mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-14 17:01:13 +00:00
1822 lines
45 KiB
C
1822 lines
45 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
//
|
|
#include "g_local.h"
|
|
|
|
#ifdef MISSIONPACK
|
|
#include "../../ui/menudef.h" // for the voice chats
|
|
#endif
|
|
|
|
/*
|
|
==================
|
|
DeathmatchScoreboardMessage
|
|
|
|
==================
|
|
*/
|
|
void DeathmatchScoreboardMessage( gentity_t *ent ) {
|
|
char entry[1024];
|
|
char string[1000];
|
|
int stringlength;
|
|
int i, j;
|
|
gclient_t *cl;
|
|
int numSorted, scoreFlags, accuracy, perfect;
|
|
|
|
// don't send scores to bots, they don't parse it
|
|
if ( ent->r.svFlags & SVF_BOT ) {
|
|
return;
|
|
}
|
|
|
|
// send the latest information on all clients
|
|
string[0] = 0;
|
|
stringlength = 0;
|
|
scoreFlags = 0;
|
|
|
|
numSorted = level.numConnectedClients;
|
|
|
|
for (i=0 ; i < numSorted ; i++) {
|
|
int ping;
|
|
|
|
cl = &level.clients[level.sortedClients[i]];
|
|
|
|
if ( cl->pers.connected == CON_CONNECTING ) {
|
|
ping = -1;
|
|
} else {
|
|
ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
|
|
}
|
|
|
|
if( cl->accuracy_shots ) {
|
|
accuracy = cl->accuracy_hits * 100 / cl->accuracy_shots;
|
|
}
|
|
else {
|
|
accuracy = 0;
|
|
}
|
|
perfect = ( cl->ps.persistant[PERS_RANK] == 0 && cl->ps.persistant[PERS_KILLED] == 0 ) ? 1 : 0;
|
|
|
|
Com_sprintf (entry, sizeof(entry),
|
|
" %i %i %i %i %i %i %i %i %i %i %i %i %i %i", level.sortedClients[i],
|
|
cl->ps.persistant[PERS_SCORE], ping, (level.time - cl->pers.enterTime)/60000,
|
|
scoreFlags, g_entities[level.sortedClients[i]].s.powerups, accuracy,
|
|
cl->ps.persistant[PERS_IMPRESSIVE_COUNT],
|
|
cl->ps.persistant[PERS_EXCELLENT_COUNT],
|
|
cl->ps.persistant[PERS_GAUNTLET_FRAG_COUNT],
|
|
cl->ps.persistant[PERS_DEFEND_COUNT],
|
|
cl->ps.persistant[PERS_ASSIST_COUNT],
|
|
perfect,
|
|
cl->ps.persistant[PERS_CAPTURES]);
|
|
j = strlen(entry);
|
|
if (stringlength + j >= sizeof(string))
|
|
break;
|
|
strcpy (string + stringlength, entry);
|
|
stringlength += j;
|
|
}
|
|
|
|
trap_SendServerCommand( ent-g_entities, va("scores %i %i %i%s", i,
|
|
level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE],
|
|
string ) );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_Score_f
|
|
|
|
Request current scoreboard information
|
|
==================
|
|
*/
|
|
void Cmd_Score_f( gentity_t *ent ) {
|
|
DeathmatchScoreboardMessage( ent );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==================
|
|
CheatsOk
|
|
==================
|
|
*/
|
|
qboolean CheatsOk( gentity_t *ent ) {
|
|
if ( !g_cheats.integer ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Cheats are not enabled on this server.\n\"");
|
|
return qfalse;
|
|
}
|
|
if ( ent->health <= 0 ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"You must be alive to use this command.\n\"");
|
|
return qfalse;
|
|
}
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
ConcatArgs
|
|
==================
|
|
*/
|
|
char *ConcatArgs( int start ) {
|
|
int i, c, tlen;
|
|
static char line[MAX_STRING_CHARS];
|
|
int len;
|
|
char arg[MAX_STRING_CHARS];
|
|
|
|
len = 0;
|
|
c = trap_Argc();
|
|
for ( i = start ; i < c ; i++ ) {
|
|
trap_Argv( i, arg, sizeof( arg ) );
|
|
tlen = strlen( arg );
|
|
if ( len + tlen >= MAX_STRING_CHARS - 1 ) {
|
|
break;
|
|
}
|
|
memcpy( line + len, arg, tlen );
|
|
len += tlen;
|
|
if ( i != c - 1 ) {
|
|
line[len] = ' ';
|
|
len++;
|
|
}
|
|
}
|
|
|
|
line[len] = 0;
|
|
|
|
return line;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
StringIsInteger
|
|
==================
|
|
*/
|
|
qboolean StringIsInteger( const char * s ) {
|
|
int i;
|
|
int len;
|
|
qboolean foundDigit;
|
|
|
|
len = strlen( s );
|
|
foundDigit = qfalse;
|
|
|
|
for ( i=0 ; i < len ; i++ ) {
|
|
if ( !isdigit( s[i] ) ) {
|
|
return qfalse;
|
|
}
|
|
|
|
foundDigit = qtrue;
|
|
}
|
|
|
|
return foundDigit;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
ClientNumberFromString
|
|
|
|
Returns a player number for either a number or name string
|
|
Returns -1 if invalid
|
|
==================
|
|
*/
|
|
int ClientNumberFromString( gentity_t *to, char *s, qboolean checkNums, qboolean checkNames ) {
|
|
gclient_t *cl;
|
|
int idnum;
|
|
char cleanName[MAX_STRING_CHARS];
|
|
|
|
if ( checkNums ) {
|
|
// numeric values could be slot numbers
|
|
if ( StringIsInteger( s ) ) {
|
|
idnum = atoi( s );
|
|
if ( idnum >= 0 && idnum < level.maxclients ) {
|
|
cl = &level.clients[idnum];
|
|
if ( cl->pers.connected == CON_CONNECTED ) {
|
|
return idnum;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( checkNames ) {
|
|
// check for a name match
|
|
for ( idnum=0,cl=level.clients ; idnum < level.maxclients ; idnum++,cl++ ) {
|
|
if ( cl->pers.connected != CON_CONNECTED ) {
|
|
continue;
|
|
}
|
|
Q_strncpyz(cleanName, cl->pers.netname, sizeof(cleanName));
|
|
Q_CleanStr(cleanName);
|
|
if ( !Q_stricmp( cleanName, s ) ) {
|
|
return idnum;
|
|
}
|
|
}
|
|
}
|
|
|
|
trap_SendServerCommand( to-g_entities, va("print \"User %s is not on the server\n\"", s));
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_Give_f
|
|
|
|
Give items to a client
|
|
==================
|
|
*/
|
|
void Cmd_Give_f (gentity_t *ent)
|
|
{
|
|
char *name;
|
|
gitem_t *it;
|
|
int i;
|
|
qboolean give_all;
|
|
gentity_t *it_ent;
|
|
trace_t trace;
|
|
|
|
if ( !CheatsOk( ent ) ) {
|
|
return;
|
|
}
|
|
|
|
name = ConcatArgs( 1 );
|
|
|
|
if (Q_stricmp(name, "all") == 0)
|
|
give_all = qtrue;
|
|
else
|
|
give_all = qfalse;
|
|
|
|
if (give_all || Q_stricmp( name, "health") == 0)
|
|
{
|
|
ent->health = ent->client->ps.stats[STAT_MAX_HEALTH];
|
|
if (!give_all)
|
|
return;
|
|
}
|
|
|
|
if (give_all || Q_stricmp(name, "weapons") == 0)
|
|
{
|
|
ent->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 -
|
|
( 1 << WP_GRAPPLING_HOOK ) - ( 1 << WP_NONE );
|
|
if (!give_all)
|
|
return;
|
|
}
|
|
|
|
if (give_all || Q_stricmp(name, "ammo") == 0)
|
|
{
|
|
for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
|
|
