mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
363 lines
9.7 KiB
C
363 lines
9.7 KiB
C
/*
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===========================================================================
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Copyright (C) 2011 James Canete (use.less01@gmail.com)
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_extensions.c - extensions needed by the renderer not in sdl_glimp.c
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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#else
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# include <SDL.h>
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#endif
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#include "tr_local.h"
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#include "tr_dsa.h"
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#define GLE(ret, name, ...) name##proc * qgl##name;
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QGL_1_2_PROCS;
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QGL_1_3_PROCS;
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QGL_1_4_PROCS;
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QGL_1_5_PROCS;
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QGL_2_0_PROCS;
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QGL_EXT_framebuffer_object_PROCS;
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QGL_EXT_framebuffer_blit_PROCS;
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QGL_EXT_framebuffer_multisample_PROCS;
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QGL_ARB_vertex_array_object_PROCS;
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QGL_EXT_direct_state_access_PROCS;
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#undef GLE
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static qboolean GLimp_HaveExtension(const char *ext)
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{
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const char *ptr = Q_stristr( glConfig.extensions_string, ext );
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if (ptr == NULL)
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return qfalse;
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ptr += strlen(ext);
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return ((*ptr == ' ') || (*ptr == '\0')); // verify it's complete string.
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}
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void GLimp_InitExtraExtensions()
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{
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char *extension;
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const char* result[3] = { "...ignoring %s\n", "...using %s\n", "...%s not found\n" };
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// Check OpenGL version
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sscanf(glConfig.version_string, "%d.%d", &glRefConfig.openglMajorVersion, &glRefConfig.openglMinorVersion);
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if (glRefConfig.openglMajorVersion < 2)
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ri.Error(ERR_FATAL, "OpenGL 2.0 required!");
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ri.Printf(PRINT_ALL, "...using OpenGL %s\n", glConfig.version_string);
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// set DSA fallbacks
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#define GLE(ret, name, ...) qgl##name = GLDSA_##name;
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QGL_EXT_direct_state_access_PROCS;
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#undef GLE
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// GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
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#define GLE(ret, name, ...) qgl##name = (name##proc *) SDL_GL_GetProcAddress("gl" #name);
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// OpenGL 1.2, was GL_EXT_draw_range_elements
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QGL_1_2_PROCS;
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glRefConfig.drawRangeElements = !!r_ext_draw_range_elements->integer;
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ri.Printf(PRINT_ALL, result[glRefConfig.drawRangeElements], "glDrawRangeElements()");
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// OpenGL 1.3, was GL_ARB_texture_compression
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QGL_1_3_PROCS;
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// OpenGL 1.4, was GL_EXT_multi_draw_arrays
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QGL_1_4_PROCS;
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glRefConfig.multiDrawArrays = !!r_ext_multi_draw_arrays->integer;
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ri.Printf(PRINT_ALL, result[glRefConfig.multiDrawArrays], "glMultiDrawElements()");
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// OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query
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QGL_1_5_PROCS;
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glRefConfig.occlusionQuery = qtrue;
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// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
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QGL_2_0_PROCS;
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// Determine GLSL version
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if (1)
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{
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char version[256];
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Q_strncpyz(version, (char *)qglGetString(GL_SHADING_LANGUAGE_VERSION), sizeof(version));
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sscanf(version, "%d.%d", &glRefConfig.glslMajorVersion, &glRefConfig.glslMinorVersion);
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ri.Printf(PRINT_ALL, "...using GLSL version %s\n", version);
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}
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glRefConfig.memInfo = MI_NONE;
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// GL_NVX_gpu_memory_info
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extension = "GL_NVX_gpu_memory_info";
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if( GLimp_HaveExtension( extension ) )
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{
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glRefConfig.memInfo = MI_NVX;
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ri.Printf(PRINT_ALL, result[1], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_ATI_meminfo
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extension = "GL_ATI_meminfo";
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if( GLimp_HaveExtension( extension ) )
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{
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if (glRefConfig.memInfo == MI_NONE)
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{
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glRefConfig.memInfo = MI_ATI;
