ioq3/code/q3_ui/ui_splevel.c

1013 lines
30 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*
=============================================================================
SINGLE PLAYER LEVEL SELECT MENU
=============================================================================
*/
#include "ui_local.h"
#define ART_LEVELFRAME_FOCUS "menu/art/maps_select"
#define ART_LEVELFRAME_SELECTED "menu/art/maps_selected"
#define ART_ARROW "menu/art/narrow_0"
#define ART_ARROW_FOCUS "menu/art/narrow_1"
#define ART_MAP_UNKNOWN "menu/art/unknownmap"
#define ART_MAP_COMPLETE1 "menu/art/level_complete1"
#define ART_MAP_COMPLETE2 "menu/art/level_complete2"
#define ART_MAP_COMPLETE3 "menu/art/level_complete3"
#define ART_MAP_COMPLETE4 "menu/art/level_complete4"
#define ART_MAP_COMPLETE5 "menu/art/level_complete5"
#define ART_BACK0 "menu/art/back_0"
#define ART_BACK1 "menu/art/back_1"
#define ART_FIGHT0 "menu/art/fight_0"
#define ART_FIGHT1 "menu/art/fight_1"
#define ART_RESET0 "menu/art/reset_0"
#define ART_RESET1 "menu/art/reset_1"
#define ART_CUSTOM0 "menu/art/skirmish_0"
#define ART_CUSTOM1 "menu/art/skirmish_1"
#define ID_LEFTARROW 10
#define ID_PICTURE0 11
#define ID_PICTURE1 12
#define ID_PICTURE2 13
#define ID_PICTURE3 14
#define ID_RIGHTARROW 15
#define ID_PLAYERPIC 16
#define ID_AWARD1 17
#define ID_AWARD2 18
#define ID_AWARD3 19
#define ID_AWARD4 20
#define ID_AWARD5 21
#define ID_AWARD6 22
#define ID_BACK 23
#define ID_RESET 24
#define ID_CUSTOM 25
#define ID_NEXT 26
#define PLAYER_Y 314
#define AWARDS_Y (PLAYER_Y + 26)
typedef struct {
menuframework_s menu;
menutext_s item_banner;
menubitmap_s item_leftarrow;
menubitmap_s item_maps[4];
menubitmap_s item_rightarrow;
menubitmap_s item_player;
menubitmap_s item_awards[6];
menubitmap_s item_back;
menubitmap_s item_reset;
menubitmap_s item_custom;
menubitmap_s item_next;
menubitmap_s item_null;
qboolean reinit;
const char * selectedArenaInfo;
int numMaps;
char levelPicNames[4][MAX_QPATH];
char levelNames[4][16];
int levelScores[4];
int levelScoresSkill[4];
qhandle_t levelSelectedPic;
qhandle_t levelFocusPic;
qhandle_t levelCompletePic[5];
char playerModel[MAX_QPATH];
char playerPicName[MAX_QPATH];
int awardLevels[6];
sfxHandle_t awardSounds[6];
int numBots;
qhandle_t botPics[7];
char botNames[7][10];
} levelMenuInfo_t;
static levelMenuInfo_t levelMenuInfo;
static int selectedArenaSet;
static int selectedArena;
static int currentSet;
static int currentGame;
static int trainingTier;
static int finalTier;
static int minTier;
static int maxTier;
/*
=================
PlayerIcon
=================
*/
static void PlayerIcon( const char *modelAndSkin, char *iconName, int iconNameMaxSize ) {
char *skin;
char model[MAX_QPATH];
Q_strncpyz( model, modelAndSkin, sizeof(model));
skin = strrchr( model, '/' );
if ( skin ) {
*skin++ = '\0';
}
else {
skin = "default";
}
Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_%s.tga", model, skin );
if( !trap_R_RegisterShaderNoMip( iconName ) && Q_stricmp( skin, "default" ) != 0 ) {
Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_default.tga", model );
}
}
/*
=================
PlayerIconhandle
=================
*/
static qhandle_t PlayerIconHandle( const char *modelAndSkin ) {
char iconName[MAX_QPATH];
PlayerIcon( modelAndSkin, iconName, sizeof(iconName) );
return trap_R_RegisterShaderNoMip( iconName );
}
/*
=================
UI_SPLevelMenu_SetBots
=================
*/
static void UI_SPLevelMenu_SetBots( void ) {
char *p;
char *bot;
char *botInfo;
