mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-14 17:01:13 +00:00
508 lines
20 KiB
C
508 lines
20 KiB
C
/*
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===========================================================================
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Copyright (C) 2011 James Canete (use.less01@gmail.com)
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_extensions.c - extensions needed by the renderer not in sdl_glimp.c
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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#else
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# include <SDL.h>
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#endif
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#include "tr_local.h"
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#include "tr_dsa.h"
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#define GLE(ret, name, ...) name##proc * qgl##name;
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QGL_1_2_PROCS;
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QGL_1_3_PROCS;
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QGL_1_4_PROCS;
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QGL_1_5_PROCS;
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QGL_2_0_PROCS;
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#undef GLE
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// GL_EXT_framebuffer_object
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GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer);
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void (APIENTRY * qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
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void (APIENTRY * qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
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void (APIENTRY * qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
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void (APIENTRY * qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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void (APIENTRY * qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
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GLboolean (APIENTRY * qglIsFramebufferEXT)(GLuint framebuffer);
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void (APIENTRY * qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
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void (APIENTRY * qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
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void (APIENTRY * qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
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GLenum (APIENTRY * qglCheckFramebufferStatusEXT)(GLenum target);
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void (APIENTRY * qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
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GLint level);
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void (APIENTRY * qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
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GLint level);
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void (APIENTRY * qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
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GLint level, GLint zoffset);
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void (APIENTRY * qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget,
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GLuint renderbuffer);
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void (APIENTRY * qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
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void (APIENTRY * qglGenerateMipmapEXT)(GLenum target);
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// GL_EXT_framebuffer_blit
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void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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GLbitfield mask, GLenum filter);
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// GL_EXT_framebuffer_multisample
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void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples,
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GLenum internalformat, GLsizei width, GLsizei height);
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// GL_ARB_vertex_array_object
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void (APIENTRY * qglBindVertexArrayARB)(GLuint array);
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void (APIENTRY * qglDeleteVertexArraysARB)(GLsizei n, const GLuint *arrays);
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void (APIENTRY * qglGenVertexArraysARB)(GLsizei n, GLuint *arrays);
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GLboolean (APIENTRY * qglIsVertexArrayARB)(GLuint array);
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// GL_EXT_direct_state_access
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GLvoid (APIENTRY * qglBindMultiTexture)(GLenum texunit, GLenum target, GLuint texture);
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GLvoid (APIENTRY * qglTextureParameterf)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
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GLvoid (APIENTRY * qglTextureParameteri)(GLuint texture, GLenum target, GLenum pname, GLint param);
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GLvoid (APIENTRY * qglTextureImage2D)(GLuint texture, GLenum target, GLint level, GLint internalformat,
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GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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GLvoid (APIENTRY * qglTextureSubImage2D)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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GLvoid (APIENTRY * qglCopyTextureImage2D)(GLuint texture, GLenum target, GLint level, GLenum internalformat,
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GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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GLvoid (APIENTRY * qglCompressedTextureImage2D)(GLuint texture, GLenum target, GLint level, GLenum internalformat,
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GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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GLvoid (APIENTRY * qglCompressedTextureSubImage2D)(GLuint texture, GLenum target, GLint level,
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GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
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GLsizei imageSize, const GLvoid *data);
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GLvoid (APIENTRY * qglGenerateTextureMipmap)(GLuint texture, GLenum target);
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GLvoid(APIENTRY * qglProgramUniform1i)(GLuint program, GLint location, GLint v0);
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GLvoid(APIENTRY * qglProgramUniform1f)(GLuint program, GLint location, GLfloat v0);
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GLvoid(APIENTRY * qglProgramUniform2f)(GLuint program, GLint location,
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GLfloat v0, GLfloat v1);
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GLvoid(APIENTRY * qglProgramUniform3f)(GLuint program, GLint location,
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GLfloat v0, GLfloat v1, GLfloat v2);
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GLvoid(APIENTRY * qglProgramUniform4f)(GLuint program, GLint location,
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GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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GLvoid(APIENTRY * qglProgramUniform1fv)(GLuint program, GLint location,
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GLsizei count, const GLfloat *value);
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GLvoid(APIENTRY * qglProgramUniformMatrix4fv)(GLuint program, GLint location,
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GLsizei count, GLboolean transpose,
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const GLfloat *value);
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GLvoid(APIENTRY * qglNamedRenderbufferStorage)(GLuint renderbuffer,
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GLenum internalformat, GLsizei width, GLsizei height);
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GLvoid(APIENTRY * qglNamedRenderbufferStorageMultisample)(GLuint renderbuffer,
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GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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GLenum(APIENTRY * qglCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target);
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GLvoid(APIENTRY * qglNamedFramebufferTexture2D)(GLuint framebuffer,
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GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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GLvoid(APIENTRY * qglNamedFramebufferRenderbuffer)(GLuint framebuffer,
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GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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static qboolean GLimp_HaveExtension(const char *ext)
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{
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const char *ptr = Q_stristr( glConfig.extensions_string, ext );
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if (ptr == NULL)
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return qfalse;
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ptr += strlen(ext);
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return ((*ptr == ' ') || (*ptr == '\0')); // verify it's complete string.
