mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 15:21:35 +00:00
9a6fad9cf1
* adds a shell script ./make-macosx-ub.sh that builds Mac OS X Universal Binary * fixes Mac OS X x86 VM crashes (-mstackrealign) * adds current working directory to the search path on Mac OS X to make working with .app bundles easier * various tweaks to make ioquake3 build against the 10.2 SDK * changed default OpenAL .dylib location to the path of the one included with the Framework bundled in 10.4 (for USE_OPENAL_DLOPEN) * updated to a Universal libSDL-1.2.0.dylib
1792 lines
39 KiB
C
1792 lines
39 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "snd_local.h"
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#include "snd_codec.h"
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#include "client.h"
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#if USE_OPENAL
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#include "qal.h"
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// Console variables specific to OpenAL
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cvar_t *s_alPrecache;
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cvar_t *s_alGain;
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cvar_t *s_alSources;
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cvar_t *s_alDopplerFactor;
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cvar_t *s_alDopplerSpeed;
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cvar_t *s_alMinDistance;
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cvar_t *s_alRolloff;
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cvar_t *s_alDriver;
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cvar_t *s_alMaxSpeakerDistance;
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/*
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=================
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S_AL_Format
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=================
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*/
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static
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ALuint S_AL_Format(int width, int channels)
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{
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ALuint format = AL_FORMAT_MONO16;
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// Work out format
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if(width == 1)
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{
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if(channels == 1)
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format = AL_FORMAT_MONO8;
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else if(channels == 2)
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format = AL_FORMAT_STEREO8;
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}
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else if(width == 2)
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{
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if(channels == 1)
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format = AL_FORMAT_MONO16;
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else if(channels == 2)
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format = AL_FORMAT_STEREO16;
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}
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return format;
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}
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/*
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=================
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S_AL_ErrorMsg
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=================
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*/
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static const char *S_AL_ErrorMsg(ALenum error)
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{
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switch(error)
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{
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case AL_NO_ERROR:
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return "No error";
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case AL_INVALID_NAME:
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return "Invalid name";
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case AL_INVALID_ENUM:
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return "Invalid enumerator";
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case AL_INVALID_VALUE:
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return "Invalid value";
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case AL_INVALID_OPERATION:
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return "Invalid operation";
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case AL_OUT_OF_MEMORY:
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return "Out of memory";
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default:
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return "Unknown error";
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}
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}
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//===========================================================================
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typedef struct alSfx_s
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{
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char filename[MAX_QPATH];
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ALuint buffer; // OpenAL buffer
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qboolean isDefault; // Couldn't be loaded - use default FX
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qboolean inMemory; // Sound is stored in memory
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qboolean isLocked; // Sound is locked (can not be unloaded)
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int lastUsedTime; // Time last used
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} alSfx_t;
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static qboolean alBuffersInitialised = qfalse;
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// Sound effect storage, data structures
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#define MAX_SFX 4096
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static alSfx_t knownSfx[MAX_SFX];
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static int numSfx = 0;
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static sfxHandle_t default_sfx;
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/*
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=================
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S_AL_BufferFindFree
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Find a free handle
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=================
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*/
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static sfxHandle_t S_AL_BufferFindFree( void )
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{
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int i;
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for(i = 0; i < MAX_SFX; i++)
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{
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// Got one
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if(knownSfx[i].filename[0] == '\0')
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return i;
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}
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// Shit...
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Com_Error(ERR_FATAL, "S_AL_BufferFindFree: No free sound handles");
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return -1;
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}
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/*
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=================
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S_AL_BufferFind
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Find a sound effect if loaded, set up a handle otherwise
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=================
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*/
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static sfxHandle_t S_AL_BufferFind(const char *filename)
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{
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// Look it up in the table
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sfxHandle_t sfx = -1;
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int i;
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for(i = 0; i < MAX_SFX; i++)
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{
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if(!Q_stricmp(knownSfx[i].filename, filename))
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{
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sfx = i;
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break;
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}
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}
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// Not found in table?
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if(sfx == -1)
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{
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alSfx_t *ptr;
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sfx = S_AL_BufferFindFree();
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// Clear and copy the filename over
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ptr = &knownSfx[sfx];
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memset(ptr, 0, sizeof(*ptr));
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strcpy(ptr->filename, filename);
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}
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// Return the handle
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return sfx;
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}
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/*
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=================
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S_AL_BufferUseDefault
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=================
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*/
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static void S_AL_BufferUseDefault(sfxHandle_t sfx)
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{
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if(sfx == default_sfx)
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Com_Error(ERR_FATAL, "Can't load default sound effect %s\n", knownSfx[sfx].filename);
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Com_Printf( S_COLOR_YELLOW "WARNING: Using default sound for %s\n", knownSfx[sfx].filename);
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knownSfx[sfx].isDefault = qtrue;
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knownSfx[sfx].buffer = knownSfx[default_sfx].buffer;
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}
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/*
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=================
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S_AL_BufferUnload
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=================
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*/
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static void S_AL_BufferUnload(sfxHandle_t sfx)
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{
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ALenum error;
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if(knownSfx[sfx].filename[0] == '\0')
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return;
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if(!knownSfx[sfx].inMemory)
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return;
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// Delete it
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qalDeleteBuffers(1, &knownSfx[sfx].buffer);
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if((error = qalGetError()) != AL_NO_ERROR)
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Com_Printf( S_COLOR_RED "ERROR: Can't delete sound buffer for %s\n",
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knownSfx[sfx].filename);
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knownSfx[sfx].inMemory = qfalse;
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}
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/*
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=================
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S_AL_BufferEvict
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=================
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*/
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static qboolean S_AL_BufferEvict( void )
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{
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int i, oldestBuffer = -1;
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int oldestTime = Sys_Milliseconds( );
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for( i = 0; i < MAX_SFX; i++ )
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{
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if( !knownSfx[ i ].filename[ 0 ] )
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continue;
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if( !knownSfx[ i ].inMemory )
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continue;
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if( knownSfx[ i ].lastUsedTime < oldestTime )
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{
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oldestTime = knownSfx[ i ].lastUsedTime;
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oldestBuffer = i;
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}
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}
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if( oldestBuffer >= 0 )
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{
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S_AL_BufferUnload( oldestBuffer );
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return qtrue;
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}
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else
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return qfalse;
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}
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/*
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=================
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S_AL_BufferLoad
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=================
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*/
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static void S_AL_BufferLoad(sfxHandle_t sfx)
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{
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ALenum error;
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void *data;
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snd_info_t info;
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ALuint format;
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// Nothing?
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if(knownSfx[sfx].filename[0] == '\0')
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return;
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// Player SFX
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if(knownSfx[sfx].filename[0] == '*')
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return;
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// Already done?