char bots[MAX_INFO_STRING];
levelMenuInfo.numBots = 0;
if ( selectedArenaSet > currentSet ) {
return;
}
Q_strncpyz( bots, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "bots" ), sizeof(bots) );
p = &bots[0];
while( *p && levelMenuInfo.numBots < 7 ) {
//skip spaces
while( *p && *p == ' ' ) {
p++;
}
if( !p ) {
break;
}
// mark start of bot name
bot = p;
// skip until space of null
while( *p && *p != ' ' ) {
p++;
}
if( *p ) {
*p++ = 0;
}
botInfo = UI_GetBotInfoByName( bot );
if(!botInfo)
{
botInfo = UI_GetBotInfoByNumber( levelMenuInfo.numBots );
}
if( botInfo ) {
levelMenuInfo.botPics[levelMenuInfo.numBots] = PlayerIconHandle( Info_ValueForKey( botInfo, "model" ) );
Q_strncpyz( levelMenuInfo.botNames[levelMenuInfo.numBots], Info_ValueForKey( botInfo, "name" ), 10 );
}
else {
levelMenuInfo.botPics[levelMenuInfo.numBots] = 0;
Q_strncpyz( levelMenuInfo.botNames[levelMenuInfo.numBots], bot, 10 );
}
Q_CleanStr( levelMenuInfo.botNames[levelMenuInfo.numBots] );
levelMenuInfo.numBots++;
}
}
/*
=================
UI_SPLevelMenu_SetMenuItems
=================
*/
static void UI_SPLevelMenu_SetMenuArena( int n, int level, const char *arenaInfo ) {
char map[MAX_QPATH];
Q_strncpyz( map, Info_ValueForKey( arenaInfo, "map" ), sizeof(map) );
Q_strncpyz( levelMenuInfo.levelNames[n], map, sizeof(levelMenuInfo.levelNames[n]) );
Q_strupr( levelMenuInfo.levelNames[n] );
UI_GetBestScore( level, &levelMenuInfo.levelScores[n], &levelMenuInfo.levelScoresSkill[n] );
if( levelMenuInfo.levelScores[n] > 8 ) {
levelMenuInfo.levelScores[n] = 8;
}
strcpy( levelMenuInfo.levelPicNames[n], va( "levelshots/%s.tga", map ) );
if( !trap_R_RegisterShaderNoMip( levelMenuInfo.levelPicNames[n] ) ) {
strcpy( levelMenuInfo.levelPicNames[n], ART_MAP_UNKNOWN );
}
levelMenuInfo.item_maps[n].shader = 0;
if ( selectedArenaSet > currentSet ) {
levelMenuInfo.item_maps[n].generic.flags |= QMF_GRAYED;
}
else {
levelMenuInfo.item_maps[n].generic.flags &= ~QMF_GRAYED;
}
levelMenuInfo.item_maps[n].generic.flags &= ~QMF_INACTIVE;
}
static void UI_SPLevelMenu_SetMenuItems( void ) {
int n;
int level;
const char *arenaInfo;
if ( selectedArenaSet > currentSet ) {
selectedArena = -1;
}
else if ( selectedArena == -1 ) {
selectedArena = 0;
}
if( selectedArenaSet == trainingTier || selectedArenaSet == finalTier ) {
selectedArena = 0;
}
if( selectedArena != -1 ) {
trap_Cvar_SetValue( "ui_spSelection", selectedArenaSet * ARENAS_PER_TIER + selectedArena );
}
if( selectedArenaSet == trainingTier ) {
arenaInfo = UI_GetSpecialArenaInfo( "training" );
level = atoi( Info_ValueForKey( arenaInfo, "num" ) );
UI_SPLevelMenu_SetMenuArena( 0, level, arenaInfo );
levelMenuInfo.selectedArenaInfo = arenaInfo;
levelMenuInfo.item_maps[0].generic.x = 256;
Bitmap_Init( &levelMenuInfo.item_maps[0] );
levelMenuInfo.item_maps[0].generic.bottom += 32;
levelMenuInfo.numMaps = 1;
levelMenuInfo.item_maps[1].generic.flags |= QMF_INACTIVE;
levelMenuInfo.item_maps[2].generic.flags |= QMF_INACTIVE;
levelMenuInfo.item_maps[3].generic.flags |= QMF_INACTIVE;
levelMenuInfo.levelPicNames[1][0] = 0;
levelMenuInfo.levelPicNames[2][0] = 0;
levelMenuInfo.levelPicNames[3][0] = 0;
levelMenuInfo.item_maps[1].shader = 0;
levelMenuInfo.item_maps[2].shader = 0;
levelMenuInfo.item_maps[3].shader = 0;
}
else if( selectedArenaSet == finalTier ) {
arenaInfo = UI_GetSpecialArenaInfo( "final" );
level = atoi( Info_ValueForKey( arenaInfo, "num" ) );
UI_SPLevelMenu_SetMenuArena( 0, level, arenaInfo );
levelMenuInfo.selectedArenaInfo = arenaInfo;
levelMenuInfo.item_maps[0].generic.x = 256;