ent->client->ps.ammo[i] = 999;
|
|
}
|
|
if (!give_all)
|
|
return;
|
|
}
|
|
|
|
if (give_all || Q_stricmp(name, "armor") == 0)
|
|
{
|
|
ent->client->ps.stats[STAT_ARMOR] = 200;
|
|
|
|
if (!give_all)
|
|
return;
|
|
}
|
|
|
|
if (Q_stricmp(name, "excellent") == 0) {
|
|
ent->client->ps.persistant[PERS_EXCELLENT_COUNT]++;
|
|
return;
|
|
}
|
|
if (Q_stricmp(name, "impressive") == 0) {
|
|
ent->client->ps.persistant[PERS_IMPRESSIVE_COUNT]++;
|
|
return;
|
|
}
|
|
if (Q_stricmp(name, "gauntletaward") == 0) {
|
|
ent->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT]++;
|
|
return;
|
|
}
|
|
if (Q_stricmp(name, "defend") == 0) {
|
|
ent->client->ps.persistant[PERS_DEFEND_COUNT]++;
|
|
return;
|
|
}
|
|
if (Q_stricmp(name, "assist") == 0) {
|
|
ent->client->ps.persistant[PERS_ASSIST_COUNT]++;
|
|
return;
|
|
}
|
|
|
|
// spawn a specific item right on the player
|
|
if ( !give_all ) {
|
|
it = BG_FindItem (name);
|
|
if (!it) {
|
|
return;
|
|
}
|
|
|
|
it_ent = G_Spawn();
|
|
VectorCopy( ent->r.currentOrigin, it_ent->s.origin );
|
|
it_ent->classname = it->classname;
|
|
G_SpawnItem (it_ent, it);
|
|
FinishSpawningItem(it_ent );
|
|
memset( &trace, 0, sizeof( trace ) );
|
|
Touch_Item (it_ent, ent, &trace);
|
|
if (it_ent->inuse) {
|
|
G_FreeEntity( it_ent );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_God_f
|
|
|
|
Sets client to godmode
|
|
|
|
argv(0) god
|
|
==================
|
|
*/
|
|
void Cmd_God_f (gentity_t *ent)
|
|
{
|
|
char *msg;
|
|
|
|
if ( !CheatsOk( ent ) ) {
|
|
return;
|
|
}
|
|
|
|
ent->flags ^= FL_GODMODE;
|
|
if (!(ent->flags & FL_GODMODE) )
|
|
msg = "godmode OFF\n";
|
|
else
|
|
msg = "godmode ON\n";
|
|
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_Notarget_f
|
|
|
|
Sets client to notarget
|
|
|
|
argv(0) notarget
|
|
==================
|
|
*/
|
|
void Cmd_Notarget_f( gentity_t *ent ) {
|
|
char *msg;
|
|
|
|
if ( !CheatsOk( ent ) ) {
|
|
return;
|
|
}
|
|
|
|
ent->flags ^= FL_NOTARGET;
|
|
if (!(ent->flags & FL_NOTARGET) )
|
|
msg = "notarget OFF\n";
|
|
else
|
|
msg = "notarget ON\n";
|
|
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_Noclip_f
|
|
|
|
argv(0) noclip
|
|
==================
|
|
*/
|
|
void Cmd_Noclip_f( gentity_t *ent ) {
|
|
char *msg;
|
|
|
|
if ( !CheatsOk( ent ) ) {
|
|
return;
|
|
}
|
|
|
|
if ( ent->client->noclip ) {
|
|
msg = "noclip OFF\n";
|
|
} else {
|
|
msg = "noclip ON\n";
|
|
}
|
|
ent->client->noclip = !ent->client->noclip;
|
|
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_LevelShot_f
|
|
|
|
This is just to help generate the level pictures
|
|
for the menus. It goes to the intermission immediately
|
|
and sends over a command to the client to resize the view,
|
|
hide the scoreboard, and take a special screenshot
|
|
==================
|
|
*/
|
|
void Cmd_LevelShot_f(gentity_t *ent)
|
|
{
|
|
if(!ent->client->pers.localClient)
|
|
{
|
|
trap_SendServerCommand(ent-g_entities,
|
|
"print \"The levelshot command must be executed by a local client\n\"");
|
|
return;
|
|
}
|
|
|
|
if(!CheatsOk(ent))
|
|
return;
|
|
|
|
// doesn't work in single player
|
|
if(g_gametype.integer == GT_SINGLE_PLAYER)
|
|
{
|
|
trap_SendServerCommand(ent-g_entities,
|
|
"print \"Must not be in singleplayer mode for levelshot\n\"" );
|
|
return;
|
|
}
|
|
|
|
BeginIntermission();
|
|
trap_SendServerCommand(ent-g_entities, "clientLevelShot");
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_TeamTask_f
|
|
==================
|
|
*/
|
|
void Cmd_TeamTask_f( gentity_t *ent ) {
|
|
char userinfo[MAX_INFO_STRING];
|
|
char arg[MAX_TOKEN_CHARS];
|
|
int task;
|
|
int client = ent->client - level.clients;
|
|
|
|
if ( trap_Argc() != 2 ) {
|
|
return;
|
|
}
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
task = atoi( arg );
|
|
|
|
trap_GetUserinfo(client, userinfo, sizeof(userinfo));
|
|
Info_SetValueForKey(userinfo, "teamtask", va("%d", task));
|
|
trap_SetUserinfo(client, userinfo);
|
|
ClientUserinfoChanged(client);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Cmd_Kill_f
|
|
=================
|
|
*/
|
|
void Cmd_Kill_f( gentity_t *ent ) {
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
return;
|
|
}
|
|
if (ent->health <= 0) {
|
|
return;
|
|
}
|
|
ent->flags &= ~FL_GODMODE;
|
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = -999;
|
|
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
BroadcastTeamChange
|
|
|
|
Let everyone know about a team change
|
|
=================
|
|
*/
|
|
void BroadcastTeamChange( gclient_t *client, int oldTeam )
|
|
{
|
|
if ( client->sess.sessionTeam == TEAM_RED ) {
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the red team.\n\"",
|
|
client->pers.netname) );
|
|
} else if ( client->sess.sessionTeam == TEAM_BLUE ) {
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the blue team.\n\"",
|
|
client->pers.netname));
|
|
} else if ( client->sess.sessionTeam == TEAM_SPECTATOR && oldTeam != TEAM_SPECTATOR ) {
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the spectators.\n\"",
|
|
client->pers.netname));
|
|
} else if ( client->sess.sessionTeam == TEAM_FREE ) {
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the battle.\n\"",
|
|
client->pers.netname));
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SetTeam
|
|
=================
|
|
*/
|
|
void SetTeam( gentity_t *ent, const char *s ) {
|
|
int team, oldTeam;
|
|
gclient_t *client;
|
|
int clientNum;
|
|
spectatorState_t specState;
|
|
int specClient;
|
|
int teamLeader;
|
|
|
|
//
|
|
// see what change is requested
|
|
//
|
|
client = ent->client;
|
|
|
|
clientNum = client - level.clients;
|
|
specClient = 0;
|
|
specState = SPECTATOR_NOT;
|
|
if ( !Q_stricmp( s, "scoreboard" ) || !Q_stricmp( s, "score" ) ) {
|
|
team = TEAM_SPECTATOR;
|
|
specState = SPECTATOR_SCOREBOARD;
|
|
} else if ( !Q_stricmp( s, "follow1" ) ) {
|
|
team = TEAM_SPECTATOR;
|
|
specState = SPECTATOR_FOLLOW;
|
|
specClient = -1;
|
|
} else if ( !Q_stricmp( s, "follow2" ) ) {
|
|
team = TEAM_SPECTATOR;
|
|
specState = SPECTATOR_FOLLOW;
|
|
specClient = -2;
