mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
f7c3276fe8
There are various issues caused by not knowing the initial team for the local client and bots when they connect. This is can be reproduced by starting a team game from the main menu. When g_teamAutoJoin is enabled, bots and local client join a random team at connect and then execute their team command a few frames later. This may result in the player being killed if they specify a different team. In Team Arena's Harvester mode this causes harvester skulls to be spawned at the beginning of the game. When g_teamForceBalance is enabled, the local client and bots may not be able to join their desired team. This may result in them being spectators. If g_teamAutoJoin is also enabled they may be left on the opposite (red/blue) team they were meant to join. There is a hack for including bot's team in their player info string (used by cgame for which team skin to use) before the bot joins their desired team. Bots aren't guaranteed to join their desired team (as may happen when both g_teamAutoJoin and g_teamForceBalance are enabled) so clients may see them as being on the wrong team! ---- Add teampref userinfo option for team preference. If teampref is set it will be used for attempting to join the team immediately at connect. Bots now join team at connect using teampref userinfo. So remove the hack for setting bot's team in player info string before the bot joins the team. To avoid the client sending teampref userinfo to all network servers, the local client uses a g_localTeamPref cvar. The g_localTeamPref cvar is cleared after it's used so it doesn't get used when starting another server later. Another reason not to use a teampref userinfo cvar is there isn't a reliable way to clear it in CGame/UI which are likely loaded from baseq3 pk3. Make it so g_teamAutoJoin doesn't affect clients who specify teampref. If teampref is invalid, the client will join a random team like g_teamAutoJoin. Don't apply g_teamForceBalance to the local client or bots. Otherwise they may be left as spectators when starting team game from menu. The start server menus use team command and g_localTeamPref to set the human player's team. This way it's compatible with vanilla Q3 game VMs and the new setting team at connect feature.
1006 lines
22 KiB
C
1006 lines
22 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
//
|
|
// g_bot.c
|
|
|
|
#include "g_local.h"
|
|
|
|
|
|
static int g_numBots;
|
|
static char *g_botInfos[MAX_BOTS];
|
|
|
|
|
|
int g_numArenas;
|
|
static char *g_arenaInfos[MAX_ARENAS];
|
|
|
|
|
|
#define BOT_BEGIN_DELAY_BASE 2000
|
|
#define BOT_BEGIN_DELAY_INCREMENT 1500
|
|
|
|
#define BOT_SPAWN_QUEUE_DEPTH 16
|
|
|
|
typedef struct {
|
|
int clientNum;
|
|
int spawnTime;
|
|
} botSpawnQueue_t;
|
|
|
|
static botSpawnQueue_t botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH];
|
|
|
|
vmCvar_t bot_minplayers;
|
|
|
|
extern gentity_t *podium1;
|
|
extern gentity_t *podium2;
|
|
extern gentity_t *podium3;
|
|
|
|
float trap_Cvar_VariableValue( const char *var_name ) {
|
|
char buf[128];
|
|
|
|
trap_Cvar_VariableStringBuffer(var_name, buf, sizeof(buf));
|
|
return atof(buf);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============
