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glsl
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OpenGL2: Bit more parallax optimization.
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2014-11-14 01:12:41 -08:00 |
tr_animation.c
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Fix MDR surface indexes overflow check
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2015-03-25 15:41:03 -05:00 |
tr_backend.c
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OpenGL2: Fix culling again.
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2015-03-12 21:44:06 -07:00 |
tr_bsp.c
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OpenGL2: Vertex array object support.
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2014-10-14 01:50:44 -07:00 |
tr_cmds.c
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OpenGL2: Reduce redundant GL calls.
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2014-10-14 06:15:06 -07:00 |
tr_curve.c
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OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
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2013-11-12 19:21:51 -08:00 |
tr_extensions.c
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OpenGL2: Support half floats for texcoords and vertex colors.
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2014-11-03 19:10:35 -08:00 |
tr_extramath.c
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OpenGL2: Use signed value in case value goes below 0.
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2015-04-06 03:05:28 -07:00 |
tr_extramath.h
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OpenGL2: Replace R_MipMapsRGB() with faster version.
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2014-07-22 11:43:19 -07:00 |
tr_extratypes.h
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Clarify comment for OpenGL2's RDF_NOFOG
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2013-05-24 13:16:56 -05:00 |
tr_fbo.c
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OpenGL2: Remove unused function prototype from tr_fbo.c
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2015-02-07 18:52:03 -06:00 |
tr_fbo.h
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OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
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2013-11-19 03:23:50 -08:00 |
tr_flares.c
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#6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare().
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2013-11-20 00:45:08 -08:00 |
tr_glsl.c
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OpenGL2: Add support for parallax occlusion mapping.
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2014-11-10 22:11:36 -08:00 |
tr_image.c
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OpenGL2: Fix shadow cubemap segfault
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2015-03-24 03:39:53 -05:00 |
tr_init.c
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OpenGL2: Fix face culling.
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2014-11-30 21:50:33 -08:00 |
tr_light.c
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Fix OpenGL2 ignoring last light grid point on each axis
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2015-07-09 22:42:01 -05:00 |
tr_local.h
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Move image load function prototypes to tr_common.h
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2015-06-12 14:22:37 -05:00 |
tr_main.c
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Don't fog 3D crosshair sprite
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2015-07-04 19:33:28 -05:00 |
tr_marks.c
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OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
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2013-11-08 01:46:17 -08:00 |
tr_mesh.c
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OpenGL2: Vertex array object support.
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2014-10-14 01:50:44 -07:00 |
tr_model.c
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OpenGL2: Support half floats for texcoords and vertex colors.
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2014-11-03 19:10:35 -08:00 |
tr_model_iqm.c
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Remove accidentally added increment.
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2014-11-03 22:18:17 -08:00 |
tr_postprocess.c
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OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
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2013-11-19 03:23:50 -08:00 |
tr_postprocess.h
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OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
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2013-11-19 03:23:50 -08:00 |
tr_scene.c
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OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults.
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2014-07-31 21:01:57 -07:00 |
tr_shade.c
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OpenGL2: Fix culling again.
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2015-03-12 21:44:06 -07:00 |
tr_shade_calc.c
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OpenGL2: Support half floats for texcoords and vertex colors.
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2014-11-03 19:10:35 -08:00 |
tr_shader.c
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Apply greyscaling to fog blocks
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2015-07-04 19:17:58 -05:00 |
tr_shadows.c
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Fix stencil shadows not drawing if has 500 or more vertexes
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2014-11-16 21:21:30 -06:00 |
tr_sky.c
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OpenGL2: Reduce redundant GL calls.
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2014-10-14 06:15:06 -07:00 |
tr_subs.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_surface.c
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OpenGL2: Ensure tess VAO is bound before using it.
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2014-11-21 16:12:53 -08:00 |
tr_vbo.c
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OpenGL2: Support half floats for texcoords and vertex colors.
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2014-11-03 19:10:35 -08:00 |
tr_world.c
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OpenGL2: Vertex array object support.
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2014-10-14 01:50:44 -07:00 |