|
|
} else if ( !Q_stricmp( s, "spectator" ) || !Q_stricmp( s, "s" ) ) {
|
|
team = TEAM_SPECTATOR;
|
|
specState = SPECTATOR_FREE;
|
|
} else if ( g_gametype.integer >= GT_TEAM ) {
|
|
// if running a team game, assign player to one of the teams
|
|
specState = SPECTATOR_NOT;
|
|
if ( !Q_stricmp( s, "red" ) || !Q_stricmp( s, "r" ) ) {
|
|
team = TEAM_RED;
|
|
} else if ( !Q_stricmp( s, "blue" ) || !Q_stricmp( s, "b" ) ) {
|
|
team = TEAM_BLUE;
|
|
} else {
|
|
// pick the team with the least number of players
|
|
team = PickTeam( clientNum );
|
|
}
|
|
|
|
if ( g_teamForceBalance.integer && !client->pers.localClient && !( ent->r.svFlags & SVF_BOT ) ) {
|
|
int counts[TEAM_NUM_TEAMS];
|
|
|
|
counts[TEAM_BLUE] = TeamCount( clientNum, TEAM_BLUE );
|
|
counts[TEAM_RED] = TeamCount( clientNum, TEAM_RED );
|
|
|
|
// We allow a spread of two
|
|
if ( team == TEAM_RED && counts[TEAM_RED] - counts[TEAM_BLUE] > 1 ) {
|
|
trap_SendServerCommand( clientNum,
|
|
"cp \"Red team has too many players.\n\"" );
|
|
return; // ignore the request
|
|
}
|
|
if ( team == TEAM_BLUE && counts[TEAM_BLUE] - counts[TEAM_RED] > 1 ) {
|
|
trap_SendServerCommand( clientNum,
|
|
"cp \"Blue team has too many players.\n\"" );
|
|
return; // ignore the request
|
|
}
|
|
|
|
// It's ok, the team we are switching to has less or same number of players
|
|
}
|
|
|
|
} else {
|
|
// force them to spectators if there aren't any spots free
|
|
team = TEAM_FREE;
|
|
}
|
|
|
|
// override decision if limiting the players
|
|
if ( (g_gametype.integer == GT_TOURNAMENT)
|
|
&& level.numNonSpectatorClients >= 2 ) {
|
|
team = TEAM_SPECTATOR;
|
|
} else if ( g_maxGameClients.integer > 0 &&
|
|
level.numNonSpectatorClients >= g_maxGameClients.integer ) {
|
|
team = TEAM_SPECTATOR;
|
|
}
|
|
|
|
//
|
|
// decide if we will allow the change
|
|
//
|
|
oldTeam = client->sess.sessionTeam;
|
|
if ( team == oldTeam && team != TEAM_SPECTATOR ) {
|
|
return;
|
|
}
|
|
|
|
//
|
|
// execute the team change
|
|
//
|
|
|
|
// if the player was dead leave the body, but only if they're actually in game
|
|
if ( client->ps.stats[STAT_HEALTH] <= 0 && client->pers.connected == CON_CONNECTED ) {
|
|
CopyToBodyQue(ent);
|
|
}
|
|
|
|
// he starts at 'base'
|
|
client->pers.teamState.state = TEAM_BEGIN;
|
|
if ( oldTeam != TEAM_SPECTATOR ) {
|
|
// Kill him (makes sure he loses flags, etc)
|
|
ent->flags &= ~FL_GODMODE;
|
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
|
|
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
|
|
|
|
}
|
|
|
|
// they go to the end of the line for tournements
|
|
if(team == TEAM_SPECTATOR && oldTeam != team)
|
|
AddTournamentQueue(client);
|
|
|
|
client->sess.sessionTeam = team;
|
|
client->sess.spectatorState = specState;
|
|
client->sess.spectatorClient = specClient;
|
|
|
|
client->sess.teamLeader = qfalse;
|
|
if ( team == TEAM_RED || team == TEAM_BLUE ) {
|
|
teamLeader = TeamLeader( team );
|
|
// if there is no team leader or the team leader is a bot and this client is not a bot
|
|
if ( teamLeader == -1 || ( !(g_entities[clientNum].r.svFlags & SVF_BOT) && (g_entities[teamLeader].r.svFlags & SVF_BOT) ) ) {
|
|
SetLeader( team, clientNum );
|
|
}
|
|
}
|
|
// make sure there is a team leader on the team the player came from
|
|
if ( oldTeam == TEAM_RED || oldTeam == TEAM_BLUE ) {
|
|
CheckTeamLeader( oldTeam );
|
|
}
|
|
|
|
BroadcastTeamChange( client, oldTeam );
|
|
|
|
// get and distribute relevant parameters
|
|
ClientUserinfoChanged( clientNum );
|
|
|
|
// client hasn't spawned yet, they sent an early team command, teampref userinfo, or g_teamAutoJoin is enabled
|
|
if ( client->pers.connected != CON_CONNECTED ) {
|
|
return;
|
|
}
|
|
|
|
ClientBegin( clientNum );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
StopFollowing
|
|
|
|
If the client being followed leaves the game, or you just want to drop
|
|
to free floating spectator mode
|
|
=================
|
|
*/
|
|
void StopFollowing( gentity_t *ent ) {
|
|
ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
|
|
ent->client->sess.sessionTeam = TEAM_SPECTATOR;
|
|
ent->client->sess.spectatorState = SPECTATOR_FREE;
|
|
ent->client->ps.pm_flags &= ~PMF_FOLLOW;
|
|
ent->r.svFlags &= ~SVF_BOT;
|
|
ent->client->ps.clientNum = ent - g_entities;
|
|
|
|
SetClientViewAngle( ent, ent->client->ps.viewangles );
|
|
|
|
// don't use dead view angles
|
|
if ( ent->client->ps.stats[STAT_HEALTH] <= 0 ) {
|
|
ent->client->ps.stats[STAT_HEALTH] = 1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Cmd_Team_f
|
|
=================
|
|
*/
|
|
void Cmd_Team_f( gentity_t *ent ) {
|
|
int oldTeam;
|
|
char s[MAX_TOKEN_CHARS];
|
|
|
|
if ( trap_Argc() != 2 ) {
|
|
oldTeam = ent->client->sess.sessionTeam;
|
|
switch ( oldTeam ) {
|
|
case TEAM_BLUE:
|
|
trap_SendServerCommand( ent-g_entities, "print \"Blue team\n\"" );
|
|
break;
|
|
case TEAM_RED:
|
|
trap_SendServerCommand( ent-g_entities, "print \"Red team\n\"" );
|
|
break;
|
|
case TEAM_FREE:
|
|
trap_SendServerCommand( ent-g_entities, "print \"Free team\n\"" );
|
|
break;
|
|
case TEAM_SPECTATOR:
|
|
trap_SendServerCommand( ent-g_entities, "print \"Spectator team\n\"" );
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ( ent->client->switchTeamTime > level.time ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"May not switch teams more than once per 5 seconds.\n\"" );
|
|
return;
|
|
}
|
|
|
|
// if they are playing a tournement game, count as a loss
|
|
if ( (g_gametype.integer == GT_TOURNAMENT )
|
|
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
|
|
ent->client->sess.losses++;
|
|
}
|
|
|
|
trap_Argv( 1, s, sizeof( s ) );
|
|
|
|
SetTeam( ent, s );
|
|
|
|
ent->client->switchTeamTime = level.time + 5000;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Cmd_Follow_f
|
|
=================
|
|
*/
|
|
void Cmd_Follow_f( gentity_t *ent ) {
|
|
int i;
|
|
char arg[MAX_TOKEN_CHARS];
|
|
|
|
if ( trap_Argc() != 2 ) {
|
|
if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
|
|
StopFollowing( ent );
|
|
}
|
