mirror of
https://github.com/ioquake/ioq3.git
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1267 lines
25 KiB
C
1267 lines
25 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/**********************************************************************
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UI_ATOMS.C
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User interface building blocks and support functions.
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**********************************************************************/
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#include "ui_local.h"
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uiStatic_t uis;
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qboolean m_entersound; // after a frame, so caching won't disrupt the sound
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// these are here so the functions in q_shared.c can link
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#ifndef UI_HARD_LINKED
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void QDECL Com_Error( int level, const char *error, ... ) {
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va_list argptr;
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char text[1024];
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va_start (argptr, error);
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vsprintf (text, error, argptr);
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va_end (argptr);
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trap_Error( va("%s", text) );
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}
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void QDECL Com_Printf( const char *msg, ... ) {
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va_list argptr;
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char text[1024];
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va_start (argptr, msg);
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vsprintf (text, msg, argptr);
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va_end (argptr);
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trap_Print( va("%s", text) );
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}
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#endif
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/*
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=================
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UI_ClampCvar
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=================
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*/
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float UI_ClampCvar( float min, float max, float value )
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{
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if ( value < min ) return min;
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if ( value > max ) return max;
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return value;
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}
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/*
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=================
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UI_StartDemoLoop
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=================
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*/
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void UI_StartDemoLoop( void ) {
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trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" );
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}
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/*
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=================
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UI_PushMenu
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=================
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*/
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void UI_PushMenu( menuframework_s *menu )
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{
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int i;
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menucommon_s* item;
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// avoid stacking menus invoked by hotkeys
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for (i=0 ; i<uis.menusp ; i++)
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{
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if (uis.stack[i] == menu)
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{
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uis.menusp = i;
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break;
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}
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}
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if (i == uis.menusp)
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{
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if (uis.menusp >= MAX_MENUDEPTH)
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trap_Error("UI_PushMenu: menu stack overflow");
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uis.stack[uis.menusp++] = menu;
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}
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uis.activemenu = menu;
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// default cursor position
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menu->cursor = 0;
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menu->cursor_prev = 0;
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m_entersound = qtrue;
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trap_Key_SetCatcher( KEYCATCH_UI );
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// force first available item to have focus
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for (i=0; i<menu->nitems; i++)
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{
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item = (menucommon_s *)menu->items[i];
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if (!(item->flags & (QMF_GRAYED|QMF_MOUSEONLY|QMF_INACTIVE)))
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{
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menu->cursor_prev = -1;
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Menu_SetCursor( menu, i );
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break;
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}
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}
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uis.firstdraw = qtrue;
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}
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/*
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=================
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UI_PopMenu
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=================
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*/
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void UI_PopMenu (void)
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{
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trap_S_StartLocalSound( menu_out_sound, CHAN_LOCAL_SOUND );
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uis.menusp--;
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if (uis.menusp < 0)
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trap_Error ("UI_PopMenu: menu stack underflow");
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if (uis.menusp) {
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uis.activemenu = uis.stack[uis.menusp-1];
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uis.firstdraw = qtrue;
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}
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else {
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UI_ForceMenuOff ();
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}
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}
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void UI_ForceMenuOff (void)
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{
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uis.menusp = 0;
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uis.activemenu = NULL;
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trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
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trap_Key_ClearStates();
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trap_Cvar_Set( "cl_paused", "0" );
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}
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/*
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=================
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UI_LerpColor
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=================
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*/
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void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t)
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{
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int i;
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// lerp and clamp each component
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for (i=0; i<4; i++)
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{
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c[i] = a[i] + t*(b[i]-a[i]);
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if (c[i] < 0)
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c[i] = 0;
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else if (c[i] > 1.0)
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c[i] = 1.0;
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}
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}
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/*
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=================
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UI_DrawProportionalString2
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=================
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*/
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static int propMap[128][3] = {
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{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
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{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
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{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
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{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
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{0, 0, PROP_SPACE_WIDTH}, // SPACE
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{11, 122, 7}, // !
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{154, 181, 14}, // "
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{55, 122, 17}, // #
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{79, 122, 18}, // $
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{101, 122, 23}, // %
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{153, 122, 18}, // &
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{9, 93, 7}, // '
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{207, 122, 8}, // (
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{230, 122, 9}, // )
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{177, 122, 18}, // *
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{30, 152, 18}, // +
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{85, 181, 7}, // ,
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{34, 93, 11}, // -
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{110, 181, 6}, // .
