mirror of
https://github.com/ioquake/ioq3.git
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819e9830d8
Fix crash when scrolling using touchpad on macOS 10.6 (I fixed it in SDL 2.0.18) and fix failing to start on x86 due to ioq3 SDL dylib having absolute path instead of "@executable_path/libSDL2-2.0.0.dylib". SDL 2.24.0 removed macOS 10.6 support (last with x86). Offically at least, they also dropped x86_64 on macOS 10.7 and 10.8. So ioq3 UB1 is limited to SDL 2.0.22. - Update x86 and x86_64 to SDL 2.0.22. Compiled with 10.13 SDK as 10.14 SDK dropped running on older than macOS 10.9 and I ran "strip -x" on the libraries. Ad-hoc signed with PyOxidizer rcodesign. - PPC is still MAN-AT-ARMS' SDL 2.0.1 build but I ran "strip -x" on it to reduce the file size. - ARM64 build was removed from UB1 as UB2 with SDL 2.24.0 should be used instead.
187 lines
5.3 KiB
C++
187 lines
5.3 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file begin_code.h
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*
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* This file sets things up for C dynamic library function definitions,
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* static inlined functions, and structures aligned at 4-byte alignment.
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* If you don't like ugly C preprocessor code, don't look at this file. :)
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*/
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/* This shouldn't be nested -- included it around code only. */
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#ifdef _begin_code_h
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#error Nested inclusion of begin_code.h
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#endif
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#define _begin_code_h
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#ifndef SDL_DEPRECATED
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# if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
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# define SDL_DEPRECATED __attribute__((deprecated))
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# else
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# define SDL_DEPRECATED
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# endif
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#endif
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#ifndef SDL_UNUSED
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# ifdef __GNUC__
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# define SDL_UNUSED __attribute__((unused))
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# else
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# define SDL_UNUSED
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# endif
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#endif
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/* Some compilers use a special export keyword */
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#ifndef DECLSPEC
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# if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__)
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# ifdef DLL_EXPORT
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# define DECLSPEC __declspec(dllexport)
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# else
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# define DECLSPEC
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# endif
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# elif defined(__OS2__)
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# ifdef BUILD_SDL
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# define DECLSPEC __declspec(dllexport)
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# else
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# define DECLSPEC
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# endif
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# else
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# if defined(__GNUC__) && __GNUC__ >= 4
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# define DECLSPEC __attribute__ ((visibility("default")))
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# else
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# define DECLSPEC
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# endif
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# endif
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#endif
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/* By default SDL uses the C calling convention */
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#ifndef SDLCALL
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#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
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#define SDLCALL __cdecl
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#elif defined(__OS2__) || defined(__EMX__)
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#define SDLCALL _System
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# if defined (__GNUC__) && !defined(_System)
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# define _System /* for old EMX/GCC compat. */
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# endif
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#else
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#define SDLCALL
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#endif
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#endif /* SDLCALL */
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/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
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#ifdef __SYMBIAN32__
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#undef DECLSPEC
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#define DECLSPEC
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#endif /* __SYMBIAN32__ */
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/* Force structure packing at 4 byte alignment.
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This is necessary if the header is included in code which has structure
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packing set to an alternate value, say for loading structures from disk.
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The packing is reset to the previous value in close_code.h
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*/
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#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
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#ifdef _MSC_VER
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#pragma warning(disable: 4103)
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#endif
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wpragma-pack"
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#endif
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#ifdef __BORLANDC__
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#pragma nopackwarning
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#endif
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#ifdef _WIN64
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/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
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#pragma pack(push,8)
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#else
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#pragma pack(push,4)
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#endif
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#endif /* Compiler needs structure packing set */
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#ifndef SDL_INLINE
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#if defined(__GNUC__)
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#define SDL_INLINE __inline__
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#elif defined(_MSC_VER) || defined(__BORLANDC__) || \
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defined(__DMC__) || defined(__SC__) || \
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defined(__WATCOMC__) || defined(__LCC__) || \
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defined(__DECC) || defined(__CC_ARM)
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#define SDL_INLINE __inline
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#ifndef __inline__
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#define __inline__ __inline
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#endif
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#else
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#define SDL_INLINE inline
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#ifndef __inline__
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#define __inline__ inline
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#endif
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#endif
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#endif /* SDL_INLINE not defined */
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#ifndef SDL_FORCE_INLINE
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#if defined(_MSC_VER)
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#define SDL_FORCE_INLINE __forceinline
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#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
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#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
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#else
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#define SDL_FORCE_INLINE static SDL_INLINE
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#endif
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#endif /* SDL_FORCE_INLINE not defined */
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#ifndef SDL_NORETURN
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#if defined(__GNUC__)
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#define SDL_NORETURN __attribute__((noreturn))
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#elif defined(_MSC_VER)
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#define SDL_NORETURN __declspec(noreturn)
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#else
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#define SDL_NORETURN
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#endif
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#endif /* SDL_NORETURN not defined */
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/* Apparently this is needed by several Windows compilers */
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#if !defined(__MACH__)
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#ifndef NULL
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#ifdef __cplusplus
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#define NULL 0
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#else
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#define NULL ((void *)0)
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#endif
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#endif /* NULL */
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#endif /* ! Mac OS X - breaks precompiled headers */
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#ifndef SDL_FALLTHROUGH
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#if (defined(__cplusplus) && __cplusplus >= 201703L) || \
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(defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L)
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#define SDL_FALLTHROUGH [[fallthrough]]
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#else
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#if defined(__has_attribute)
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#define _HAS_FALLTHROUGH __has_attribute(__fallthrough__)
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#else
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#define _HAS_FALLTHROUGH 0
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#endif /* __has_attribute */
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#if _HAS_FALLTHROUGH && \
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((defined(__GNUC__) && __GNUC__ >= 7) || \
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(defined(__clang_major__) && __clang_major__ >= 10))
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#define SDL_FALLTHROUGH __attribute__((__fallthrough__))
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#else
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#define SDL_FALLTHROUGH do {} while (0) /* fallthrough */
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#endif /* _HAS_FALLTHROUGH */
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#undef _HAS_FALLTHROUGH
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#endif /* C++17 or C2x */
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#endif /* SDL_FALLTHROUGH not defined */
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