|
return;
|
|
}
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
i = ClientNumberFromString( ent, arg, qtrue, qtrue );
|
|
if ( i == -1 ) {
|
|
return;
|
|
}
|
|
|
|
// can't follow self
|
|
if ( &level.clients[ i ] == ent->client ) {
|
|
return;
|
|
}
|
|
|
|
// can't follow another spectator
|
|
if ( level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
return;
|
|
}
|
|
|
|
// if they are playing a tournement game, count as a loss
|
|
if ( (g_gametype.integer == GT_TOURNAMENT )
|
|
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
|
|
ent->client->sess.losses++;
|
|
}
|
|
|
|
// first set them to spectator
|
|
if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) {
|
|
SetTeam( ent, "spectator" );
|
|
}
|
|
|
|
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
|
|
ent->client->sess.spectatorClient = i;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Cmd_FollowCycle_f
|
|
=================
|
|
*/
|
|
void Cmd_FollowCycle_f( gentity_t *ent, int dir ) {
|
|
int clientnum;
|
|
int original;
|
|
|
|
// if they are playing a tournement game, count as a loss
|
|
if ( (g_gametype.integer == GT_TOURNAMENT )
|
|
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
|
|
ent->client->sess.losses++;
|
|
}
|
|
// first set them to spectator
|
|
if ( ent->client->sess.spectatorState == SPECTATOR_NOT ) {
|
|
SetTeam( ent, "spectator" );
|
|
}
|
|
|
|
if ( dir != 1 && dir != -1 ) {
|
|
G_Error( "Cmd_FollowCycle_f: bad dir %i", dir );
|
|
}
|
|
|
|
// if dedicated follow client, just switch between the two auto clients
|
|
if (ent->client->sess.spectatorClient < 0) {
|
|
if (ent->client->sess.spectatorClient == -1) {
|
|
ent->client->sess.spectatorClient = -2;
|
|
} else if (ent->client->sess.spectatorClient == -2) {
|
|
ent->client->sess.spectatorClient = -1;
|
|
}
|
|
return;
|
|
}
|
|
|
|
clientnum = ent->client->sess.spectatorClient;
|
|
original = clientnum;
|
|
do {
|
|
clientnum += dir;
|
|
if ( clientnum >= level.maxclients ) {
|
|
clientnum = 0;
|
|
}
|
|
if ( clientnum < 0 ) {
|
|
clientnum = level.maxclients - 1;
|
|
}
|
|
|
|
// can only follow connected clients
|
|
if ( level.clients[ clientnum ].pers.connected != CON_CONNECTED ) {
|
|
continue;
|
|
}
|
|
|
|
// can't follow another spectator
|
|
if ( level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
continue;
|
|
}
|
|
|
|
// this is good, we can use it
|
|
ent->client->sess.spectatorClient = clientnum;
|
|
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
|
|
return;
|
|
} while ( clientnum != original );
|
|
|
|
// leave it where it was
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
G_Say
|
|
==================
|
|
*/
|
|
|
|
static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message ) {
|
|
if (!other) {
|
|
return;
|
|
}
|
|
if (!other->inuse) {
|
|
return;
|
|
}
|
|
if (!other->client) {
|
|
return;
|
|
}
|
|
if ( other->client->pers.connected != CON_CONNECTED ) {
|
|
return;
|
|
}
|
|
if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
|
|
return;
|
|
}
|
|
// no chatting to players in tournements
|
|
if ( (g_gametype.integer == GT_TOURNAMENT )
|
|
&& other->client->sess.sessionTeam == TEAM_FREE
|
|
&& ent->client->sess.sessionTeam != TEAM_FREE ) {
|
|
return;
|
|
}
|
|
|
|
trap_SendServerCommand( other-g_entities, va("%s \"%s%c%c%s\"",
|
|
mode == SAY_TEAM ? "tchat" : "chat",
|
|
name, Q_COLOR_ESCAPE, color, message));
|
|
}
|
|
|
|
#define EC "\x19"
|
|
|
|
void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ) {
|
|
int j;
|
|
gentity_t *other;
|
|
int color;
|
|
char name[64];
|
|
// don't let text be too long for malicious reasons
|
|
char text[MAX_SAY_TEXT];
|
|
char location[64];
|
|
|
|
if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) {
|
|
mode = SAY_ALL;
|
|
}
|
|
|
|
switch ( mode ) {
|
|
default:
|
|
case SAY_ALL:
|
|
G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText );
|
|
Com_sprintf (name, sizeof(name), "%s%c%c"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
|
color = COLOR_GREEN;
|
|
break;
|
|
case SAY_TEAM:
|
|
G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText );
|
|
if (Team_GetLocationMsg(ent, location, sizeof(location)))
|
|
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC") (%s)"EC": ",
|
|
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location);
|
|
else
|
|
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC")"EC": ",
|
|
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
|
color = COLOR_CYAN;
|
|
break;
|
|
case SAY_TELL:
|
|
if (target && target->inuse && target->client && g_gametype.integer >= GT_TEAM &&
|
|
target->client->sess.sessionTeam == ent->client->sess.sessionTeam &&
|
|
Team_GetLocationMsg(ent, location, sizeof(location)))
|
|
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"] (%s)"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
|
|
else
|
|
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
|
color = COLOR_MAGENTA;
|
|
break;
|
|
}
|
|
|
|
Q_strncpyz( text, chatText, sizeof(text) );
|
|
|
|
if ( target ) {
|
|
G_SayTo( ent, target, mode, color, name, text );
|
|
return;
|
|
}
|
|
|
|
// echo the text to the console
|
|
if ( g_dedicated.integer ) {
|
|
G_Printf( "%s%s\n", name, text);
|
|
}
|
|
|
|
// send it to all the appropriate clients
|
|
for (j = 0; j < level.maxclients; j++) {
|
|
other = &g_entities[j];
|
|
G_SayTo( ent, other, mode, color, name, text );
|
|
}
|
|
}
|
|
|
|
static void SanitizeChatText( char *text ) {
|
|
int i;
|
|
|
|
for ( i = 0; text[i]; i++ ) {
|
|
if ( text[i] == '\n' || text[i] == '\r' ) {
|
|
text[i] = ' ';
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_Say_f
|
|
==================
|
|
*/
|
|
static void Cmd_Say_f( gentity_t *ent, int mode, qboolean arg0 ) {
|
|
char *p;
|
|
|
|
if ( trap_Argc () < 2 && !arg0 ) {
|
|
return;
|
|
}
|
|
|
|
if (arg0)
|
|
{
|
|
p = ConcatArgs( 0 );
|
|
}
|
|
else
|
|
{
|
|
p = ConcatArgs( 1 );
|
|
}
|
|
|
|
SanitizeChatText( p );
|
|
|
|
G_Say( ent, NULL, mode, p );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_Tell_f
|
|