|
|
G_ParseInfos
|
|
===============
|
|
*/
|
|
int G_ParseInfos( char *buf, int max, char *infos[] ) {
|
|
char *token;
|
|
int count;
|
|
char key[MAX_TOKEN_CHARS];
|
|
char info[MAX_INFO_STRING];
|
|
|
|
count = 0;
|
|
|
|
while ( 1 ) {
|
|
token = COM_Parse( &buf );
|
|
if ( !token[0] ) {
|
|
break;
|
|
}
|
|
if ( strcmp( token, "{" ) ) {
|
|
Com_Printf( "Missing { in info file\n" );
|
|
break;
|
|
}
|
|
|
|
if ( count == max ) {
|
|
Com_Printf( "Max infos exceeded\n" );
|
|
break;
|
|
}
|
|
|
|
info[0] = '\0';
|
|
while ( 1 ) {
|
|
token = COM_ParseExt( &buf, qtrue );
|
|
if ( !token[0] ) {
|
|
Com_Printf( "Unexpected end of info file\n" );
|
|
break;
|
|
}
|
|
if ( !strcmp( token, "}" ) ) {
|
|
break;
|
|
}
|
|
Q_strncpyz( key, token, sizeof( key ) );
|
|
|
|
token = COM_ParseExt( &buf, qfalse );
|
|
if ( !token[0] ) {
|
|
strcpy( token, "<NULL>" );
|
|
}
|
|
Info_SetValueForKey( info, key, token );
|
|
}
|
|
//NOTE: extra space for arena number
|
|
infos[count] = G_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
|
|
if (infos[count]) {
|
|
strcpy(infos[count], info);
|
|
count++;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_LoadArenasFromFile
|
|
===============
|
|
*/
|
|
static void G_LoadArenasFromFile( char *filename ) {
|
|
int len;
|
|
fileHandle_t f;
|
|
char buf[MAX_ARENAS_TEXT];
|
|
|
|
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
|
if ( !f ) {
|
|
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
|
|
return;
|
|
}
|
|
if ( len >= MAX_ARENAS_TEXT ) {
|
|
trap_FS_FCloseFile( f );
|
|
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i\n", filename, len, MAX_ARENAS_TEXT ) );
|
|
return;
|
|
}
|
|
|
|
trap_FS_Read( buf, len, f );
|
|
buf[len] = 0;
|
|
trap_FS_FCloseFile( f );
|
|
|
|
g_numArenas += G_ParseInfos( buf, MAX_ARENAS - g_numArenas, &g_arenaInfos[g_numArenas] );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_LoadArenas
|
|
===============
|
|
*/
|
|
static void G_LoadArenas( void ) {
|
|
int numdirs;
|
|
vmCvar_t arenasFile;
|
|
char filename[128];
|
|
char dirlist[1024];
|
|
char* dirptr;
|
|
int i, n;
|
|
int dirlen;
|
|
|
|
g_numArenas = 0;
|
|
|
|
trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
|
|
if( *arenasFile.string ) {
|
|
G_LoadArenasFromFile(arenasFile.string);
|
|
}
|
|
else {
|
|
G_LoadArenasFromFile("scripts/arenas.txt");
|
|
}
|
|
|
|
// get all arenas from .arena files
|
|
numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
|
|
dirptr = dirlist;
|
|
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
|
|
dirlen = strlen(dirptr);
|
|
strcpy(filename, "scripts/");
|
|
strcat(filename, dirptr);
|
|
G_LoadArenasFromFile(filename);
|
|
}
|
|
trap_Print( va( "%i arenas parsed\n", g_numArenas ) );
|
|
|
|
for( n = 0; n < g_numArenas; n++ ) {
|
|
Info_SetValueForKey( g_arenaInfos[n], "num", va( "%i", n ) );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
G_GetArenaInfoByNumber
|
|
===============
|
|
*/
|
|
const char *G_GetArenaInfoByMap( const char *map ) {
|
|
int n;
|
|
|
|
for( n = 0; n < g_numArenas; n++ ) {
|
|
if( Q_stricmp( Info_ValueForKey( g_arenaInfos[n], "map" ), map ) == 0 ) {
|
|
return g_arenaInfos[n];
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
