDecay" "10"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "65"
"adsViewKickYawMin" "-8"
"adsViewKickYawMax" "8"
"adsViewKickCenterSpeed" "2000"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "85"
"hipViewKickPitchMax" "90"
"hipViewKickYawMin" "-40"
"hipViewKickYawMax" "41"
"hipViewKickCenterSpeed" "2900"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" ""
"worldModel" "xmodel\\weapon_thompson"
"hudIcon" "gfx\\icons\\hud@thompson.tga"
"modeIcon" "gfx\\hud\\hud@weaponmode_semi.tga"
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "thompson"
"maxAmmo" "360"
"startAmmo" "270"
"clipName" "thompson"
"clipSize" "30"
"dropAmmoMin" "180"
"dropAmmoMax" "270"
"viewFlashEffect" "fx\\muzzleflashes\\thompson_viewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\thompson.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_thompson_fire"
"lastShotSound" ""
"rechamberSound" ""
"reloadSound" "weap_thompson_reload_not_empty"
"reloadEmptySound" "weap_thompson_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_thompson_altswitch"
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "thompson_mp"
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_thompson.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "350"
"aiMissRange" "1500"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-1"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0"
"proneOfsR" "1.5"
"proneOfsU" "0"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "280"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "10"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"bar_slow_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"displayName" "WEAPON_BAR"
"AIOverlayDescription" "WEAPON_SUPPORTGUNNER"
"modeName" "WEAPON_SLOWAUTO"
"gunModel" "viewmodel_BAR"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_bar_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_bar_fire"
"lastShotAnim" "viewmodel_bar_lastshot"
"rechamberAnim" ""
"meleeAnim" "viewmodel_bar_melee"
"reloadAnim" "viewmodel_bar_reload"
"reloadEmptyAnim" "viewmodel_bar_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_bar_pullout"
"dropAnim" "viewmodel_bar_putaway"
"altRaiseAnim" "viewmodel_bar_switch"
"altDropAnim" "viewmodel_bar_switch"
"adsFireAnim" "viewmodel_bar_ADS_fire"
"adsLastShotAnim" "viewmodel_bar_ADS_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_bar_ADS_up"
"adsDownAnim" "viewmodel_bar_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "0.9"
"damage" "70"
"meleeDamage" "200"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "3.8"
"reloadEmptyTime" "3.8"
"reloadAddTime" "2.33"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.17"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.95"
"dropTime" "0.33"
"raiseTime" "0.4"
"altDropTime" "0.66"
"altRaiseTime" "0"
"adsTransInTime" "0.36"
"adsTransOutTime" "0.43"
"adsZoomFov" "55"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "2"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.25"
"hipSpreadDuckedMin" "0.6"
"hipSpreadProneMin" "0.15"
"hipSpreadMax" "5"
"hipSpreadDecayRate" "3"
"hipSpreadFireAdd" "0.54"
"hipSpreadTurnAdd" "0.8"
"hipSpreadMoveAdd" "6"
"hipSpreadDuckedDecay" "1.01"
"hipSpreadProneDecay" "1.15"
"hipReticleSidePos" "0"
"adsSpread" "0.3"
"adsIdleAmount" "28"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "3"
"gunMaxYaw" "3"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-35"
"adsGunKickPitchMax" "-30"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "28"
"adsGunKickAccel" "400"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "2"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "-55"
"adsViewKickYawMax" "-35"
"adsViewKickCenterSpeed" "1000"
"hipGunKickPitchMin" "-15"
"hipGunKickPitchMax" "15"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "65"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1100"
"swayMaxAngle" "3"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.12"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.09"
"radiantName" ""
"worldModel" "xmodel\\weapon_bar"
"hudIcon" "gfx\\icons\\hud@bar.tga"
"modeIcon" "gfx\\hud\\hud@weaponmode_semi.tga"
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "BAR"
"maxAmmo" "300"
"startAmmo" "200"
"clipName" "BAR"
"clipSize" "20"
"dropAmmoMin" "120"
"dropAmmoMax" "240"
"viewFlashEffect" "fx\\muzzleflashes\\heavy_viewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"pickupSound" "weap_bar_pickup"
"ammoPickupSound" "weap_bar_ammopickup"
"fireSound" "weap_bar_fire"
"lastShotSound" ""
"rechamberSound" ""
"reloadSound" "weap_bar_reload_not_empty"
"reloadEmptySound" "weap_bar_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_bar_altswitch"
"raiseSound" "weap_bar_raise"
"putawaySound" "weap_bar_putaway"
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "bar_mp"
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_bar.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "512"
"aiMissRange" "1500"
"standMoveF" "0"
"standMoveR" "0.6"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "0.6"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.6"
"duckedMoveU" "-1.8"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0.1"
"proneOfsR" "1.7"
"proneOfsU" "0.1"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "50"
"proneRotY" "290"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "35"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"bar_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"displayName" "WEAPON_BAR"
"AIOverlayDescription" "WEAPON_SUPPORTGUNNER"
"modeName" "WEAPON_FASTAUTO"
"gunModel" "viewmodel_BAR"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_bar_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_bar_firefast"
"lastShotAnim" "viewmodel_bar_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_bar_melee"
"reloadAnim" "viewmodel_bar_reload"
"reloadEmptyAnim" "viewmodel_bar_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_bar_pullout"
"dropAnim" "viewmodel_bar_putaway"
"altRaiseAnim" "viewmodel_bar_switch"
"altDropAnim" "viewmodel_bar_switch"
"adsFireAnim" "viewmodel_bar_ADS_fire"
"adsLastShotAnim" "viewmodel_bar_ADS_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_bar_ADS_up"
"adsDownAnim" "viewmodel_bar_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "0.9"
"damage" "70"
"meleeDamage" "200"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "3.8"
"reloadEmptyTime" "3.8"
"reloadAddTime" "2.33"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.11"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.95"
"dropTime" "0.33"
"raiseTime" "0.4"
"altDropTime" "0.66"
"altRaiseTime" "0"
"adsTransInTime" "0.36"
"adsTransOutTime" "0.43"
"adsZoomFov" "55"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "2"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.25"
"hipSpreadDuckedMin" "0.6"
"hipSpreadProneMin" "0.15"
"hipSpreadMax" "5"
"hipSpreadDecayRate" "3"
"hipSpreadFireAdd" "0.42"
"hipSpreadTurnAdd" "0.8"
"hipSpreadMoveAdd" "6.2"
"hipSpreadDuckedDecay" "1.005"
"hipSpreadProneDecay" "1.07"
"hipReticleSidePos" "0"
"adsSpread" "0.3"
"adsIdleAmount" "28"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "3"
"gunMaxYaw" "3"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-35"
"adsGunKickPitchMax" "-30"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "28"
"adsGunKickAccel" "400"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "2"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "65"
"adsViewKickYawMin" "-55"
"adsViewKickYawMax" "-35"
"adsViewKickCenterSpeed" "1400"
"hipGunKickPitchMin" "-38"
"hipGunKickPitchMax" "-45"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "70"
"hipViewKickPitchMax" "75"
"hipViewKickYawMin" "-30"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1200"
"swayMaxAngle" "3"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.12"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.09"
"radiantName" "mpweapon_bar"
"worldModel" "xmodel\\weapon_bar"
"hudIcon" "gfx\\icons\\hud@bar_fullauto.dds"
"modeIcon" "gfx\\hud\\hud@weaponmode_full.tga"
"ammoIcon" "gfx\\icons\\hud@ammo5.tga"
"ammoName" "BAR"
"maxAmmo" "300"
"startAmmo" "200"
"clipName" "BAR"
"clipSize" "20"
"dropAmmoMin" "120"
"dropAmmoMax" "240"
"viewFlashEffect" "fx\\muzzleflashes\\heavy_viewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"pickupSound" "weap_bar_pickup"
"ammoPickupSound" "weap_bar_ammopickup"
"fireSound" "weap_bar_fire"
"lastShotSound" ""
"rechamberSound" ""
"reloadSound" "weap_bar_reload_not_empty"
"reloadEmptySound" "weap_bar_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_bar_altswitch"
"raiseSound" "weap_bar_raise"
"putawaySound" "weap_bar_putaway"
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "bar_slow_mp"
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_bar.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "512"
"aiMissRange" "1500"
"standMoveF" "0"
"standMoveR" "0.6"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "0.6"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.6"
"duckedMoveU" "-1.8"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0.1"
"proneOfsR" "1.7"
"proneOfsU" "0.1"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "50"
"proneRotY" "290"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "35"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"springfield_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"displayName" "WEAPON_SPRINGFIELD"
"AIOverlayDescription" "WEAPON_SNIPER"
"modeName" ""
"gunModel" "viewmodel_springfield"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_springfield_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_springfield_fire"
"lastShotAnim" "viewmodel_springfield_fire"
"rechamberAnim" "viewmodel_springfield_rechamber"
"meleeAnim" "viewmodel_springfield_melee"