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if((knownSfx[sfx].inMemory) || (knownSfx[sfx].isDefault))
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return;
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// Try to load
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data = S_CodecLoad(knownSfx[sfx].filename, &info);
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if(!data)
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{
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S_AL_BufferUseDefault(sfx);
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return;
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}
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format = S_AL_Format(info.width, info.channels);
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// Create a buffer
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qalGenBuffers(1, &knownSfx[sfx].buffer);
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if((error = qalGetError()) != AL_NO_ERROR)
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{
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S_AL_BufferUseDefault(sfx);
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Z_Free(data);
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Com_Printf( S_COLOR_RED "ERROR: Can't create a sound buffer for %s - %s\n",
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knownSfx[sfx].filename, S_AL_ErrorMsg(error));
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return;
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}
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// Fill the buffer
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if( info.size == 0 )
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{
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// We have no data to buffer, so buffer silence
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byte dummyData[ 2 ] = { 0 };
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qalBufferData(knownSfx[sfx].buffer, AL_FORMAT_MONO16, (void *)dummyData, 2, 22050);
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}
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else
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qalBufferData(knownSfx[sfx].buffer, format, data, info.size, info.rate);
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error = qalGetError();
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// If we ran out of memory, start evicting the least recently used sounds
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while(error == AL_OUT_OF_MEMORY)
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{
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if( !S_AL_BufferEvict( ) )
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{
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S_AL_BufferUseDefault(sfx);
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Z_Free(data);
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Com_Printf( S_COLOR_RED "ERROR: Out of memory loading %s\n", knownSfx[sfx].filename);
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return;
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}
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// Try load it again
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qalBufferData(knownSfx[sfx].buffer, format, data, info.size, info.rate);
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error = qalGetError();
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}
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// Some other error condition
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if(error != AL_NO_ERROR)
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{
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S_AL_BufferUseDefault(sfx);
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Z_Free(data);
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Com_Printf( S_COLOR_RED "ERROR: Can't fill sound buffer for %s - %s\n",
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knownSfx[sfx].filename, S_AL_ErrorMsg(error));
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return;
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}
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// Free the memory
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Z_Free(data);
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// Woo!
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knownSfx[sfx].inMemory = qtrue;
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}
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/*
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=================
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S_AL_BufferUse
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=================
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*/
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static
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void S_AL_BufferUse(sfxHandle_t sfx)
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{
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if(knownSfx[sfx].filename[0] == '\0')
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return;
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if((!knownSfx[sfx].inMemory) && (!knownSfx[sfx].isDefault))
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S_AL_BufferLoad(sfx);
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knownSfx[sfx].lastUsedTime = Sys_Milliseconds();
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}
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/*
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=================
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S_AL_BufferInit
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=================
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*/
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static
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qboolean S_AL_BufferInit( void )
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{
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if(alBuffersInitialised)
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return qtrue;
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// Clear the hash table, and SFX table
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memset(knownSfx, 0, sizeof(knownSfx));
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numSfx = 0;
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// Load the default sound, and lock it
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default_sfx = S_AL_BufferFind("sound/feedback/hit.wav");
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S_AL_BufferUse(default_sfx);
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knownSfx[default_sfx].isLocked = qtrue;
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// All done
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alBuffersInitialised = qtrue;
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return qtrue;
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}
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/*
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=================
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S_AL_BufferShutdown
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=================
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*/
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static
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void S_AL_BufferShutdown( void )
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{
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int i;
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if(!alBuffersInitialised)
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return;
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// Unlock the default sound effect
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knownSfx[default_sfx].isLocked = qfalse;
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// Free all used effects
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for(i = 0; i < MAX_SFX; i++)
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S_AL_BufferUnload(i);
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// Clear the tables
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memset(knownSfx, 0, sizeof(knownSfx));
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// All undone
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alBuffersInitialised = qfalse;
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}
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/*
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=================
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S_AL_RegisterSound
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=================
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*/
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static
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sfxHandle_t S_AL_RegisterSound( const char *sample, qboolean compressed )
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{
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sfxHandle_t sfx = S_AL_BufferFind(sample);
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if( s_alPrecache->integer && (!knownSfx[sfx].inMemory) && (!knownSfx[sfx].isDefault))
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S_AL_BufferLoad(sfx);
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knownSfx[sfx].lastUsedTime = Com_Milliseconds();
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return sfx;
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}
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/*
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=================
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S_AL_BufferGet
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Return's an sfx's buffer
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=================
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*/
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static
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ALuint S_AL_BufferGet(sfxHandle_t sfx)
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{
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return knownSfx[sfx].buffer;
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}
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//===========================================================================
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typedef struct src_s
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{
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ALuint alSource; // OpenAL source object
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sfxHandle_t sfx; // Sound effect in use
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int lastUsedTime; // Last time used
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alSrcPriority_t priority; // Priority
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int entity; // Owning entity (-1 if none)
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int channel; // Associated channel (-1 if none)
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int isActive; // Is this source currently in use?
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int isLocked; // This is locked (un-allocatable)
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int isLooping; // Is this a looping effect (attached to an entity)
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int isTracking; // Is this object tracking it's owner
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qboolean local; // Is this local (relative to the cam)
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} src_t;
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#define MAX_SRC 128
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static src_t srcList[MAX_SRC];
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static int srcCount = 0;
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static qboolean alSourcesInitialised = qfalse;
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static vec3_t lastListenerOrigin = { 0.0f, 0.0f, 0.0f };
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typedef struct sentity_s
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{
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vec3_t origin;
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int srcAllocated; // If a src_t has been allocated to this entity
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int srcIndex;
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qboolean loopAddedThisFrame;
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alSrcPriority_t loopPriority;
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sfxHandle_t loopSfx;
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qboolean startLoopingSound;
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} sentity_t;
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static sentity_t entityList[MAX_GENTITIES];
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/*
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=================
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S_AL_SanitiseVector
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=================
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*/
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#define S_AL_SanitiseVector(v) _S_AL_SanitiseVector(v,__LINE__)
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static void _S_AL_SanitiseVector( vec3_t v, int line )
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{
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if( Q_isnan( v[ 0 ] ) || Q_isnan( v[ 1 ] ) || Q_isnan( v[ 2 ] ) )
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{
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Com_DPrintf( S_COLOR_YELLOW "WARNING: vector with one or more NaN components "
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"being passed to OpenAL at %s:%d -- zeroing\n", __FILE__, line );
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VectorClear( v );
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}
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}
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#define AL_THIRD_PERSON_THRESHOLD_SQ (48.0f*48.0f)
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|
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/*
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=================
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S_AL_HearingThroughEntity
|
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=================
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*/
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static qboolean S_AL_HearingThroughEntity( int entityNum )
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{
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float distanceSq;
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if( clc.clientNum == entityNum )
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{
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// FIXME: <tim@ngus.net> 28/02/06 This is an outrageous hack to detect
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// whether or not the player is rendering in third person or not. We can't
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// ask the renderer because the renderer has no notion of entities and we
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// can't ask cgame since that would involve changing the API and hence mod
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// compatibility. I don't think there is any way around this, but I'll leave
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// the FIXME just in case anyone has a bright idea.