Bitmap_Init( &levelMenuInfo.item_maps[0] );
levelMenuInfo.item_maps[0].generic.bottom += 32;
levelMenuInfo.numMaps = 1;
levelMenuInfo.item_maps[1].generic.flags |= QMF_INACTIVE;
levelMenuInfo.item_maps[2].generic.flags |= QMF_INACTIVE;
levelMenuInfo.item_maps[3].generic.flags |= QMF_INACTIVE;
levelMenuInfo.levelPicNames[1][0] = 0;
levelMenuInfo.levelPicNames[2][0] = 0;
levelMenuInfo.levelPicNames[3][0] = 0;
levelMenuInfo.item_maps[1].shader = 0;
levelMenuInfo.item_maps[2].shader = 0;
levelMenuInfo.item_maps[3].shader = 0;
}
else {
levelMenuInfo.item_maps[0].generic.x = 46;
Bitmap_Init( &levelMenuInfo.item_maps[0] );
levelMenuInfo.item_maps[0].generic.bottom += 18;
levelMenuInfo.numMaps = 4;
for ( n = 0; n < 4; n++ ) {
level = selectedArenaSet * ARENAS_PER_TIER + n;
arenaInfo = UI_GetArenaInfoByNumber( level );
UI_SPLevelMenu_SetMenuArena( n, level, arenaInfo );
}
if( selectedArena != -1 ) {
levelMenuInfo.selectedArenaInfo = UI_GetArenaInfoByNumber( selectedArenaSet * ARENAS_PER_TIER + selectedArena );
}
}
// enable/disable arrows when they are valid/invalid
if ( selectedArenaSet == minTier ) {
levelMenuInfo.item_leftarrow.generic.flags |= ( QMF_INACTIVE | QMF_HIDDEN );
}
else {
levelMenuInfo.item_leftarrow.generic.flags &= ~( QMF_INACTIVE | QMF_HIDDEN );
}
if ( selectedArenaSet == maxTier ) {
levelMenuInfo.item_rightarrow.generic.flags |= ( QMF_INACTIVE | QMF_HIDDEN );
}
else {
levelMenuInfo.item_rightarrow.generic.flags &= ~( QMF_INACTIVE | QMF_HIDDEN );
}
UI_SPLevelMenu_SetBots();
}
/*
=================
UI_SPLevelMenu_ResetEvent
=================
*/
static void UI_SPLevelMenu_ResetDraw( void ) {
UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, color_yellow );
UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, color_yellow );
UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, color_yellow );
UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, color_yellow );
}
static void UI_SPLevelMenu_ResetAction( qboolean result ) {
if( !result ) {
return;
}
// clear game variables
UI_NewGame();
trap_Cvar_SetValue( "ui_spSelection", -4 );
// make the level select menu re-initialize
UI_PopMenu();
UI_SPLevelMenu();
}
static void UI_SPLevelMenu_ResetEvent( void* ptr, int event )
{
if (event != QM_ACTIVATED) {
return;
}
UI_ConfirmMenu( "RESET GAME?", UI_SPLevelMenu_ResetDraw, UI_SPLevelMenu_ResetAction );
}
/*
=================
UI_SPLevelMenu_LevelEvent
=================
*/
static void UI_SPLevelMenu_LevelEvent( void* ptr, int notification ) {
if (notification != QM_ACTIVATED) {
return;
}
if ( selectedArenaSet == trainingTier || selectedArenaSet == finalTier ) {
return;
}
selectedArena = ((menucommon_s*)ptr)->id - ID_PICTURE0;
levelMenuInfo.selectedArenaInfo = UI_GetArenaInfoByNumber( selectedArenaSet * ARENAS_PER_TIER + selectedArena );
UI_SPLevelMenu_SetBots();
trap_Cvar_SetValue( "ui_spSelection", selectedArenaSet * ARENAS_PER_TIER + selectedArena );
}
/*
=================
UI_SPLevelMenu_LeftArrowEvent
=================
*/
static void UI_SPLevelMenu_LeftArrowEvent( void* ptr, int notification ) {
if (notification != QM_ACTIVATED) {
return;
}
if ( selectedArenaSet == minTier ) {
return;
}
selectedArenaSet--;
UI_SPLevelMenu_SetMenuItems();
}
/*
=================
UI_SPLevelMenu_RightArrowEvent
=================
*/
static void UI_SPLevelMenu_RightArrowEvent( void* ptr, int notification ) {
if (notification != QM_ACTIVATED) {
return;
}
if ( selectedArenaSet == maxTier ) {
return;
}
selectedArenaSet++;
UI_SPLevelMenu_SetMenuItems();