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{130, 152, 14}, // /
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{22, 64, 17}, // 0
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{41, 64, 12}, // 1
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{58, 64, 17}, // 2
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{78, 64, 18}, // 3
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{98, 64, 19}, // 4
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{120, 64, 18}, // 5
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{141, 64, 18}, // 6
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{204, 64, 16}, // 7
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{162, 64, 17}, // 8
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{182, 64, 18}, // 9
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{59, 181, 7}, // :
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{35,181, 7}, // ;
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{203, 152, 14}, // <
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{56, 93, 14}, // =
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{228, 152, 14}, // >
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{177, 181, 18}, // ?
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{28, 122, 22}, // @
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{5, 4, 18}, // A
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{27, 4, 18}, // B
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{48, 4, 18}, // C
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{69, 4, 17}, // D
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{90, 4, 13}, // E
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{106, 4, 13}, // F
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{121, 4, 18}, // G
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{143, 4, 17}, // H
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{164, 4, 8}, // I
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{175, 4, 16}, // J
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{195, 4, 18}, // K
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{216, 4, 12}, // L
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{230, 4, 23}, // M
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{6, 34, 18}, // N
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{27, 34, 18}, // O
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{48, 34, 18}, // P
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{68, 34, 18}, // Q
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{90, 34, 17}, // R
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{110, 34, 18}, // S
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{130, 34, 14}, // T
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{146, 34, 18}, // U
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{166, 34, 19}, // V
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{185, 34, 29}, // W
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{215, 34, 18}, // X
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{234, 34, 18}, // Y
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{5, 64, 14}, // Z
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{60, 152, 7}, // [
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{106, 151, 13}, // '\'
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{83, 152, 7}, // ]
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{128, 122, 17}, // ^
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{4, 152, 21}, // _
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{134, 181, 5}, // '
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{5, 4, 18}, // A
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{27, 4, 18}, // B
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{48, 4, 18}, // C
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{69, 4, 17}, // D
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{90, 4, 13}, // E
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{106, 4, 13}, // F
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{121, 4, 18}, // G
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{143, 4, 17}, // H
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{164, 4, 8}, // I
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{175, 4, 16}, // J
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{195, 4, 18}, // K
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{216, 4, 12}, // L
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{230, 4, 23}, // M
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{6, 34, 18}, // N
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{27, 34, 18}, // O
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{48, 34, 18}, // P
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{68, 34, 18}, // Q
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{90, 34, 17}, // R
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{110, 34, 18}, // S
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{130, 34, 14}, // T
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{146, 34, 18}, // U
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{166, 34, 19}, // V
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{185, 34, 29}, // W
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{215, 34, 18}, // X
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{234, 34, 18}, // Y
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{5, 64, 14}, // Z
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{153, 152, 13}, // {
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{11, 181, 5}, // |
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{180, 152, 13}, // }
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{79, 93, 17}, // ~
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{0, 0, -1} // DEL
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};
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static int propMapB[26][3] = {
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{11, 12, 33},
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{49, 12, 31},
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{85, 12, 31},
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{120, 12, 30},
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{156, 12, 21},
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{183, 12, 21},
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{207, 12, 32},
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{13, 55, 30},
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{49, 55, 13},
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{66, 55, 29},
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{101, 55, 31},
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{135, 55, 21},
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{158, 55, 40},
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{204, 55, 32},
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{12, 97, 31},
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{48, 97, 31},
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{82, 97, 30},
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{118, 97, 30},
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{153, 97, 30},
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{185, 97, 25},
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{213, 97, 30},
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{11, 139, 32},
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{42, 139, 51},
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{93, 139, 32},
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{126, 139, 31},
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{158, 139, 25},
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};
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#define PROPB_GAP_WIDTH 4
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#define PROPB_SPACE_WIDTH 12
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#define PROPB_HEIGHT 36
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// bk001205 - code below duplicated in cgame/cg_drawtools.c
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// bk001205 - FIXME: does this belong in ui_shared.c?