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}
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void GLimp_InitExtraExtensions()
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{
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char *extension;
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const char* result[3] = { "...ignoring %s\n", "...using %s\n", "...%s not found\n" };
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sscanf(glConfig.version_string, "%d.%d", &glRefConfig.openglMajorVersion, &glRefConfig.openglMinorVersion);
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if (glRefConfig.openglMajorVersion < 2)
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ri.Error(ERR_FATAL, "OpenGL 2.0 required!");
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ri.Printf(PRINT_ALL, "...using OpenGL %s\n", glConfig.version_string);
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// GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
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#define GLE(ret, name, ...) qgl##name = (name##proc *) SDL_GL_GetProcAddress("gl" #name);
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// OpenGL 1.2, was GL_EXT_draw_range_elements
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QGL_1_2_PROCS;
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glRefConfig.drawRangeElements = r_ext_draw_range_elements->integer ? qtrue : qfalse;
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ri.Printf(PRINT_ALL, result[glRefConfig.drawRangeElements], "glDrawRangeElements()");
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// OpenGL 1.3, was GL_ARB_texture_compression
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QGL_1_3_PROCS;
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// OpenGL 1.4, was GL_EXT_multi_draw_arrays
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QGL_1_4_PROCS;
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glRefConfig.drawRangeElements = r_ext_multi_draw_arrays->integer ? qtrue : qfalse;
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ri.Printf(PRINT_ALL, result[glRefConfig.drawRangeElements], "glMultiDrawElements()");
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// OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query
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QGL_1_5_PROCS;
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glRefConfig.occlusionQuery = qtrue;
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// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
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QGL_2_0_PROCS;
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#undef GLE
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if (1)
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{
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char version[256];
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Q_strncpyz(version, (char *)qglGetString(GL_SHADING_LANGUAGE_VERSION), sizeof(version));
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sscanf(version, "%d.%d", &glRefConfig.glslMajorVersion, &glRefConfig.glslMinorVersion);
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ri.Printf(PRINT_ALL, "...using GLSL version %s\n", version);
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}
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glRefConfig.memInfo = MI_NONE;
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if( GLimp_HaveExtension( "GL_NVX_gpu_memory_info" ) )
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{
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glRefConfig.memInfo = MI_NVX;
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}
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else if( GLimp_HaveExtension( "GL_ATI_meminfo" ) )
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{
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glRefConfig.memInfo = MI_ATI;
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}
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extension = "GL_ARB_texture_non_power_of_two";
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glRefConfig.textureNonPowerOfTwo = qfalse;
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if( GLimp_HaveExtension( extension ) )
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{
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if(1) //(r_ext_texture_non_power_of_two->integer)
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{
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glRefConfig.textureNonPowerOfTwo = qtrue;
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}
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ri.Printf(PRINT_ALL, result[glRefConfig.textureNonPowerOfTwo], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_ARB_texture_float
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extension = "GL_ARB_texture_float";
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glRefConfig.textureFloat = qfalse;
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if( GLimp_HaveExtension( extension ) )
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{
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if( r_ext_texture_float->integer )
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{
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glRefConfig.textureFloat = qtrue;
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}
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ri.Printf(PRINT_ALL, result[glRefConfig.textureFloat], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_ARB_half_float_pixel
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extension = "GL_ARB_half_float_pixel";
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glRefConfig.halfFloatPixel = qfalse;
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if( GLimp_HaveExtension( extension ) )
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{
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if( r_arb_half_float_pixel->integer )
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glRefConfig.halfFloatPixel = qtrue;
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ri.Printf(PRINT_ALL, result[glRefConfig.halfFloatPixel], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_EXT_framebuffer_object
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extension = "GL_EXT_framebuffer_object";
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glRefConfig.framebufferObject = qfalse;
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if( GLimp_HaveExtension( extension ) )
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{
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glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &glRefConfig.maxRenderbufferSize);
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glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &glRefConfig.maxColorAttachments);
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qglIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) SDL_GL_GetProcAddress("glIsRenderbufferEXT");
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qglBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) SDL_GL_GetProcAddress("glBindRenderbufferEXT");
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qglDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) SDL_GL_GetProcAddress("glDeleteRenderbuffersEXT");
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qglGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) SDL_GL_GetProcAddress("glGenRenderbuffersEXT");
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qglRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) SDL_GL_GetProcAddress("glRenderbufferStorageEXT");
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qglGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetRenderbufferParameterivEXT");
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qglIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) SDL_GL_GetProcAddress("glIsFramebufferEXT");
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qglBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) SDL_GL_GetProcAddress("glBindFramebufferEXT");
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qglDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) SDL_GL_GetProcAddress("glDeleteFramebuffersEXT");
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qglGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) SDL_GL_GetProcAddress("glGenFramebuffersEXT");
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qglCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) SDL_GL_GetProcAddress("glCheckFramebufferStatusEXT");
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qglFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) SDL_GL_GetProcAddress("glFramebufferTexture1DEXT");
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qglFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) SDL_GL_GetProcAddress("glFramebufferTexture2DEXT");
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qglFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) SDL_GL_GetProcAddress("glFramebufferTexture3DEXT");
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qglFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) SDL_GL_GetProcAddress("glFramebufferRenderbufferEXT");
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qglGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameterivEXT");
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qglGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) SDL_GL_GetProcAddress("glGenerateMipmapEXT");
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if(r_ext_framebuffer_object->value)
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glRefConfig.framebufferObject = qtrue;
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ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_EXT_packed_depth_stencil
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extension = "GL_EXT_packed_depth_stencil";
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glRefConfig.packedDepthStencil = qfalse;
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if( GLimp_HaveExtension(extension))
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{
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glRefConfig.packedDepthStencil = qtrue;
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ri.Printf(PRINT_ALL, result[glRefConfig.packedDepthStencil], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_EXT_framebuffer_blit
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extension = "GL_EXT_framebuffer_blit";
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glRefConfig.framebufferBlit = qfalse;
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if (GLimp_HaveExtension(extension))
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{
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qglBlitFramebufferEXT = (void *)SDL_GL_GetProcAddress("glBlitFramebufferEXT");
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glRefConfig.framebufferBlit = qtrue;
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ri.Printf(PRINT_ALL, result[glRefConfig.framebufferBlit], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_EXT_framebuffer_multisample
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extension = "GL_EXT_framebuffer_multisample";
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glRefConfig.framebufferMultisample = qfalse;
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if (GLimp_HaveExtension(extension))
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{
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qglRenderbufferStorageMultisampleEXT = (void *)SDL_GL_GetProcAddress("glRenderbufferStorageMultisampleEXT");
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glRefConfig.framebufferMultisample = qtrue;
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ri.Printf(PRINT_ALL, result[glRefConfig.framebufferMultisample], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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glRefConfig.textureCompression = TCR_NONE;
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// GL_ARB_texture_compression_rgtc
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extension = "GL_ARB_texture_compression_rgtc";
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if (GLimp_HaveExtension(extension))
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{
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if (r_ext_compressed_textures->integer)
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glRefConfig.textureCompression |= TCR_RGTC;
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ri.Printf(PRINT_ALL, result[r_ext_compressed_textures->integer ? 1 : 0], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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glRefConfig.swizzleNormalmap = r_ext_compressed_textures->integer && !(glRefConfig.textureCompression & TCR_RGTC);
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// GL_ARB_texture_compression_bptc
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extension = "GL_ARB_texture_compression_bptc";
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if (GLimp_HaveExtension(extension))
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{
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if (r_ext_compressed_textures->integer >= 2)
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glRefConfig.textureCompression |= TCR_BPTC;
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ri.Printf(PRINT_ALL, result[(r_ext_compressed_textures->integer >= 2) ? 1 : 0], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_ARB_depth_clamp
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extension = "GL_ARB_depth_clamp";
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glRefConfig.depthClamp = qfalse;
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if( GLimp_HaveExtension( extension ) )
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{
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glRefConfig.depthClamp = qtrue;
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ri.Printf(PRINT_ALL, result[1], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_ARB_seamless_cube_map
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extension = "GL_ARB_seamless_cube_map";
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glRefConfig.seamlessCubeMap = qfalse;
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if( GLimp_HaveExtension( extension ) )
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{
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if (r_arb_seamless_cube_map->integer)
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glRefConfig.seamlessCubeMap = qtrue;
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ri.Printf(PRINT_ALL, result[glRefConfig.seamlessCubeMap], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_ARB_vertex_type_2_10_10_10_rev
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extension = "GL_ARB_vertex_type_2_10_10_10_rev";
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glRefConfig.packedNormalDataType = GL_BYTE;
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if( GLimp_HaveExtension( extension ) )
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{
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if (r_arb_vertex_type_2_10_10_10_rev->integer)
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glRefConfig.packedNormalDataType = GL_INT_2_10_10_10_REV;
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ri.Printf(PRINT_ALL, result[r_arb_vertex_type_2_10_10_10_rev->integer ? 1 : 0], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// use float lightmaps?