}
/*
=================
UI_SPLevelMenu_PlayerEvent
=================
*/
static void UI_SPLevelMenu_PlayerEvent( void* ptr, int notification ) {
if (notification != QM_ACTIVATED) {
return;
}
UI_PlayerSettingsMenu();
}
/*
=================
UI_SPLevelMenu_AwardEvent
=================
*/
static void UI_SPLevelMenu_AwardEvent( void* ptr, int notification ) {
int n;
if (notification != QM_ACTIVATED) {
return;
}
n = ((menucommon_s*)ptr)->id - ID_AWARD1;
trap_S_StartLocalSound( levelMenuInfo.awardSounds[n], CHAN_ANNOUNCER );
}
/*
=================
UI_SPLevelMenu_NextEvent
=================
*/
static void UI_SPLevelMenu_NextEvent( void* ptr, int notification ) {
if (notification != QM_ACTIVATED) {
return;
}
if ( selectedArenaSet > currentSet ) {
return;
}
if ( selectedArena == -1 ) {
selectedArena = 0;
}
UI_SPSkillMenu( levelMenuInfo.selectedArenaInfo );
}
/*
=================
UI_SPLevelMenu_BackEvent
=================
*/
static void UI_SPLevelMenu_BackEvent( void* ptr, int notification ) {
if (notification != QM_ACTIVATED) {
return;
}
if ( selectedArena == -1 ) {
selectedArena = 0;
}
UI_PopMenu();
}
/*
=================
UI_SPLevelMenu_CustomEvent
=================
*/
static void UI_SPLevelMenu_CustomEvent( void* ptr, int notification ) {
if (notification != QM_ACTIVATED) {
return;
}
UI_StartServerMenu( qfalse );
}
/*
=================
UI_SPLevelMenu_MenuDraw
=================
*/
#define LEVEL_DESC_LEFT_MARGIN 332
static void UI_SPLevelMenu_MenuDraw( void ) {
int n, i;
int x, y;
vec4_t color;
int level;
// int fraglimit;
int pad;
char buf[MAX_INFO_VALUE];
char string[64];
if( levelMenuInfo.reinit ) {
UI_PopMenu();
UI_SPLevelMenu();
return;
}
// draw player name
trap_Cvar_VariableStringBuffer( "name", string, 32 );
Q_CleanStr( string );
UI_DrawProportionalString( 320, PLAYER_Y, string, UI_CENTER|UI_SMALLFONT, color_orange );
// check for model changes
trap_Cvar_VariableStringBuffer( "model", buf, sizeof(buf) );
if( Q_stricmp( buf, levelMenuInfo.playerModel ) != 0 ) {
Q_strncpyz( levelMenuInfo.playerModel, buf, sizeof(levelMenuInfo.playerModel) );
PlayerIcon( levelMenuInfo.playerModel, levelMenuInfo.playerPicName, sizeof(levelMenuInfo.playerPicName) );
levelMenuInfo.item_player.shader = 0;
}
// standard menu drawing
Menu_Draw( &levelMenuInfo.menu );
// draw player award levels
y = AWARDS_Y;
i = 0;
for( n = 0; n < 6; n++ ) {
level = levelMenuInfo.awardLevels[n];
if( level > 0 ) {
if( i & 1 ) {
x = 224 - (i - 1 ) / 2 * (48 + 16);
}
else {
x = 368 + i / 2 * (48 + 16);
}
i++;
if( level == 1 ) {
continue;
}
if( level >= 1000000 ) {
Com_sprintf( string, sizeof(string), "%im", level / 1000000 );
}
else if( level >= 1000 ) {
Com_sprintf( string, sizeof(string), "%ik", level / 1000 );
}
else {
Com_sprintf( string, sizeof(string), "%i", level );
}
UI_DrawString( x + 24, y + 48, string, UI_CENTER, color_yellow );
}
}
UI_DrawProportionalString( 18, 38, va( "Tier %i", selectedArenaSet + 1 ), UI_LEFT|UI_SMALLFONT, color_orange );
for ( n = 0; n < levelMenuInfo.numMaps; n++ ) {
x = levelMenuInfo.item_maps[n].generic.x;
y = levelMenuInfo.item_maps[n].generic.y;
UI_FillRect( x, y + 96, 128, 18, color_black );
}
if ( selectedArenaSet > currentSet ) {
UI_DrawProportionalString( 320, 216, "ACCESS DENIED", UI_CENTER|UI_BIGFONT, color_red );
return;
}
// show levelshots for levels of current tier
Vector4Copy( color_white, color );
color[3] = 0.5+0.5*sin(uis.realtime/PULSE_DIVISOR);
for ( n = 0; n < levelMenuInfo.numMaps; n++ ) {
x = levelMenuInfo.item_maps[n].generic.x;