"reloadAnim" "viewmodel_springfield_reload_loop"
"reloadEmptyAnim" "viewmodel_springfield_reload_loop"
"reloadStartAnim" "viewmodel_springfield_reload_start"
"reloadEndAnim" "viewmodel_springfield_reload_end"
"raiseAnim" "viewmodel_springfield_pullout"
"dropAnim" "viewmodel_springfield_putaway"
"altRaiseAnim" "viewmodel_springfield_pullout"
"altDropAnim" "viewmodel_springfield_putaway"
"adsFireAnim" "viewmodel_springfield_fire"
"adsLastShotAnim" "viewmodel_springfield_fire"
"adsRechamberAnim" "viewmodel_springfield_rechamber"
"adsUpAnim" "viewmodel_springfield_ADS_up"
"adsDownAnim" "viewmodel_springfield_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1.1"
"damage" "120"
"meleeDamage" "150"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "0.6"
"reloadEmptyTime" "0.6"
"reloadAddTime" "0.2"
"reloadStartTime" "1.8"
"reloadStartAddTime" "1.3"
"reloadEndTime" "0.77"
"fireTime" "0.33"
"rechamberTime" "0.95"
"rechamberBoltTime" "0.4"
"meleeTime" "0.65"
"dropTime" "0.35"
"raiseTime" "0.5"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.25"
"adsZoomFov" "16"
"adsZoomInFrac" "0.05"
"adsZoomOutFrac" "0.05"
"adsOverlayShader" "ui/assets/reticle_circle_quarter"
"adsOverlayReticle" "Springfield"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "0"
"adsViewBobMult" "1"
"hipSpreadStandMin" "2"
"hipSpreadDuckedMin" "1.6"
"hipSpreadProneMin" "1.3"
"hipSpreadMax" "5.5"
"hipSpreadDecayRate" "3.25"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDuckedDecay" "1.5"
"hipSpreadProneDecay" "1.2"
"hipReticleSidePos" "0"
"adsSpread" "0"
"adsIdleAmount" "45"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.2"
"idleProneFactor" "0.085"
"gunMaxPitch" "30"
"gunMaxYaw" "15"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-10"
"adsGunKickPitchMax" "-15"
"adsGunKickYawMin" "-5"
"adsGunKickYawMax" "5"
"adsGunKickAccel" "600"
"adsGunKickSpeedMax" "600"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "-20"
"adsViewKickYawMax" "-26"
"adsViewKickCenterSpeed" "600"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "25"
"hipViewKickPitchMax" "30"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "800"
"swayMaxAngle" "3"
"swayLerpSpeed" "4"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.15"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" "mpweapon_springfield"
"worldModel" "xmodel\\weapon_springfield"
"hudIcon" "gfx\\icons\\hud@scoped_springfield.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "springfield"
"maxAmmo" "200"
"startAmmo" "100"
"clipName" "springfield"
"clipSize" "5"
"dropAmmoMin" "40"
"dropAmmoMax" "75"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashviewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_springfield_fire"
"lastShotSound" ""
"rechamberSound" "weap_springfield_rechamber"
"reloadSound" "weap_springfield_reload_loop"
"reloadEmptySound" ""
"reloadStartSound" "weap_springfield_reload_start"
"reloadEndSound" "weap_springfield_reload_end"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_scoped_springfield.tga"
"wideKillIcon" "1"
"noPartialReload" "1"
"segmentedReload" "1"
"reloadAmmoAdd" "1"
"reloadStartAdd" "1"
"aiEffectiveRange" "2500"
"aiMissRange" "3500"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-0.75"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-2"
"proneOfsR" "1.5"
"proneOfsU" "0.8"
"proneMoveF" "-55"
"proneMoveR" "-75"
"proneMoveU" "-145"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-200"
"posMoveRate" "4"
"posProneMoveRate" "25"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"luger_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "pistol"
"displayName" "WEAPON_LUGER"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "viewmodel_luger"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_luger_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_luger_fire"
"lastShotAnim" "viewmodel_luger_lastfire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_luger_melee1"
"reloadAnim" "viewmodel_luger_reload"
"reloadEmptyAnim" "viewmodel_luger_emptyreload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_luger_pullout"
"dropAnim" "viewmodel_luger_putaway"
"altRaiseAnim" "viewmodel_luger_pullout"
"altDropAnim" "viewmodel_luger_putaway"
"adsFireAnim" "viewmodel_luger_fire"
"adsLastShotAnim" "viewmodel_luger_lastfire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_luger_ads_up"
"adsDownAnim" "viewmodel_luger_ads_down"
"weaponSlot" "pistol"
"moveSpeedScale" "1.2"
"damage" "45"
"meleeDamage" "50"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.3"
"reloadEmptyTime" "2.7"
"reloadAddTime" "1.8"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.135"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.65"
"dropTime" "0.3"
"raiseTime" "0.35"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.275"
"adsTransOutTime" "0.4"
"adsZoomFov" "80"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.08"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "2.6"
"hipSpreadDuckedMin" "2.4"
"hipSpreadProneMin" "2.2"
"hipSpreadMax" "3.5"
"hipSpreadDecayRate" "3.8"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "6"
"hipSpreadDuckedDecay" "1.1"
"hipSpreadProneDecay" "1"
"hipReticleSidePos" "0"
"adsSpread" "2"
"adsIdleAmount" "28"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "2"
"gunMaxYaw" "6"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-100"
"adsGunKickPitchMax" "-100"
"adsGunKickYawMin" "-20"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "520"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "25"
"adsGunKickStaticDecay" "50"
"adsViewKickPitchMin" "65"
"adsViewKickPitchMax" "70"
"adsViewKickYawMin" "-8"
"adsViewKickYawMax" "8"
"adsViewKickCenterSpeed" "1200"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "1400"
"swayMaxAngle" "3"
"swayLerpSpeed" "7"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.16"
"swayVertScale" "0.18"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "4"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.15"
"adsSwayVertScale" "0.24"
"radiantName" "mpweapon_luger"
"worldModel" "xmodel\\weapon_luger"
"hudIcon" "gfx\\icons\\hud@luger.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "luger"
"maxAmmo" "64"
"startAmmo" "40"
"clipName" "luger"
"clipSize" "8"
"dropAmmoMin" "40"
"dropAmmoMax" "56"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashviewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_luger_fire"
"lastShotSound" ""
"rechamberSound" ""
"reloadSound" "weap_luger_reload_not_empty"
"reloadEmptySound" "weap_luger_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "6"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "0"
"rifleBullet" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "0"
"killIcon" "gfx\\hud\\hud@death_luger.tga"
"wideKillIcon" "0"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "400"
"aiMissRange" "600"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.25"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.75"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "2.5"
"proneOfsU" "0.8"
"proneMoveF" "5"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "6"
"posProneMoveRate" "25"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "7"
"posProneRotRate" "35"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"kar98k_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"displayName" "WEAPON_KAR98K"
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"modeName" ""
"gunModel" "viewmodel_kar98k"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_kar98_idle"
"emptyIdleAnim" "viewmodel_kar98_idle"
"fireAnim" "viewmodel_kar98_fire"
"lastShotAnim" "viewmodel_kar98_lastshot"
"rechamberAnim" "viewmodel_kar98_rechamber"
"meleeAnim" "viewmodel_kar98_melee"
"reloadAnim" "viewmodel_kar98_reload"
"reloadEmptyAnim" "viewmodel_kar98_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_kar98_pullout"
"dropAnim" "viewmodel_kar98_putaway"
"altRaiseAnim" "viewmodel_kar98_idle"
"altDropAnim" "viewmodel_kar98_idle"
"adsFireAnim" "viewmodel_kar98_fire"
"adsLastShotAnim" "viewmodel_kar98_lastshot"
"adsRechamberAnim" "viewmodel_kar98_rechamber"
"adsUpAnim" "viewmodel_kar98_ADS_up"
"adsDownAnim" "viewmodel_kar98_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1.15"
"damage" "120"
"meleeDamage" "150"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.5"
"reloadEmptyTime" "2.5"
"reloadAddTime" "1.5"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.33"
"rechamberTime" "1"
"rechamberBoltTime" "0.4"
"meleeTime" "0.65"
"dropTime" "0.4"
"raiseTime" "0.5"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "50"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "1"
"adsViewBobMult" "0.2"
"hipSpreadStandMin" "2"
"hipSpreadDuckedMin" "1.6"
"hipSpreadProneMin" "1.3"
"hipSpreadMax" "5.5"
"hipSpreadDecayRate" "3.25"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDuckedDecay" "1.5"
"hipSpreadProneDecay" "1.2"
"hipReticleSidePos" "0"
"adsSpread" "0.1"
"adsIdleAmount" "2"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "4"
"gunMaxYaw" "5"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.8"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-85"
"adsGunKickPitchMax" "-90"
"adsGunKickYawMin" "16"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "400"
"adsGunKickSpeedMax" "300"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "67"
"adsViewKickYawMin" "15"
"adsViewKickYawMax" "18"
"adsViewKickCenterSpeed" "1200"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1600"
"swayMaxAngle" "5"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.08"
"swayVertScale" "0.12"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.2"
"radiantName" "mpweapon_kar98k"
"worldModel" "xmodel\\weapon_kAr98"
"hudIcon" "gfx\\icons\\hud@kar98.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "kar98k"