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glRefConfig.floatLightmap = (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer && r_hdr->integer);
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// GL_ARB_vertex_array_object
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extension = "GL_ARB_vertex_array_object";
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glRefConfig.vertexArrayObject = qfalse;
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if( GLimp_HaveExtension( extension ) )
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{
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qglBindVertexArrayARB = (void *) SDL_GL_GetProcAddress("glBindVertexArray");
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qglDeleteVertexArraysARB = (void *) SDL_GL_GetProcAddress("glDeleteVertexArrays");
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qglGenVertexArraysARB = (void *) SDL_GL_GetProcAddress("glGenVertexArrays");
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qglIsVertexArrayARB = (void *) SDL_GL_GetProcAddress("glIsVertexArray");
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if (r_arb_vertex_array_object->integer)
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glRefConfig.vertexArrayObject = qtrue;
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|
|
ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject ? 1 : 0], extension);
|
|
}
|
|
else
|
|
{
|
|
ri.Printf(PRINT_ALL, result[2], extension);
|
|
}
|
|
|
|
// GL_ARB_half_float_vertex
|
|
extension = "GL_ARB_half_float_vertex";
|
|
glRefConfig.packedTexcoordDataType = GL_FLOAT;
|
|
glRefConfig.packedTexcoordDataSize = sizeof(float) * 2;
|
|
glRefConfig.packedColorDataType = GL_FLOAT;
|
|
glRefConfig.packedColorDataSize = sizeof(float) * 4;
|
|
if( GLimp_HaveExtension( extension ) )
|
|
{
|
|
if (r_arb_half_float_vertex->integer)
|
|
{
|
|
glRefConfig.packedTexcoordDataType = GL_HALF_FLOAT;
|
|
glRefConfig.packedTexcoordDataSize = sizeof(uint16_t) * 2;
|
|
glRefConfig.packedColorDataType = GL_HALF_FLOAT;
|
|
glRefConfig.packedColorDataSize = sizeof(uint16_t) * 4;
|
|
}
|
|
|
|
ri.Printf(PRINT_ALL, result[r_arb_half_float_vertex->integer ? 1 : 0], extension);
|
|
}
|
|
else
|
|
{
|
|
ri.Printf(PRINT_ALL, result[2], extension);
|
|
}
|
|
|
|
// GL_EXT_direct_state_access
|
|
extension = "GL_EXT_direct_state_access";
|
|
|
|
qglBindMultiTexture = GLDSA_BindMultiTexture;
|
|
qglTextureParameterf = GLDSA_TextureParameterf;
|
|
qglTextureParameteri = GLDSA_TextureParameteri;
|
|
qglTextureImage2D = GLDSA_TextureImage2D;
|
|
qglTextureSubImage2D = GLDSA_TextureSubImage2D;
|
|
qglCopyTextureImage2D = GLDSA_CopyTextureImage2D;
|
|
qglCompressedTextureImage2D = GLDSA_CompressedTextureImage2D;
|
|
qglCompressedTextureSubImage2D = GLDSA_CompressedTextureSubImage2D;
|
|
qglGenerateTextureMipmap = GLDSA_GenerateTextureMipmap;
|
|
|
|
qglProgramUniform1i = GLDSA_ProgramUniform1i;
|
|