y = levelMenuInfo.item_maps[n].generic.y;
UI_DrawString( x + 64, y + 96, levelMenuInfo.levelNames[n], UI_CENTER|UI_SMALLFONT, color_orange );
if( levelMenuInfo.levelScores[n] == 1 ) {
UI_DrawHandlePic( x, y, 128, 96, levelMenuInfo.levelCompletePic[levelMenuInfo.levelScoresSkill[n] - 1] );
}
if ( n == selectedArena ) {
if( Menu_ItemAtCursor( &levelMenuInfo.menu ) == &levelMenuInfo.item_maps[n] ) {
trap_R_SetColor( color );
}
UI_DrawHandlePic( x-1, y-1, 130, 130 - 14, levelMenuInfo.levelSelectedPic );
trap_R_SetColor( NULL );
}
else if( Menu_ItemAtCursor( &levelMenuInfo.menu ) == &levelMenuInfo.item_maps[n] ) {
trap_R_SetColor( color );
UI_DrawHandlePic( x-31, y-30, 256, 256-27, levelMenuInfo.levelFocusPic);
trap_R_SetColor( NULL );
}
}
// show map name and long name of selected level
y = 192;
Q_strncpyz( buf, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "map" ), 20 );
Q_strupr( buf );
Com_sprintf( string, sizeof(string), "%s: %s", buf, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "longname" ) );
UI_DrawProportionalString( 320, y, string, UI_CENTER|UI_SMALLFONT, color_orange );
// fraglimit = atoi( Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "fraglimit" ) );
// UI_DrawString( 18, 212, va("Frags %i", fraglimit) , UI_LEFT|UI_SMALLFONT, color_orange );
// draw bot opponents
y += 24;
pad = (7 - levelMenuInfo.numBots) * (64 + 26) / 2;
for( n = 0; n < levelMenuInfo.numBots; n++ ) {
x = 18 + pad + (64 + 26) * n;
if( levelMenuInfo.botPics[n] ) {
UI_DrawHandlePic( x, y, 64, 64, levelMenuInfo.botPics[n]);
}
else {
UI_FillRect( x, y, 64, 64, color_black );
UI_DrawProportionalString( x+22, y+18, "?", UI_BIGFONT, color_orange );
}
UI_DrawString( x, y + 64, levelMenuInfo.botNames[n], UI_SMALLFONT|UI_LEFT, color_orange );
}
}
/*
=================
UI_SPLevelMenu_Cache
=================
*/
void UI_SPLevelMenu_Cache( void ) {
int n;
trap_R_RegisterShaderNoMip( ART_LEVELFRAME_FOCUS );
trap_R_RegisterShaderNoMip( ART_LEVELFRAME_SELECTED );
trap_R_RegisterShaderNoMip( ART_ARROW );
trap_R_RegisterShaderNoMip( ART_ARROW_FOCUS );
trap_R_RegisterShaderNoMip( ART_MAP_UNKNOWN );
trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE1 );
trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE2 );
trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE3 );
trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE4 );
trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE5 );
trap_R_RegisterShaderNoMip( ART_BACK0 );
trap_R_RegisterShaderNoMip( ART_BACK1 );
trap_R_RegisterShaderNoMip( ART_FIGHT0 );
trap_R_RegisterShaderNoMip( ART_FIGHT1 );
trap_R_RegisterShaderNoMip( ART_RESET0 );
trap_R_RegisterShaderNoMip( ART_RESET1 );
trap_R_RegisterShaderNoMip( ART_CUSTOM0 );
trap_R_RegisterShaderNoMip( ART_CUSTOM1 );
for( n = 0; n < 6; n++ ) {
trap_R_RegisterShaderNoMip( ui_medalPicNames[n] );
levelMenuInfo.awardSounds[n] = trap_S_RegisterSound( ui_medalSounds[n], qfalse );
}
levelMenuInfo.levelSelectedPic = trap_R_RegisterShaderNoMip( ART_LEVELFRAME_SELECTED );
levelMenuInfo.levelFocusPic = trap_R_RegisterShaderNoMip( ART_LEVELFRAME_FOCUS );
levelMenuInfo.levelCompletePic[0] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE1 );
levelMenuInfo.levelCompletePic[1] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE2 );
levelMenuInfo.levelCompletePic[2] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE3 );
levelMenuInfo.levelCompletePic[3] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE4 );
levelMenuInfo.levelCompletePic[4] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE5 );
