ioq3/code/renderergl2/glsl/calclevels4x_vp.glsl

14 lines
251 B
GLSL

attribute vec4 attr_Position;
attribute vec4 attr_TexCoord0;
uniform mat4 u_ModelViewProjectionMatrix;
varying vec2 var_TexCoords;
void main()
{
gl_Position = u_ModelViewProjectionMatrix * attr_Position;
var_TexCoords = attr_TexCoord0.st;
}