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distanceSq = DistanceSquared(
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entityList[ entityNum ].origin,
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lastListenerOrigin );
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if( distanceSq > AL_THIRD_PERSON_THRESHOLD_SQ )
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return qfalse; //we're the player, but third person
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else
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return qtrue; //we're the player
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}
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else
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return qfalse; //not the player
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}
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|
|
/*
|
|
=================
|
|
S_AL_SrcInit
|
|
=================
|
|
*/
|
|
static
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qboolean S_AL_SrcInit( void )
|
|
{
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int i;
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int limit;
|
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ALenum error;
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// Clear the sources data structure
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memset(srcList, 0, sizeof(srcList));
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srcCount = 0;
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// Cap s_alSources to MAX_SRC
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limit = s_alSources->integer;
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if(limit > MAX_SRC)
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limit = MAX_SRC;
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else if(limit < 16)
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limit = 16;
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// Allocate as many sources as possible
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for(i = 0; i < limit; i++)
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{
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qalGenSources(1, &srcList[i].alSource);
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if((error = qalGetError()) != AL_NO_ERROR)
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break;
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srcCount++;
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}
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// All done. Print this for informational purposes
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|
Com_Printf( "Allocated %d sources.\n", srcCount);
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alSourcesInitialised = qtrue;
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return qtrue;
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}
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|
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/*
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=================
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|
S_AL_SrcShutdown
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=================
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|
*/
|
|
static
|
|
void S_AL_SrcShutdown( void )
|
|
{
|
|
int i;
|
|
|
|
if(!alSourcesInitialised)
|
|
return;
|
|
|
|
// Destroy all the sources
|
|
for(i = 0; i < srcCount; i++)
|
|
{
|
|
if(srcList[i].isLocked)
|
|
Com_DPrintf( S_COLOR_YELLOW "WARNING: Source %d is locked\n", i);
|
|
|
|
qalSourceStop(srcList[i].alSource);
|
|
qalDeleteSources(1, &srcList[i].alSource);
|
|
}
|
|
|
|
memset(srcList, 0, sizeof(srcList));
|
|
|
|
alSourcesInitialised = qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcSetup
|
|
=================
|
|
*/
|
|
static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t priority,
|
|
int entity, int channel, qboolean local)
|
|
{
|
|
ALuint buffer;
|
|
|
|
// Mark the SFX as used, and grab the raw AL buffer
|
|
S_AL_BufferUse(sfx);
|
|
buffer = S_AL_BufferGet(sfx);
|
|
|
|
// Set up src struct
|
|
srcList[src].lastUsedTime = Sys_Milliseconds();
|
|
srcList[src].sfx = sfx;
|
|
srcList[src].priority = priority;
|
|
srcList[src].entity = entity;
|
|
srcList[src].channel = channel;
|
|
srcList[src].isActive = qtrue;
|
|
srcList[src].isLocked = qfalse;
|
|
srcList[src].isLooping = qfalse;
|
|
srcList[src].isTracking = qfalse;
|
|
srcList[src].local = local;
|
|
|
|
// Set up OpenAL source
|
|
qalSourcei(srcList[src].alSource, AL_BUFFER, buffer);
|
|
qalSourcef(srcList[src].alSource, AL_PITCH, 1.0f);
|
|
qalSourcef(srcList[src].alSource, AL_GAIN, s_alGain->value * s_volume->value);
|
|
qalSourcefv(srcList[src].alSource, AL_POSITION, vec3_origin);
|
|
qalSourcefv(srcList[src].alSource, AL_VELOCITY, vec3_origin);
|
|
qalSourcei(srcList[src].alSource, AL_LOOPING, AL_FALSE);
|
|
qalSourcef(srcList[src].alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value);
|
|
|
|
if(local)
|
|
{
|
|
qalSourcei(srcList[src].alSource, AL_SOURCE_RELATIVE, AL_TRUE);
|
|
qalSourcef(srcList[src].alSource, AL_ROLLOFF_FACTOR, 0.0f);
|
|
}
|
|
else
|
|
{
|
|
qalSourcei(srcList[src].alSource, AL_SOURCE_RELATIVE, AL_FALSE);
|
|
qalSourcef(srcList[src].alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcKill
|
|
=================
|
|
*/
|
|
static void S_AL_SrcKill(srcHandle_t src)
|
|
{
|
|
// I'm not touching it. Unlock it first.
|
|
if(srcList[src].isLocked)
|
|
return;
|
|
|
|
// Stop it if it's playing
|
|
if(srcList[src].isActive)
|
|
qalSourceStop(srcList[src].alSource);
|
|
|
|
// Remove the entity association
|
|
if((srcList[src].isLooping) && (srcList[src].entity != -1))
|
|
{
|
|
int ent = srcList[src].entity;
|
|
entityList[ent].srcAllocated = qfalse;
|
|
entityList[ent].srcIndex = -1;
|
|
entityList[ent].loopAddedThisFrame = qfalse;
|
|
entityList[ent].startLoopingSound = qfalse;
|
|
}
|
|
|
|
// Remove the buffer
|
|
qalSourcei(srcList[src].alSource, AL_BUFFER, 0);
|
|
|
|
srcList[src].sfx = 0;
|
|
srcList[src].lastUsedTime = 0;
|
|
srcList[src].priority = 0;
|
|
srcList[src].entity = -1;
|
|
srcList[src].channel = -1;
|
|
srcList[src].isActive = qfalse;
|
|
srcList[src].isLocked = qfalse;
|
|
srcList[src].isLooping = qfalse;
|
|
srcList[src].isTracking = qfalse;
|
|
srcList[src].local = qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcAlloc
|
|
=================
|
|
*/
|
|
static
|
|
srcHandle_t S_AL_SrcAlloc( alSrcPriority_t priority, int entnum, int channel )
|
|
{
|
|
int i;
|
|
int empty = -1;
|
|
int weakest = -1;
|
|
int weakest_time = Sys_Milliseconds();
|
|
int weakest_pri = 999;
|
|
|
|
for(i = 0; i < srcCount; i++)
|
|
{
|
|
// If it's locked, we aren't even going to look at it
|
|
if(srcList[i].isLocked)
|
|
continue;
|
|
|
|
// Is it empty or not?