}
/*
=================
UI_SPLevelMenu_Init
=================
*/
static void UI_SPLevelMenu_Init( void ) {
int skill;
int n;
int x, y;
int count;
char buf[MAX_QPATH];
skill = (int)trap_Cvar_VariableValue( "g_spSkill" );
if( skill < 1 || skill > 5 ) {
trap_Cvar_Set( "g_spSkill", "2" );
}
memset( &levelMenuInfo, 0, sizeof(levelMenuInfo) );
levelMenuInfo.menu.fullscreen = qtrue;
levelMenuInfo.menu.wrapAround = qtrue;
levelMenuInfo.menu.draw = UI_SPLevelMenu_MenuDraw;
UI_SPLevelMenu_Cache();
levelMenuInfo.item_banner.generic.type = MTYPE_BTEXT;
levelMenuInfo.item_banner.generic.x = 320;
levelMenuInfo.item_banner.generic.y = 16;
levelMenuInfo.item_banner.string = "CHOOSE LEVEL";
levelMenuInfo.item_banner.color = color_red;
levelMenuInfo.item_banner.style = UI_CENTER;
levelMenuInfo.item_leftarrow.generic.type = MTYPE_BITMAP;
levelMenuInfo.item_leftarrow.generic.name = ART_ARROW;
levelMenuInfo.item_leftarrow.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
levelMenuInfo.item_leftarrow.generic.x = 18;
levelMenuInfo.item_leftarrow.generic.y = 64;
levelMenuInfo.item_leftarrow.generic.callback = UI_SPLevelMenu_LeftArrowEvent;
levelMenuInfo.item_leftarrow.generic.id = ID_LEFTARROW;
levelMenuInfo.item_leftarrow.width = 16;
levelMenuInfo.item_leftarrow.height = 114;
levelMenuInfo.item_leftarrow.focuspic = ART_ARROW_FOCUS;
levelMenuInfo.item_maps[0].generic.type = MTYPE_BITMAP;
levelMenuInfo.item_maps[0].generic.name = levelMenuInfo.levelPicNames[0];
levelMenuInfo.item_maps[0].generic.flags = QMF_LEFT_JUSTIFY;
levelMenuInfo.item_maps[0].generic.x = 46;
levelMenuInfo.item_maps[0].generic.y = 64;
levelMenuInfo.item_maps[0].generic.id = ID_PICTURE0;
levelMenuInfo.item_maps[0].generic.callback = UI_SPLevelMenu_LevelEvent;
levelMenuInfo.item_maps[0].width = 128;
levelMenuInfo.item_maps[0].height = 96;
levelMenuInfo.item_maps[1].generic.type = MTYPE_BITMAP;
levelMenuInfo.item_maps[1].generic.name = levelMenuInfo.levelPicNames[1];
levelMenuInfo.item_maps[1].generic.flags = QMF_LEFT_JUSTIFY;
levelMenuInfo.item_maps[1].generic.x = 186;
levelMenuInfo.item_maps[1].generic.y = 64;
levelMenuInfo.item_maps[1].generic.id = ID_PICTURE1;
levelMenuInfo.item_maps[1].generic.callback = UI_SPLevelMenu_LevelEvent;
levelMenuInfo.item_maps[1].width = 128;
levelMenuInfo.item_maps[1].height = 96;
levelMenuInfo.item_maps[2].generic.type = MTYPE_BITMAP;
levelMenuInfo.item_maps[2].generic.name = levelMenuInfo.levelPicNames[2];
levelMenuInfo.item_maps[2].generic.flags = QMF_LEFT_JUSTIFY;
levelMenuInfo.item_maps[2].generic.x = 326;
levelMenuInfo.item_maps[2].generic.y = 64;
levelMenuInfo.item_maps[2].generic.id = ID_PICTURE2;
levelMenuInfo.item_maps[2].generic.callback = UI_SPLevelMenu_LevelEvent;
levelMenuInfo.item_maps[2].width = 128;
levelMenuInfo.item_maps[2].height = 96;
levelMenuInfo.item_maps[3].generic.type = MTYPE_BITMAP;
levelMenuInfo.item_maps[3].generic.name = levelMenuInfo.levelPicNames[3];
levelMenuInfo.item_maps[3].generic.flags = QMF_LEFT_JUSTIFY;
levelMenuInfo.item_maps[3].generic.x = 466;
levelMenuInfo.item_maps[3].generic.y = 64;
levelMenuInfo.item_maps[3].generic.id = ID_PICTURE3;
levelMenuInfo.item_maps[3].generic.callback = UI_SPLevelMenu_LevelEvent;
levelMenuInfo.item_maps[3].width = 128;
levelMenuInfo.item_maps[3].height = 96;
levelMenuInfo.item_rightarrow.generic.type = MTYPE_BITMAP;
levelMenuInfo.item_rightarrow.generic.name = ART_ARROW;
levelMenuInfo.item_rightarrow.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
