mirror of
https://github.com/ioquake/launch.git
synced 2024-11-10 06:31:39 +00:00
281 lines
8.5 KiB
C++
281 lines
8.5 KiB
C++
#include <QCryptographicHash>
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#include <QFileDialog>
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#include <QFileInfo>
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#include <QMessageBox>
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#include "installwizard_setup.h"
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#include "ui_installwizard_setup.h"
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#include "installwizard.h"
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#include "settings.h"
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InstallWizard_Setup::InstallWizard_Setup(QWidget *parent, Settings *settings) :
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QWizardPage(parent),
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ui(new Ui::InstallWizard_Setup),
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settings(settings)
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{
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ui->setupUi(this);
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#ifndef Q_OS_WIN32
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ui->rbLocate->setEnabled(false);
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ui->rbInstall->setChecked(true);
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ui->stackPages->setCurrentIndex(Page_Install);
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#endif
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// Populate drives list.
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QFileInfoList drives = QDir::drives();
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for (int i = 0; i < drives.size(); i++)
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{
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ui->cbInstallSource->addItem(drives.at(i).absoluteFilePath());
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}
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}
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InstallWizard_Setup::~InstallWizard_Setup()
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{
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delete ui;
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}
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void InstallWizard_Setup::initializePage()
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{
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ui->txtLocatePath->setText(settings->getQuakePath());
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#ifdef Q_OS_WIN32
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// Use the same default install directory as the Q3A installer.
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const QString windowsInstallDefault(QString(qgetenv("PROGRAMFILES").constData()) + QString("\\Quake III Arena"));
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ui->txtInstallDest->setText(windowsInstallDefault);
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ui->txtInstallSteamDest->setText(windowsInstallDefault);
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// Try to get the Steam path from the registry.
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QSettings registry("HKEY_LOCAL_MACHINE\\SOFTWARE\\Valve\\Steam", QSettings::NativeFormat);
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if (registry.contains("InstallPath"))
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{
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ui->txtInstallSteamSource->setText(registry.value("InstallPath").toString());
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}
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#endif
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}
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bool InstallWizard_Setup::validatePage()
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{
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if (ui->stackPages->currentIndex() == Page_Install)
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{
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QDir dir(ui->cbInstallSource->currentText());
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if (!dir.exists())
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{
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QMessageBox::warning(wizard(), "Missing source", "Source directory does not exist. Please select a valid directory.");
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return false;
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}
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// CD doesn't contain latest patch.
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((InstallWizard *)wizard())->setIsQuake3PatchRequired(true);
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// Copy page will copy baseq3/pak0.pk3.
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((InstallWizard *)wizard())->addCopyFile(ui->cbInstallSource->currentText() + QString("/QUAKE3/baseq3/pak0.pk3"), ui->txtInstallDest->text() + QString("/baseq3/pak0.pk3"));
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registerField("quake3Path", ui->txtInstallDest);
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}
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else if (ui->stackPages->currentIndex() == Page_InstallSteam)
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{
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// Check that the selected Steam path is valid.
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QDir dir(ui->txtInstallSteamSource->text());
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if (!dir.exists())
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{
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QMessageBox::warning(this, "Invalid Steam location", "The selected Steam location doesn't exist. Please select a valid directory.");
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return false;
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}
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// Check that Q3A is installed (the baseq3 dir exists).
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QDir steamQuakeDir(ui->txtInstallSteamSource->text() + QString("/steamapps/common/quake 3 arena/baseq3"));
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if (!steamQuakeDir.exists())
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{
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QMessageBox::warning(this, "Steam Quake III Arena not installed", QString("Steam Quake III Arena not installed. Directory '%1' doesn't exist. Please select a valid directory.").arg(steamQuakeDir.path()));
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return false;
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}
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// Copy page will copy baseq3/*.pk3 files.
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QFileInfoList pakFiles = steamQuakeDir.entryInfoList(QStringList("*.pk3"), QDir::Files | QDir::NoSymLinks | QDir::Readable, QDir::Name);
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for (int i = 0; i < pakFiles.size(); i++)
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{
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((InstallWizard *)wizard())->addCopyFile(pakFiles.at(i).absoluteFilePath(), ui->txtInstallSteamDest->text() + QString("/baseq3/") + pakFiles.at(i).fileName());
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}
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registerField("quake3Path", ui->txtInstallSteamDest);
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}
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#ifdef Q_OS_WIN32
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else if (ui->stackPages->currentIndex() == Page_Locate)
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{
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if (ui->txtLocatePath->text().isEmpty())
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return false;
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QDir dir(ui->txtLocatePath->text());
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if (!dir.exists())
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{
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QMessageBox::warning(this, "Invalid location", "The selected location doesn't exist. Please select a valid directory.");
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return false;
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}
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// Check if the Quake 3 installation needs patching.
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const QString pakFilename(ui->txtLocatePath->text() + "/baseq3/pak1.pk3");
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QFile file(pakFilename);
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if (!file.exists())
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{
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// pak1.pk3 doesn't exist, must be a fresh install.