|
|
if((!srcList[i].isActive) && (empty == -1))
|
|
empty = i;
|
|
else if(srcList[i].priority < priority)
|
|
{
|
|
// If it's older or has lower priority, flag it as weak
|
|
if((srcList[i].priority < weakest_pri) ||
|
|
(srcList[i].lastUsedTime < weakest_time))
|
|
{
|
|
weakest_pri = srcList[i].priority;
|
|
weakest_time = srcList[i].lastUsedTime;
|
|
weakest = i;
|
|
}
|
|
}
|
|
|
|
// The channel system is not actually adhered to by baseq3, and not
|
|
// implemented in snd_dma.c, so while the following is strictly correct, it
|
|
// causes incorrect behaviour versus defacto baseq3
|
|
#if 0
|
|
// Is it an exact match, and not on channel 0?
|
|
if((srcList[i].entity == entnum) && (srcList[i].channel == channel) && (channel != 0))
|
|
{
|
|
S_AL_SrcKill(i);
|
|
return i;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Do we have an empty one?
|
|
if(empty != -1)
|
|
{
|
|
S_AL_SrcKill( empty );
|
|
return empty;
|
|
}
|
|
|
|
// No. How about an overridable one?
|
|
if(weakest != -1)
|
|
{
|
|
S_AL_SrcKill(weakest);
|
|
return weakest;
|
|
}
|
|
|
|
// Nothing. Return failure (cries...)
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcFind
|
|
|
|
Finds an active source with matching entity and channel numbers
|
|
Returns -1 if there isn't one
|
|
=================
|
|
*/
|
|
#if 0
|
|
static
|
|
srcHandle_t S_AL_SrcFind(int entnum, int channel)
|
|
{
|
|
int i;
|
|
for(i = 0; i < srcCount; i++)
|
|
{
|
|
if(!srcList[i].isActive)
|
|
continue;
|
|
if((srcList[i].entity == entnum) && (srcList[i].channel == channel))
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcLock
|
|
|
|
Locked sources will not be automatically reallocated or managed
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_SrcLock(srcHandle_t src)
|
|
{
|
|
srcList[src].isLocked = qtrue;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcUnlock
|
|
|
|
Once unlocked, the source may be reallocated again
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_SrcUnlock(srcHandle_t src)
|
|
{
|
|
srcList[src].isLocked = qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_UpdateEntityPosition
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_UpdateEntityPosition( int entityNum, const vec3_t origin )
|
|
{
|
|
S_AL_SanitiseVector( (vec_t *)origin );
|
|
if ( entityNum < 0 || entityNum > MAX_GENTITIES )
|
|
Com_Error( ERR_DROP, "S_UpdateEntityPosition: bad entitynum %i", entityNum );
|
|
VectorCopy( origin, entityList[entityNum].origin );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_StartLocalSound
|
|
|
|
Play a local (non-spatialized) sound effect
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_StartLocalSound(sfxHandle_t sfx, int channel)
|
|
{
|
|
// Try to grab a source
|
|
srcHandle_t src = S_AL_SrcAlloc(SRCPRI_LOCAL, -1, channel);
|
|
if(src == -1)
|
|
return;
|
|
|
|
// Set up the effect
|
|
S_AL_SrcSetup(src, sfx, SRCPRI_LOCAL, -1, channel, qtrue);
|
|
|
|
// Start it playing
|
|
qalSourcePlay(srcList[src].alSource);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_StartSound
|
|
|
|
Play a one-shot sound effect
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx )
|
|
{
|
|
vec3_t sorigin;
|
|
|
|
// Try to grab a source
|
|
srcHandle_t src = S_AL_SrcAlloc(SRCPRI_ONESHOT, entnum, entchannel);
|
|
if(src == -1)
|
|
return;
|
|
|
|
// Set up the effect
|
|
if( origin == NULL )
|
|
{
|
|
srcList[ src ].isTracking = qtrue;
|
|
|
|
if( S_AL_HearingThroughEntity( entnum ) )
|
|
{
|
|
// Where the entity is the local player, play a local sound
|
|
S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qtrue );
|
|
VectorClear( sorigin );
|
|
}
|
|
else
|
|
{
|
|
S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse );
|
|
VectorCopy( entityList[ entnum ].origin, sorigin );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse );
|
|
VectorCopy( origin, sorigin );
|
|
}
|
|
|
|
S_AL_SanitiseVector( sorigin );
|
|
qalSourcefv( srcList[ src ].alSource, AL_POSITION, sorigin );
|
|
|
|
// Start it playing
|
|
qalSourcePlay(srcList[src].alSource);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_ClearLoopingSounds
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_ClearLoopingSounds( qboolean killall )
|
|
{
|
|
int i;
|
|
for(i = 0; i < srcCount; i++)
|
|
{
|
|
if((srcList[i].isLooping) && (srcList[i].entity != -1))
|
|
entityList[srcList[i].entity].loopAddedThisFrame = qfalse;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcLoop
|
|
=================
|
|
*/
|
|
static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx,
|
|
const vec3_t origin, const vec3_t velocity, int entityNum )
|
|
{
|
|
int src;
|
|
sentity_t *sent = &entityList[ entityNum ];
|
|
|
|
// Do we need to allocate a new source for this entity
|
|
if( !sent->srcAllocated )
|
|
{
|
|
// Try to get a channel
|
|
src = S_AL_SrcAlloc( priority, entityNum, -1 );
|
|
if( src == -1 )
|
|
{
|
|
Com_DPrintf( S_COLOR_YELLOW "WARNING: Failed to allocate source "
|
|
"for loop sfx %d on entity %d\n", sfx, entityNum );
|
|
return;
|
|
}
|
|
|
|
sent->startLoopingSound = qtrue;
|
|
}
|
|
else
|
|
src = sent->srcIndex;
|
|
|
|
sent->srcAllocated = qtrue;
|
|
sent->srcIndex = src;
|
|
|
|
sent->loopPriority = priority;
|
|
sent->loopSfx = sfx;
|
|
|
|
// If this is not set then the looping sound is removed
|
|
sent->loopAddedThisFrame = qtrue;
|
|
|
|
// UGH
|
|
// These lines should be called via S_AL_SrcSetup, but we
|
|
// can't call that yet as it buffers sfxes that may change
|
|
// with subsequent calls to S_AL_SrcLoop
|
|
srcList[ src ].entity = entityNum;
|
|
srcList[ src ].isLooping = qtrue;
|
|
srcList[ src ].isActive = qtrue;
|
|
|
|
if( S_AL_HearingThroughEntity( entityNum ) )
|
|
{
|
|
srcList[ src ].local = qtrue;
|
|
|
|
qalSourcefv( srcList[ src ].alSource, AL_POSITION, vec3_origin );
|
|
qalSourcefv( srcList[ src ].alSource, AL_VELOCITY, vec3_origin );
|
|
}
|
|
else
|
|
{
|
|
srcList[ src ].local = qfalse;
|
|
|
|
qalSourcefv( srcList[ src ].alSource, AL_POSITION, (ALfloat *)sent->origin );
|
|