PlayerIntroSound
|
|
=================
|
|
*/
|
|
static void PlayerIntroSound( const char *modelAndSkin ) {
|
|
char model[MAX_QPATH];
|
|
char *skin;
|
|
|
|
Q_strncpyz( model, modelAndSkin, sizeof(model) );
|
|
skin = strrchr( model, '/' );
|
|
if ( skin ) {
|
|
*skin++ = '\0';
|
|
}
|
|
else {
|
|
skin = model;
|
|
}
|
|
|
|
if( Q_stricmp( skin, "default" ) == 0 ) {
|
|
skin = model;
|
|
}
|
|
|
|
trap_SendConsoleCommand( EXEC_APPEND, va( "play sound/player/announce/%s.wav\n", skin ) );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_AddRandomBot
|
|
===============
|
|
*/
|
|
void G_AddRandomBot( int team ) {
|
|
int i, n, num;
|
|
float skill;
|
|
char *value, netname[36], *teamstr;
|
|
gclient_t *cl;
|
|
|
|
num = 0;
|
|
for ( n = 0; n < g_numBots ; n++ ) {
|
|
value = Info_ValueForKey( g_botInfos[n], "name" );
|
|
//
|
|
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
|
|
cl = level.clients + i;
|
|
if ( cl->pers.connected != CON_CONNECTED ) {
|
|
continue;
|
|
}
|
|
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
|
|
continue;
|
|
}
|
|
if ( team >= 0 && cl->sess.sessionTeam != team ) {
|
|
continue;
|
|
}
|
|
if ( !Q_stricmp( value, cl->pers.netname ) ) {
|
|
break;
|
|
}
|
|
}
|
|
if (i >= g_maxclients.integer) {
|
|
num++;
|
|
}
|
|
}
|
|
num = random() * num;
|
|
for ( n = 0; n < g_numBots ; n++ ) {
|
|
value = Info_ValueForKey( g_botInfos[n], "name" );
|
|
//
|
|
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
|
|
cl = level.clients + i;
|
|
if ( cl->pers.connected != CON_CONNECTED ) {
|
|
continue;
|
|
}
|
|
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
|
|
continue;
|
|
}
|
|
if ( team >= 0 && cl->sess.sessionTeam != team ) {
|
|
continue;
|
|
}
|
|
if ( !Q_stricmp( value, cl->pers.netname ) ) {
|
|
break;
|
|
}
|
|
}
|
|
if (i >= g_maxclients.integer) {
|
|
num--;
|
|
if (num <= 0) {
|
|
skill = trap_Cvar_VariableValue( "g_spSkill" );
|
|
if (team == TEAM_RED) teamstr = "red";
|
|
else if (team == TEAM_BLUE) teamstr = "blue";
|
|
else teamstr = "";
|
|
Q_strncpyz(netname, value, sizeof(netname));
|
|
Q_CleanStr(netname);
|
|
trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f %s %i\n", netname, skill, teamstr, 0) );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_RemoveRandomBot
|
|
===============
|
|
*/
|
|
int G_RemoveRandomBot( int team ) {
|
|
int i;
|
|
gclient_t *cl;
|
|
|
|
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
|
|
cl = level.clients + i;
|
|
if ( cl->pers.connected != CON_CONNECTED ) {
|
|
continue;
|
|
}
|
|
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
|
|
continue;
|
|
}
|
|
if ( team >= 0 && cl->sess.sessionTeam != team ) {
|
|
continue;
|
|
}
|
|
trap_SendConsoleCommand( EXEC_INSERT, va("clientkick %d\n", i) );
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_CountHumanPlayers
|
|
===============
|
|
*/
|
|
int G_CountHumanPlayers( int team ) {
|
|
int i, num;
|
|
gclient_t *cl;
|
|
|
|
num = 0;
|
|
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
|
|
cl = level.clients + i;
|
|
if ( cl->pers.connected != CON_CONNECTED ) {
|
|
continue;
|
|
}
|
|
if ( g_entities[i].r.svFlags & SVF_BOT ) {
|
|
continue;
|
|
}
|
|
if ( team >= 0 && cl->sess.sessionTeam != team ) {
