mirror of
https://github.com/ioquake/ioq3.git
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665 lines
12 KiB
C
665 lines
12 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include <unistd.h>
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#include <signal.h>
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#include <stdlib.h>
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#include <limits.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <sys/stat.h>
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#include <string.h>
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#include <ctype.h>
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#include <errno.h>
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#ifndef DEDICATED
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#include "SDL.h"
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#include "SDL_cpuinfo.h"
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#endif
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#include "sys_local.h"
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#include "sys_loadlib.h"
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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static char binaryPath[ MAX_OSPATH ] = { 0 };
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static char installPath[ MAX_OSPATH ] = { 0 };
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/*
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=================
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Sys_SetBinaryPath
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=================
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*/
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void Sys_SetBinaryPath(const char *path)
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{
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Q_strncpyz(binaryPath, path, sizeof(binaryPath));
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}
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/*
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=================
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Sys_BinaryPath
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=================
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*/
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char *Sys_BinaryPath(void)
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{
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return binaryPath;
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}
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/*
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=================
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Sys_SetDefaultInstallPath
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=================
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*/
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void Sys_SetDefaultInstallPath(const char *path)
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{
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Q_strncpyz(installPath, path, sizeof(installPath));
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}
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/*
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=================
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Sys_DefaultInstallPath
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=================
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*/
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char *Sys_DefaultInstallPath(void)
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{
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if (*installPath)
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return installPath;
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else
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return Sys_Cwd();
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}
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/*
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=================
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Sys_In_Restart_f
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Restart the input subsystem
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=================
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*/
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void Sys_In_Restart_f( void )
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{
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IN_Shutdown();
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IN_Init();
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}
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/*
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=================
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Sys_ConsoleInputInit
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Start the console input subsystem
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=================
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*/
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void Sys_ConsoleInputInit( void )
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{
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#ifdef DEDICATED
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CON_Init( );
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#endif
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}
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/*
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=================
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Sys_ConsoleInputShutdown
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Shutdown the console input subsystem
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=================
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*/
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void Sys_ConsoleInputShutdown( void )
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{
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#ifdef DEDICATED
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CON_Shutdown( );
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#endif
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}
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/*
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=================
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Sys_ConsoleInput
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Handle new console input
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=================
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*/
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char *Sys_ConsoleInput(void)
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{
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#ifdef DEDICATED
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return CON_ConsoleInput( );
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#endif
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return NULL;
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}
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/*
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=================
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Sys_Exit
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Single exit point (regular exit or in case of error)
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=================
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*/
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void Sys_Exit( int ex )
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{
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Sys_ConsoleInputShutdown();
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#ifndef DEDICATED
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SDL_Quit( );
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#endif
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#ifdef NDEBUG
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// _exit is called instead of exit since there are rumours of
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// GL libraries installing atexit calls that we don't want to call
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// FIXME: get some testing done with plain exit
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_exit(ex);
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#else
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// Cause a backtrace on error exits
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assert( ex == 0 );
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exit(ex);
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#endif
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}
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/*
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=================
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Sys_Quit
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=================
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*/
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void Sys_Quit (void)
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{
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CL_Shutdown ();