levelMenuInfo.item_rightarrow.generic.x = 606;
levelMenuInfo.item_rightarrow.generic.y = 64;
levelMenuInfo.item_rightarrow.generic.callback = UI_SPLevelMenu_RightArrowEvent;
levelMenuInfo.item_rightarrow.generic.id = ID_RIGHTARROW;
levelMenuInfo.item_rightarrow.width = -16;
levelMenuInfo.item_rightarrow.height = 114;
levelMenuInfo.item_rightarrow.focuspic = ART_ARROW_FOCUS;
trap_Cvar_VariableStringBuffer( "model", levelMenuInfo.playerModel, sizeof(levelMenuInfo.playerModel) );
PlayerIcon( levelMenuInfo.playerModel, levelMenuInfo.playerPicName, sizeof(levelMenuInfo.playerPicName) );
levelMenuInfo.item_player.generic.type = MTYPE_BITMAP;
levelMenuInfo.item_player.generic.name = levelMenuInfo.playerPicName;
levelMenuInfo.item_player.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY;
levelMenuInfo.item_player.generic.x = 288;
levelMenuInfo.item_player.generic.y = AWARDS_Y;
levelMenuInfo.item_player.generic.id = ID_PLAYERPIC;
levelMenuInfo.item_player.generic.callback = UI_SPLevelMenu_PlayerEvent;
levelMenuInfo.item_player.width = 64;
levelMenuInfo.item_player.height = 64;
for( n = 0; n < 6; n++ ) {
levelMenuInfo.awardLevels[n] = UI_GetAwardLevel( n );
}
levelMenuInfo.awardLevels[AWARD_FRAGS] = 100 * (levelMenuInfo.awardLevels[AWARD_FRAGS] / 100);
y = AWARDS_Y;
count = 0;
for( n = 0; n < 6; n++ ) {
if( levelMenuInfo.awardLevels[n] ) {
if( count & 1 ) {
x = 224 - (count - 1 ) / 2 * (48 + 16);
}
else {
x = 368 + count / 2 * (48 + 16);
}
levelMenuInfo.item_awards[count].generic.type = MTYPE_BITMAP;
levelMenuInfo.item_awards[count].generic.name = ui_medalPicNames[n];
levelMenuInfo.item_awards[count].generic.flags = QMF_LEFT_JUSTIFY|QMF_SILENT|QMF_MOUSEONLY;
levelMenuInfo.item_awards[count].generic.x = x;
levelMenuInfo.item_awards[count].generic.y = y;
levelMenuInfo.item_awards[count].generic.id = ID_AWARD1 + n;
levelMenuInfo.item_awards[count].generic.callback = UI_SPLevelMenu_AwardEvent;
levelMenuInfo.item_awards[count].width = 48;
levelMenuInfo.item_awards[count].height = 48;
count++;
}
}
levelMenuInfo.item_back.generic.type = MTYPE_BITMAP;
levelMenuInfo.item_back.generic.name = ART_BACK0;
levelMenuInfo.item_back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
levelMenuInfo.item_back.generic.x = 0;
levelMenuInfo.item_back.generic.y = 480-64;
levelMenuInfo.item_back.generic.callback = UI_SPLevelMenu_BackEvent;
levelMenuInfo.item_back.generic.id = ID_BACK;
levelMenuInfo.item_back.width = 128;
levelMenuInfo.item_back.height = 64;
levelMenuInfo.item_back.focuspic = ART_BACK1;
levelMenuInfo.item_reset.generic.type = MTYPE_BITMAP;
levelMenuInfo.item_reset.generic.name = ART_RESET0;
levelMenuInfo.item_reset.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
levelMenuInfo.item_reset.generic.x = 170;
levelMenuInfo.item_reset.generic.y = 480-64;
levelMenuInfo.item_reset.generic.callback = UI_SPLevelMenu_ResetEvent;
levelMenuInfo.item_reset.generic.id = ID_RESET;
levelMenuInfo.item_reset.width = 128;
levelMenuInfo.item_reset.height = 64;
levelMenuInfo.item_reset.focuspic = ART_RESET1;
levelMenuInfo.item_custom.generic.type = MTYPE_BITMAP;
levelMenuInfo.item_custom.generic.name = ART_CUSTOM0;
levelMenuInfo.item_custom.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
levelMenuInfo.item_custom.generic.x = 342;
levelMenuInfo.item_custom.generic.y = 480-64;
levelMenuInfo.item_custom.generic.callback = UI_SPLevelMenu_CustomEvent;
levelMenuInfo.item_custom.generic.id = ID_CUSTOM;
levelMenuInfo.item_custom.width = 128;
levelMenuInfo.item_custom.height = 64;