|
|
continue;
|
|
}
|
|
num++;
|
|
}
|
|
return num;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_CountBotPlayers
|
|
===============
|
|
*/
|
|
int G_CountBotPlayers( int team ) {
|
|
int i, n, num;
|
|
gclient_t *cl;
|
|
|
|
num = 0;
|
|
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
|
|
cl = level.clients + i;
|
|
if ( cl->pers.connected != CON_CONNECTED ) {
|
|
continue;
|
|
}
|
|
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
|
|
continue;
|
|
}
|
|
if ( team >= 0 && cl->sess.sessionTeam != team ) {
|
|
continue;
|
|
}
|
|
num++;
|
|
}
|
|
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
|
|
if( !botSpawnQueue[n].spawnTime ) {
|
|
continue;
|
|
}
|
|
if ( botSpawnQueue[n].spawnTime > level.time ) {
|
|
continue;
|
|
}
|
|
num++;
|
|
}
|
|
return num;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_CheckMinimumPlayers
|
|
===============
|
|
*/
|
|
void G_CheckMinimumPlayers( void ) {
|
|
int minplayers;
|
|
int humanplayers, botplayers;
|
|
static int checkminimumplayers_time;
|
|
|
|
if (level.intermissiontime) return;
|
|
//only check once each 10 seconds
|
|
if (checkminimumplayers_time > level.time - 10000) {
|
|
return;
|
|
}
|
|
checkminimumplayers_time = level.time;
|
|
trap_Cvar_Update(&bot_minplayers);
|
|
minplayers = bot_minplayers.integer;
|
|
if (minplayers <= 0) return;
|
|
|
|
if (g_gametype.integer >= GT_TEAM) {
|
|
if (minplayers >= g_maxclients.integer / 2) {
|
|
minplayers = (g_maxclients.integer / 2) -1;
|
|
}
|
|
|
|
humanplayers = G_CountHumanPlayers( TEAM_RED );
|
|
botplayers = G_CountBotPlayers( TEAM_RED );
|
|
//
|
|
if (humanplayers + botplayers < minplayers) {
|
|
G_AddRandomBot( TEAM_RED );
|
|
} else if (humanplayers + botplayers > minplayers && botplayers) {
|
|
G_RemoveRandomBot( TEAM_RED );
|
|
}
|
|
//
|
|
humanplayers = G_CountHumanPlayers( TEAM_BLUE );
|
|
botplayers = G_CountBotPlayers( TEAM_BLUE );
|
|
//
|
|
if (humanplayers + botplayers < minplayers) {
|
|
G_AddRandomBot( TEAM_BLUE );
|
|
} else if (humanplayers + botplayers > minplayers && botplayers) {
|
|
G_RemoveRandomBot( TEAM_BLUE );
|
|
}
|
|
}
|
|
else if (g_gametype.integer == GT_TOURNAMENT ) {
|
|
if (minplayers >= g_maxclients.integer) {
|
|
minplayers = g_maxclients.integer-1;
|
|
}
|
|
humanplayers = G_CountHumanPlayers( -1 );
|
|
botplayers = G_CountBotPlayers( -1 );
|
|
//
|
|
if (humanplayers + botplayers < minplayers) {
|
|
G_AddRandomBot( TEAM_FREE );
|
|
} else if (humanplayers + botplayers > minplayers && botplayers) {
|
|
// try to remove spectators first
|
|
if (!G_RemoveRandomBot( TEAM_SPECTATOR )) {
|
|
// just remove the bot that is playing
|
|
G_RemoveRandomBot( -1 );
|
|
}
|
|
}
|
|
}
|
|
else if (g_gametype.integer == GT_FFA) {
|
|
if (minplayers >= g_maxclients.integer) {
|
|
minplayers = g_maxclients.integer-1;
|
|
}
|
|
humanplayers = G_CountHumanPlayers( TEAM_FREE );
|
|
botplayers = G_CountBotPlayers( TEAM_FREE );
|
|
//
|
|
if (humanplayers + botplayers < minplayers) {
|
|
G_AddRandomBot( TEAM_FREE );
|
|
} else if (humanplayers + botplayers > minplayers && botplayers) {
|
|
G_RemoveRandomBot( TEAM_FREE );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_CheckBotSpawn
|
|
===============
|
|
*/
|
|