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Sys_Exit(0);
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}
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/*
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=================
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Sys_GetProcessorFeatures
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=================
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*/
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cpuFeatures_t Sys_GetProcessorFeatures( void )
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{
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cpuFeatures_t features = 0;
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#ifndef DEDICATED
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if( SDL_HasRDTSC( ) ) features |= CF_RDTSC;
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if( SDL_HasMMX( ) ) features |= CF_MMX;
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if( SDL_HasMMXExt( ) ) features |= CF_MMX_EXT;
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if( SDL_Has3DNow( ) ) features |= CF_3DNOW;
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if( SDL_Has3DNowExt( ) ) features |= CF_3DNOW_EXT;
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if( SDL_HasSSE( ) ) features |= CF_SSE;
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if( SDL_HasSSE2( ) ) features |= CF_SSE2;
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if( SDL_HasAltiVec( ) ) features |= CF_ALTIVEC;
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#endif
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return features;
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}
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/*
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=================
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Sys_Init
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=================
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*/
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void Sys_Init(void)
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{
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Cmd_AddCommand( "in_restart", Sys_In_Restart_f );
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Cvar_Set( "arch", OS_STRING " " ARCH_STRING );
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Cvar_Set( "username", Sys_GetCurrentUser( ) );
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}
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static struct Q3ToAnsiColorTable_s
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{
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char Q3color;
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char *ANSIcolor;
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} CON_colorTable[ ] =
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{
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{ COLOR_BLACK, "30" },
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{ COLOR_RED, "31" },
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{ COLOR_GREEN, "32" },
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{ COLOR_YELLOW, "33" },
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{ COLOR_BLUE, "34" },
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{ COLOR_CYAN, "36" },
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{ COLOR_MAGENTA, "35" },
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{ COLOR_WHITE, "0" }
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};
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static int CON_colorTableSize =
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sizeof( CON_colorTable ) / sizeof( CON_colorTable[ 0 ] );
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/*
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=================
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Sys_ANSIColorify
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Transform Q3 colour codes to ANSI escape sequences
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=================
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*/
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static void Sys_ANSIColorify( const char *msg, char *buffer, int bufferSize )
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{
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int msgLength, pos;
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int i, j;
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char *escapeCode;
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char tempBuffer[ 7 ];
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if( !msg || !buffer )
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return;
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msgLength = strlen( msg );
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pos = 0;
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i = 0;
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buffer[ 0 ] = '\0';
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while( i < msgLength )
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{
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if( msg[ i ] == '\n' )
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{
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Com_sprintf( tempBuffer, 7, "%c[0m\n", 0x1B );
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strncat( buffer, tempBuffer, bufferSize );
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i++;
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}
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else if( msg[ i ] == Q_COLOR_ESCAPE )
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{
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i++;
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if( i < msgLength )
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{
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escapeCode = NULL;
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for( j = 0; j < CON_colorTableSize; j++ )
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{
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if( msg[ i ] == CON_colorTable[ j ].Q3color )
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{
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escapeCode = CON_colorTable[ j ].ANSIcolor;
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break;
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}
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}
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if( escapeCode )
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{
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Com_sprintf( tempBuffer, 7, "%c[%sm", 0x1B, escapeCode );
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strncat( buffer, tempBuffer, bufferSize );
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}
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i++;
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}
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}
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else
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{
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Com_sprintf( tempBuffer, 7, "%c", msg[ i++ ] );
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strncat( buffer, tempBuffer, bufferSize );
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}
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}
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}
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/*
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=================
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Sys_Print
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=================
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*/
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void Sys_Print( const char *msg )
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{
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#ifdef DEDICATED
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CON_Hide();
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#endif
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if( com_ansiColor && com_ansiColor->integer )
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{
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char ansiColorString[ MAXPRINTMSG ];
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Sys_ANSIColorify( msg, ansiColorString, MAXPRINTMSG );
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fputs( ansiColorString, stderr );
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}
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else
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fputs(msg, stderr);
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#ifdef DEDICATED
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CON_Show();
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#endif
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}
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/*
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=================
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Sys_Error
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=================