"maxAmmo" "125"
"startAmmo" "60"
"clipName" "kar98k"
"clipSize" "5"
"dropAmmoMin" "60"
"dropAmmoMax" "90"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashviewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_kar98k_fire"
"lastShotSound" ""
"rechamberSound" "weap_kar98k_rechamber"
"reloadSound" "weap_kar98k_reload"
"reloadEmptySound" ""
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_kar98.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "512"
"aiMissRange" "1000"
"standMoveF" "0"
"standMoveR" "0.6"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0.5"
"proneOfsR" "2"
"proneOfsU" "0.1"
"proneMoveF" "-120"
"proneMoveR" "-75"
"proneMoveU" "-80"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "20"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"fg42_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"displayName" "WEAPON_FG42"
"AIOverlayDescription" "WEAPON_SUPPORTGUNNER"
"modeName" "WEAPON_FULLAUTO"
"gunModel" "viewmodel_fg42"
"handModel" "viewmodel_hands_sten"
"idleAnim" "viewmodel_fg42_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_fg42_fire"
"lastShotAnim" "viewmodel_fg42_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_fg42_melee"
"reloadAnim" "viewmodel_fg42_reload"
"reloadEmptyAnim" "viewmodel_fg42_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_fg42_pullout"
"dropAnim" "viewmodel_fg42_putaway"
"altRaiseAnim" "viewmodel_fg42_switch"
"altDropAnim" "viewmodel_fg42_switch"
"adsFireAnim" "viewmodel_fg42_idle"
"adsLastShotAnim" "viewmodel_fg42_idle"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_fg42_ADS_up"
"adsDownAnim" "viewmodel_fg42_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "0.98"
"damage" "70"
"meleeDamage" "200"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.3"
"reloadEmptyTime" "2.3"
"reloadAddTime" "2"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.075"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.75"
"dropTime" "0.35"
"raiseTime" "0.65"
"altDropTime" "0.73"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "20"
"adsZoomInFrac" "0.05"
"adsZoomOutFrac" "0.05"
"adsOverlayShader" "ui/assets/reticle_circle_quarter"
"adsOverlayReticle" "FG42"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "0"
"adsViewBobMult" "1"
"hipSpreadStandMin" "0.6"
"hipSpreadDuckedMin" "0.4"
"hipSpreadProneMin" "0.2"
"hipSpreadMax" "6.6"
"hipSpreadDecayRate" "3"
"hipSpreadFireAdd" "0.48"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "5"
"hipSpreadDuckedDecay" "0.8"
"hipSpreadProneDecay" "1"
"hipReticleSidePos" "0"
"adsSpread" "0"
"adsIdleAmount" "45"
"hipIdleAmount" "40"
"idleCrouchFactor" "0.2"
"idleProneFactor" "0.085"
"gunMaxPitch" "60"
"gunMaxYaw" "45"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-14"
"adsGunKickPitchMax" "-17"
"adsGunKickYawMin" "-10"
"adsGunKickYawMax" "16"
"adsGunKickAccel" "540"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "20"
"adsGunKickStaticDecay" "50"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "-60"
"adsViewKickYawMax" "20"
"adsViewKickCenterSpeed" "900"
"hipGunKickPitchMin" "40"
"hipGunKickPitchMax" "-53"
"hipGunKickYawMin" "-5"
"hipGunKickYawMax" "25"
"hipGunKickAccel" "440"
"hipGunKickSpeedMax" "200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "52"
"hipViewKickPitchMin" "40"
"hipViewKickPitchMax" "46"
"hipViewKickYawMin" "-80"
"hipViewKickYawMax" "40"
"hipViewKickCenterSpeed" "1250"
"swayMaxAngle" "3"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.2"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" "mpweapon_fg42"
"worldModel" "xmodel\\weapon_FG42"
"hudIcon" "gfx\\icons\\hud@fg42_fullauto.dds"
"modeIcon" "gfx\\hud\\hud@weaponmode_full.tga"
"ammoIcon" "gfx\\icons\\hud@ammo5.tga"
"ammoName" "fg42"
"maxAmmo" "320"
"startAmmo" "160"
"clipName" "fg42"
"clipSize" "20"
"dropAmmoMin" "100"
"dropAmmoMax" "200"
"viewFlashEffect" "fx\\muzzleflashes\\russian_mg_viewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\russian_mg.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_fg42_fire"
"lastShotSound" ""
"rechamberSound" ""
"reloadSound" "weap_fg42_reload_not_empty"
"reloadEmptySound" "weap_fg42_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_fg42_altswitch"
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "fg42_semi_mp"
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_fg42.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "750"
"aiMissRange" "1000"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-2"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-1"
"duckedOfsR" "0.8"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "1.8"
"proneOfsU" "0.2"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-150"
"proneRotP" "0"
"proneRotY" "300"
"proneRotR" "-200"
"posMoveRate" "4"
"posProneMoveRate" "20"
"standMoveMinSpeed" "50"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "5"
"posRotRate" "3.5"
"posProneRotRate" "35"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "5"
}
"fg42_semi_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"displayName" "WEAPON_FG42"
"AIOverlayDescription" "WEAPON_SUPPORTGUNNER"
"modeName" "WEAPON_SEMIAUTO"
"gunModel" "viewmodel_fg42"
"handModel" "viewmodel_hands_sten"
"idleAnim" "viewmodel_fg42_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_fg42_fire"
"lastShotAnim" "viewmodel_fg42_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_fg42_melee"
"reloadAnim" "viewmodel_fg42_reload"
"reloadEmptyAnim" "viewmodel_fg42_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_fg42_pullout"
"dropAnim" "viewmodel_fg42_putaway"
"altRaiseAnim" "viewmodel_fg42_switch"
"altDropAnim" "viewmodel_fg42_switch"
"adsFireAnim" "viewmodel_fg42_idle"
"adsLastShotAnim" "viewmodel_fg42_idle"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_fg42_ADS_up"
"adsDownAnim" "viewmodel_fg42_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "0.98"
"damage" "70"
"meleeDamage" "200"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.3"
"reloadEmptyTime" "2.3"
"reloadAddTime" "2"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.137"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.75"
"dropTime" "0.35"
"raiseTime" "0.65"
"altDropTime" "0.73"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "20"
"adsZoomInFrac" "0.05"
"adsZoomOutFrac" "0.05"
"adsOverlayShader" "ui/assets/reticle_circle_quarter"
"adsOverlayReticle" "FG42"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "0"
"adsViewBobMult" "1"
"hipSpreadStandMin" "0.4"
"hipSpreadDuckedMin" "0.25"
"hipSpreadProneMin" "0.1"
"hipSpreadMax" "6.6"
"hipSpreadDecayRate" "3"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "6"
"hipSpreadDuckedDecay" "1.2"
"hipSpreadProneDecay" "1"
"hipReticleSidePos" "0"
"adsSpread" "0"
"adsIdleAmount" "45"
"hipIdleAmount" "40"
"idleCrouchFactor" "0.2"
"idleProneFactor" "0.085"
"gunMaxPitch" "60"
"gunMaxYaw" "45"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-14"
"adsGunKickPitchMax" "-17"
"adsGunKickYawMin" "-10"
"adsGunKickYawMax" "16"
"adsGunKickAccel" "540"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "20"
"adsGunKickStaticDecay" "50"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "40"
"adsViewKickYawMax" "46"
"adsViewKickCenterSpeed" "820"
"hipGunKickPitchMin" "40"
"hipGunKickPitchMax" "-53"
"hipGunKickYawMin" "-5"
"hipGunKickYawMax" "25"
"hipGunKickAccel" "440"
"hipGunKickSpeedMax" "200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "2"
"hipViewKickPitchMin" "36"
"hipViewKickPitchMax" "48"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1000"
"swayMaxAngle" "3"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.2"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" ""
"worldModel" "xmodel\\weapon_FG42"
"hudIcon" "gfx\\icons\\hud@fg42.tga"
"modeIcon" "gfx\\hud\\hud@weaponmode_semi.tga"
"ammoIcon" "gfx\\icons\\hud@ammo5.tga"
"ammoName" "fg42"
"maxAmmo" "320"
"startAmmo" "160"
"clipName" "fg42"
"clipSize" "20"
"dropAmmoMin" "100"
"dropAmmoMax" "200"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashviewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_fg42_fire"
"lastShotSound" ""
"rechamberSound" ""
"reloadSound" "weap_fg42_reload_not_empty"
"reloadEmptySound" "weap_fg42_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_fg42_altswitch"
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "fg42_mp"
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_fg42.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "800"
"aiMissRange" "1200"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-2"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-1"
"duckedOfsR" "0.8"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "1.8"
"proneOfsU" "-0.2"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-150"
"proneRotP" "0"
"proneRotY" "300"
"proneRotR" "-200"
"posMoveRate" "4"
"posProneMoveRate" "20"
"standMoveMinSpeed" "50"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "35"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
}
"panzerfaust_mp" ( "projectileweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "projectile"
"weaponClass" "rocketlauncher"
"displayName" "WEAPON_PANZERFAUST"
"AIOverlayDescription" ""
"modeName" ""
"gunModel" "viewmodel_panzerfaust"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_panzerfaust_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_panzerfaust_fire"
"lastShotAnim" "viewmodel_panzerfaust_fire"
"meleeAnim" "viewmodel_panzerfaust_melee"
"reloadAnim" "viewmodel_panzerfaust_idle"
"raiseAnim" "viewmodel_panzerfaust_pullout"
"dropAnim" "viewmodel_panzerfaust_putaway"
"altRaiseAnim" "viewmodel_panzerfaust_pullout"
"altDropAnim" "viewmodel_panzerfaust_drop"
"adsFireAnim" "viewmodel_panzerfaust_fire"
"adsLastShotAnim" "viewmodel_panzerfaust_fire"
"adsUpAnim" "viewmodel_panzerfaust_ADS_up"
