ioq3/code/q3_ui/keycodes.h

164 lines
2.5 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
#ifndef __KEYCODES_H__
#define __KEYCODES_H__
//
// these are the key numbers that should be passed to KeyEvent
//
// normal keys should be passed as lowercased ascii
typedef enum {
K_TAB = 9,
K_ENTER = 13,
K_ESCAPE = 27,
K_SPACE = 32,
K_BACKSPACE = 127,
K_COMMAND = 128,
K_CAPSLOCK,
K_POWER,
K_PAUSE,
K_UPARROW,
K_DOWNARROW,
K_LEFTARROW,
K_RIGHTARROW,
K_ALT,
K_CTRL,
K_SHIFT,
K_INS,
K_DEL,
K_PGDN,
K_PGUP,
K_HOME,
K_END,
K_F1,
K_F2,
K_F3,
K_F4,
K_F5,
K_F6,
K_F7,
K_F8,
K_F9,
K_F10,
K_F11,
K_F12,
K_F13,
K_F14,
K_F15,
K_KP_HOME,
K_KP_UPARROW,
K_KP_PGUP,
K_KP_LEFTARROW,
K_KP_5,
K_KP_RIGHTARROW,
K_KP_END,
K_KP_DOWNARROW,
K_KP_PGDN,
K_KP_ENTER,
K_KP_INS,
K_KP_DEL,
K_KP_SLASH,
K_KP_MINUS,
K_KP_PLUS,
K_KP_NUMLOCK,
K_KP_STAR,
K_KP_EQUALS,
K_MOUSE1,
K_MOUSE2,
K_MOUSE3,
K_MOUSE4,
K_MOUSE5,
K_MWHEELDOWN,
K_MWHEELUP,
K_JOY1,
K_JOY2,
K_JOY3,
K_JOY4,
K_JOY5,
K_JOY6,
K_JOY7,
K_JOY8,
K_JOY9,
K_JOY10,
K_JOY11,
K_JOY12,
K_JOY13,
K_JOY14,
K_JOY15,
K_JOY16,
K_JOY17,
K_JOY18,
K_JOY19,
K_JOY20,
K_JOY21,
K_JOY22,
K_JOY23,
K_JOY24,
K_JOY25,
K_JOY26,
K_JOY27,
K_JOY28,
K_JOY29,
K_JOY30,
K_JOY31,
K_JOY32,
K_AUX1,
K_AUX2,
K_AUX3,
K_AUX4,
K_AUX5,
K_AUX6,
K_AUX7,
K_AUX8,
K_AUX9,
K_AUX10,
K_AUX11,
K_AUX12,
K_AUX13,
K_AUX14,
K_AUX15,
K_AUX16,
K_LAST_KEY // this had better be <256!
} keyNum_t;
// The menu code needs to get both key and char events, but
// to avoid duplicating the paths, the char events are just
// distinguished by or'ing in K_CHAR_FLAG (ugly)
#define K_CHAR_FLAG 1024
#endif