==================
|
|
*/
|
|
static void Cmd_Tell_f( gentity_t *ent ) {
|
|
int targetNum;
|
|
gentity_t *target;
|
|
char *p;
|
|
char arg[MAX_TOKEN_CHARS];
|
|
|
|
if ( trap_Argc () < 3 ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Usage: tell <player id> <message>\n\"" );
|
|
return;
|
|
}
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
targetNum = ClientNumberFromString( ent, arg, qtrue, qtrue );
|
|
if ( targetNum == -1 ) {
|
|
return;
|
|
}
|
|
|
|
target = &g_entities[targetNum];
|
|
if ( !target->inuse || !target->client ) {
|
|
return;
|
|
}
|
|
|
|
p = ConcatArgs( 2 );
|
|
|
|
SanitizeChatText( p );
|
|
|
|
G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
|
|
G_Say( ent, target, SAY_TELL, p );
|
|
// don't tell to the player self if it was already directed to this player
|
|
// also don't send the chat back to a bot
|
|
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
|
|
G_Say( ent, ent, SAY_TELL, p );
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef MISSIONPACK
|
|
static void G_VoiceTo( gentity_t *ent, gentity_t *other, int mode, const char *id, qboolean voiceonly ) {
|
|
int color;
|
|
char *cmd;
|
|
|
|
if (!other) {
|
|
return;
|
|
}
|
|
if (!other->inuse) {
|
|
return;
|
|
}
|
|
if (!other->client) {
|
|
return;
|
|
}
|
|
if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
|
|
return;
|
|
}
|
|
// no chatting to players in tournements
|
|
if ( g_gametype.integer == GT_TOURNAMENT ) {
|
|
return;
|
|
}
|
|
|
|
if (mode == SAY_TEAM) {
|
|
color = COLOR_CYAN;
|
|
cmd = "vtchat";
|
|
}
|
|
else if (mode == SAY_TELL) {
|
|
color = COLOR_MAGENTA;
|
|
cmd = "vtell";
|
|
}
|
|
else {
|
|
color = COLOR_GREEN;
|
|
cmd = "vchat";
|
|
}
|
|
|
|
trap_SendServerCommand( other-g_entities, va("%s %d %d %d %s", cmd, voiceonly, ent->s.number, color, id));
|
|
}
|
|
|
|
void G_Voice( gentity_t *ent, gentity_t *target, int mode, const char *id, qboolean voiceonly ) {
|
|
int j;
|
|
gentity_t *other;
|
|
|
|
if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) {
|
|
mode = SAY_ALL;
|
|
}
|
|
|
|
if ( target ) {
|
|
G_VoiceTo( ent, target, mode, id, voiceonly );
|
|
return;
|
|
}
|
|
|
|
// echo the text to the console
|
|
if ( g_dedicated.integer ) {
|
|
G_Printf( "voice: %s %s\n", ent->client->pers.netname, id);
|
|
}
|
|
|
|
// send it to all the appropriate clients
|
|
for (j = 0; j < level.maxclients; j++) {
|
|
other = &g_entities[j];
|
|
G_VoiceTo( ent, other, mode, id, voiceonly );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_Voice_f
|
|
==================
|
|
*/
|
|
static void Cmd_Voice_f( gentity_t *ent, int mode, qboolean arg0, qboolean voiceonly ) {
|
|
char *p;
|
|
|
|
if ( trap_Argc () < 2 && !arg0 ) {
|
|
return;
|
|
}
|
|
|
|
if (arg0)
|
|
{
|
|
p = ConcatArgs( 0 );
|
|
}
|
|
else
|
|
{
|
|
p = ConcatArgs( 1 );
|
|
}
|
|
|
|
SanitizeChatText( p );
|
|
|
|
G_Voice( ent, NULL, mode, p, voiceonly );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_VoiceTell_f
|
|
==================
|
|
*/
|
|
static void Cmd_VoiceTell_f( gentity_t *ent, qboolean voiceonly ) {
|
|
int targetNum;
|
|
gentity_t *target;
|
|
char *id;
|
|
char arg[MAX_TOKEN_CHARS];
|
|
|
|
if ( trap_Argc () < 3 ) {
|
|
trap_SendServerCommand( ent-g_entities, va( "print \"Usage: %s <player id> <voice id>\n\"", voiceonly ? "votell" : "vtell" ) );
|
|
return;
|
|
}
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
targetNum = ClientNumberFromString( ent, arg, qtrue, qtrue );
|
|
if ( targetNum == -1 ) {
|
|
return;
|
|
}
|
|
|
|
target = &g_entities[targetNum];
|
|
if ( !target->inuse || !target->client ) {
|
|
return;
|
|
}
|
|
|
|
id = ConcatArgs( 2 );
|
|
|
|
SanitizeChatText( id );
|
|
|
|
G_LogPrintf( "vtell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, id );
|
|
G_Voice( ent, target, SAY_TELL, id, voiceonly );
|
|
// don't tell to the player self if it was already directed to this player
|
|
// also don't send the chat back to a bot
|
|
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, ent, SAY_TELL, id, voiceonly );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_VoiceTaunt_f
|
|
==================
|
|
*/
|
|
static void Cmd_VoiceTaunt_f( gentity_t *ent ) {
|
|
gentity_t *who;
|
|
int i;
|
|
|
|
if (!ent->client) {
|
|
return;
|
|
}
|
|
|
|
// insult someone who just killed you
|
|
if (ent->enemy && ent->enemy->client && ent->enemy->client->lastkilled_client == ent->s.number) {
|
|
// i am a dead corpse
|
|
if (!(ent->enemy->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, ent->enemy, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse );
|
|
}
|
|
if (!(ent->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, ent, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse );
|
|
}
|
|
ent->enemy = NULL;
|
|
return;
|
|
}
|
|
// insult someone you just killed
|
|
if (ent->client->lastkilled_client >= 0 && ent->client->lastkilled_client != ent->s.number) {
|
|
who = g_entities + ent->client->lastkilled_client;
|
|
if (who->client) {
|
|
// who is the person I just killed
|
|
if (who->client->lasthurt_mod == MOD_GAUNTLET) {
|
|
if (!(who->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse ); // and I killed them with a gauntlet
|
|
}
|
|
if (!(ent->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse );
|
|
}
|
|
} else {
|
|
if (!(who->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLINSULT, qfalse ); // and I killed them with something else
|
|
}
|
|
if (!(ent->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLINSULT, qfalse );
|
|
}
|
|
}
|
|
ent->client->lastkilled_client = -1;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (g_gametype.integer >= GT_TEAM) {
|
|
// praise a team mate who just got a reward
|
|
for(i = 0; i < MAX_CLIENTS; i++) {
|
|
who = g_entities + i;
|
|
if (who->client && who != ent && who->client->sess.sessionTeam == ent->client->sess.sessionTeam) {
|
|
if (who->client->rewardTime > level.time) {
|
|
if (!(who->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, who, SAY_TELL, VOICECHAT_PRAISE, qfalse );
|
|
}
|