"adsDownAnim" "viewmodel_panzerfaust_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "0.88"
"damage" "1000"
"meleeDamage" "60"
"fireDelay" "0"
"meleeDelay" "0.42"
"fireTime" "1"
"meleeTime" "0.8"
"reloadTime" "0"
"reloadAddTime" "0"
"dropTime" "0.33"
"raiseTime" "0.6"
"altDropTime" "0.33"
"altRaiseTime" "0.6"
"clipOnly" "1"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.6"
"adsZoomFov" "80"
"adsZoomGunFov" "40"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.1"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "240"
"adsOverlayHeight" "240"
"adsBobFactor" "1"
"adsViewBobMult" "0"
"hipSpreadStandMin" "5"
"hipSpreadDuckedMin" "3.5"
"hipSpreadProneMin" "2"
"hipSpreadMax" "6"
"hipSpreadDecayRate" "2.5"
"hipSpreadFireAdd" "0.4"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "2.3"
"hipSpreadDuckedDecay" "1.375"
"hipSpreadProneDecay" "1.6"
"hipReticleSidePos" "0"
"adsSpread" "3.5"
"adsIdleAmount" "25"
"hipIdleAmount" "80"
"idleCrouchFactor" "0.5"
"idleProneFactor" "0.15"
"gunMaxPitch" "30"
"gunMaxYaw" "30"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-30"
"adsGunKickPitchMax" "-20"
"adsGunKickYawMin" "-17"
"adsGunKickYawMax" "17"
"adsGunKickAccel" "250"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "10"
"adsGunKickStaticDecay" "1"
"adsViewKickPitchMin" "20"
"adsViewKickPitchMax" "95"
"adsViewKickYawMin" "-10"
"adsViewKickYawMax" "30"
"adsViewKickCenterSpeed" "2500"
"hipGunKickPitchMin" "-5"
"hipGunKickPitchMax" "-3"
"hipGunKickYawMin" "-15"
"hipGunKickYawMax" "15"
"hipGunKickAccel" "250"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "15"
"hipGunKickStaticDecay" "1"
"hipViewKickPitchMin" "100"
"hipViewKickPitchMax" "150"
"hipViewKickYawMin" "-50"
"hipViewKickYawMax" "-80"
"hipViewKickCenterSpeed" "1500"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" "mpweapon_panzerfaust"
"worldModel" "xmodel\\weapon_panzerfaust_ammo"
"hudIcon" "gfx\\icons\\hud@panzerfaust.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "panzerfaust"
"maxAmmo" "1"
"startAmmo" "1"
"clipName" "panzerfaust"
"clipSize" "1"
"dropAmmoMin" "0"
"dropAmmoMax" "0"
"viewFlashEffect" "fx\\muzzleflashes\\panzerfaust.efx"
"worldFlashEffect" "fx\\muzzleflashes\\panzerfaust.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"projectileSound" "weap_panzerfaust_projectile"
"fireSound" "weap_panzerfaust_fire"
"lastShotSound" ""
"reloadSound" "weap_panzerfaust_reload"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEject" "none"
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\hud@side_small_arc.tga"
"reticleCenterSize" "32"
"reticleSideSize" "24"
"reticleMinOfs" "17"
"altWeapon" ""
"twoHanded" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "1"
"adsFire" "1"
"killIcon" "gfx\\hud\\hud@death_panzerfaust.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"reloadAmmoAdd" "0"
"aiEffectiveRange" "800"
"aiMissRange" "1600"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.5"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "3.5"
"proneOfsU" "0.8"
"proneMoveF" "0"
"proneMoveR" "1"
"proneMoveU" "-1.5"
"proneRotP" "0"
"proneRotY" "0"
"proneRotR" "0"
"posMoveRate" "4"
"posProneMoveRate" "10"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "10"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "0"
"explosionRadius" "256"
"explosionInnerDamage" "200"
"explosionOuterDamage" "10"
"projectileSpeed" "2800"
"projectileModel" "xmodel\\weapon_panzerfaust_rocket"
"projExplosionType" "rocket"
"projExplosionEffect" ""
"projExplosionSound" ""
"projImpactExplode" "1"
"projTrailEffect" ""
"projectileDLight" "200"
"projectileRed" "0.75"
"projectileGreen" "0.3"
"projectileBlue" "1"
}
"bren_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"displayName" "WEAPON_BREN"
"AIOverlayDescription" "WEAPON_SUPPORTGUNNER"
"modeName" ""
"gunModel" "viewmodel_bren"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_bren_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_bren_fire"
"lastShotAnim" "viewmodel_bren_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_bren_melee"
"reloadAnim" "viewmodel_bren_reload"
"reloadEmptyAnim" "viewmodel_bren_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_bren_pullout"
"dropAnim" "viewmodel_bren_putaway"
"altRaiseAnim" "viewmodel_bren_pullout"
"altDropAnim" "viewmodel_bren_putaway"
"adsFireAnim" "viewmodel_bren_fire"
"adsLastShotAnim" "viewmodel_bren_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_bren_ADS_up"
"adsDownAnim" "viewmodel_bren_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "0.9"
"damage" "75"
"meleeDamage" "200"
"fireDelay" "0"
"meleeDelay" "0.3"
"reloadTime" "2.86"
"reloadEmptyTime" "3.7"
"reloadAddTime" "2.6"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.12"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "1.23"
"dropTime" "0.38"
"raiseTime" "0.67"
"altDropTime" "0.38"
"altRaiseTime" "0.67"
"adsTransInTime" "0.5"
"adsTransOutTime" "0.6"
"adsZoomFov" "55"
"adsZoomInFrac" "0.82"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "2"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "0.65"
"hipSpreadDuckedMin" "0.35"
"hipSpreadProneMin" "0.15"
"hipSpreadMax" "4.6"
"hipSpreadDecayRate" "2"
"hipSpreadFireAdd" "0.27"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "5.6"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1.02"
"hipReticleSidePos" "0"
"adsSpread" "0.15"
"adsIdleAmount" "28"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "2"
"gunMaxYaw" "2"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-20"
"adsGunKickPitchMax" "-25"
"adsGunKickYawMin" "-30"
"adsGunKickYawMax" "-15"
"adsGunKickAccel" "300"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "1"
"adsViewKickPitchMin" "16"
"adsViewKickPitchMax" "20"
"adsViewKickYawMin" "-17"
"adsViewKickYawMax" "15"
"adsViewKickCenterSpeed" "500"
"hipGunKickPitchMin" "-15"
"hipGunKickPitchMax" "15"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "65"
"hipViewKickYawMin" "-25"
"hipViewKickYawMax" "-28"
"hipViewKickCenterSpeed" "1300"
"swayMaxAngle" "5"
"swayLerpSpeed" "1.5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.3"
"swayVertScale" "0.35"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.13"
"adsSwayVertScale" "0.09"
"radiantName" "mpweapon_bren"
"worldModel" "xmodel\\weapon_bren"
"hudIcon" "gfx\\icons\\hud@bren.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo5.tga"
"ammoName" "bren"
"maxAmmo" "300"
"startAmmo" "240"
"clipName" "bren"
"clipSize" "30"
"dropAmmoMin" "150"
"dropAmmoMax" "240"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashviewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_bren_fire"
"lastShotSound" ""
"rechamberSound" ""
"reloadSound" "weap_bren_reload_not_empty"
"reloadEmptySound" "weap_bren_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_bren_altswitch"
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_bren.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "900"
"aiMissRange" "1600"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-1.2"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "1"
"duckedOfsU" "-1"
"duckedMoveF" "0"
"duckedMoveR" "0.6"
"duckedMoveU" "-0.7"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0.1"
"proneOfsR" "0.4"
"proneOfsU" "0.1"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "50"
"proneRotY" "200"
"proneRotR" "-200"
"posMoveRate" "4"
"posProneMoveRate" "20"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "20"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"sten_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "smg"
"displayName" "WEAPON_STEN"
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"modeName" ""
"gunModel" "viewmodel_sten"
"handModel" "viewmodel_hands_sten"
"idleAnim" "viewmodel_sten_idle"
"emptyIdleAnim" "viewmodel_sten_idle"
"fireAnim" "viewmodel_sten_fire"
"lastShotAnim" "viewmodel_sten_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_sten_melee"
"reloadAnim" "viewmodel_sten_reload"
"reloadEmptyAnim" "viewmodel_sten_reload_empty"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_sten_pullout"
"dropAnim" "viewmodel_sten_putaway"
"altRaiseAnim" "viewmodel_sten_pullout"
"altDropAnim" "viewmodel_sten_putaway"
"adsFireAnim" "viewmodel_sten_fire"
"adsLastShotAnim" "viewmodel_sten_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_sten_ADS_up"
"adsDownAnim" "viewmodel_sten_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1.2"
"damage" "45"
"meleeDamage" "50"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.5"
"reloadEmptyTime" "3"
"reloadAddTime" "2.5"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.1"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.6"
"dropTime" "0.33"
"raiseTime" "0.35"
"altDropTime" "0.66"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "65"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.6"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "0"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.5"
"hipSpreadDuckedMin" "1.3"
"hipSpreadProneMin" "1.2"
"hipSpreadMax" "8"
"hipSpreadDecayRate" "4"
"hipSpreadFireAdd" "0.5"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "9"
"hipSpreadDuckedDecay" "1.05"
"hipSpreadProneDecay" "1.1"
"hipReticleSidePos" "0"
"adsSpread" "1.2"
"adsIdleAmount" "18"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "5"
"gunMaxYaw" "4"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-100"
"adsGunKickPitchMax" "-100"
"adsGunKickYawMin" "100"
"adsGunKickYawMax" "-10"
"adsGunKickAccel" "960"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "10"
"adsViewKickPitchMin" "20"
"adsViewKickPitchMax" "30"
"adsViewKickYawMin" "-40"
"adsViewKickYawMax" "-35"
"adsViewKickCenterSpeed" "1300"
"hipGunKickPitchMin" "-15"
"hipGunKickPitchMax" "15"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"hipViewKickPitchMin" "30"