qalSourcefv( srcList[ src ].alSource, AL_VELOCITY, (ALfloat *)velocity );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_AddLoopingSound
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx )
|
|
{
|
|
S_AL_SanitiseVector( (vec_t *)origin );
|
|
S_AL_SanitiseVector( (vec_t *)velocity );
|
|
S_AL_SrcLoop(SRCPRI_ENTITY, sfx, origin, velocity, entityNum);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_AddRealLoopingSound
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx )
|
|
{
|
|
S_AL_SanitiseVector( (vec_t *)origin );
|
|
S_AL_SanitiseVector( (vec_t *)velocity );
|
|
|
|
// There are certain maps (*cough* Q3:TA mpterra*) that have large quantities
|
|
// of ET_SPEAKERS in the PVS at any given time. OpenAL can't cope with mixing
|
|
// large numbers of sounds, so this culls them by distance
|
|
if( DistanceSquared( origin, lastListenerOrigin ) >
|
|
s_alMaxSpeakerDistance->value * s_alMaxSpeakerDistance->value )
|
|
return;
|
|
|
|
S_AL_SrcLoop(SRCPRI_AMBIENT, sfx, origin, velocity, entityNum);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_StopLoopingSound
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_StopLoopingSound(int entityNum )
|
|
{
|
|
if(entityList[entityNum].srcAllocated)
|
|
S_AL_SrcKill(entityList[entityNum].srcIndex);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcUpdate
|
|
|
|
Update state (move things around, manage sources, and so on)
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_SrcUpdate( void )
|
|
{
|
|
int i;
|
|
int entityNum;
|
|
ALint state;
|
|
|
|
for(i = 0; i < srcCount; i++)
|
|
{
|
|
entityNum = srcList[i].entity;
|
|
|
|
if(srcList[i].isLocked)
|
|
continue;
|
|
|
|
if(!srcList[i].isActive)
|
|
continue;
|
|
|
|
// Update source parameters
|
|
if((s_alGain->modified)||(s_volume->modified))
|
|
qalSourcef(srcList[i].alSource, AL_GAIN, s_alGain->value * s_volume->value);
|
|
if((s_alRolloff->modified)&&(!srcList[i].local))
|
|
qalSourcef(srcList[i].alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
|
|
if(s_alMinDistance->modified)
|
|
qalSourcef(srcList[i].alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value);
|
|
|
|
if( srcList[ i ].isLooping )
|
|
{
|
|
sentity_t *sent = &entityList[ entityNum ];
|
|
|
|
// If a looping effect hasn't been touched this frame, kill it
|
|
if( sent->loopAddedThisFrame )
|
|
{
|
|
// The sound has changed without an intervening removal
|
|
if( srcList[ i ].isActive && !sent->startLoopingSound &&
|
|
srcList[ i ].sfx != sent->loopSfx )
|
|
{
|
|
qalSourceStop( srcList[ i ].alSource );
|
|
qalSourcei( srcList[ i ].alSource, AL_BUFFER, 0 );
|
|
sent->startLoopingSound = qtrue;
|
|
}
|
|
|
|
// Ths sound hasn't been started yet
|
|
if( sent->startLoopingSound )
|
|
{
|
|
S_AL_SrcSetup( i, sent->loopSfx, sent->loopPriority,
|
|
entityNum, -1, srcList[ i ].local );
|
|
srcList[ i ].isLooping = qtrue;
|
|
qalSourcei( srcList[ i ].alSource, AL_LOOPING, AL_TRUE );
|
|
qalSourcePlay( srcList[ i ].alSource );
|
|
|
|
sent->startLoopingSound = qfalse;
|
|
}
|
|
|
|
// Update locality
|
|
if( srcList[ i ].local)
|
|
{
|
|
qalSourcei( srcList[ i ].alSource, AL_SOURCE_RELATIVE, AL_TRUE );
|
|
qalSourcef( srcList[ i ].alSource, AL_ROLLOFF_FACTOR, 0.0f );
|
|
}
|
|
else
|
|
{
|
|
qalSourcei( srcList[ i ].alSource, AL_SOURCE_RELATIVE, AL_FALSE );
|
|
qalSourcef( srcList[ i ].alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value );
|
|
}
|
|
}
|
|
else
|
|
S_AL_SrcKill( i );
|
|
|
|
continue;
|
|
}
|
|
|
|
// Query relativity of source, don't move if it's true
|
|
qalGetSourcei( srcList[ i ].alSource, AL_SOURCE_RELATIVE, &state );
|
|
|
|
// See if it needs to be moved
|
|
if( srcList[ i ].isTracking && !state )
|
|
qalSourcefv(srcList[i].alSource, AL_POSITION, entityList[entityNum].origin);
|
|
|
|
// Check if it's done, and flag it
|
|
qalGetSourcei(srcList[i].alSource, AL_SOURCE_STATE, &state);
|
|
if(state == AL_STOPPED)
|
|
{
|
|
S_AL_SrcKill(i);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcShutup
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_SrcShutup( void )
|
|
{
|
|
int i;
|
|
for(i = 0; i < srcCount; i++)
|
|
S_AL_SrcKill(i);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcGet
|
|
=================
|
|
*/
|
|
static
|
|
ALuint S_AL_SrcGet(srcHandle_t src)
|
|
{
|
|
return srcList[src].alSource;
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
|
|
|
|
static srcHandle_t streamSourceHandle = -1;
|
|
static qboolean streamPlaying = qfalse;
|
|
static ALuint streamSource;
|
|
|
|
/*
|
|
=================
|
|
S_AL_AllocateStreamChannel
|
|
=================
|
|
*/
|
|
static void S_AL_AllocateStreamChannel( void )
|
|
{
|
|
// Allocate a streamSource at high priority
|
|
streamSourceHandle = S_AL_SrcAlloc(SRCPRI_STREAM, -2, 0);
|
|
if(streamSourceHandle == -1)
|
|
return;
|
|
|
|
// Lock the streamSource so nobody else can use it, and get the raw streamSource
|
|
S_AL_SrcLock(streamSourceHandle);
|
|
streamSource = S_AL_SrcGet(streamSourceHandle);
|
|
|
|
// Set some streamSource parameters
|
|
qalSourcei (streamSource, AL_BUFFER, 0 );
|
|
qalSourcei (streamSource, AL_LOOPING, AL_FALSE );
|
|
qalSource3f(streamSource, AL_POSITION, 0.0, 0.0, 0.0);
|
|
qalSource3f(streamSource, AL_VELOCITY, 0.0, 0.0, 0.0);
|
|
qalSource3f(streamSource, AL_DIRECTION, 0.0, 0.0, 0.0);
|
|
qalSourcef (streamSource, AL_ROLLOFF_FACTOR, 0.0 );
|
|
qalSourcei (streamSource, AL_SOURCE_RELATIVE, AL_TRUE );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_FreeStreamChannel
|
|
=================
|
|
*/
|
|
static void S_AL_FreeStreamChannel( void )
|
|
{
|
|
// Release the output streamSource
|
|
S_AL_SrcUnlock(streamSourceHandle);
|
|
streamSource = 0;
|
|
streamSourceHandle = -1;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_RawSamples
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_RawSamples(int samples, int rate, int width, int channels, const byte *data, float volume)
|
|
{
|
|
ALuint buffer;
|
|
ALuint format;
|
|
|
|
format = S_AL_Format( width, channels );
|
|
|
|
// Create the streamSource if necessary
|
|
if(streamSourceHandle == -1)
|
|
{
|
|
S_AL_AllocateStreamChannel();
|
|
|
|
// Failed?