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*/
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void Sys_Error( const char *error, ... )
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{
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va_list argptr;
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char string[1024];
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#ifdef DEDICATED
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CON_Hide();
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#endif
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CL_Shutdown ();
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va_start (argptr,error);
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Q_vsnprintf (string, sizeof(string), error, argptr);
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va_end (argptr);
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fprintf(stderr, "Sys_Error: %s\n", string);
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Sys_Exit( 1 );
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}
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/*
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=================
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Sys_Warn
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=================
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*/
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void Sys_Warn( char *warning, ... )
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{
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va_list argptr;
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char string[1024];
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va_start (argptr,warning);
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Q_vsnprintf (string, sizeof(string), warning, argptr);
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va_end (argptr);
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#ifdef DEDICATED
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CON_Hide();
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#endif
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fprintf(stderr, "Warning: %s", string);
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#ifdef DEDICATED
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CON_Show();
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#endif
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}
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/*
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============
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Sys_FileTime
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returns -1 if not present
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============
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*/
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int Sys_FileTime( char *path )
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{
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struct stat buf;
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if (stat (path,&buf) == -1)
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return -1;
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return buf.st_mtime;
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}
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/*
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=================
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Sys_UnloadDll
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=================
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*/
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void Sys_UnloadDll( void *dllHandle )
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{
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if( !dllHandle )
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{
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Com_Printf("Sys_UnloadDll(NULL)\n");
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return;
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}
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Sys_UnloadLibrary(dllHandle);
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}
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/*
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=================
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Sys_TryLibraryLoad
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=================
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*/
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static void* Sys_TryLibraryLoad(const char* base, const char* gamedir, const char* fname, char* fqpath )
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{
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void* libHandle;
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char* fn;
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*fqpath = 0;
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fn = FS_BuildOSPath( base, gamedir, fname );
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Com_Printf( "Sys_LoadDll(%s)... \n", fn );
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libHandle = Sys_LoadLibrary(fn);
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if(!libHandle) {
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Com_Printf( "Sys_LoadDll(%s) failed:\n\"%s\"\n", fn, Sys_LibraryError() );
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return NULL;
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}
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Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", fn );
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Q_strncpyz ( fqpath , fn , MAX_QPATH ) ;
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return libHandle;
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}
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/*
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=================
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Sys_LoadDll
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Used to load a development dll instead of a virtual machine
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#1 look down current path
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#2 look in fs_homepath
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#3 look in fs_basepath
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=================
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*/
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void *Sys_LoadDll( const char *name, char *fqpath ,
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intptr_t (**entryPoint)(int, ...),
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intptr_t (*systemcalls)(intptr_t, ...) )
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{
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void *libHandle;
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void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
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char curpath[MAX_OSPATH];
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char fname[MAX_OSPATH];
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char *basepath;
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char *homepath;
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char *pwdpath;
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char *gamedir;
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assert( name );
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getcwd(curpath, sizeof(curpath));
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snprintf (fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name);
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// TODO: use fs_searchpaths from files.c
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pwdpath = Sys_Cwd();
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basepath = Cvar_VariableString( "fs_basepath" );
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homepath = Cvar_VariableString( "fs_homepath" );
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gamedir = Cvar_VariableString( "fs_game" );
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libHandle = Sys_TryLibraryLoad(pwdpath, gamedir, fname, fqpath);
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if(!libHandle && homepath)
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libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath);
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if(!libHandle && basepath)
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libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);
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if(!libHandle) {
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Com_Printf ( "Sys_LoadDll(%s) failed to load library\n", name );
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return NULL;
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}
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dllEntry = Sys_LoadFunction( libHandle, "dllEntry" );
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*entryPoint = Sys_LoadFunction( libHandle, "vmMain" );
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if ( !*entryPoint || !dllEntry )
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{