levelMenuInfo.item_custom.focuspic = ART_CUSTOM1;
levelMenuInfo.item_next.generic.type = MTYPE_BITMAP;
levelMenuInfo.item_next.generic.name = ART_FIGHT0;
levelMenuInfo.item_next.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
levelMenuInfo.item_next.generic.x = 640;
levelMenuInfo.item_next.generic.y = 480-64;
levelMenuInfo.item_next.generic.callback = UI_SPLevelMenu_NextEvent;
levelMenuInfo.item_next.generic.id = ID_NEXT;
levelMenuInfo.item_next.width = 128;
levelMenuInfo.item_next.height = 64;
levelMenuInfo.item_next.focuspic = ART_FIGHT1;
levelMenuInfo.item_null.generic.type = MTYPE_BITMAP;
levelMenuInfo.item_null.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY|QMF_SILENT;
levelMenuInfo.item_null.generic.x = 0;
levelMenuInfo.item_null.generic.y = 0;
levelMenuInfo.item_null.width = 640;
levelMenuInfo.item_null.height = 480;
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_banner );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_leftarrow );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[0] );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[1] );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[2] );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[3] );
levelMenuInfo.item_maps[0].generic.bottom += 18;
levelMenuInfo.item_maps[1].generic.bottom += 18;
levelMenuInfo.item_maps[2].generic.bottom += 18;
levelMenuInfo.item_maps[3].generic.bottom += 18;
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_rightarrow );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_player );
for( n = 0; n < count; n++ ) {
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_awards[n] );
}
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_back );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_reset );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_custom );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_next );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_null );
trap_Cvar_VariableStringBuffer( "ui_spSelection", buf, sizeof(buf) );
if( *buf ) {
n = atoi( buf );
selectedArenaSet = n / ARENAS_PER_TIER;
selectedArena = n % ARENAS_PER_TIER;
}
else {
selectedArenaSet = currentSet;
selectedArena = currentGame;
}
UI_SPLevelMenu_SetMenuItems();
}
/*
=================
UI_SPLevelMenu
=================
*/
void UI_SPLevelMenu( void ) {
int level;
int trainingLevel;
const char *arenaInfo;
trainingTier = -1;
arenaInfo = UI_GetSpecialArenaInfo( "training" );
if( arenaInfo ) {
minTier = trainingTier;
trainingLevel = atoi( Info_ValueForKey( arenaInfo, "num" ) );
}
else {
minTier = 0;
trainingLevel = -2;
}
finalTier = UI_GetNumSPTiers();
arenaInfo = UI_GetSpecialArenaInfo( "final" );
if( arenaInfo ) {
maxTier = finalTier;
}
else {
maxTier = finalTier - 1;
if( maxTier < minTier ) {
maxTier = minTier;
}
}
level = UI_GetCurrentGame();
if ( level == -1 ) {
level = UI_GetNumSPArenas() - 1;
if( maxTier == finalTier ) {
level++;
}
}
if( level == trainingLevel ) {
currentSet = -1;
currentGame = 0;
}
else {
currentSet = level / ARENAS_PER_TIER;
currentGame = level % ARENAS_PER_TIER;
}
UI_SPLevelMenu_Init();
UI_PushMenu( &levelMenuInfo.menu );
Menu_SetCursorToItem( &levelMenuInfo.menu, &levelMenuInfo.item_next );
}
/*
=================
UI_SPLevelMenu_f
=================
*/
void UI_SPLevelMenu_f( void ) {
trap_Key_SetCatcher( KEYCATCH_UI );
uis.menusp = 0;
UI_SPLevelMenu();
}
/*
=================
UI_SPLevelMenu_ReInit
=================
*/
void UI_SPLevelMenu_ReInit( void ) {
levelMenuInfo.reinit = qtrue;
}