"hipViewKickPitchMax" "40"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1100"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.05"
"adsSwayVertScale" "0.05"
"radiantName" "mpweapon_sten"
"worldModel" "xmodel\\weapon_sten"
"hudIcon" "gfx\\icons\\hud@sten.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "sten"
"maxAmmo" "320"
"startAmmo" "224"
"clipName" "sten"
"clipSize" "32"
"dropAmmoMin" "160"
"dropAmmoMax" "256"
"viewFlashEffect" "fx\\muzzleflashes\\german_mg_viewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\german_mg.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_sten_fire"
"lastShotSound" ""
"rechamberSound" ""
"reloadSound" "weap_sten_reload_not_empty"
"reloadEmptySound" "weap_sten_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_sten_altswitch"
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_sten.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "256"
"aiMissRange" "1100"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-0.8"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "0.5"
"duckedOfsU" "-0.4"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "1"
"proneOfsU" "0.8"
"proneMoveF" "-30"
"proneMoveR" "-75"
"proneMoveU" "-70"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"enfield_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"displayName" "WEAPON_LEEENFIELD"
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"modeName" ""
"gunModel" "viewmodel_enfield"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_enfield_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_enfield_fire"
"lastShotAnim" "viewmodel_enfield_lastfire"
"rechamberAnim" "viewmodel_enfield_rechamber"
"meleeAnim" "viewmodel_enfield_melee"
"reloadAnim" "viewmodel_enfield_reload_loop"
"reloadEmptyAnim" "viewmodel_enfield_reload_loop"
"reloadStartAnim" "viewmodel_enfield_reload_intro"
"reloadEndAnim" "viewmodel_enfield_reload_outro"
"raiseAnim" "viewmodel_enfield_pullout"
"dropAnim" "viewmodel_enfield_putaway"
"altRaiseAnim" "viewmodel_enfield_pullout"
"altDropAnim" "viewmodel_enfield_putaway"
"adsFireAnim" "viewmodel_enfield_ADS_fire"
"adsLastShotAnim" "viewmodel_enfield_lastfire"
"adsRechamberAnim" "viewmodel_enfield_rechamber"
"adsUpAnim" "viewmodel_enfield_ADS_up"
"adsDownAnim" "viewmodel_enfield_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1.15"
"damage" "120"
"meleeDamage" "150"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "0.7"
"reloadEmptyTime" "0.7"
"reloadAddTime" "0.6"
"reloadStartTime" "1.4"
"reloadStartAddTime" "1.4"
"reloadEndTime" "1.03"
"fireTime" "0.33"
"rechamberTime" "1.1"
"rechamberBoltTime" "0.4"
"meleeTime" "0.65"
"dropTime" "0.4"
"raiseTime" "0.5"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "50"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.08"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "0.1"
"adsViewBobMult" "0.1"
"hipSpreadStandMin" "2"
"hipSpreadDuckedMin" "1.6"
"hipSpreadProneMin" "1.3"
"hipSpreadMax" "5.5"
"hipSpreadDecayRate" "3.25"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDuckedDecay" "1.5"
"hipSpreadProneDecay" "1.2"
"hipReticleSidePos" "0"
"adsSpread" "0.1"
"adsIdleAmount" "2"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "80"
"gunMaxYaw" "15"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-85"
"adsGunKickPitchMax" "-90"
"adsGunKickYawMin" "16"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "400"
"adsGunKickSpeedMax" "300"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "67"
"adsViewKickYawMin" "15"
"adsViewKickYawMax" "18"
"adsViewKickCenterSpeed" "1200"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1600"
"swayMaxAngle" "3"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.06"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.12"
"adsSwayVertScale" "0.2"
"radiantName" "mpweapon_enfield"
"worldModel" "xmodel\\weapon_enfield"
"hudIcon" "gfx\\icons\\hud@enfield.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "enfield"
"maxAmmo" "160"
"startAmmo" "100"
"clipName" "enfield"
"clipSize" "10"
"dropAmmoMin" "50"
"dropAmmoMax" "100"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashviewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_enfield_fire"
"lastShotSound" ""
"rechamberSound" "weap_enfield_rechamber"
"reloadSound" "weap_enfield_reload_loop"
"reloadEmptySound" ""
"reloadStartSound" "weap_enfield_reload_start"
"reloadEndSound" "weap_enfield_reload_end"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_enfield.tga"
"wideKillIcon" "1"
"noPartialReload" "1"
"segmentedReload" "1"
"reloadAmmoAdd" "5"
"reloadStartAdd" "5"
"aiEffectiveRange" "512"
"aiMissRange" "1800"
"standMoveF" "-0.3"
"standMoveR" "0.7"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.6"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1.2"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-0.5"
"proneOfsR" "1.2"
"proneOfsU" "0.8"
"proneMoveF" "-50"
"proneMoveR" "-75"
"proneMoveU" "-90"
"proneRotP" "50"
"proneRotY" "150"
"proneRotR" "40"
"posMoveRate" "6"
"posProneMoveRate" "20"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "7.5"
"posProneRotRate" "20"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"mosin_nagant_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"displayName" "WEAPON_MOSINNAGANT"
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"modeName" ""
"gunModel" "viewmodel_nagant"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_mosinnagant_idle"
"emptyIdleAnim" "viewmodel_mosinnagant_idle"
"fireAnim" "viewmodel_mosinnagant_fire"
"lastShotAnim" "viewmodel_mosinnagant_fire"
"rechamberAnim" "viewmodel_mosinnagant_rechamber"
"meleeAnim" "viewmodel_mosinnagant_melee"
"reloadAnim" "viewmodel_mosinnagant_reload"
"reloadEmptyAnim" "viewmodel_mosinnagant_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_mosinnagant_pullout"
"dropAnim" "viewmodel_mosinnagant_putaway"
"altRaiseAnim" "viewmodel_mosinnagant_pullout"
"altDropAnim" "viewmodel_mosinnagant_putaway"
"adsFireAnim" "viewmodel_mosinnagant_fire"
"adsLastShotAnim" "viewmodel_mosinnagant_fire"
"adsRechamberAnim" "viewmodel_mosinnagant_rechamber"
"adsUpAnim" "viewmodel_mosinnagant_ADS_up"
"adsDownAnim" "viewmodel_mosinnagant_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1.15"
"damage" "120"
"meleeDamage" "150"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.4"
"reloadEmptyTime" "2.4"
"reloadAddTime" "1.47"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.33"
"rechamberTime" "1"
"rechamberBoltTime" "0.4"
"meleeTime" "0.65"
"dropTime" "0.4"
"raiseTime" "0.5"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.6"
"adsZoomFov" "50"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.4"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "0.05"
"adsViewBobMult" "0.1"
"hipSpreadStandMin" "2"
"hipSpreadDuckedMin" "1.6"
"hipSpreadProneMin" "1.3"
"hipSpreadMax" "5.5"
"hipSpreadDecayRate" "3.25"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDuckedDecay" "1.5"
"hipSpreadProneDecay" "1.2"
"hipReticleSidePos" "0"
"adsSpread" "0.1"
"adsIdleAmount" "6"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "80"
"gunMaxYaw" "15"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-85"
"adsGunKickPitchMax" "-90"
"adsGunKickYawMin" "16"
"adsGunKickYawMax" "18"
"adsGunKickAccel" "400"
"adsGunKickSpeedMax" "300"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"adsViewKickPitchMin" "60"
"adsViewKickPitchMax" "67"
"adsViewKickYawMin" "15"
"adsViewKickYawMax" "18"
"adsViewKickCenterSpeed" "1200"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "100"
"hipViewKickPitchMin" "60"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1600"
"swayMaxAngle" "4"
"swayLerpSpeed" "7"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.12"
"adsSwayVertScale" "0.2"
"radiantName" "mpweapon_mosinnagant"
"worldModel" "xmodel\\weapon_mosinnagant"
"hudIcon" "gfx\\icons\\hud@nagant.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "nagant"
"maxAmmo" "150"
"startAmmo" "60"
"clipName" "nagant"
"clipSize" "5"
"dropAmmoMin" "60"
"dropAmmoMax" "90"
"viewFlashEffect" "fx\\muzzleflashes\\german_mg_viewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\german_mg.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_nagant_fire"
"lastShotSound" ""
"rechamberSound" "weap_nagant_rechamber"
"reloadSound" "weap_nagant_reload"
"reloadEmptySound" ""
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_nagant_altswitch"
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_nagant.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "512"
"aiMissRange" "1800"
"standMoveF" "0"
"standMoveR" "0.5"
"standMoveU" "-1.5"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-1"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-1.6"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "0.2"
"proneOfsR" "2"
"proneOfsU" "0.4"
"proneMoveF" "-180"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "6"
"posProneMoveRate" "25"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "8"
"posProneRotRate" "30"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"ppsh_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "smg"
"displayName" "WEAPON_PPSH"
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"modeName" "WEAPON_FULLAUTO"
"gunModel" "viewmodel_ppsh"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_ppsh_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_ppsh_fire"
"lastShotAnim" "viewmodel_ppsh_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_ppsh_melee"
"reloadAnim" "viewmodel_ppsh_reload_notempty"
"reloadEmptyAnim" "viewmodel_ppsh_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_ppsh_pullout"
"dropAnim" "viewmodel_ppsh_putaway"
"altRaiseAnim" "viewmodel_ppsh_switch"
"altDropAnim" "viewmodel_ppsh_switch"
"adsFireAnim" "viewmodel_ppsh_ADS_fire"