void G_CheckBotSpawn( void ) {
|
|
int n;
|
|
char userinfo[MAX_INFO_VALUE];
|
|
|
|
G_CheckMinimumPlayers();
|
|
|
|
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
|
|
if( !botSpawnQueue[n].spawnTime ) {
|
|
continue;
|
|
}
|
|
if ( botSpawnQueue[n].spawnTime > level.time ) {
|
|
continue;
|
|
}
|
|
ClientBegin( botSpawnQueue[n].clientNum );
|
|
botSpawnQueue[n].spawnTime = 0;
|
|
|
|
if( g_gametype.integer == GT_SINGLE_PLAYER ) {
|
|
trap_GetUserinfo( botSpawnQueue[n].clientNum, userinfo, sizeof(userinfo) );
|
|
PlayerIntroSound( Info_ValueForKey (userinfo, "model") );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
AddBotToSpawnQueue
|
|
===============
|
|
*/
|
|
static void AddBotToSpawnQueue( int clientNum, int delay ) {
|
|
int n;
|
|
|
|
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
|
|
if( !botSpawnQueue[n].spawnTime ) {
|
|
botSpawnQueue[n].spawnTime = level.time + delay;
|
|
botSpawnQueue[n].clientNum = clientNum;
|
|
return;
|
|
}
|
|
}
|
|
|
|
G_Printf( S_COLOR_YELLOW "Unable to delay spawn\n" );
|
|
ClientBegin( clientNum );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
G_RemoveQueuedBotBegin
|
|
|
|
Called on client disconnect to make sure the delayed spawn
|
|
doesn't happen on a freed index
|
|
===============
|
|
*/
|
|
void G_RemoveQueuedBotBegin( int clientNum ) {
|
|
int n;
|
|
|
|
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
|
|
if( botSpawnQueue[n].clientNum == clientNum ) {
|
|
botSpawnQueue[n].spawnTime = 0;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
G_BotConnect
|
|
===============
|
|
*/
|
|
qboolean G_BotConnect( int clientNum, qboolean restart ) {
|
|
bot_settings_t settings;
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
|
|
|
|
Q_strncpyz( settings.characterfile, Info_ValueForKey( userinfo, "characterfile" ), sizeof(settings.characterfile) );
|
|
settings.skill = atof( Info_ValueForKey( userinfo, "skill" ) );
|
|
|
|
if (!BotAISetupClient( clientNum, &settings, restart )) {
|
|
trap_DropClient( clientNum, "BotAISetupClient failed" );
|
|
return qfalse;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
G_AddBot
|
|
===============
|
|
*/
|
|
static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) {
|
|
int clientNum;
|
|
char *botinfo;
|
|
char *key;
|
|
char *s;
|
|
char *botname;
|
|
char *model;
|
|
char *headmodel;
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
// have the server allocate a client slot
|
|
clientNum = trap_BotAllocateClient();
|
|
if ( clientNum == -1 ) {
|
|
G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
|
|
G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
|
|
return;
|
|
}
|
|
|
|
// get the botinfo from bots.txt
|
|
botinfo = G_GetBotInfoByName( name );
|
|
if ( !botinfo ) {
|
|
G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
|
|
trap_BotFreeClient( clientNum );
|
|
return;
|
|
}
|
|
|
|
// create the bot's userinfo
|
|
userinfo[0] = '\0';
|
|
|
|
botname = Info_ValueForKey( botinfo, "funname" );
|
|
if( !botname[0] ) {
|
|
botname = Info_ValueForKey( botinfo, "name" );
|
|
}
|
|
// check for an alternative name
|
|
if (altname && altname[0]) {
|
|
botname = altname;
|
|
}
|
|
Info_SetValueForKey( userinfo, "name", botname );
|
|