|
if (!(ent->r.svFlags & SVF_BOT)) {
|
|
G_Voice( ent, ent, SAY_TELL, VOICECHAT_PRAISE, qfalse );
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// just say something
|
|
G_Voice( ent, NULL, SAY_ALL, VOICECHAT_TAUNT, qfalse );
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
static char *gc_orders[] = {
|
|
"hold your position",
|
|
"hold this position",
|
|
"come here",
|
|
"cover me",
|
|
"guard location",
|
|
"search and destroy",
|
|
"report"
|
|
};
|
|
|
|
static const int numgc_orders = ARRAY_LEN( gc_orders );
|
|
|
|
void Cmd_GameCommand_f( gentity_t *ent ) {
|
|
int targetNum;
|
|
gentity_t *target;
|
|
int order;
|
|
char arg[MAX_TOKEN_CHARS];
|
|
|
|
if ( trap_Argc() != 3 ) {
|
|
trap_SendServerCommand( ent-g_entities, va( "print \"Usage: gc <player id> <order 0-%d>\n\"", numgc_orders - 1 ) );
|
|
return;
|
|
}
|
|
|
|
trap_Argv( 2, arg, sizeof( arg ) );
|
|
order = atoi( arg );
|
|
|
|
if ( order < 0 || order >= numgc_orders ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Bad order: %i\n\"", order));
|
|
return;
|
|
}
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
targetNum = ClientNumberFromString( ent, arg, qtrue, qtrue );
|
|
if ( targetNum == -1 ) {
|
|
return;
|
|
}
|
|
|
|
target = &g_entities[targetNum];
|
|
if ( !target->inuse || !target->client ) {
|
|
return;
|
|
}
|
|
|
|
G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, gc_orders[order] );
|
|
G_Say( ent, target, SAY_TELL, gc_orders[order] );
|
|
// don't tell to the player self if it was already directed to this player
|
|
// also don't send the chat back to a bot
|
|
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
|
|
G_Say( ent, ent, SAY_TELL, gc_orders[order] );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_Where_f
|
|
==================
|
|
*/
|
|
void Cmd_Where_f( gentity_t *ent ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", vtos(ent->r.currentOrigin) ) );
|
|
}
|
|
|
|
static const char *gameNames[] = {
|
|
"Free For All",
|
|
"Tournament",
|
|
"Single Player",
|
|
"Team Deathmatch",
|
|
"Capture the Flag",
|
|
"One Flag CTF",
|
|
"Overload",
|
|
"Harvester"
|
|
};
|
|
|
|
/*
|
|
==================
|
|
Cmd_CallVote_f
|
|
==================
|
|
*/
|
|
void Cmd_CallVote_f( gentity_t *ent ) {
|
|
char* c;
|
|
int i;
|
|
char arg1[MAX_STRING_TOKENS];
|
|
char arg2[MAX_STRING_TOKENS];
|
|
|
|
if ( !g_allowVote.integer ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
|
|
return;
|
|
}
|
|
|
|
if ( level.voteTime ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"A vote is already in progress.\n\"" );
|
|
return;
|
|
}
|
|
if ( ent->client->pers.voteCount >= MAX_VOTE_COUNT ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of votes.\n\"" );
|
|
return;
|
|
}
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
|
|
return;
|
|
}
|
|
|
|
// make sure it is a valid command to vote on
|
|
trap_Argv( 1, arg1, sizeof( arg1 ) );
|
|
trap_Argv( 2, arg2, sizeof( arg2 ) );
|
|
|
|
// check for command separators in arg2
|
|
for( c = arg2; *c; ++c) {
|
|
switch(*c) {
|
|
case '\n':
|
|
case '\r':
|
|
case ';':
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
|
|
return;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !Q_stricmp( arg1, "map_restart" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "nextmap" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "map" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "g_gametype" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "kick" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "clientkick" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "g_doWarmup" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "timelimit" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "fraglimit" ) ) {
|
|
} else {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
|
|
trap_SendServerCommand( ent-g_entities, "print \"Vote commands are: map_restart, nextmap, map <mapname>, g_gametype <n>, kick <player>, clientkick <clientnum>, g_doWarmup, timelimit <time>, fraglimit <frags>.\n\"" );
|
|
return;
|
|
}
|
|
|
|
// if there is still a vote to be executed
|
|
if ( level.voteExecuteTime ) {
|
|
// don't start a vote when map change or restart is in progress
|
|
if ( !Q_stricmpn( level.voteString, "map", 3 )
|
|
|| !Q_stricmpn( level.voteString, "nextmap", 7 ) ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Vote after map change.\n\"" );
|
|
return;
|
|
}
|
|
|
|
level.voteExecuteTime = 0;
|
|
trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.voteString ) );
|
|
}
|
|
|
|
// special case for g_gametype, check for bad values
|
|
if ( !Q_stricmp( arg1, "g_gametype" ) ) {
|
|
i = atoi( arg2 );
|
|
if( i == GT_SINGLE_PLAYER || i < GT_FFA || i >= GT_MAX_GAME_TYPE) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid gametype.\n\"" );
|
|
return;
|
|
}
|
|
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %d", arg1, i );
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s %s", arg1, gameNames[i] );
|
|
} else if ( !Q_stricmp( arg1, "map" ) ) {
|
|
// special case for map changes, we want to reset the nextmap setting
|
|
// this allows a player to change maps, but not upset the map rotation
|
|
char s[MAX_STRING_CHARS];
|
|
|
|
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
|
|
if (*s) {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s; set nextmap \"%s\"", arg1, arg2, s );
|
|
} else {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
|
|
}
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
|
|
} else if ( !Q_stricmp( arg1, "nextmap" ) ) {
|
|
char s[MAX_STRING_CHARS];
|
|
|
|
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
|
|
if (!*s) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"nextmap not set.\n\"" );
|
|
return;
|
|
}
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "vstr nextmap");
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
|
|
} else if ( !Q_stricmp( arg1, "clientkick" ) || !Q_stricmp( arg1, "kick" ) ) {
|
|
i = ClientNumberFromString( ent, arg2, !Q_stricmp( arg1, "clientkick" ), !Q_stricmp( arg1, "kick" ) );
