ioq3/code/server
Tony J. White = e46fe24426 * rewrite of the win32 dedicated console:
1) NET_Sleep() no longer watches for input, Sys_Sleep() added for waiting
     on input.
  2) Added "CtrlHandler" for trapping Ctrl-C and other quit methods not
     handled by signals on windows
  3) Added history support
  4) Added tab completion
  5) Removed automatic cursor/scroll adjustment (too problematic)
  6) Enable mousewheel scrolling
  7) Stop using the InputBuffer for editing

  This seems to work pretty well now, but I jumped the gun on a previous
  commit message by saying you can scroll now without locking up your server.
  That was only true up until the point that a server tried to print to
  the console, at that point it will hang until you release the scroll bar :(
  It may be possible to get around this by using a seperate thread for
  console output, but that's a whole new can of worms.
2007-09-15 02:22:58 +00:00
..
server.h * (bug 2784) help to prevent reliable command overflow in cases when a slow 2006-10-13 19:44:52 +00:00
sv_bot.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
sv_ccmds.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
sv_client.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
sv_game.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
sv_init.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
sv_main.c * rewrite of the win32 dedicated console: 2007-09-15 02:22:58 +00:00
sv_net_chan.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_rankings.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_snapshot.c A few more timescale influences added 2006-08-26 02:45:59 +00:00
sv_world.c * Added STATUS 2005-10-29 01:53:09 +00:00