Info_SetValueForKey( userinfo, "rate", "25000" );
|
|
Info_SetValueForKey( userinfo, "snaps", "20" );
|
|
Info_SetValueForKey( userinfo, "skill", va("%.2f", skill) );
|
|
|
|
if ( skill >= 1 && skill < 2 ) {
|
|
Info_SetValueForKey( userinfo, "handicap", "50" );
|
|
}
|
|
else if ( skill >= 2 && skill < 3 ) {
|
|
Info_SetValueForKey( userinfo, "handicap", "70" );
|
|
}
|
|
else if ( skill >= 3 && skill < 4 ) {
|
|
Info_SetValueForKey( userinfo, "handicap", "90" );
|
|
}
|
|
|
|
key = "model";
|
|
model = Info_ValueForKey( botinfo, key );
|
|
if ( !*model ) {
|
|
model = "visor/default";
|
|
}
|
|
Info_SetValueForKey( userinfo, key, model );
|
|
key = "team_model";
|
|
Info_SetValueForKey( userinfo, key, model );
|
|
|
|
key = "headmodel";
|
|
headmodel = Info_ValueForKey( botinfo, key );
|
|
if ( !*headmodel ) {
|
|
headmodel = model;
|
|
}
|
|
Info_SetValueForKey( userinfo, key, headmodel );
|
|
key = "team_headmodel";
|
|
Info_SetValueForKey( userinfo, key, headmodel );
|
|
|
|
key = "gender";
|
|
s = Info_ValueForKey( botinfo, key );
|
|
if ( !*s ) {
|
|
s = "male";
|
|
}
|
|
Info_SetValueForKey( userinfo, "sex", s );
|
|
|
|
key = "color1";
|
|
s = Info_ValueForKey( botinfo, key );
|
|
if ( !*s ) {
|
|
s = "4";
|
|
}
|
|
Info_SetValueForKey( userinfo, key, s );
|
|
|
|
key = "color2";
|
|
s = Info_ValueForKey( botinfo, key );
|
|
if ( !*s ) {
|
|
s = "5";
|
|
}
|
|
Info_SetValueForKey( userinfo, key, s );
|
|
|
|
s = Info_ValueForKey(botinfo, "aifile");
|
|
if (!*s ) {
|
|
trap_Print( S_COLOR_RED "Error: bot has no aifile specified\n" );
|
|
trap_BotFreeClient( clientNum );
|
|
return;
|
|
}
|
|
Info_SetValueForKey( userinfo, "characterfile", s );
|
|
|
|
if( !team || !*team ) {
|
|
if( g_gametype.integer >= GT_TEAM ) {
|
|
if( PickTeam(clientNum) == TEAM_RED) {
|
|
team = "red";
|
|
}
|
|
else {
|
|
team = "blue";
|
|
}
|
|
}
|
|
else {
|
|
team = "red";
|
|
}
|
|
}
|
|
Info_SetValueForKey( userinfo, "teampref", team );
|
|
|
|
// register the userinfo
|
|
trap_SetUserinfo( clientNum, userinfo );
|
|
|
|
// have it connect to the game as a normal client
|
|
if ( ClientConnect( clientNum, qtrue, qtrue ) ) {
|
|
return;
|
|
}
|
|
|
|
if( delay == 0 ) {
|
|
ClientBegin( clientNum );
|
|
return;
|
|
}
|
|
|
|
AddBotToSpawnQueue( clientNum, delay );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Svcmd_AddBot_f
|
|
===============
|
|
*/
|
|
void Svcmd_AddBot_f( void ) {
|
|
float skill;
|
|
int delay;
|
|
char name[MAX_TOKEN_CHARS];
|
|
char altname[MAX_TOKEN_CHARS];
|
|
char string[MAX_TOKEN_CHARS];
|
|
char team[MAX_TOKEN_CHARS];
|
|
|
|
// are bots enabled?
|
|
if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
|
|
return;
|
|
}
|
|
|
|
// name
|
|
trap_Argv( 1, name, sizeof( name ) );
|
|
if ( !name[0] ) {
|
|
trap_Print( "Usage: Addbot <botname> [skill 1-5] [team] [msec delay] [altname]\n" );
|
|
return;
|
|
}
|
|
|
|
// skill
|
|
trap_Argv( 2, string, sizeof( string ) );
|
|
if ( !string[0] ) {
|
|
skill = 4;
|
|
}
|
|
else {
|
|
skill = atof( string );
|
|
}
|
|
|
|
// team
|
|
trap_Argv( 3, team, sizeof( team ) );
|
|
|
|
// delay
|
|
trap_Argv( 4, string, sizeof( string ) );
|
|
if ( !string[0] ) {
|
|
delay = 0;
|
|
}
|
|
else {
|
|
delay = atoi( string );
|
|