|
|
if(streamSourceHandle == -1)
|
|
{
|
|
Com_Printf( S_COLOR_RED "ERROR: Can't allocate streaming streamSource\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Create a buffer, and stuff the data into it
|
|
qalGenBuffers(1, &buffer);
|
|
qalBufferData(buffer, format, (ALvoid *)data, (samples * width * channels), rate);
|
|
|
|
// Shove the data onto the streamSource
|
|
qalSourceQueueBuffers(streamSource, 1, &buffer);
|
|
|
|
// Volume
|
|
qalSourcef (streamSource, AL_GAIN, volume * s_volume->value * s_alGain->value);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_StreamUpdate
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_StreamUpdate( void )
|
|
{
|
|
int numBuffers;
|
|
ALint state;
|
|
|
|
if(streamSourceHandle == -1)
|
|
return;
|
|
|
|
// Un-queue any buffers, and delete them
|
|
qalGetSourcei( streamSource, AL_BUFFERS_PROCESSED, &numBuffers );
|
|
while( numBuffers-- )
|
|
{
|
|
ALuint buffer;
|
|
qalSourceUnqueueBuffers(streamSource, 1, &buffer);
|
|
qalDeleteBuffers(1, &buffer);
|
|
}
|
|
|
|
// Start the streamSource playing if necessary
|
|
qalGetSourcei( streamSource, AL_BUFFERS_QUEUED, &numBuffers );
|
|
|
|
qalGetSourcei(streamSource, AL_SOURCE_STATE, &state);
|
|
if(state == AL_STOPPED)
|
|
{
|
|
streamPlaying = qfalse;
|
|
|
|
// If there are no buffers queued up, release the streamSource
|
|
if( !numBuffers )
|
|
S_AL_FreeStreamChannel( );
|
|
}
|
|
|
|
if( !streamPlaying && numBuffers )
|
|
{
|
|
qalSourcePlay( streamSource );
|
|
streamPlaying = qtrue;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_StreamDie
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_StreamDie( void )
|
|
{
|
|
if(streamSourceHandle == -1)
|
|
return;
|
|
|
|
streamPlaying = qfalse;
|
|
qalSourceStop(streamSource);
|
|
S_AL_FreeStreamChannel();
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
|
|
|
|
#define NUM_MUSIC_BUFFERS 4
|
|
#define MUSIC_BUFFER_SIZE 4096
|
|
|
|
static qboolean musicPlaying = qfalse;
|
|
static srcHandle_t musicSourceHandle = -1;
|
|
static ALuint musicSource;
|
|
static ALuint musicBuffers[NUM_MUSIC_BUFFERS];
|
|
|
|
static snd_stream_t *mus_stream;
|
|
static char s_backgroundLoop[MAX_QPATH];
|
|
|
|
static byte decode_buffer[MUSIC_BUFFER_SIZE];
|
|
|
|
/*
|
|
=================
|
|
S_AL_MusicSourceGet
|
|
=================
|
|
*/
|
|
static void S_AL_MusicSourceGet( void )
|
|
{
|
|
// Allocate a musicSource at high priority
|
|
musicSourceHandle = S_AL_SrcAlloc(SRCPRI_STREAM, -2, 0);
|
|
if(musicSourceHandle == -1)
|
|
return;
|
|
|
|
// Lock the musicSource so nobody else can use it, and get the raw musicSource
|
|
S_AL_SrcLock(musicSourceHandle);
|
|
musicSource = S_AL_SrcGet(musicSourceHandle);
|
|
|
|
// Set some musicSource parameters
|
|
qalSource3f(musicSource, AL_POSITION, 0.0, 0.0, 0.0);
|
|
qalSource3f(musicSource, AL_VELOCITY, 0.0, 0.0, 0.0);
|
|
qalSource3f(musicSource, AL_DIRECTION, 0.0, 0.0, 0.0);
|
|
qalSourcef (musicSource, AL_ROLLOFF_FACTOR, 0.0 );
|
|
qalSourcei (musicSource, AL_SOURCE_RELATIVE, AL_TRUE );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_MusicSourceFree
|
|
=================
|
|
*/
|
|
static void S_AL_MusicSourceFree( void )
|
|
{
|
|
// Release the output musicSource
|
|
S_AL_SrcUnlock(musicSourceHandle);
|
|
musicSource = 0;
|
|
musicSourceHandle = -1;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_StopBackgroundTrack
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_StopBackgroundTrack( void )
|
|
{
|
|
if(!musicPlaying)
|
|
return;
|
|
|
|
// Stop playing
|
|
qalSourceStop(musicSource);
|
|
|
|
// De-queue the musicBuffers
|
|
qalSourceUnqueueBuffers(musicSource, NUM_MUSIC_BUFFERS, musicBuffers);
|
|
|
|
// Destroy the musicBuffers
|
|
qalDeleteBuffers(NUM_MUSIC_BUFFERS, musicBuffers);
|
|
|
|
// Free the musicSource
|
|
S_AL_MusicSourceFree();
|
|
|
|
// Unload the stream
|
|
if(mus_stream)
|
|
S_CodecCloseStream(mus_stream);
|
|
mus_stream = NULL;
|
|
|
|
musicPlaying = qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_MusicProcess
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_MusicProcess(ALuint b)
|
|
{
|
|
ALenum error;
|
|
int l;
|
|
ALuint format;
|
|
|
|
l = S_CodecReadStream(mus_stream, MUSIC_BUFFER_SIZE, decode_buffer);
|
|
|
|
// Run out data to read, start at the beginning again
|
|
if(l == 0)
|
|
{
|
|
S_CodecCloseStream(mus_stream);
|
|
mus_stream = S_CodecOpenStream(s_backgroundLoop);
|
|
if(!mus_stream)
|
|
{
|
|
S_AL_StopBackgroundTrack();
|
|
return;
|
|
}
|
|
|
|
l = S_CodecReadStream(mus_stream, MUSIC_BUFFER_SIZE, decode_buffer);
|
|
}
|
|
|
|
format = S_AL_Format(mus_stream->info.width, mus_stream->info.channels);
|
|
|
|
if( l == 0 )
|
|
{
|
|
// We have no data to buffer, so buffer silence
|
|
byte dummyData[ 2 ] = { 0 };
|
|
|
|
qalBufferData( b, AL_FORMAT_MONO16, (void *)dummyData, 2, 22050 );
|
|
}
|
|
else
|
|
qalBufferData(b, format, decode_buffer, l, mus_stream->info.rate);
|
|
|
|