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/*
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=================
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UI_DrawBannerString
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=================
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*/
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static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
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{
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const char* s;
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unsigned char ch; // bk001204 - unsigned
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float ax;
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float ay;
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float aw;
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float ah;
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float frow;
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float fcol;
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float fwidth;
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float fheight;
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// draw the colored text
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trap_R_SetColor( color );
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ax = x * uis.scale + uis.bias;
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ay = y * uis.scale;
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s = str;
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while ( *s )
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{
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ch = *s & 127;
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if ( ch == ' ' ) {
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ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* uis.scale;
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}
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else if ( ch >= 'A' && ch <= 'Z' ) {
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ch -= 'A';
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fcol = (float)propMapB[ch][0] / 256.0f;
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frow = (float)propMapB[ch][1] / 256.0f;
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fwidth = (float)propMapB[ch][2] / 256.0f;
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fheight = (float)PROPB_HEIGHT / 256.0f;
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aw = (float)propMapB[ch][2] * uis.scale;
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ah = (float)PROPB_HEIGHT * uis.scale;
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trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, uis.charsetPropB );
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ax += (aw + (float)PROPB_GAP_WIDTH * uis.scale);
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}
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s++;
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}
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trap_R_SetColor( NULL );
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}
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void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) {
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const char * s;
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int ch;
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int width;
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vec4_t drawcolor;
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// find the width of the drawn text
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s = str;
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width = 0;
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while ( *s ) {
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ch = *s;
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if ( ch == ' ' ) {
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width += PROPB_SPACE_WIDTH;
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}
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else if ( ch >= 'A' && ch <= 'Z' ) {
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width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH;
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}
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s++;
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}
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width -= PROPB_GAP_WIDTH;
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switch( style & UI_FORMATMASK ) {
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case UI_CENTER:
