ioq3/code/ui
Zack Middleton b85935d30c Fix glyph width calculation in Text_Paint_Limit
Text_Width's scale argument will be multiplied by glyphScale, so don't
pass useScale that is already multiplied by glyphScale as this makes
the scale too big.
2015-09-15 16:56:03 -05:00
..
ui_atoms.c Have ui_test cmd in missionpack ui return qtrue 2013-12-07 21:27:17 -06:00
ui_gameinfo.c REFACTOR [anough to enough] 2012-06-18 16:39:58 +00:00
ui_local.h renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
ui_main.c Fix glyph width calculation in Text_Paint_Limit 2015-09-15 16:56:03 -05:00
ui_players.c Make barrel/flash model name buffer safe 2015-01-12 22:35:20 -06:00
ui_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
ui_shared.c Make Window_Paint check if w is NULL before dereference 2015-01-12 21:28:03 -06:00
ui_shared.h renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
ui_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
ui_syscalls.c REFACTOR 2012-06-18 16:27:00 +00:00