"adsLastShotAnim" "viewmodel_ppsh_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_ppsh_ADS_up"
"adsDownAnim" "viewmodel_ppsh_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1.2"
"damage" "38"
"meleeDamage" "50"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "1.83"
"reloadEmptyTime" "2.57"
"reloadAddTime" "1.33"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.067"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.75"
"dropTime" "0.33"
"raiseTime" "0.4"
"altDropTime" "0.66"
"altRaiseTime" "0"
"adsTransInTime" "0.2"
"adsTransOutTime" "0.3"
"adsZoomFov" "70"
"adsZoomInFrac" "0.7"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "1"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.3"
"hipSpreadDuckedMin" "1.35"
"hipSpreadProneMin" "1.2"
"hipSpreadMax" "6"
"hipSpreadDecayRate" "4"
"hipSpreadFireAdd" "0.34"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDuckedDecay" "1.05"
"hipSpreadProneDecay" "1.05"
"hipReticleSidePos" "0"
"adsSpread" "1.05"
"adsIdleAmount" "14"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "5"
"gunMaxYaw" "5"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.4"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-40"
"adsGunKickPitchMax" "-45"
"adsGunKickYawMin" "60"
"adsGunKickYawMax" "-40"
"adsGunKickAccel" "500"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "30"
"adsGunKickStaticDecay" "10"
"adsViewKickPitchMin" "35"
"adsViewKickPitchMax" "50"
"adsViewKickYawMin" "-20"
"adsViewKickYawMax" "20"
"adsViewKickCenterSpeed" "1400"
"hipGunKickPitchMin" "-15"
"hipGunKickPitchMax" "15"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"hipViewKickPitchMin" "50"
"hipViewKickPitchMax" "70"
"hipViewKickYawMin" "-75"
"hipViewKickYawMax" "75"
"hipViewKickCenterSpeed" "2400"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.12"
"adsSwayVertScale" "0.2"
"radiantName" "mpweapon_ppsh"
"worldModel" "xmodel\\weapon_ppsh"
"hudIcon" "gfx\\icons\\hud@ppsh_fullauto.dds"
"modeIcon" "gfx\\hud\\hud@weaponmode_full.tga"
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "ppsh"
"maxAmmo" "355"
"startAmmo" "284"
"clipName" "ppsh"
"clipSize" "71"
"dropAmmoMin" "213"
"dropAmmoMax" "284"
"viewFlashEffect" "fx\\muzzleflashes\\russian_mg_viewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\russian_mg.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_ppsh_fire"
"lastShotSound" ""
"rechamberSound" ""
"reloadSound" "weap_ppsh_reload_not_empty"
"reloadEmptySound" "weap_ppsh_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_ppsh_altswitch"
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "ppsh_semi_mp"
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_ppsh.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "256"
"aiMissRange" "1000"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "1.5"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-2"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "2.2"
"proneOfsU" "0.8"
"proneMoveF" "-80"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"ppsh_semi_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "smg"
"displayName" "WEAPON_PPSH"
"AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER"
"modeName" "WEAPON_SEMIAUTO"
"gunModel" "viewmodel_ppsh"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_ppsh_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_ppsh_fire"
"lastShotAnim" "viewmodel_ppsh_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_ppsh_melee"
"reloadAnim" "viewmodel_ppsh_reload_notempty"
"reloadEmptyAnim" "viewmodel_ppsh_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_ppsh_pullout"
"dropAnim" "viewmodel_ppsh_putaway"
"altRaiseAnim" "viewmodel_ppsh_switch"
"altDropAnim" "viewmodel_ppsh_switch"
"adsFireAnim" "viewmodel_ppsh_ADS_fire"
"adsLastShotAnim" "viewmodel_ppsh_fire"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_ppsh_ADS_up"
"adsDownAnim" "viewmodel_ppsh_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1.2"
"damage" "38"
"meleeDamage" "50"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "1.83"
"reloadEmptyTime" "2.57"
"reloadAddTime" "1.33"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.13"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.75"
"dropTime" "0.33"
"raiseTime" "0.4"
"altDropTime" "0.66"
"altRaiseTime" "0"
"adsTransInTime" "0.2"
"adsTransOutTime" "0.3"
"adsZoomFov" "70"
"adsZoomInFrac" "0.7"
"adsZoomOutFrac" "0.5"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "1"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.3"
"hipSpreadDuckedMin" "1.2"
"hipSpreadProneMin" "1"
"hipSpreadMax" "6"
"hipSpreadDecayRate" "3.8"
"hipSpreadFireAdd" "0.34"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDuckedDecay" "1"
"hipSpreadProneDecay" "1"
"hipReticleSidePos" "0"
"adsSpread" "1.2"
"adsIdleAmount" "14"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "5"
"gunMaxYaw" "40"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.4"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-40"
"adsGunKickPitchMax" "-45"
"adsGunKickYawMin" "-60"
"adsGunKickYawMax" "70"
"adsGunKickAccel" "789"
"adsGunKickSpeedMax" "1000"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "1"
"adsViewKickPitchMin" "25"
"adsViewKickPitchMax" "30"
"adsViewKickYawMin" "-10"
"adsViewKickYawMax" "30"
"adsViewKickCenterSpeed" "1000"
"hipGunKickPitchMin" "-15"
"hipGunKickPitchMax" "15"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"hipViewKickPitchMin" "40"
"hipViewKickPitchMax" "50"
"hipViewKickYawMin" "-45"
"hipViewKickYawMax" "45"
"hipViewKickCenterSpeed" "2300"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "3"
"adsSwayLerpSpeed" "5"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.12"
"adsSwayVertScale" "0.2"
"radiantName" ""
"worldModel" "xmodel\\weapon_ppsh"
"hudIcon" "gfx\\icons\\hud@ppsh.tga"
"modeIcon" "gfx\\hud\\hud@weaponmode_semi.tga"
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "ppsh"
"maxAmmo" "355"
"startAmmo" "284"
"clipName" "ppsh"
"clipSize" "71"
"dropAmmoMin" "213"
"dropAmmoMax" "284"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashviewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_ppsh_fire"
"lastShotSound" ""
"rechamberSound" ""
"reloadSound" "weap_ppsh_reload_not_empty"
"reloadEmptySound" "weap_ppsh_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_ppsh_altswitch"
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\pistol.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "ppsh_mp"
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_ppsh.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "256"
"aiMissRange" "1000"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "1.5"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "1"
"duckedMoveU" "-2"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-1"
"proneOfsR" "2.2"
"proneOfsU" "0.8"
"proneMoveF" "-80"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "5"
"posProneRotRate" "30"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"mosin_nagant_sniper_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"displayName" "WEAPON_SCOPEDMOSINNAGANT"
"AIOverlayDescription" "WEAPON_SNIPER"
"modeName" ""
"gunModel" "viewmodel_nagantscoped"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_mosinnagantscoped_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_mosinnagantscoped_fire"
"lastShotAnim" "viewmodel_mosinnagantscoped_fire"
"rechamberAnim" "viewmodel_mosinnagantscoped_rechamber"
"meleeAnim" "viewmodel_mosinnagantscoped_melee"
"reloadAnim" "viewmodel_mosinnagantscoped_reloadinsert"
"reloadEmptyAnim" "viewmodel_mosinnagantscoped_reloadinsert"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_mosinnagantscoped_pullout"
"dropAnim" "viewmodel_mosinnagantscoped_putaway"
"altRaiseAnim" "viewmodel_mosinnagantscoped_idle"
"altDropAnim" "viewmodel_mosinnagantscoped_idle"
"adsFireAnim" "viewmodel_mosinnagantscoped_idle"
"adsLastShotAnim" "viewmodel_mosinnagantscoped_idle"
"adsRechamberAnim" "viewmodel_mosinnagantscoped_idle"
"adsUpAnim" "viewmodel_mosinnagantscoped_ADS_up"
"adsDownAnim" "viewmodel_mosinnagantscoped_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1.1"
"damage" "120"
"meleeDamage" "150"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.5"
"reloadEmptyTime" "2.5"
"reloadAddTime" "0.4"
"reloadStartTime" "0.75"
"reloadStartAddTime" "0"
"reloadEndTime" "0.75"
"fireTime" "0.5"
"rechamberTime" "1"
"rechamberBoltTime" "0.4"
"meleeTime" "0.65"
"dropTime" "0.33"
"raiseTime" "0.4"
"altDropTime" "0.66"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "16"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.08"
"adsOverlayShader" "ui/assets/reticle_circle_quarter"
"adsOverlayReticle" "FG42"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "0"
"adsViewBobMult" "1"
"hipSpreadStandMin" "2"
"hipSpreadDuckedMin" "1.6"
"hipSpreadProneMin" "1.3"
"hipSpreadMax" "5.5"
"hipSpreadDecayRate" "3.25"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDuckedDecay" "1.5"
"hipSpreadProneDecay" "1.2"
"hipReticleSidePos" "0"
"adsSpread" "0"
"adsIdleAmount" "45"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.2"
"idleProneFactor" "0.085"
"gunMaxPitch" "80"
"gunMaxYaw" "15"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-10"
"adsGunKickPitchMax" "-15"
"adsGunKickYawMin" "-5"
"adsGunKickYawMax" "5"
"adsGunKickAccel" "600"
"adsGunKickSpeedMax" "600"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "-15"
"adsViewKickYawMax" "-20"
"adsViewKickCenterSpeed" "650"
"hipGunKickPitchMin" "-15"
"hipGunKickPitchMax" "15"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"hipViewKickPitchMin" "45"
"hipViewKickPitchMax" "55"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1100"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" "mpweapon_mosinnagantsniper"