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((InstallWizard *)wizard())->setIsQuake3PatchRequired(true);
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registerField("quake3Path", ui->txtLocatePath);
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return true;
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}
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if (!file.open(QIODevice::ReadOnly))
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{
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QMessageBox::warning(this, "Missing file", QString("Unable to open file '%1'").arg(pakFilename));
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return false;
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}
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const QByteArray hash = QCryptographicHash::hash(file.readAll(), QCryptographicHash::Md5).toHex();
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((InstallWizard *)wizard())->setIsQuake3PatchRequired(hash != "48911719d91be25adb957f2d325db4a0");
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registerField("quake3Path", ui->txtLocatePath);
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}
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#endif
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return true;
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}
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bool InstallWizard_Setup::isComplete() const
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{
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if (ui->stackPages->currentIndex() == Page_Install)
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{
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return !ui->cbInstallSource->currentText().isEmpty() && !ui->txtInstallDest->text().isEmpty();
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}
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else if (ui->stackPages->currentIndex() == Page_InstallSteam)
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{
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return !ui->txtInstallSteamSource->text().isEmpty() && !ui->txtInstallSteamDest->text().isEmpty();
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}
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#ifdef Q_OS_WIN32
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else if (ui->stackPages->currentIndex() == Page_Locate)
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{
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return !ui->txtLocatePath->text().isEmpty();
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}
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#endif
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return true;
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}
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int InstallWizard_Setup::nextId() const
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{
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if (ui->stackPages->currentIndex() == Page_Install || ui->stackPages->currentIndex() == Page_InstallSteam)
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{
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return InstallWizard::Page_Eula;
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}
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#ifdef Q_OS_WIN32
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else if (ui->stackPages->currentIndex() == Page_Locate)
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{
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if (((InstallWizard *)wizard())->getIsQuake3PatchRequired())
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{
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return InstallWizard::Page_Eula;
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}
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else
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{
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return InstallWizard::Page_Finished;
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}
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}
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#endif
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// Shouldn't happen.
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Q_ASSERT(false);
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return InstallWizard::Page_Finished;
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}
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void InstallWizard_Setup::on_rbLocate_clicked()
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{
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ui->stackPages->setCurrentIndex(Page_Locate);
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}
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void InstallWizard_Setup::on_rbInstall_clicked()
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{
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ui->stackPages->setCurrentIndex(Page_Install);
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}
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void InstallWizard_Setup::on_rbInstallSteam_clicked()
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{
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ui->stackPages->setCurrentIndex(Page_InstallSteam);
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}
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void InstallWizard_Setup::on_btnLocateBrowse_clicked()
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{
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const QString location = QFileDialog::getExistingDirectory(this, tr("Select Quake III Arena Location"), settings->getQuakePath());
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if (!location.isEmpty())
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{
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ui->txtLocatePath->setText(location);
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emit completeChanged();
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}
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}
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void InstallWizard_Setup::on_txtLocatePath_textChanged(const QString & /*arg1*/)
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{
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emit completeChanged();
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}
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void InstallWizard_Setup::on_btnInstallBrowseSource_clicked()
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{
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const QString location = QFileDialog::getExistingDirectory(wizard(), "Select Quake III Arena CD-ROM directory", ui->cbInstallSource->currentText());
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if (!location.isEmpty())
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{
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ui->cbInstallSource->setCurrentText(location);
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}
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}
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void InstallWizard_Setup::on_btnInstallBrowseDest_clicked()
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{
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const QString location = QFileDialog::getExistingDirectory(this, tr("Select Quake III Arena Install Directory"), ui->txtInstallDest->text());
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if (!location.isEmpty())
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{
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ui->txtInstallDest->setText(location);
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}
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}
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void InstallWizard_Setup::on_cbInstallSource_currentTextChanged(const QString & /*arg1*/)
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{
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emit completeChanged();
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}
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void InstallWizard_Setup::on_txtInstallDest_textChanged(const QString & /*arg1*/)
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{
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emit completeChanged();
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}
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void InstallWizard_Setup::on_btnInstallSteamBrowseSource_clicked()
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{
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const QString location = QFileDialog::getExistingDirectory(this, tr("Select Steam Location"), ui->txtInstallSteamSource->text());
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if (!location.isEmpty())
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{
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ui->txtInstallSteamSource->setText(location);
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}
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}
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void InstallWizard_Setup::on_btnInstallSteamBrowseDest_clicked()
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{
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const QString location = QFileDialog::getExistingDirectory(this, tr("Select Quake III Arena Location"), ui->txtInstallSteamDest->text());
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if (!location.isEmpty())
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{
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ui->txtInstallSteamDest->setText(location);
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}
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}
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void InstallWizard_Setup::on_txtInstallSteamSource_textChanged(const QString & /*arg1*/)
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{
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emit completeChanged();
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}
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void InstallWizard_Setup::on_txtInstallSteamDest_textChanged(const QString & /*arg1*/)
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{
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emit completeChanged();
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}
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