if( ( error = qalGetError( ) ) != AL_NO_ERROR )
|
|
{
|
|
S_AL_StopBackgroundTrack( );
|
|
Com_Printf( S_COLOR_RED "ERROR: while buffering data for music stream - %s\n",
|
|
S_AL_ErrorMsg( error ) );
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_StartBackgroundTrack
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_StartBackgroundTrack( const char *intro, const char *loop )
|
|
{
|
|
int i;
|
|
|
|
// Stop any existing music that might be playing
|
|
S_AL_StopBackgroundTrack();
|
|
|
|
if ( !intro || !intro[0] ) {
|
|
intro = loop;
|
|
}
|
|
if ( !loop || !loop[0] ) {
|
|
loop = intro;
|
|
}
|
|
|
|
if((!intro || !intro[0]) && (!intro || !intro[0]))
|
|
return;
|
|
|
|
// Copy the loop over
|
|
strncpy( s_backgroundLoop, loop, sizeof( s_backgroundLoop ) );
|
|
|
|
// Open the intro
|
|
mus_stream = S_CodecOpenStream(intro);
|
|
|
|
if(!mus_stream)
|
|
return;
|
|
|
|
// Allocate a musicSource
|
|
S_AL_MusicSourceGet();
|
|
if(musicSourceHandle == -1)
|
|
return;
|
|
|
|
// Generate the musicBuffers
|
|
qalGenBuffers(NUM_MUSIC_BUFFERS, musicBuffers);
|
|
|
|
// Queue the musicBuffers up
|
|
for(i = 0; i < NUM_MUSIC_BUFFERS; i++)
|
|
{
|
|
S_AL_MusicProcess(musicBuffers[i]);
|
|
|
|
// check whether our stream still exists.
|
|
if(!mus_stream)
|
|
{
|
|
// there was an error in reading which resulted in a
|
|
// closed stream. We must bail out or we'll crash.
|
|
|
|
// deallocate everything we allocated so far:
|
|
qalDeleteBuffers(NUM_MUSIC_BUFFERS, musicBuffers);
|
|
S_AL_MusicSourceFree();
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
qalSourceQueueBuffers(musicSource, NUM_MUSIC_BUFFERS, musicBuffers);
|
|
|
|
// Set the initial gain property
|
|
qalSourcef(musicSource, AL_GAIN, s_alGain->value * s_musicVolume->value);
|
|
|
|
// Start playing
|
|
qalSourcePlay(musicSource);
|
|
|
|
musicPlaying = qtrue;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_MusicUpdate
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_MusicUpdate( void )
|
|
{
|
|
int numBuffers;
|
|
ALint state;
|
|
|
|
if(!musicPlaying)
|
|
return;
|
|
|
|
qalGetSourcei( musicSource, AL_BUFFERS_PROCESSED, &numBuffers );
|
|
while( numBuffers-- )
|
|
{
|
|
ALuint b;
|
|
qalSourceUnqueueBuffers(musicSource, 1, &b);
|
|
S_AL_MusicProcess(b);
|
|
qalSourceQueueBuffers(musicSource, 1, &b);
|
|
}
|
|
|
|
// Hitches can cause OpenAL to be starved of buffers when streaming.
|
|
// If this happens, it will stop playback. This restarts the source if
|
|
// it is no longer playing, and if there are buffers available
|
|
qalGetSourcei( musicSource, AL_SOURCE_STATE, &state );
|
|
qalGetSourcei( musicSource, AL_BUFFERS_QUEUED, &numBuffers );
|
|
if( state == AL_STOPPED && numBuffers )
|
|
{
|
|
Com_DPrintf( S_COLOR_YELLOW "Restarted OpenAL music\n" );
|
|
qalSourcePlay(musicSource);
|
|
}
|
|
|
|
// Set the gain property
|
|
qalSourcef(musicSource, AL_GAIN, s_alGain->value * s_musicVolume->value);
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
|
|
|
|
// Local state variables
|
|
static ALCdevice *alDevice;
|
|
static ALCcontext *alContext;
|
|
|
|
#ifdef _WIN32
|
|
#define ALDRIVER_DEFAULT "OpenAL32.dll"
|
|
#elif defined(MACOS_X)
|
|
#define ALDRIVER_DEFAULT "/System/Library/Frameworks/OpenAL.framework/OpenAL"
|
|
#else
|
|
#define ALDRIVER_DEFAULT "libopenal.so.0"
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
S_AL_StopAllSounds
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_StopAllSounds( void )
|
|
{
|
|
S_AL_SrcShutup();
|
|
S_AL_StopBackgroundTrack();
|
|
S_AL_StreamDie();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_Respatialize
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater )
|
|
{
|
|
float velocity[3] = {0.0f, 0.0f, 0.0f};
|
|
float orientation[6];
|
|
vec3_t sorigin;
|
|
|
|
VectorCopy( origin, sorigin );
|
|
S_AL_SanitiseVector( sorigin );
|
|
|
|
S_AL_SanitiseVector( axis[ 0 ] );
|
|
S_AL_SanitiseVector( axis[ 1 ] );
|
|
S_AL_SanitiseVector( axis[ 2 ] );
|
|
|
|
orientation[0] = axis[0][0]; orientation[1] = axis[0][1]; orientation[2] = axis[0][2];
|
|
orientation[3] = axis[2][0]; orientation[4] = axis[2][1]; orientation[5] = axis[2][2];
|
|
|
|
VectorCopy( sorigin, lastListenerOrigin );
|
|
|
|
// Set OpenAL listener paramaters
|
|
qalListenerfv(AL_POSITION, (ALfloat *)sorigin);
|
|
qalListenerfv(AL_VELOCITY, velocity);
|
|
qalListenerfv(AL_ORIENTATION, orientation);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_Update
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_Update( void )
|
|
{
|
|
// Update SFX channels
|
|
S_AL_SrcUpdate();
|
|
|
|
// Update streams
|
|
S_AL_StreamUpdate();
|
|
S_AL_MusicUpdate();
|
|
|
|
// Doppler
|
|
if(s_doppler->modified)
|
|
{
|
|
s_alDopplerFactor->modified = qtrue;
|
|
s_doppler->modified = qfalse;
|
|
}
|
|
|
|
// Doppler parameters
|
|
if(s_alDopplerFactor->modified)
|
|
{
|
|
if(s_doppler->integer)
|
|
qalDopplerFactor(s_alDopplerFactor->value);
|
|
else
|
|