|
|
if ( i == -1 ) {
|
|
return;
|
|
}
|
|
|
|
if ( level.clients[i].pers.localClient ) {
|
|
trap_SendServerCommand( ent - g_entities, "print \"Cannot kick host player.\n\"" );
|
|
return;
|
|
}
|
|
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "clientkick %d", i );
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "kick %s", level.clients[i].pers.netname );
|
|
} else {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s \"%s\"", arg1, arg2 );
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
|
|
}
|
|
|
|
trap_SendServerCommand( -1, va("print \"%s called a vote.\n\"", ent->client->pers.netname ) );
|
|
|
|
// start the voting, the caller automatically votes yes
|
|
level.voteTime = level.time;
|
|
level.voteYes = 1;
|
|
level.voteNo = 0;
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
level.clients[i].ps.eFlags &= ~EF_VOTED;
|
|
}
|
|
ent->client->ps.eFlags |= EF_VOTED;
|
|
|
|
trap_SetConfigstring( CS_VOTE_TIME, va("%i", level.voteTime ) );
|
|
trap_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString );
|
|
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
|
|
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_Vote_f
|
|
==================
|
|
*/
|
|
void Cmd_Vote_f( gentity_t *ent ) {
|
|
char msg[64];
|
|
|
|
if ( !level.voteTime ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"No vote in progress.\n\"" );
|
|
return;
|
|
}
|
|
if ( ent->client->ps.eFlags & EF_VOTED ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Vote already cast.\n\"" );
|
|
return;
|
|
}
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" );
|
|
return;
|
|
}
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Vote cast.\n\"" );
|
|
|
|
ent->client->ps.eFlags |= EF_VOTED;
|
|
|
|
trap_Argv( 1, msg, sizeof( msg ) );
|
|
|
|
if ( tolower( msg[0] ) == 'y' || msg[0] == '1' ) {
|
|
level.voteYes++;
|
|
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
|
|
} else {
|
|
level.voteNo++;
|
|
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
|
|
}
|
|
|
|
// a majority will be determined in CheckVote, which will also account
|
|
// for players entering or leaving
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_CallTeamVote_f
|
|
==================
|
|
*/
|
|
void Cmd_CallTeamVote_f( gentity_t *ent ) {
|
|
char* c;
|
|
int i, team, cs_offset;
|
|
char arg1[MAX_STRING_TOKENS];
|
|
char arg2[MAX_STRING_TOKENS];
|
|
|
|
team = ent->client->sess.sessionTeam;
|
|
if ( team == TEAM_RED )
|
|
cs_offset = 0;
|
|
else if ( team == TEAM_BLUE )
|
|
cs_offset = 1;
|
|
else
|
|
return;
|
|
|
|
if ( !g_allowVote.integer ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
|
|
return;
|
|
}
|
|
|
|
if ( level.teamVoteTime[cs_offset] ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"A team vote is already in progress.\n\"" );
|
|
return;
|
|
}
|
|
if ( ent->client->pers.teamVoteCount >= MAX_VOTE_COUNT ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of team votes.\n\"" );
|
|
return;
|
|
}
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
|
|
return;
|
|
}
|
|
|
|
// make sure it is a valid command to vote on
|
|
trap_Argv( 1, arg1, sizeof( arg1 ) );
|
|
arg2[0] = '\0';
|
|
for ( i = 2; i < trap_Argc(); i++ ) {
|
|
if (i > 2)
|
|
strcat(arg2, " ");
|
|
trap_Argv( i, &arg2[strlen(arg2)], sizeof( arg2 ) - strlen(arg2) );
|
|
}
|
|
|
|
// check for command separators in arg2
|
|
for( c = arg2; *c; ++c) {
|
|
switch(*c) {
|
|
case '\n':
|
|
case '\r':
|
|
case ';':
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
|
|
return;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !Q_stricmp( arg1, "leader" ) ) {
|
|
char netname[MAX_NETNAME], leader[MAX_NETNAME];
|
|
|
|
if ( !arg2[0] ) {
|
|
i = ent->client->ps.clientNum;
|
|
}
|
|
else {
|
|
// numeric values are just slot numbers
|
|
for (i = 0; i < 3; i++) {
|
|
if ( !arg2[i] || arg2[i] < '0' || arg2[i] > '9' )
|
|
break;
|
|
}
|
|
if ( i >= 3 || !arg2[i]) {
|
|
i = atoi( arg2 );
|
|
if ( i < 0 || i >= level.maxclients ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Bad client slot: %i\n\"", i) );
|
|
return;
|
|
}
|
|
|
|
if ( !g_entities[i].inuse ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Client %i is not active\n\"", i) );
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
Q_strncpyz(leader, arg2, sizeof(leader));
|
|
Q_CleanStr(leader);
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
|
|
continue;
|
|
if (level.clients[i].sess.sessionTeam != team)
|
|
continue;
|
|
Q_strncpyz(netname, level.clients[i].pers.netname, sizeof(netname));
|
|
Q_CleanStr(netname);
|
|
if ( !Q_stricmp(netname, leader) ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( i >= level.maxclients ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s is not a valid player on your team.\n\"", arg2) );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
Com_sprintf(arg2, sizeof(arg2), "%d", i);
|
|
} else {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
|
|
trap_SendServerCommand( ent-g_entities, "print \"Team vote commands are: leader <player>.\n\"" );
|
|
return;
|
|
}
|
|
|
|
Com_sprintf( level.teamVoteString[cs_offset], sizeof( level.teamVoteString[cs_offset] ), "%s %s", arg1, arg2 );
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
|
|
continue;
|
|
if (level.clients[i].sess.sessionTeam == team)
|
|
trap_SendServerCommand( i, va("print \"%s called a team vote.\n\"", ent->client->pers.netname ) );
|
|
}
|
|
|
|
// start the voting, the caller automatically votes yes
|
|
level.teamVoteTime[cs_offset] = level.time;
|
|
level.teamVoteYes[cs_offset] = 1;
|
|
level.teamVoteNo[cs_offset] = 0;
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if (level.clients[i].sess.sessionTeam == team)
|
|
level.clients[i].ps.eFlags &= ~EF_TEAMVOTED;
|
|
}
|
|
ent->client->ps.eFlags |= EF_TEAMVOTED;
|
|
|
|
trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va("%i", level.teamVoteTime[cs_offset] ) );
|
|
trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteString[cs_offset] );
|
|
trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
|
|
trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_TeamVote_f
|
|
==================
|
|
*/
|
|
void Cmd_TeamVote_f( gentity_t *ent ) {
|
|
int team, cs_offset;
|
|
char msg[64];
|
|
|
|
team = ent->client->sess.sessionTeam;
|
|
if ( team == TEAM_RED )
|
|
cs_offset = 0;
|
|
else if ( team == TEAM_BLUE )
|
|
cs_offset = 1;
|
|
else
|
|
return;
|
|
|
|
if ( !level.teamVoteTime[cs_offset] ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"No team vote in progress.\n\"" );
|
|
return;
|
|
}
|
|
if ( ent->client->ps.eFlags & EF_TEAMVOTED ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Team vote already cast.\n\"" );
|
|
return;
|
|
}
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" );
|
|
return;
|
|
}
|
|
|
|
trap_SendServerCommand( ent-g_entities, "print \"Team vote cast.\n\"" );
|
|
|
|
ent->client->ps.eFlags |= EF_TEAMVOTED;
|
|
|
|
trap_Argv( 1, msg, sizeof( msg ) );
|
|
|
|
if ( tolower( msg[0] ) == 'y' || msg[0] == '1' ) {
|
|
level.teamVoteYes[cs_offset]++;
|
|
trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
|
|
} else {
|
|
level.teamVoteNo[cs_offset]++;
|
|
trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
|
|
}
|
|
|
|
// a majority will be determined in TeamCheckVote, which will also account
|
|
// for players entering or leaving
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Cmd_SetViewpos_f
|
|
=================
|
|
*/
|
|
void Cmd_SetViewpos_f( gentity_t *ent ) {
|
|
vec3_t origin, angles;
|
|
char buffer[MAX_TOKEN_CHARS];
|
|
int i;
|
|
|
|
if ( !g_cheats.integer ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Cheats are not enabled on this server.\n\"");
|
|
return;
|
|
}
|
|
if ( trap_Argc() != 5 ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"usage: setviewpos x y z yaw\n\"");
|
|
return;
|
|
}
|
|
|
|
VectorClear( angles );
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
trap_Argv( i + 1, buffer, sizeof( buffer ) );
|
|
origin[i] = atof( buffer );
|
|
}
|
|
|
|
trap_Argv( 4, buffer, sizeof( buffer ) );
|
|
angles[YAW] = atof( buffer );
|
|
|
|
TeleportPlayer( ent, origin, angles );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
Cmd_Stats_f
|
|
=================
|
|
*/
|
|
void Cmd_Stats_f( gentity_t *ent ) {
|
|
/*
|
|
int max, n, i;
|
|
|
|
max = trap_AAS_PointReachabilityAreaIndex( NULL );
|
|
|
|
n = 0;
|
|
for ( i = 0; i < max; i++ ) {
|
|
if ( ent->client->areabits[i >> 3] & (1 << (i & 7)) )
|
|
n++;
|
|
}
|
|
|
|
//trap_SendServerCommand( ent-g_entities, va("print \"visited %d of %d areas\n\"", n, max));
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%d%% level coverage\n\"", n * 100 / max));
|
|
*/
|
|
}
|
|
|
|
/*
|
|
=================
|
|
ClientCommand
|
|
=================
|
|
*/
|
|
void ClientCommand( int clientNum ) {
|
|
gentity_t *ent;
|
|
char cmd[MAX_TOKEN_CHARS];
|
|
|
|
ent = g_entities + clientNum;
|
|
if (!ent->client || ent->client->pers.connected != CON_CONNECTED) {
|
|
if (ent->client && ent->client->pers.localClient) {
|
|
// Handle early team command sent by UI when starting a local
|
|
// team play game.
|
|
trap_Argv( 0, cmd, sizeof( cmd ) );
|
|
if (Q_stricmp (cmd, "team") == 0) {
|
|
Cmd_Team_f (ent);
|
|
}
|
|
}
|
|
return; // not fully in game yet
|
|
}
|
|
|
|
|
|
trap_Argv( 0, cmd, sizeof( cmd ) );
|
|
|
|
if (Q_stricmp (cmd, "say") == 0) {
|
|
Cmd_Say_f (ent, SAY_ALL, qfalse);
|
|
return;
|
|
}
|
|
if (Q_stricmp (cmd, "say_team") == 0) {
|
|
Cmd_Say_f (ent, SAY_TEAM, qfalse);
|
|
return;
|
|
}
|
|
if (Q_stricmp (cmd, "tell") == 0) {
|
|
Cmd_Tell_f ( ent );
|
|
return;
|
|
}
|
|
#ifdef MISSIONPACK
|
|
if (Q_stricmp (cmd, "vsay") == 0) {
|
|
Cmd_Voice_f (ent, SAY_ALL, qfalse, qfalse);
|
|
return;
|
|
}
|
|
if (Q_stricmp (cmd, "vsay_team") == 0) {
|
|
Cmd_Voice_f (ent, SAY_TEAM, qfalse, qfalse);
|
|
return;
|
|
}
|
|
if (Q_stricmp (cmd, "vtell") == 0) {
|
|
Cmd_VoiceTell_f ( ent, qfalse );
|
|
return;
|
|
}
|
|
if (Q_stricmp (cmd, "vosay") == 0) {
|
|
Cmd_Voice_f (ent, SAY_ALL, qfalse, qtrue);
|
|
return;
|
|
}
|
|
if (Q_stricmp (cmd, "vosay_team") == 0) {
|
|
Cmd_Voice_f (ent, SAY_TEAM, qfalse, qtrue);
|
|
return;
|
|
}
|
|
if (Q_stricmp (cmd, "votell") == 0) {
|
|
Cmd_VoiceTell_f ( ent, qtrue );
|
|
return;
|
|
}
|
|
if (Q_stricmp (cmd, "vtaunt") == 0) {
|
|
Cmd_VoiceTaunt_f ( ent );
|
|
return;
|
|
}
|
|
#endif
|
|
if (Q_stricmp (cmd, "score") == 0) {
|
|
Cmd_Score_f (ent);
|
|
return;
|
|
}
|
|
|
|
// ignore all other commands when at intermission
|
|
if (level.intermissiontime) {
|
|
Cmd_Say_f (ent, qfalse, qtrue);
|
|
return;
|
|
}
|
|
|
|
if (Q_stricmp (cmd, "give") == 0)
|
|
Cmd_Give_f (ent);
|
|
else if (Q_stricmp (cmd, "god") == 0)
|
|
Cmd_God_f (ent);
|
|
else if (Q_stricmp (cmd, "notarget") == 0)
|
|
Cmd_Notarget_f (ent);
|
|
else if (Q_stricmp (cmd, "noclip") == 0)
|
|
Cmd_Noclip_f (ent);
|
|
else if (Q_stricmp (cmd, "kill") == 0)
|
|
Cmd_Kill_f (ent);
|
|
else if (Q_stricmp (cmd, "teamtask") == 0)
|
|
Cmd_TeamTask_f (ent);
|
|
else if (Q_stricmp (cmd, "levelshot") == 0)
|
|
Cmd_LevelShot_f (ent);
|
|
else if (Q_stricmp (cmd, "follow") == 0)
|
|
Cmd_Follow_f (ent);
|
|
else if (Q_stricmp (cmd, "follownext") == 0)
|
|
Cmd_FollowCycle_f (ent, 1);
|
|
else if (Q_stricmp (cmd, "followprev") == 0)
|
|
Cmd_FollowCycle_f (ent, -1);
|
|
else if (Q_stricmp (cmd, "team") == 0)
|
|
Cmd_Team_f (ent);
|
|
else if (Q_stricmp (cmd, "where") == 0)
|
|
Cmd_Where_f (ent);
|
|
else if (Q_stricmp (cmd, "callvote") == 0)
|
|
Cmd_CallVote_f (ent);
|
|
else if (Q_stricmp (cmd, "vote") == 0)
|
|
Cmd_Vote_f (ent);
|
|
else if (Q_stricmp (cmd, "callteamvote") == 0)
|
|
Cmd_CallTeamVote_f (ent);
|
|
else if (Q_stricmp (cmd, "teamvote") == 0)
|
|
Cmd_TeamVote_f (ent);
|
|
else if (Q_stricmp (cmd, "gc") == 0)
|
|
Cmd_GameCommand_f( ent );
|
|
else if (Q_stricmp (cmd, "setviewpos") == 0)
|
|
Cmd_SetViewpos_f( ent );
|
|
else if (Q_stricmp (cmd, "stats") == 0)
|
|
Cmd_Stats_f( ent );
|
|
else
|
|
trap_SendServerCommand( clientNum, va("print \"unknown cmd %s\n\"", cmd ) );
|
|
}
|