"worldModel" "xmodel\\weapon_mosinnagantscoped"
"hudIcon" "gfx\\icons\\hud@scoped_nagant.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "russiansniper"
"maxAmmo" "150"
"startAmmo" "60"
"clipName" "russiansniper"
"clipSize" "5"
"dropAmmoMin" "60"
"dropAmmoMax" "90"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashviewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_nagant_sniper"
"lastShotSound" ""
"rechamberSound" "weap_nagant_rechamber"
"reloadSound" "weap_nagant_reload"
"reloadEmptySound" ""
"reloadStartSound" "weap_nagant_altswitch"
"reloadEndSound" "weap_nagant_altswitch"
"altSwitchSound" "weap_nagant_altswitch"
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_scoped_nagant.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "800"
"aiMissRange" "3500"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1.8"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-2"
"proneOfsR" "1.5"
"proneOfsU" "0.8"
"proneMoveF" "-55"
"proneMoveR" "-75"
"proneMoveU" "-145"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-220"
"posMoveRate" "6"
"posProneMoveRate" "25"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "8"
"posProneRotRate" "30"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"m1garand_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"displayName" "WEAPON_M1GARAND"
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"modeName" ""
"gunModel" "viewmodel_m1garand"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_m1garandfov_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_m1garandfov_fire"
"lastShotAnim" "viewmodel_m1garandfov_lastfire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_m1garandfov_melee"
"reloadAnim" "viewmodel_m1garandfov_reload"
"reloadEmptyAnim" "viewmodel_m1garandfov_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_m1garandfov_pullout"
"dropAnim" "viewmodel_m1garandfov_putaway"
"altRaiseAnim" "viewmodel_m1garandfov_pullout"
"altDropAnim" "viewmodel_m1garandfov_putaway"
"adsFireAnim" "viewmodel_m1garand_ADS_fire"
"adsLastShotAnim" "viewmodel_m1garandfov_idle"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_m1garandfov_ADS_up"
"adsDownAnim" "viewmodel_m1garandfov_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1.09"
"damage" "70"
"meleeDamage" "150"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "1.6"
"reloadEmptyTime" "1.6"
"reloadAddTime" "0.83"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.135"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.65"
"dropTime" "0.4"
"raiseTime" "0.4"
"altDropTime" "0"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.6"
"adsZoomFov" "50"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.4"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "0.5"
"adsViewBobMult" "0.25"
"hipSpreadStandMin" "1.3"
"hipSpreadDuckedMin" "1.1"
"hipSpreadProneMin" "0.9"
"hipSpreadMax" "5.5"
"hipSpreadDecayRate" "3.7"
"hipSpreadFireAdd" "0.78"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDuckedDecay" "0.9"
"hipSpreadProneDecay" "1"
"hipReticleSidePos" "0"
"adsSpread" "0.2"
"adsIdleAmount" "4"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.75"
"idleProneFactor" "0.25"
"gunMaxPitch" "6"
"gunMaxYaw" "5"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.5"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-25"
"adsGunKickPitchMax" "-27"
"adsGunKickYawMin" "-35"
"adsGunKickYawMax" "45"
"adsGunKickAccel" "260"
"adsGunKickSpeedMax" "600"
"adsGunKickSpeedDecay" "50"
"adsGunKickStaticDecay" "10"
"adsViewKickPitchMin" "57"
"adsViewKickPitchMax" "78"
"adsViewKickYawMin" "-90"
"adsViewKickYawMax" "20"
"adsViewKickCenterSpeed" "1480"
"hipGunKickPitchMin" "-30"
"hipGunKickPitchMax" "-35"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "100"
"hipGunKickStaticDecay" "2"
"hipViewKickPitchMin" "40"
"hipViewKickPitchMax" "40"
"hipViewKickYawMin" "-15"
"hipViewKickYawMax" "15"
"hipViewKickCenterSpeed" "800"
"swayMaxAngle" "10"
"swayLerpSpeed" "5"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.05"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "8"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.04"
"adsSwayVertScale" "0.12"
"radiantName" "mpweapon_m1garand"
"worldModel" "xmodel\\weapon_M1Garand"
"hudIcon" "gfx\\icons\\hud@m1garand.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "m1garand"
"maxAmmo" "240"
"startAmmo" "192"
"clipName" "m1garand"
"clipSize" "8"
"dropAmmoMin" "72"
"dropAmmoMax" "104"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashviewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_m1garand_fire"
"lastShotSound" "weap_m1garand_lastshot"
"rechamberSound" ""
"reloadSound" "weap_m1garand_reload"
"reloadEmptySound" ""
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_m1garand.tga"
"wideKillIcon" "1"
"noPartialReload" "1"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "512"
"aiMissRange" "1800"
"standMoveF" "0"
"standMoveR" "0.7"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.1"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-0.5"
"proneOfsR" "2"
"proneOfsU" "0.8"
"proneMoveF" "-100"
"proneMoveR" "-75"
"proneMoveU" "-105"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-300"
"posMoveRate" "6"
"posProneMoveRate" "25"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "8"
"posProneRotRate" "30"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
"mp44_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"displayName" "WEAPON_MP44"
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"modeName" "WEAPON_FULLAUTO"
"gunModel" "viewmodel_mp44"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_mp44_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_mp44_fire"
"lastShotAnim" "viewmodel_mp44_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_mp44_melee"
"reloadAnim" "viewmodel_mp44_reload"
"reloadEmptyAnim" "viewmodel_mp44_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_mp44_pullout"
"dropAnim" "viewmodel_mp44_putaway"
"altRaiseAnim" "viewmodel_mp44_switch"
"altDropAnim" "viewmodel_mp44_switch"
"adsFireAnim" "viewmodel_mp44_idle"
"adsLastShotAnim" "viewmodel_mp44_idle"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_mp44_ADS_up"
"adsDownAnim" "viewmodel_mp44_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "0.96"
"damage" "68"
"meleeDamage" "150"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.4"
"reloadEmptyTime" "2.4"
"reloadAddTime" "1.5"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.12"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.75"
"dropTime" "0.25"
"raiseTime" "0.35"
"altDropTime" "0.75"
"altRaiseTime" "0"
"adsTransInTime" "0.35"
"adsTransOutTime" "0.4"
"adsZoomFov" "55"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.4"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "150"
"adsOverlayHeight" "150"
"adsBobFactor" "1"
"adsViewBobMult" "0.2"
"hipSpreadStandMin" "1.4"
"hipSpreadDuckedMin" "1"
"hipSpreadProneMin" "0.8"
"hipSpreadMax" "7"
"hipSpreadDecayRate" "3.2"
"hipSpreadFireAdd" "0.5"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDuckedDecay" "1.04"
"hipSpreadProneDecay" "1.05"
"hipReticleSidePos" "0"
"adsSpread" "0.4"
"adsIdleAmount" "8"
"hipIdleAmount" "70"
"idleCrouchFactor" "0.55"
"idleProneFactor" "0.15"
"gunMaxPitch" "8"
"gunMaxYaw" "25"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-55"
"adsGunKickPitchMax" "-77"
"adsGunKickYawMin" "-72"
"adsGunKickYawMax" "30"
"adsGunKickAccel" "800"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "32"
"adsGunKickStaticDecay" "40"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "78"
"adsViewKickYawMin" "-70"
"adsViewKickYawMax" "-35"
"adsViewKickCenterSpeed" "1300"
"hipGunKickPitchMin" "-10"
"hipGunKickPitchMax" "-15"
"hipGunKickYawMin" "-15"
"hipGunKickYawMax" "15"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "16"
"hipGunKickStaticDecay" "20"
"hipViewKickPitchMin" "70"
"hipViewKickPitchMax" "80"
"hipViewKickYawMin" "-30"
"hipViewKickYawMax" "30"
"hipViewKickCenterSpeed" "2300"
"swayMaxAngle" "4"
"swayLerpSpeed" "7"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.05"
"adsSwayVertScale" "0.25"
"radiantName" "mpweapon_mp44"
"worldModel" "xmodel\\weapon_mp44"
"hudIcon" "gfx\\icons\\hud@mp44_fullauto.dds"
"modeIcon" "gfx\\hud\\hud@weaponmode_full.tga"
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "mp44"
"maxAmmo" "240"
"startAmmo" "180"
"clipName" "mp44"
"clipSize" "30"
"dropAmmoMin" "150"
"dropAmmoMax" "210"
"viewFlashEffect" "fx\\muzzleflashes\\heavy_viewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\heavy.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_mp44_fire"
"lastShotSound" ""
"rechamberSound" ""
"reloadSound" "weap_mp44_reload_not_empty"
"reloadEmptySound" "weap_mp44_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_mp44_altswitch"
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "mp44_semi_mp"
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "0"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_mp44.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "512"
"aiMissRange" "900"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.8"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "-1"
"duckedMoveR" "0"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "2.5"
"proneOfsU" "0.8"
"proneMoveF" "-130"
"proneMoveR" "6"
"proneMoveU" "-90"
"proneRotP" "0"
"proneRotY" "250"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "5"
"posRotRate" "4"
"posProneRotRate" "30"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "5"
}
"mp44_semi_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"displayName" "WEAPON_MP44"
"AIOverlayDescription" "WEAPON_RIFLEMAN"
"modeName" "WEAPON_SEMIAUTO"
"gunModel" "viewmodel_mp44"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_mp44_idle"
"emptyIdleAnim" ""
"fireAnim" "viewmodel_mp44_fire"