}
|
|
|
|
// alternative name
|
|
trap_Argv( 5, altname, sizeof( altname ) );
|
|
|
|
G_AddBot( name, skill, team, delay, altname );
|
|
|
|
// if this was issued during gameplay and we are playing locally,
|
|
// go ahead and load the bot's media immediately
|
|
if ( level.time - level.startTime > 1000 &&
|
|
trap_Cvar_VariableIntegerValue( "cl_running" ) ) {
|
|
trap_SendServerCommand( -1, "loaddefered\n" ); // FIXME: spelled wrong, but not changing for demo
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Svcmd_BotList_f
|
|
===============
|
|
*/
|
|
void Svcmd_BotList_f( void ) {
|
|
int i;
|
|
char name[MAX_TOKEN_CHARS];
|
|
char funname[MAX_TOKEN_CHARS];
|
|
char model[MAX_TOKEN_CHARS];
|
|
char aifile[MAX_TOKEN_CHARS];
|
|
|
|
trap_Print("^1name model aifile funname\n");
|
|
for (i = 0; i < g_numBots; i++) {
|
|
strcpy(name, Info_ValueForKey( g_botInfos[i], "name" ));
|
|
if ( !*name ) {
|
|
strcpy(name, "UnnamedPlayer");
|
|
}
|
|
strcpy(funname, Info_ValueForKey( g_botInfos[i], "funname" ));
|
|
if ( !*funname ) {
|
|
strcpy(funname, "");
|
|
}
|
|
strcpy(model, Info_ValueForKey( g_botInfos[i], "model" ));
|
|
if ( !*model ) {
|
|
strcpy(model, "visor/default");
|
|
}
|
|
strcpy(aifile, Info_ValueForKey( g_botInfos[i], "aifile"));
|
|
if (!*aifile ) {
|
|
strcpy(aifile, "bots/default_c.c");
|
|
}
|
|
trap_Print(va("%-16s %-16s %-20s %-20s\n", name, model, aifile, funname));
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
G_SpawnBots
|
|
===============
|
|
*/
|
|
static void G_SpawnBots( char *botList, int baseDelay ) {
|
|
char *bot;
|
|
char *p;
|
|
float skill;
|
|
int delay;
|
|
char bots[MAX_INFO_VALUE];
|
|
|
|
podium1 = NULL;
|
|
podium2 = NULL;
|
|
podium3 = NULL;
|
|
|
|
skill = trap_Cvar_VariableValue( "g_spSkill" );
|
|
if( skill < 1 ) {
|
|
trap_Cvar_Set( "g_spSkill", "1" );
|
|
skill = 1;
|
|
}
|
|
else if ( skill > 5 ) {
|
|
trap_Cvar_Set( "g_spSkill", "5" );
|
|
skill = 5;
|
|
}
|
|
|
|
Q_strncpyz( bots, botList, sizeof(bots) );
|
|
p = &bots[0];
|
|
delay = baseDelay;
|
|
while( *p ) {
|
|
//skip spaces
|
|
while( *p && *p == ' ' ) {
|
|
p++;
|
|
}
|
|
if( !*p ) {
|
|
break;
|
|
}
|
|
|
|
// mark start of bot name
|
|
bot = p;
|
|
|
|
// skip until space of null
|
|
while( *p && *p != ' ' ) {
|
|
p++;
|
|
}
|
|
if( *p ) {
|
|
*p++ = 0;
|
|
}
|
|
|
|
// we must add the bot this way, calling G_AddBot directly at this stage
|
|
// does "Bad Things"
|
|
trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f free %i\n", bot, skill, delay) );
|
|
|
|
delay += BOT_BEGIN_DELAY_INCREMENT;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
G_LoadBotsFromFile
|
|
===============
|
|
*/
|
|
static void G_LoadBotsFromFile( char *filename ) {
|
|
int len;
|
|
fileHandle_t f;
|
|
char buf[MAX_BOTS_TEXT];
|
|
|
|
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
|
if ( !f ) {
|
|
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
|
|
return;
|
|
}
|
|
if ( len >= MAX_BOTS_TEXT ) {
|
|
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i\n", filename, len, MAX_BOTS_TEXT ) );
|
|
trap_FS_FCloseFile( f );
|
|
return;
|
|
}
|
|
|
|
trap_FS_Read( buf, len, f );
|
|
buf[len] = 0;
|
|
trap_FS_FCloseFile( f );
|
|
|
|