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x -= width / 2;
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break;
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case UI_RIGHT:
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x -= width;
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break;
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case UI_LEFT:
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default:
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break;
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}
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if ( style & UI_DROPSHADOW ) {
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drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
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drawcolor[3] = color[3];
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UI_DrawBannerString2( x+2, y+2, str, drawcolor );
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}
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UI_DrawBannerString2( x, y, str, color );
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}
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int UI_ProportionalStringWidth( const char* str ) {
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const char * s;
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int ch;
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int charWidth;
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int width;
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s = str;
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width = 0;
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while ( *s ) {
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ch = *s & 127;
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charWidth = propMap[ch][2];
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if ( charWidth != -1 ) {
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width += charWidth;
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width += PROP_GAP_WIDTH;
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}
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s++;
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}
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width -= PROP_GAP_WIDTH;
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return width;
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}
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static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, float sizeScale, qhandle_t charset )
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{
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const char* s;
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unsigned char ch; // bk001204 - unsigned
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float ax;
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float ay;
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float aw = 0; // bk001204 - init
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float ah;
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float frow;
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float fcol;
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float fwidth;
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float fheight;
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// draw the colored text
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trap_R_SetColor( color );
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ax = x * uis.scale + uis.bias;
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ay = y * uis.scale;
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s = str;
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while ( *s )
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{
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ch = *s & 127;
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if ( ch == ' ' ) {
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aw = (float)PROP_SPACE_WIDTH * uis.scale * sizeScale;
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}
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else if ( propMap[ch][2] != -1 ) {
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fcol = (float)propMap[ch][0] / 256.0f;
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frow = (float)propMap[ch][1] / 256.0f;
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fwidth = (float)propMap[ch][2] / 256.0f;
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fheight = (float)PROP_HEIGHT / 256.0f;
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aw = (float)propMap[ch][2] * uis.scale * sizeScale;
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ah = (float)PROP_HEIGHT * uis.scale * sizeScale;
