mirror of
https://github.com/ioquake/launch.git
synced 2024-11-10 06:31:39 +00:00
233 lines
5.6 KiB
C++
233 lines
5.6 KiB
C++
/*
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The MIT License (MIT)
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Copyright (c) 2013 The ioquake Group
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <QDir>
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#include <QMessageBox>
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#include <QProcess>
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#include "mainwindow.h"
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#include "ui_mainwindow.h"
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#include "installwizard.h"
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#include "quakeutils.h"
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ioLaunch::ioLaunch(QWidget *parent) :
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QMainWindow(parent),
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ui(new Ui::ioLaunch)
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{
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ui->setupUi(this);
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// Calculate the ioquake3 home path.
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const QString homePath = QuakeUtils::calculateHomePath();
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const QDir homeDir(homePath);
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// Try to parse q3config.cfg to get default settings if this is the first time the program has run.
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if (!homePath.isEmpty() && homeDir.exists() && !settings.getHaveRun())
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{
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QuakeUtils::parseQuake3Config(&settings, homePath);
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}
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// On first run, try to get the Q3A path.
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if (!settings.getHaveRun())
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{
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settings.setQuakePath(QuakeUtils::calculateQuake3Path());
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}
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settings.setHaveRun(true);
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// Populate the GUI with values read from settings.
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if (settings.getResolutionMode() >= 0)
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{
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// Predefined.
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ui->cbResolution->setCurrentIndex(2 + settings.getResolutionMode());
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}
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else if (settings.getResolutionMode() == -1)
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{
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// Custom.
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ui->cbResolution->setCurrentIndex(1);
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}
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else if (settings.getResolutionMode() == -2)
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{
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// Desktop.
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ui->cbResolution->setCurrentIndex(0);
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}
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ui->sbWidth->setValue(settings.getResolutionWidth());
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ui->sbHeight->setValue(settings.getResolutionHeight());
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if (settings.getResolutionFullscreen())
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{
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ui->rbFull->setChecked(true);
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}
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else
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{
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ui->rbWin->setChecked(true);
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}
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}
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ioLaunch::~ioLaunch()
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{
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delete ui;
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}
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void ioLaunch::on_btnLaunch_clicked()
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{
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QString ioq3;
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#ifdef Q_OS_WIN32
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if(!isQuake3PathValid())
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{
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InstallWizard wizard(this, &settings);
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wizard.exec();
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if(!isQuake3PathValid())
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return;
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}
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ioq3 = QString("\"") + settings.getQuakePath() + "/ioquake3.x86.exe\"";
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#else
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#if defined Q_OS_MAC
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ioq3 = "open -a ioquake3 --args";
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#elif defined Q_OS_UNIX
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ioq3 = "ioquake3";
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#else
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#error "Unsupported platform"
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#endif
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QString quakePath = settings.getQuakePath();
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if ( !quakePath.isEmpty() )
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{
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ioq3 += QString(" +set fs_basepath \"%1\"").arg(quakePath);
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}
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#endif
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int r_mode = settings.getResolutionMode();
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int r_width = settings.getResolutionWidth();
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int r_height = settings.getResolutionHeight();
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// Handle modes outside what ioquake3 recognize.
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if (r_mode == 12)
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{
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r_mode = -1;
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r_width = 1280;
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r_height = 720;
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}
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else if (r_mode == 13)
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{
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r_mode = -1;
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r_width = 1920;
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r_height = 1080;
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}
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else if (r_mode == 14)
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{
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r_mode = -1;
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r_width = 1280;
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r_height = 800;
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}
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ioq3 += QString(" +set r_mode \"%1\"").arg(r_mode);
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if (r_mode == -1)
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{
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ioq3 += QString(" +set r_customwidth %1").arg(r_width) + QString(" +set r_customheight %1").arg(r_height);
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}
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ioq3 += QString(" +set r_fullscreen %1").arg(settings.getResolutionFullscreen() ? "1" : "0");
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if(!QProcess::startDetached(ioq3))
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{
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QMessageBox ioq3Failed;
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ioq3Failed.setText("ioquake3 failed to start!\nIs it installed?\n");
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ioq3Failed.exec();
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}
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}
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void ioLaunch::on_cbResolution_currentIndexChanged(int index)
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{
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if (index == 0)
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{
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// Desktop.
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settings.setResolutionMode(-2);
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}
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else if (index == 1)
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{
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// Custom.
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settings.setResolutionMode(-1);
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}
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else if (index >= 2)
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{
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// Predefined.
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settings.setResolutionMode(index - 2);
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}
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if (index == 1)
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{
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ui->sbWidth->setEnabled(true);
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ui->sbHeight->setEnabled(true);
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}
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else
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{
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ui->sbWidth->setEnabled(false);
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ui->sbHeight->setEnabled(false);
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}
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}
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void ioLaunch::on_rbFull_toggled(bool checked)
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{
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if(checked)
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{
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settings.setResolutionFullscreen(true);
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}
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}
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void ioLaunch::on_rbWin_toggled(bool checked)
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{
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if(checked)
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{
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settings.setResolutionFullscreen(false);
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}
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}
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void ioLaunch::on_sbWidth_valueChanged(int arg1)
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{
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settings.setResolutionWidth(arg1);
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}
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void ioLaunch::on_sbHeight_valueChanged(int arg1)
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{
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settings.setResolutionHeight(arg1);
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}
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void ioLaunch::on_btnRunInstallWizard_clicked()
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{
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InstallWizard wizard(this, &settings);
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wizard.exec();
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}
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#ifdef Q_OS_WIN32
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bool ioLaunch::isQuake3PathValid() const
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{
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if (!settings.containsQuakePath())
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return false;
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return !settings.getQuakePath().isEmpty() && QDir(settings.getQuakePath()).exists();
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}
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#endif
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