g_numBots += G_ParseInfos( buf, MAX_BOTS - g_numBots, &g_botInfos[g_numBots] );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_LoadBots
|
|
===============
|
|
*/
|
|
static void G_LoadBots( void ) {
|
|
vmCvar_t botsFile;
|
|
int numdirs;
|
|
char filename[128];
|
|
char dirlist[1024];
|
|
char* dirptr;
|
|
int i;
|
|
int dirlen;
|
|
|
|
if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
|
|
return;
|
|
}
|
|
|
|
g_numBots = 0;
|
|
|
|
trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
|
|
if( *botsFile.string ) {
|
|
G_LoadBotsFromFile(botsFile.string);
|
|
}
|
|
else {
|
|
G_LoadBotsFromFile("scripts/bots.txt");
|
|
}
|
|
|
|
// get all bots from .bot files
|
|
numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
|
|
dirptr = dirlist;
|
|
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
|
|
dirlen = strlen(dirptr);
|
|
strcpy(filename, "scripts/");
|
|
strcat(filename, dirptr);
|
|
G_LoadBotsFromFile(filename);
|
|
}
|
|
trap_Print( va( "%i bots parsed\n", g_numBots ) );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============
|
|
G_GetBotInfoByNumber
|
|
===============
|
|
*/
|
|
char *G_GetBotInfoByNumber( int num ) {
|
|
if( num < 0 || num >= g_numBots ) {
|
|
trap_Print( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
|
|
return NULL;
|
|
}
|
|
return g_botInfos[num];
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
G_GetBotInfoByName
|
|
===============
|
|
*/
|
|
char *G_GetBotInfoByName( const char *name ) {
|
|
int n;
|
|
char *value;
|
|
|
|
for ( n = 0; n < g_numBots ; n++ ) {
|
|
value = Info_ValueForKey( g_botInfos[n], "name" );
|
|
if ( !Q_stricmp( value, name ) ) {
|
|
return g_botInfos[n];
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
G_InitBots
|
|
===============
|
|
*/
|
|
void G_InitBots( qboolean restart ) {
|
|
int fragLimit;
|
|
int timeLimit;
|
|
const char *arenainfo;
|
|
char *strValue;
|
|
int basedelay;
|
|
char map[MAX_QPATH];
|
|
char serverinfo[MAX_INFO_STRING];
|
|
|
|
G_LoadBots();
|
|
G_LoadArenas();
|
|
|
|
trap_Cvar_Register( &bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO );
|
|
|
|
if( g_gametype.integer == GT_SINGLE_PLAYER ) {
|
|
trap_GetServerinfo( serverinfo, sizeof(serverinfo) );
|
|
Q_strncpyz( map, Info_ValueForKey( serverinfo, "mapname" ), sizeof(map) );
|
|
arenainfo = G_GetArenaInfoByMap( map );
|
|
if ( !arenainfo ) {
|
|
return;
|
|
}
|
|
|
|
strValue = Info_ValueForKey( arenainfo, "fraglimit" );
|
|
fragLimit = atoi( strValue );
|
|
if ( fragLimit ) {
|
|
trap_Cvar_Set( "fraglimit", strValue );
|
|
}
|
|
else {
|
|
trap_Cvar_Set( "fraglimit", "0" );
|
|
}
|
|
|
|
strValue = Info_ValueForKey( arenainfo, "timelimit" );
|
|
timeLimit = atoi( strValue );
|
|
if ( timeLimit ) {
|
|
trap_Cvar_Set( "timelimit", strValue );
|
|
}
|
|
else {
|
|
trap_Cvar_Set( "timelimit", "0" );
|
|
}
|
|
|
|
if ( !fragLimit && !timeLimit ) {
|
|
trap_Cvar_Set( "fraglimit", "10" );
|
|
trap_Cvar_Set( "timelimit", "0" );
|
|
}
|
|
|
|
basedelay = BOT_BEGIN_DELAY_BASE;
|
|
strValue = Info_ValueForKey( arenainfo, "special" );
|
|
if( Q_stricmp( strValue, "training" ) == 0 ) {
|
|
basedelay += 10000;
|
|
}
|
|
|
|
if( !restart ) {
|
|
G_SpawnBots( Info_ValueForKey( arenainfo, "bots" ), basedelay );
|
|
}
|
|
}
|
|
}
|