qglProgramUniform1f = GLDSA_ProgramUniform1f;
|
|
qglProgramUniform2f = GLDSA_ProgramUniform2f;
|
|
qglProgramUniform3f = GLDSA_ProgramUniform3f;
|
|
qglProgramUniform4f = GLDSA_ProgramUniform4f;
|
|
qglProgramUniform1fv = GLDSA_ProgramUniform1fv;
|
|
qglProgramUniformMatrix4fv = GLDSA_ProgramUniformMatrix4fv;
|
|
|
|
qglNamedRenderbufferStorage = GLDSA_NamedRenderbufferStorage;
|
|
qglNamedRenderbufferStorageMultisample = GLDSA_NamedRenderbufferStorageMultisample;
|
|
qglCheckNamedFramebufferStatus = GLDSA_CheckNamedFramebufferStatus;
|
|
qglNamedFramebufferTexture2D = GLDSA_NamedFramebufferTexture2D;
|
|
qglNamedFramebufferRenderbuffer = GLDSA_NamedFramebufferRenderbuffer;
|
|
|
|
glRefConfig.directStateAccess = qfalse;
|
|
if (GLimp_HaveExtension(extension))
|
|
{
|
|
if (r_ext_direct_state_access->integer)
|
|
{
|
|
glRefConfig.directStateAccess = qtrue;
|
|
qglBindMultiTexture = (void *)SDL_GL_GetProcAddress("glBindMultiTextureEXT");
|
|
qglTextureParameterf = (void *)SDL_GL_GetProcAddress("glTextureParameterfEXT");
|
|
qglTextureParameteri = (void *)SDL_GL_GetProcAddress("glTextureParameteriEXT");
|
|
qglTextureImage2D = (void *)SDL_GL_GetProcAddress("glTextureImage2DEXT");
|
|
qglTextureSubImage2D = (void *)SDL_GL_GetProcAddress("glTextureSubImage2DEXT");
|
|
qglCopyTextureImage2D = (void *)SDL_GL_GetProcAddress("glCopyTextureImage2DEXT");
|
|
qglCompressedTextureImage2D = (void *)SDL_GL_GetProcAddress("glCompressedTextureImage2DEXT");
|
|
qglCompressedTextureSubImage2D = (void *)SDL_GL_GetProcAddress("glCompressedTextureSubImage2DEXT");
|
|
qglGenerateTextureMipmap = (void *)SDL_GL_GetProcAddress("glGenerateTextureMipmapEXT");
|
|
|
|
qglProgramUniform1i = (void *)SDL_GL_GetProcAddress("glProgramUniform1iEXT");
|
|
qglProgramUniform1f = (void *)SDL_GL_GetProcAddress("glProgramUniform1fEXT");
|
|
qglProgramUniform2f = (void *)SDL_GL_GetProcAddress("glProgramUniform2fEXT");
|
|
qglProgramUniform3f = (void *)SDL_GL_GetProcAddress("glProgramUniform3fEXT");
|
|
qglProgramUniform4f = (void *)SDL_GL_GetProcAddress("glProgramUniform4fEXT");
|
|
qglProgramUniform1fv = (void *)SDL_GL_GetProcAddress("glProgramUniform1fvEXT");
|
|
qglProgramUniformMatrix4fv = (void *)SDL_GL_GetProcAddress("glProgramUniformMatrix4fvEXT");
|
|
|
|
qglNamedRenderbufferStorage = (void *)SDL_GL_GetProcAddress("glNamedRenderbufferStorageEXT");
|
|
qglNamedRenderbufferStorageMultisample = (void *)SDL_GL_GetProcAddress("glNamedRenderbufferStorageMultisampleEXT");
|
|
qglCheckNamedFramebufferStatus = (void *)SDL_GL_GetProcAddress("glCheckNamedFramebufferStatusEXT");
|
|
qglNamedFramebufferTexture2D = (void *)SDL_GL_GetProcAddress("glNamedFramebufferTexture2DEXT");
|
|
qglNamedFramebufferRenderbuffer = (void *)SDL_GL_GetProcAddress("glNamedFramebufferRenderbufferEXT");
|
|
}
|
|
|
|
ri.Printf(PRINT_ALL, result[glRefConfig.directStateAccess ? 1 : 0], extension);
|
|
}
|
|
else
|
|
{
|
|
ri.Printf(PRINT_ALL, result[2], extension);
|
|
}
|
|
}
|