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50 lines
1.6 KiB
C
50 lines
1.6 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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#include "ui_local.h"
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void UI_SPArena_Start( const char *arenaInfo ) {
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char *map;
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int level;
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int n;
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char *txt;
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n = (int)trap_Cvar_VariableValue( "sv_maxclients" );
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if ( n < 8 ) {
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trap_Cvar_SetValue( "sv_maxclients", 8 );
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}
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level = atoi( Info_ValueForKey( arenaInfo, "num" ) );
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txt = Info_ValueForKey( arenaInfo, "special" );
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if( txt[0] ) {
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if( Q_stricmp( txt, "training" ) == 0 ) {
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level = -4;
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}
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else if( Q_stricmp( txt, "final" ) == 0 ) {
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level = UI_GetNumSPTiers() * ARENAS_PER_TIER;
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}
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}
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trap_Cvar_SetValue( "ui_spSelection", level );
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map = Info_ValueForKey( arenaInfo, "map" );
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trap_Cmd_ExecuteText( EXEC_APPEND, va( "spmap %s\n", map ) );
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}
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