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trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset );
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}
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ax += (aw + (float)PROP_GAP_WIDTH * uis.scale * sizeScale);
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s++;
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}
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trap_R_SetColor( NULL );
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}
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/*
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=================
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UI_ProportionalSizeScale
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=================
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*/
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float UI_ProportionalSizeScale( int style ) {
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if( style & UI_SMALLFONT ) {
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return PROP_SMALL_SIZE_SCALE;
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}
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return 1.00;
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}
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/*
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=================
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UI_DrawProportionalString
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=================
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*/
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void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ) {
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vec4_t drawcolor;
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int width;
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float sizeScale;
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sizeScale = UI_ProportionalSizeScale( style );
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switch( style & UI_FORMATMASK ) {
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case UI_CENTER:
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width = UI_ProportionalStringWidth( str ) * sizeScale;
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x -= width / 2;
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break;
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case UI_RIGHT:
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width = UI_ProportionalStringWidth( str ) * sizeScale;
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x -= width;
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break;
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case UI_LEFT:
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default:
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break;
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}
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if ( style & UI_DROPSHADOW ) {
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drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
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drawcolor[3] = color[3];
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UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale, uis.charsetProp );
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}
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if ( style & UI_INVERSE ) {
|
|
drawcolor[0] = color[0] * 0.7;
|
|
drawcolor[1] = color[1] * 0.7;
|
|
drawcolor[2] = color[2] * 0.7;
|
|
drawcolor[3] = color[3];
|
|
UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetProp );
|
|
return;
|
|
}
|
|
|
|
if ( style & UI_PULSE ) {
|
|
drawcolor[0] = color[0] * 0.7;
|
|
drawcolor[1] = color[1] * 0.7;
|
|
drawcolor[2] = color[2] * 0.7;
|
|
drawcolor[3] = color[3];
|
|
UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp );
|
|
|
|
drawcolor[0] = color[0];
|
|
drawcolor[1] = color[1];
|
|
drawcolor[2] = color[2];
|
|
drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR );
|
|
UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetPropGlow );
|
|
return;
|
|
}
|
|
|
|
UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_DrawProportionalString_Wrapped
|
|
=================
|
|
*/
|
|
void UI_DrawProportionalString_AutoWrapped( int x, int y, int xmax, int ystep, const char* str, int style, vec4_t color ) {
|
|
int width;
|
|
char *s1,*s2,*s3;
|
|
char c_bcp;
|
|
char buf[1024];
|
|
float sizeScale;
|
|
|
|
if (!str || str[0]=='\0')
|
|
return;
|
|
|
|
sizeScale = UI_ProportionalSizeScale( style );
|
|
|
|
Q_strncpyz(buf, str, sizeof(buf));
|
|
s1 = s2 = s3 = buf;
|
|
|
|
while (1) {
|
|