qalDopplerFactor(0.0f);
|
|
s_alDopplerFactor->modified = qfalse;
|
|
}
|
|
if(s_alDopplerSpeed->modified)
|
|
{
|
|
qalDopplerVelocity(s_alDopplerSpeed->value);
|
|
s_alDopplerSpeed->modified = qfalse;
|
|
}
|
|
|
|
// Clear the modified flags on the other cvars
|
|
s_alGain->modified = qfalse;
|
|
s_volume->modified = qfalse;
|
|
s_musicVolume->modified = qfalse;
|
|
s_alMinDistance->modified = qfalse;
|
|
s_alRolloff->modified = qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_DisableSounds
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_DisableSounds( void )
|
|
{
|
|
S_AL_StopAllSounds();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_BeginRegistration
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_BeginRegistration( void )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_ClearSoundBuffer
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_ClearSoundBuffer( void )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SoundList
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_SoundList( void )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SoundInfo
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_SoundInfo( void )
|
|
{
|
|
Com_Printf( "OpenAL info:\n" );
|
|
Com_Printf( " Vendor: %s\n", qalGetString( AL_VENDOR ) );
|
|
Com_Printf( " Version: %s\n", qalGetString( AL_VERSION ) );
|
|
Com_Printf( " Renderer: %s\n", qalGetString( AL_RENDERER ) );
|
|
Com_Printf( " Extensions: %s\n", qalGetString( AL_EXTENSIONS ) );
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_Shutdown
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_Shutdown( void )
|
|
{
|
|
// Shut down everything
|
|
S_AL_StreamDie( );
|
|
S_AL_StopBackgroundTrack( );
|
|
S_AL_SrcShutdown( );
|
|
S_AL_BufferShutdown( );
|
|
|
|
// Check for Linux shutdown race condition
|
|
// FIXME: this will probably not be necessary once OpenAL CVS
|
|
// from 11/11/05 is released and prevelant
|
|
if( Q_stricmp((const char*)qalGetString( AL_VENDOR ), "J. Valenzuela" ) ) {
|
|
qalcMakeContextCurrent( NULL );
|
|
}
|
|
|
|
qalcDestroyContext(alContext);
|
|
qalcCloseDevice(alDevice);
|
|
|
|
QAL_Shutdown();
|
|
}
|
|
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
S_AL_Init
|
|
=================
|
|
*/
|
|
qboolean S_AL_Init( soundInterface_t *si )
|
|
{
|
|
#if USE_OPENAL
|
|
if( !si ) {
|
|
return qfalse;
|
|
}
|
|
|
|
// New console variables
|
|
s_alPrecache = Cvar_Get( "s_alPrecache", "1", CVAR_ARCHIVE );
|
|
s_alGain = Cvar_Get( "s_alGain", "0.4", CVAR_ARCHIVE );
|
|
s_alSources = Cvar_Get( "s_alSources", "96", CVAR_ARCHIVE );
|
|
s_alDopplerFactor = Cvar_Get( "s_alDopplerFactor", "1.0", CVAR_ARCHIVE );
|
|
s_alDopplerSpeed = Cvar_Get( "s_alDopplerSpeed", "2200", CVAR_ARCHIVE );
|
|
s_alMinDistance = Cvar_Get( "s_alMinDistance", "120", CVAR_CHEAT );
|
|
s_alRolloff = Cvar_Get( "s_alRolloff", "0.8", CVAR_CHEAT );
|
|
s_alMaxSpeakerDistance = Cvar_Get( "s_alMaxSpeakerDistance", "1024", CVAR_ARCHIVE );
|
|
|
|
s_alDriver = Cvar_Get( "s_alDriver", ALDRIVER_DEFAULT, CVAR_ARCHIVE );
|
|
|
|
// Load QAL
|
|
if( !QAL_Init( s_alDriver->string ) )
|
|
{
|
|
Com_Printf( "Failed to load library: \"%s\".\n", s_alDriver->string );
|
|
return qfalse;
|
|
}
|
|
|
|
// Open default device
|
|
alDevice = qalcOpenDevice( NULL );
|
|
if( !alDevice )
|
|
{
|
|
QAL_Shutdown( );
|
|
Com_Printf( "Failed to open OpenAL device.\n" );
|
|
return qfalse;
|
|
}
|
|
|
|
// Create OpenAL context
|
|
alContext = qalcCreateContext( alDevice, NULL );
|
|
if( !alContext )
|
|
{
|
|
QAL_Shutdown( );
|
|
qalcCloseDevice( alDevice );
|
|
Com_Printf( "Failed to create OpenAL context.\n" );
|
|
return qfalse;
|
|
}
|
|
qalcMakeContextCurrent( alContext );
|
|
|
|
// Initialize sources, buffers, music
|
|
S_AL_BufferInit( );
|
|
S_AL_SrcInit( );
|
|
|
|
// Set up OpenAL parameters (doppler, etc)
|
|
qalDopplerFactor( s_alDopplerFactor->value );
|
|
qalDopplerVelocity( s_alDopplerSpeed->value );
|
|
|
|
si->Shutdown = S_AL_Shutdown;
|
|
si->StartSound = S_AL_StartSound;
|
|
si->StartLocalSound = S_AL_StartLocalSound;
|
|
si->StartBackgroundTrack = S_AL_StartBackgroundTrack;
|
|
si->StopBackgroundTrack = S_AL_StopBackgroundTrack;
|
|
si->RawSamples = S_AL_RawSamples;
|
|
si->StopAllSounds = S_AL_StopAllSounds;
|
|
si->ClearLoopingSounds = S_AL_ClearLoopingSounds;
|
|
si->AddLoopingSound = S_AL_AddLoopingSound;
|
|
si->AddRealLoopingSound = S_AL_AddRealLoopingSound;
|
|
si->StopLoopingSound = S_AL_StopLoopingSound;
|
|
si->Respatialize = S_AL_Respatialize;
|
|
si->UpdateEntityPosition = S_AL_UpdateEntityPosition;
|
|
si->Update = S_AL_Update;
|
|
si->DisableSounds = S_AL_DisableSounds;
|
|
si->BeginRegistration = S_AL_BeginRegistration;
|
|
si->RegisterSound = S_AL_RegisterSound;
|
|
si->ClearSoundBuffer = S_AL_ClearSoundBuffer;
|
|
si->SoundInfo = S_AL_SoundInfo;
|
|
si->SoundList = S_AL_SoundList;
|
|
|
|
return qtrue;
|
|
#else
|
|
return qfalse;
|
|
#endif
|
|
}
|
|
|