"lastShotAnim" "viewmodel_mp44_fire"
"rechamberAnim" ""
"meleeAnim" "viewmodel_mp44_melee"
"reloadAnim" "viewmodel_mp44_reload"
"reloadEmptyAnim" "viewmodel_mp44_reload"
"reloadStartAnim" ""
"reloadEndAnim" ""
"raiseAnim" "viewmodel_mp44_pullout"
"dropAnim" "viewmodel_mp44_putaway"
"altRaiseAnim" "viewmodel_mp44_switch"
"altDropAnim" "viewmodel_mp44_switch"
"adsFireAnim" "viewmodel_mp44_idle"
"adsLastShotAnim" "viewmodel_mp44_idle"
"adsRechamberAnim" ""
"adsUpAnim" "viewmodel_mp44_ADS_up"
"adsDownAnim" "viewmodel_mp44_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "0.96"
"damage" "68"
"meleeDamage" "150"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "2.4"
"reloadEmptyTime" "2.4"
"reloadAddTime" "1.5"
"reloadStartTime" "0"
"reloadStartAddTime" "0"
"reloadEndTime" "0"
"fireTime" "0.13"
"rechamberTime" "0.1"
"rechamberBoltTime" "0"
"meleeTime" "0.75"
"dropTime" "0.25"
"raiseTime" "0.35"
"altDropTime" "0.75"
"altRaiseTime" "0"
"adsTransInTime" "0.35"
"adsTransOutTime" "0.4"
"adsZoomFov" "55"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.4"
"adsOverlayShader" ""
"adsOverlayReticle" "none"
"adsOverlayWidth" "150"
"adsOverlayHeight" "150"
"adsBobFactor" "1"
"adsViewBobMult" "0.15"
"hipSpreadStandMin" "1.4"
"hipSpreadDuckedMin" "1.2"
"hipSpreadProneMin" "1"
"hipSpreadMax" "7"
"hipSpreadDecayRate" "3.2"
"hipSpreadFireAdd" "0.55"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDuckedDecay" "1.07"
"hipSpreadProneDecay" "0.92"
"hipReticleSidePos" "0"
"adsSpread" "0.4"
"adsIdleAmount" "8"
"hipIdleAmount" "70"
"idleCrouchFactor" "0.55"
"idleProneFactor" "0.15"
"gunMaxPitch" "8"
"gunMaxYaw" "25"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-55"
"adsGunKickPitchMax" "-77"
"adsGunKickYawMin" "-72"
"adsGunKickYawMax" "30"
"adsGunKickAccel" "800"
"adsGunKickSpeedMax" "2000"
"adsGunKickSpeedDecay" "32"
"adsGunKickStaticDecay" "40"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "78"
"adsViewKickYawMin" "-70"
"adsViewKickYawMax" "-35"
"adsViewKickCenterSpeed" "1300"
"hipGunKickPitchMin" "-10"
"hipGunKickPitchMax" "-15"
"hipGunKickYawMin" "-15"
"hipGunKickYawMax" "15"
"hipGunKickAccel" "1000"
"hipGunKickSpeedMax" "500"
"hipGunKickSpeedDecay" "16"
"hipGunKickStaticDecay" "20"
"hipViewKickPitchMin" "70"
"hipViewKickPitchMax" "80"
"hipViewKickYawMin" "-30"
"hipViewKickYawMax" "30"
"hipViewKickCenterSpeed" "3200"
"swayMaxAngle" "4"
"swayLerpSpeed" "7"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.15"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "2"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.05"
"adsSwayVertScale" "0.25"
"radiantName" ""
"worldModel" "xmodel\\weapon_mp44"
"hudIcon" "gfx\\icons\\hud@mp44.tga"
"modeIcon" "gfx\\hud\\hud@weaponmode_semi.tga"
"ammoIcon" "gfx\\icons\\hud@ammo9.tga"
"ammoName" "mp44"
"maxAmmo" "240"
"startAmmo" "180"
"clipName" "mp44"
"clipSize" "30"
"dropAmmoMin" "150"
"dropAmmoMax" "210"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashviewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_mp44_fire"
"lastShotSound" ""
"rechamberSound" ""
"reloadSound" "weap_mp44_reload_not_empty"
"reloadEmptySound" "weap_mp44_reload"
"reloadStartSound" ""
"reloadEndSound" ""
"altSwitchSound" "weap_mp44_altswitch"
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" "mp44_mp"
"twoHanded" "1"
"rifleBullet" "0"
"semiAuto" "1"
"boltAction" "0"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_mp44.tga"
"wideKillIcon" "1"
"noPartialReload" "0"
"segmentedReload" "0"
"reloadAmmoAdd" "0"
"reloadStartAdd" "0"
"aiEffectiveRange" "512"
"aiMissRange" "1000"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1.8"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-2"
"duckedOfsR" "2"
"duckedOfsU" "-0.2"
"duckedMoveF" "-1"
"duckedMoveR" "0"
"duckedMoveU" "-1"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-6"
"proneOfsR" "2.5"
"proneOfsU" "0.8"
"proneMoveF" "-130"
"proneMoveR" "6"
"proneMoveU" "-90"
"proneRotP" "0"
"proneRotY" "250"
"proneRotR" "-300"
"posMoveRate" "4"
"posProneMoveRate" "25"
"standMoveMinSpeed" "110"
"duckedMoveMinSpeed" "60"
"proneMoveMinSpeed" "5"
"posRotRate" "4"
"posProneRotRate" "30"
"standRotMinSpeed" "110"
"duckedRotMinSpeed" "60"
"proneRotMinSpeed" "5"
}
"kar98k_sniper_mp" ( "bulletweapon.gdf" )
{
"configstringFileType" "WEAPONFILE"
"targetFolder" "2: Multi-Player"
"weaponType" "bullet"
"weaponClass" "rifle"
"displayName" "WEAPON_SCOPEDKAR98K"
"AIOverlayDescription" "WEAPON_SNIPER"
"modeName" ""
"gunModel" "viewmodel_kar98kscoped"
"handModel" "viewmodel_hands_new"
"idleAnim" "viewmodel_kar98scoped_idle"
"emptyIdleAnim" "viewmodel_kar98scoped_idle"
"fireAnim" "viewmodel_kar98scoped_fire"
"lastShotAnim" "viewmodel_kar98scoped_fire"
"rechamberAnim" "viewmodel_kar98scoped_rechamber"
"meleeAnim" "viewmodel_kar98_melee"
"reloadAnim" "viewmodel_kar98scoped_reload_loop"
"reloadEmptyAnim" "viewmodel_kar98scoped_reload_loop"
"reloadStartAnim" "viewmodel_kar98scoped_reload_start"
"reloadEndAnim" "viewmodel_kar98scoped_reload_end"
"raiseAnim" "viewmodel_kar98scoped_pullout"
"dropAnim" "viewmodel_kar98scoped_putaway"
"altRaiseAnim" "viewmodel_kar98scoped_idle"
"altDropAnim" "viewmodel_kar98scoped_idle"
"adsFireAnim" "viewmodel_kar98scoped_fire"
"adsLastShotAnim" "viewmodel_kar98scoped_fire"
"adsRechamberAnim" "viewmodel_kar98scoped_rechamber"
"adsUpAnim" "viewmodel_kar98_ADS_up"
"adsDownAnim" "viewmodel_kar98_ADS_down"
"weaponSlot" "primary"
"moveSpeedScale" "1.1"
"damage" "120"
"meleeDamage" "150"
"fireDelay" "0"
"meleeDelay" "0.15"
"reloadTime" "0.6"
"reloadEmptyTime" "0.6"
"reloadAddTime" "0.2"
"reloadStartTime" "1.8"
"reloadStartAddTime" "1.4"
"reloadEndTime" "0.77"
"fireTime" "0.33"
"rechamberTime" "1"
"rechamberBoltTime" "0.4"
"meleeTime" "0.65"
"dropTime" "0.33"
"raiseTime" "0.4"
"altDropTime" "0.66"
"altRaiseTime" "0"
"adsTransInTime" "0.3"
"adsTransOutTime" "0.4"
"adsZoomFov" "16"
"adsZoomInFrac" "0.42"
"adsZoomOutFrac" "0.08"
"adsOverlayShader" "ui/assets/reticle_circle_quarter"
"adsOverlayReticle" "FG42"
"adsOverlayWidth" "220"
"adsOverlayHeight" "220"
"adsBobFactor" "0"
"adsViewBobMult" "1"
"hipSpreadStandMin" "2"
"hipSpreadDuckedMin" "1.6"
"hipSpreadProneMin" "1.3"
"hipSpreadMax" "5.5"
"hipSpreadDecayRate" "3.25"
"hipSpreadFireAdd" "1"
"hipSpreadTurnAdd" "0"
"hipSpreadMoveAdd" "8"
"hipSpreadDuckedDecay" "1.5"
"hipSpreadProneDecay" "1.2"
"hipReticleSidePos" "0"
"adsSpread" "0"
"adsIdleAmount" "45"
"hipIdleAmount" "30"
"idleCrouchFactor" "0.2"
"idleProneFactor" "0.085"
"gunMaxPitch" "80"
"gunMaxYaw" "15"
"adsAimPitch" "0"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsReloadTransTime" "0.6"
"adsTransBlendTime" "0.1"
"adsGunKickPitchMin" "-10"
"adsGunKickPitchMax" "-15"
"adsGunKickYawMin" "-5"
"adsGunKickYawMax" "5"
"adsGunKickAccel" "600"
"adsGunKickSpeedMax" "600"
"adsGunKickSpeedDecay" "100"
"adsGunKickStaticDecay" "100"
"adsViewKickPitchMin" "50"
"adsViewKickPitchMax" "55"
"adsViewKickYawMin" "-15"
"adsViewKickYawMax" "-20"
"adsViewKickCenterSpeed" "650"
"hipGunKickPitchMin" "-15"
"hipGunKickPitchMax" "15"
"hipGunKickYawMin" "-2"
"hipGunKickYawMax" "18"
"hipGunKickAccel" "740"
"hipGunKickSpeedMax" "1200"
"hipGunKickSpeedDecay" "50"
"hipGunKickStaticDecay" "51"
"hipViewKickPitchMin" "45"
"hipViewKickPitchMax" "55"
"hipViewKickYawMin" "-35"
"hipViewKickYawMax" "35"
"hipViewKickCenterSpeed" "1100"
"swayMaxAngle" "30"
"swayLerpSpeed" "6"
"swayPitchScale" "0.1"
"swayYawScale" "0.1"
"swayHorizScale" "0.1"
"swayVertScale" "0.1"
"swayShellShockScale" "5"
"adsSwayMaxAngle" "30"
"adsSwayLerpSpeed" "6"
"adsSwayPitchScale" "0.1"
"adsSwayYawScale" "0.1"
"adsSwayHorizScale" "0.1"
"adsSwayVertScale" "0.1"
"radiantName" "mpweapon_kar98k_scoped"
"worldModel" "xmodel\\weapon_kar98scoped"
"hudIcon" "gfx\\icons\\hud@scoped_kar98.tga"
"modeIcon" ""
"ammoIcon" "gfx\\icons\\hud@ammo2.tga"
"ammoName" "kar98ksniper"
"maxAmmo" "150"
"startAmmo" "60"
"clipName" "kar98ksniper"
"clipSize" "5"
"dropAmmoMin" "60"
"dropAmmoMax" "90"
"viewFlashEffect" "fx\\muzzleflashes\\standardflashviewmp.efx"
"worldFlashEffect" "fx\\muzzleflashes\\standardflashworld.efx"
"pickupSound" "weap_pickup"
"ammoPickupSound" ""
"fireSound" "weap_kar98k_sniper_fire"
"lastShotSound" ""
"rechamberSound" "weap_kar98k_sniper_rechamber"
"reloadSound" "weap_kar98k_sniper_reload_loop"
"reloadEmptySound" ""
"reloadStartSound" "weap_kar98k_sniper_reload_start"
"reloadEndSound" "weap_kar98k_sniper_reload_end"
"altSwitchSound" ""
"raiseSound" ""
"putawaySound" ""
"noteTrackSoundA" ""
"noteTrackSoundB" ""
"noteTrackSoundC" ""
"noteTrackSoundD" ""
"shellEjectEffect" "fx\\shellejects\\rifle.efx"
"lastShotEjectEffect" ""
"reticleCenter" ""
"reticleSide" "gfx\\reticle\\side_skinny.tga"
"reticleCenterSize" "4"
"reticleSideSize" "8"
"reticleMinOfs" "0"
"altWeapon" ""
"twoHanded" "1"
"rifleBullet" "1"
"semiAuto" "1"
"boltAction" "1"
"aimDownSight" "1"
"wideListIcon" "1"
"killIcon" "gfx\\hud\\hud@death_scoped_kar98.tga"
"wideKillIcon" "1"
"noPartialReload" "1"
"segmentedReload" "1"
"reloadAmmoAdd" "1"
"reloadStartAdd" "1"
"aiEffectiveRange" "800"
"aiMissRange" "3500"
"standMoveF" "0"
"standMoveR" "1"
"standMoveU" "-1"
"standRotP" "0"
"standRotY" "0"
"standRotR" "0"
"duckedOfsF" "-0.5"
"duckedOfsR" "1"
"duckedOfsU" "-0.2"
"duckedMoveF" "0"
"duckedMoveR" "0.5"
"duckedMoveU" "-1.8"
"duckedRotP" "0"
"duckedRotY" "0"
"duckedRotR" "0"
"proneOfsF" "-2"
"proneOfsR" "1.5"
"proneOfsU" "0.8"
"proneMoveF" "-55"
"proneMoveR" "-75"
"proneMoveU" "-145"
"proneRotP" "0"
"proneRotY" "220"
"proneRotR" "-220"
"posMoveRate" "6"
"posProneMoveRate" "25"
"standMoveMinSpeed" "80"
"duckedMoveMinSpeed" "20"
"proneMoveMinSpeed" "0"
"posRotRate" "8"
"posProneRotRate" "30"
"standRotMinSpeed" "80"
"duckedRotMinSpeed" "20"
"proneRotMinSpeed" "0"
}
}