do {
|
|
s3++;
|
|
} while (*s3!=' ' && *s3!='\0');
|
|
c_bcp = *s3;
|
|
*s3 = '\0';
|
|
width = UI_ProportionalStringWidth(s1) * sizeScale;
|
|
*s3 = c_bcp;
|
|
if (width > xmax) {
|
|
if (s1==s2)
|
|
{
|
|
// fuck, don't have a clean cut, we'll overflow
|
|
s2 = s3;
|
|
}
|
|
*s2 = '\0';
|
|
UI_DrawProportionalString(x, y, s1, style, color);
|
|
y += ystep;
|
|
if (c_bcp == '\0')
|
|
{
|
|
// that was the last word
|
|
// we could start a new loop, but that wouldn't be much use
|
|
// even if the word is too long, we would overflow it (see above)
|
|
// so just print it now if needed
|
|
s2++;
|
|
if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3
|
|
UI_DrawProportionalString(x, y, s2, style, color);
|
|
break;
|
|
}
|
|
s2++;
|
|
s1 = s2;
|
|
s3 = s2;
|
|
}
|
|
else
|
|
{
|
|
s2 = s3;
|
|
if (c_bcp == '\0') // we reached the end
|
|
{
|
|
UI_DrawProportionalString(x, y, s1, style, color);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_DrawString2
|
|
=================
|
|
*/
|
|
static void UI_DrawString2( int x, int y, const char* str, vec4_t color, int charw, int charh )
|
|
{
|
|
const char* s;
|
|
char ch;
|
|
int forceColor = qfalse; //APSFIXME;
|
|
vec4_t tempcolor;
|
|
float ax;
|
|
float ay;
|
|
float aw;
|
|
float ah;
|
|
float frow;
|
|
float fcol;
|
|
|
|
if (y < -charh)
|
|
// offscreen
|
|
return;
|
|
|
|
// draw the colored text
|
|
trap_R_SetColor( color );
|
|
|
|
ax = x * uis.scale + uis.bias;
|
|
ay = y * uis.scale;
|
|
aw = charw * uis.scale;
|
|
ah = charh * uis.scale;
|
|
|
|
s = str;
|
|
while ( *s )
|
|
{
|
|
if ( Q_IsColorString( s ) )
|
|
{
|
|
if ( !forceColor )
|
|
{
|
|
memcpy( tempcolor, g_color_table[ColorIndex(s[1])], sizeof( tempcolor ) );
|
|
tempcolor[3] = color[3];
|
|
trap_R_SetColor( tempcolor );
|
|
}
|
|
s += 2;
|
|
continue;
|
|
}
|
|
|
|
ch = *s & 255;
|
|
if (ch != ' ')
|
|
{
|
|
frow = (ch>>4)*0.0625;
|
|
fcol = (ch&15)*0.0625;
|
|
trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.0625, frow + 0.0625, uis.charset );
|
|
}
|
|
|
|
ax += aw;
|
|
s++;
|
|
}
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_DrawString
|
|
=================
|
|
*/
|
|
void UI_DrawString( int x, int y, const char* str, int style, vec4_t color )
|
|
{
|
|
int len;
|
|
int charw;
|
|
int charh;
|
|
vec4_t newcolor;
|
|
vec4_t lowlight;
|
|
float *drawcolor;
|
|
vec4_t dropcolor;
|
|
|
|
if( !str ) {
|
|
return;
|
|
}
|
|
|
|
if ((style & UI_BLINK) && ((uis.realtime/BLINK_DIVISOR) & 1))
|
|
return;
|
|
|
|
if (style & UI_SMALLFONT)
|
|
{
|
|
charw = SMALLCHAR_WIDTH;
|
|
charh = SMALLCHAR_HEIGHT;
|
|
}
|
|
else if (style & UI_GIANTFONT)
|
|
{
|
|
charw = GIANTCHAR_WIDTH;
|
|
charh = GIANTCHAR_HEIGHT;
|
|
}
|
|
else
|
|
{
|
|
charw = BIGCHAR_WIDTH;
|
|
charh = BIGCHAR_HEIGHT;
|
|
}
|
|
|
|
if (style & UI_PULSE)
|
|
{
|
|
lowlight[0] = 0.8*color[0];
|
|
lowlight[1] = 0.8*color[1];
|
|
lowlight[2] = 0.8*color[2];
|
|
lowlight[3] = 0.8*color[3];
|
|
UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR));
|
|
drawcolor = newcolor;
|
|
}
|
|
else
|
|
drawcolor = color;
|
|
|
|
switch (style & UI_FORMATMASK)
|
|
{
|
|
case UI_CENTER:
|
|
// center justify at x
|
|
len = strlen(str);
|
|
x = x - len*charw/2;
|
|
break;
|
|
|
|
case UI_RIGHT:
|
|
// right justify at x
|
|
len = strlen(str);
|
|
x = x - len*charw;
|
|
break;
|
|
|
|
default:
|
|
// left justify at x
|
|
break;
|
|
}
|
|
|
|
if ( style & UI_DROPSHADOW )
|
|
{
|
|
dropcolor[0] = dropcolor[1] = dropcolor[2] = 0;
|
|
dropcolor[3] = drawcolor[3];
|
|
UI_DrawString2(x+2,y+2,str,dropcolor,charw,charh);
|
|
}
|
|
|
|
UI_DrawString2(x,y,str,drawcolor,charw,charh);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_DrawChar
|
|
=================
|
|
*/
|
|
void UI_DrawChar( int x, int y, int ch, int style, vec4_t color )
|
|
{
|
|
char buff[2];
|
|
|
|
buff[0] = ch;
|
|
buff[1] = '\0';
|
|
|
|
UI_DrawString( x, y, buff, style, color );
|
|
}
|
|
|
|
qboolean UI_IsFullscreen( void ) {
|
|
if ( uis.activemenu && ( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
|
|
return uis.activemenu->fullscreen;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
static void NeedCDAction( qboolean result ) {
|
|
if ( !result ) {
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
|
|
}
|
|
}
|
|
|
|
static void NeedCDKeyAction( qboolean result ) {
|
|
if ( !result ) {
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
|
|
}
|
|
}
|
|
|
|
void UI_SetActiveMenu( uiMenuCommand_t menu ) {
|
|
// this should be the ONLY way the menu system is brought up
|
|
// enusure minumum menu data is cached
|
|
Menu_Cache();
|
|
|
|
switch ( menu ) {
|
|
case UIMENU_NONE:
|
|
UI_ForceMenuOff();
|
|
return;
|
|
case UIMENU_MAIN:
|
|
UI_MainMenu();
|
|
return;
|
|
case UIMENU_NEED_CD:
|
|
UI_ConfirmMenu( "Insert the CD", (voidfunc_f)NULL, NeedCDAction );