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Com_Printf ( "Sys_LoadDll(%s) failed to find vmMain function:\n\"%s\" !\n", name, Sys_LibraryError( ) );
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Sys_UnloadLibrary(libHandle);
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return NULL;
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}
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Com_Printf ( "Sys_LoadDll(%s) found vmMain function at %p\n", name, *entryPoint );
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dllEntry( systemcalls );
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return libHandle;
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}
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/*
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=================
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Sys_Idle
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=================
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*/
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static void Sys_Idle( void )
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{
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#ifndef DEDICATED
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int appState = SDL_GetAppState( );
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int sleep = 0;
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// If we have no input focus at all, sleep a bit
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if( !( appState & ( SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS ) ) )
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{
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Cvar_SetValue( "com_unfocused", 1 );
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sleep += 16;
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}
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else
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Cvar_SetValue( "com_unfocused", 0 );
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// If we're minimised, sleep a bit more
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if( !( appState & SDL_APPACTIVE ) )
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{
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Cvar_SetValue( "com_minimized", 1 );
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sleep += 32;
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}
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else
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Cvar_SetValue( "com_minimized", 0 );
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if( !com_dedicated->integer && sleep )
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SDL_Delay( sleep );
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#else
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// Dedicated server idles via NET_Sleep
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#endif
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}
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/*
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=================
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Sys_ParseArgs
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=================
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*/
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void Sys_ParseArgs( int argc, char **argv )
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{
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if( argc == 2 )
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{
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if( !strcmp( argv[1], "--version" ) ||
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!strcmp( argv[1], "-v" ) )
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{
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const char* date = __DATE__;
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#ifdef DEDICATED
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fprintf( stdout, Q3_VERSION " dedicated server (%s)\n", date );
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#else
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fprintf( stdout, Q3_VERSION " client (%s)\n", date );
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#endif
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Sys_Exit(0);
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}
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}
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}
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#ifndef DEFAULT_BASEDIR
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# ifdef MACOS_X
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# define DEFAULT_BASEDIR Sys_StripAppBundle(Sys_BinaryPath())
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# else
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# define DEFAULT_BASEDIR Sys_BinaryPath()
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# endif
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#endif
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/*
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=================
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Sys_SigHandler
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=================
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*/
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static void Sys_SigHandler( int signal )
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{
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static qboolean signalcaught = qfalse;
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if( signalcaught )
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{
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fprintf( stderr, "DOUBLE SIGNAL FAULT: Received signal %d, exiting...\n",
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signal );
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}
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else
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{
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signalcaught = qtrue;
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fprintf( stderr, "Received signal %d, exiting...\n", signal );
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#ifndef DEDICATED
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CL_Shutdown();
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#endif
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SV_Shutdown( "Signal caught" );
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}
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Sys_Exit( 0 ); // Exit with 0 to avoid recursive signals
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}
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/*
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=================
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main
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=================
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*/
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|
int main( int argc, char **argv )
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{
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int i;
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char commandLine[ MAX_STRING_CHARS ] = { 0 };
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|
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#ifndef DEDICATED
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|
const SDL_version *ver = SDL_Linked_Version( );
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#define STRING(s) #s
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#define XSTRING(s) STRING(s)
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#define MINSDL_VERSION \
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XSTRING(MINSDL_MAJOR) "." \
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XSTRING(MINSDL_MINOR) "." \
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XSTRING(MINSDL_PATCH)
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|
|
if( SDL_VERSIONNUM( ver->major, ver->minor, ver->patch ) <
|
|
SDL_VERSIONNUM( MINSDL_MAJOR, MINSDL_MINOR, MINSDL_PATCH ) )
|
|
{
|
|
Sys_Print( "SDL version " MINSDL_VERSION " or greater required\n" );
|
|
Sys_Exit( 1 );
|
|
}
|
|
#endif
|
|
|
|
Sys_ParseArgs( argc, argv );
|
|
Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
|
|
Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );
|
|
|
|
// Concatenate the command line for passing to Com_Init
|
|
for( i = 1; i < argc; i++ )
|
|
{
|
|
Q_strcat( commandLine, sizeof( commandLine ), argv[ i ] );
|
|
Q_strcat( commandLine, sizeof( commandLine ), " " );
|
|
}
|
|
|
|
Com_Init( commandLine );
|
|
NET_Init();
|
|
|
|
Sys_ConsoleInputInit();
|
|
|
|
#ifndef _WIN32
|
|
// Windows doesn't have these signals
|
|
signal( SIGHUP, Sys_SigHandler );
|
|
signal( SIGQUIT, Sys_SigHandler );
|
|
signal( SIGTRAP, Sys_SigHandler );
|
|
signal( SIGIOT, Sys_SigHandler );
|
|
signal( SIGBUS, Sys_SigHandler );
|
|
#endif
|
|
|
|
signal( SIGILL, Sys_SigHandler );
|
|
signal( SIGFPE, Sys_SigHandler );
|
|
signal( SIGSEGV, Sys_SigHandler );
|
|
signal( SIGTERM, Sys_SigHandler );
|
|
|
|
while( 1 )
|
|
{
|
|
Sys_Idle( );
|
|
IN_Frame( );
|
|
Com_Frame( );
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|