|
|
return;
|
|
case UIMENU_BAD_CD_KEY:
|
|
UI_ConfirmMenu( "Bad CD Key", (voidfunc_f)NULL, NeedCDKeyAction );
|
|
return;
|
|
case UIMENU_INGAME:
|
|
/*
|
|
//GRank
|
|
UI_RankingsMenu();
|
|
return;
|
|
*/
|
|
trap_Cvar_Set( "cl_paused", "1" );
|
|
UI_InGameMenu();
|
|
return;
|
|
|
|
// bk001204
|
|
case UIMENU_TEAM:
|
|
case UIMENU_POSTGAME:
|
|
default:
|
|
#ifndef NDEBUG
|
|
Com_Printf("UI_SetActiveMenu: bad enum %d\n", menu );
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_KeyEvent
|
|
=================
|
|
*/
|
|
void UI_KeyEvent( int key, int down ) {
|
|
sfxHandle_t s;
|
|
|
|
if (!uis.activemenu) {
|
|
return;
|
|
}
|
|
|
|
if (!down) {
|
|
return;
|
|
}
|
|
|
|
if (uis.activemenu->key)
|
|
s = uis.activemenu->key( key );
|
|
else
|
|
s = Menu_DefaultKey( uis.activemenu, key );
|
|
|
|
if ((s > 0) && (s != menu_null_sound))
|
|
trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_MouseEvent
|
|
=================
|
|
*/
|
|
void UI_MouseEvent( int dx, int dy )
|
|
{
|
|
int i;
|
|
menucommon_s* m;
|
|
|
|
if (!uis.activemenu)
|
|
return;
|
|
|
|
// update mouse screen position
|
|
uis.cursorx += dx;
|
|
if (uis.cursorx < 0)
|
|
uis.cursorx = 0;
|
|
else if (uis.cursorx > SCREEN_WIDTH)
|
|
uis.cursorx = SCREEN_WIDTH;
|
|
|
|
uis.cursory += dy;
|
|
if (uis.cursory < 0)
|
|
uis.cursory = 0;
|
|
else if (uis.cursory > SCREEN_HEIGHT)
|
|
uis.cursory = SCREEN_HEIGHT;
|
|
|
|
// region test the active menu items
|
|
for (i=0; i<uis.activemenu->nitems; i++)
|
|
{
|
|
m = (menucommon_s*)uis.activemenu->items[i];
|
|
|
|
if (m->flags & (QMF_GRAYED|QMF_INACTIVE))
|
|
continue;
|
|
|
|
if ((uis.cursorx < m->left) ||
|
|
(uis.cursorx > m->right) ||
|
|
(uis.cursory < m->top) ||
|
|
(uis.cursory > m->bottom))
|
|
{
|
|
// cursor out of item bounds
|
|
continue;
|
|
}
|
|
|
|
// set focus to item at cursor
|
|
if (uis.activemenu->cursor != i)
|
|
{
|
|
Menu_SetCursor( uis.activemenu, i );
|
|
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS;
|
|
|
|
if ( !(((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags & QMF_SILENT ) ) {
|
|
trap_S_StartLocalSound( menu_move_sound, CHAN_LOCAL_SOUND );
|
|
}
|
|
}
|
|
|
|
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS;
|
|
return;
|
|
}
|
|
|
|
if (uis.activemenu->nitems > 0) {
|
|
// out of any region
|
|
((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS;
|
|
}
|
|
}
|
|
|
|
char *UI_Argv( int arg ) {
|
|
static char buffer[MAX_STRING_CHARS];
|
|
|
|
trap_Argv( arg, buffer, sizeof( buffer ) );
|
|
|
|
return buffer;
|
|
}
|
|
|
|
|
|
char *UI_Cvar_VariableString( const char *var_name ) {
|
|
static char buffer[MAX_STRING_CHARS];
|
|
|
|
trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
|
|
|
|
return buffer;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_Cache
|
|
=================
|
|
*/
|
|
void UI_Cache_f( void ) {
|
|
MainMenu_Cache();
|
|
InGame_Cache();
|
|
ConfirmMenu_Cache();
|
|
PlayerModel_Cache();
|
|
PlayerSettings_Cache();
|
|
Controls_Cache();
|
|
Demos_Cache();
|
|
UI_CinematicsMenu_Cache();
|
|
Preferences_Cache();
|
|
ServerInfo_Cache();
|
|
SpecifyServer_Cache();
|
|
ArenaServers_Cache();
|
|
StartServer_Cache();
|
|
ServerOptions_Cache();
|
|
DriverInfo_Cache();
|
|
GraphicsOptions_Cache();
|
|
UI_DisplayOptionsMenu_Cache();
|
|
UI_SoundOptionsMenu_Cache();
|
|
UI_NetworkOptionsMenu_Cache();
|
|
UI_SPLevelMenu_Cache();
|
|
UI_SPSkillMenu_Cache();
|
|
UI_SPPostgameMenu_Cache();
|
|
TeamMain_Cache();
|
|
UI_AddBots_Cache();
|
|
UI_RemoveBots_Cache();
|
|
UI_SetupMenu_Cache();
|
|
// UI_LoadConfig_Cache();
|
|
// UI_SaveConfigMenu_Cache();
|
|
UI_BotSelectMenu_Cache();
|
|
UI_CDKeyMenu_Cache();
|
|
UI_ModsMenu_Cache();
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_ConsoleCommand
|
|
=================
|
|
*/
|
|
qboolean UI_ConsoleCommand( int realTime ) {
|
|
char *cmd;
|
|
|
|
cmd = UI_Argv( 0 );
|
|
|
|
// ensure minimum menu data is available
|
|
Menu_Cache();
|
|
|
|
if ( Q_stricmp (cmd, "levelselect") == 0 ) {
|
|
UI_SPLevelMenu_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "postgame") == 0 ) {
|
|
UI_SPPostgameMenu_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "ui_cache") == 0 ) {
|
|
UI_Cache_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "ui_cinematics") == 0 ) {
|
|
UI_CinematicsMenu_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) {
|
|
UI_TeamOrdersMenu_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "iamacheater") == 0 ) {
|
|
UI_SPUnlock_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "iamamonkey") == 0 ) {
|
|
UI_SPUnlockMedals_f();
|
|
return qtrue;
|
|
}
|
|
|
|
if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) {
|
|
UI_CDKeyMenu_f();
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_Shutdown
|
|
=================
|
|
*/
|
|
void UI_Shutdown( void ) {
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_Init
|
|
=================
|
|
*/
|
|
void UI_Init( void ) {
|
|
UI_RegisterCvars();
|
|
|
|
UI_InitGameinfo();
|
|
|
|
// cache redundant calulations
|
|
trap_GetGlconfig( &uis.glconfig );
|
|
|
|
// for 640x480 virtualized screen
|
|
uis.scale = uis.glconfig.vidHeight * (1.0/480.0);
|
|
if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 ) {
|
|
// wide screen
|
|
uis.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) );
|
|
}
|
|
else {
|
|
// no wide screen
|
|
uis.bias = 0;
|
|
}
|
|
|
|
// initialize the menu system
|
|
Menu_Cache();
|
|
|
|
uis.activemenu = NULL;
|
|
uis.menusp = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
UI_AdjustFrom640
|
|
|
|
Adjusted for resolution and screen aspect ratio
|
|
================
|
|
*/
|
|
void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
|
|
// expect valid pointers
|
|
*x = *x * uis.scale + uis.bias;
|
|
*y *= uis.scale;
|
|
*w *= uis.scale;
|
|
*h *= uis.scale;
|
|
}
|
|
|
|
void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
|
|
qhandle_t hShader;
|
|
|
|
hShader = trap_R_RegisterShaderNoMip( picname );
|
|
UI_AdjustFrom640( &x, &y, &width, &height );
|
|
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
|
|
}
|
|
|
|
void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
|
|
float s0;
|
|
float s1;
|
|
float t0;
|
|
float t1;
|
|
|
|
if( w < 0 ) { // flip about vertical
|
|
w = -w;
|
|
s0 = 1;
|
|
s1 = 0;
|
|
}
|
|
else {
|
|
s0 = 0;
|
|
s1 = 1;
|
|
}
|
|
|
|
if( h < 0 ) { // flip about horizontal
|
|
h = -h;
|
|
t0 = 1;
|
|
t1 = 0;
|
|
}
|
|
else {
|
|
t0 = 0;
|
|
t1 = 1;
|
|
}
|
|
|
|
UI_AdjustFrom640( &x, &y, &w, &h );
|
|
trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
|
|
}
|
|
|
|
/*
|
|
================
|
|
UI_FillRect
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void UI_FillRect( float x, float y, float width, float height, const float *color ) {
|
|
trap_R_SetColor( color );
|
|
|
|
UI_AdjustFrom640( &x, &y, &width, &height );
|
|
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uis.whiteShader );
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
/*
|
|
================
|
|
UI_DrawRect
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void UI_DrawRect( float x, float y, float width, float height, const float *color ) {
|
|
trap_R_SetColor( color );
|
|
|
|
UI_AdjustFrom640( &x, &y, &width, &height );
|
|
|
|
trap_R_DrawStretchPic( x, y, width, 1, 0, 0, 0, 0, uis.whiteShader );
|
|
trap_R_DrawStretchPic( x, y, 1, height, 0, 0, 0, 0, uis.whiteShader );
|
|
trap_R_DrawStretchPic( x, y + height - 1, width, 1, 0, 0, 0, 0, uis.whiteShader );
|
|
trap_R_DrawStretchPic( x + width - 1, y, 1, height, 0, 0, 0, 0, uis.whiteShader );
|
|
|
|
trap_R_SetColor( NULL );
|
|
}
|
|
|
|
void UI_SetColor( const float *rgba ) {
|
|
trap_R_SetColor( rgba );
|
|
}
|
|
|
|
void UI_UpdateScreen( void ) {
|
|
trap_UpdateScreen();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_Refresh
|
|
=================
|
|
*/
|
|
void UI_Refresh( int realtime )
|
|
{
|
|
uis.frametime = realtime - uis.realtime;
|
|
uis.realtime = realtime;
|
|
|
|
if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
|
|
return;
|
|
}
|
|
|
|
UI_UpdateCvars();
|
|
|
|
if ( uis.activemenu )
|
|
{
|
|
if (uis.activemenu->fullscreen)
|
|
{
|
|
// draw the background
|
|
if( uis.activemenu->showlogo ) {
|
|
UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader );
|
|
}
|
|
else {
|
|
UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackNoLogoShader );
|
|
}
|
|
}
|
|
|
|
if (uis.activemenu->draw)
|
|
uis.activemenu->draw();
|
|
else
|
|
Menu_Draw( uis.activemenu );
|
|
|
|
if( uis.firstdraw ) {
|
|
UI_MouseEvent( 0, 0 );
|
|
uis.firstdraw = qfalse;
|
|
}
|
|
}
|
|
|
|
// draw cursor
|
|
UI_SetColor( NULL );
|
|
UI_DrawHandlePic( uis.cursorx-16, uis.cursory-16, 32, 32, uis.cursor);
|
|
|
|
#ifndef NDEBUG
|
|
if (uis.debug)
|
|
{
|
|
// cursor coordinates
|
|
UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed );
|
|
}
|
|
#endif
|
|
|
|
// delay playing the enter sound until after the
|
|
// menu has been drawn, to avoid delay while
|
|
// caching images
|
|
if (m_entersound)
|
|
{
|
|
trap_S_StartLocalSound( menu_in_sound, CHAN_LOCAL_SOUND );
|
|
m_entersound = qfalse;
|
|
}
|
|
}
|
|
|
|
void UI_DrawTextBox (int x, int y, int width, int lines)
|
|
{
|
|
UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack );
|
|
UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite );
|
|
}
|
|
|
|
qboolean UI_CursorInRect (int x, int y, int width, int height)
|
|
{
|
|
if (uis.cursorx < x ||
|
|
uis.cursory < y ||
|
|
uis.cursorx > x+width ||
|
|
uis.cursory > y+height)
|
|
return qfalse;
|
|
|
|
return qtrue;
|
|
}
|