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ri.Printf(PRINT_ALL, result[1], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[0], extension);
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}
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_ARB_texture_non_power_of_two
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extension = "GL_ARB_texture_non_power_of_two";
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glRefConfig.textureNonPowerOfTwo = qfalse;
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if( GLimp_HaveExtension( extension ) )
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{
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glRefConfig.textureNonPowerOfTwo = qtrue; // !!r_ext_texture_non_power_of_two->integer
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ri.Printf(PRINT_ALL, result[glRefConfig.textureNonPowerOfTwo], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_ARB_texture_float
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extension = "GL_ARB_texture_float";
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glRefConfig.textureFloat = qfalse;
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if( GLimp_HaveExtension( extension ) )
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{
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glRefConfig.textureFloat = !!r_ext_texture_float->integer;
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ri.Printf(PRINT_ALL, result[glRefConfig.textureFloat], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_ARB_half_float_pixel
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extension = "GL_ARB_half_float_pixel";
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glRefConfig.halfFloatPixel = qfalse;
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if( GLimp_HaveExtension( extension ) )
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{
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glRefConfig.halfFloatPixel = !!r_arb_half_float_pixel->integer;
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ri.Printf(PRINT_ALL, result[glRefConfig.halfFloatPixel], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_EXT_framebuffer_object
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extension = "GL_EXT_framebuffer_object";
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glRefConfig.framebufferObject = qfalse;
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if( GLimp_HaveExtension( extension ) )
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{
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glRefConfig.framebufferObject = !!r_ext_framebuffer_object->integer;
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glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &glRefConfig.maxRenderbufferSize);
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glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &glRefConfig.maxColorAttachments);
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QGL_EXT_framebuffer_object_PROCS;
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ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_EXT_framebuffer_blit
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extension = "GL_EXT_framebuffer_blit";
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glRefConfig.framebufferBlit = qfalse;
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if (GLimp_HaveExtension(extension))
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{
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glRefConfig.framebufferBlit = qtrue;
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QGL_EXT_framebuffer_blit_PROCS;
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ri.Printf(PRINT_ALL, result[glRefConfig.framebufferBlit], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_EXT_framebuffer_multisample
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extension = "GL_EXT_framebuffer_multisample";
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glRefConfig.framebufferMultisample = qfalse;
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if (GLimp_HaveExtension(extension))
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{
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glRefConfig.framebufferMultisample = qtrue;
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QGL_EXT_framebuffer_multisample_PROCS;
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ri.Printf(PRINT_ALL, result[glRefConfig.framebufferMultisample], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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glRefConfig.textureCompression = TCR_NONE;
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// GL_ARB_texture_compression_rgtc
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extension = "GL_ARB_texture_compression_rgtc";
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if (GLimp_HaveExtension(extension))
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{
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qboolean useRgtc = r_ext_compressed_textures->integer >= 1;
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if (useRgtc)
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glRefConfig.textureCompression |= TCR_RGTC;
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ri.Printf(PRINT_ALL, result[useRgtc], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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glRefConfig.swizzleNormalmap = r_ext_compressed_textures->integer && !(glRefConfig.textureCompression & TCR_RGTC);
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// GL_ARB_texture_compression_bptc
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extension = "GL_ARB_texture_compression_bptc";
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if (GLimp_HaveExtension(extension))
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{
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qboolean useBptc = r_ext_compressed_textures->integer >= 2;
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if (useBptc)
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glRefConfig.textureCompression |= TCR_BPTC;
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ri.Printf(PRINT_ALL, result[useBptc], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_ARB_depth_clamp
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extension = "GL_ARB_depth_clamp";
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glRefConfig.depthClamp = qfalse;
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if( GLimp_HaveExtension( extension ) )
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{
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glRefConfig.depthClamp = qtrue;
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ri.Printf(PRINT_ALL, result[glRefConfig.depthClamp], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_ARB_seamless_cube_map
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extension = "GL_ARB_seamless_cube_map";
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glRefConfig.seamlessCubeMap = qfalse;
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if( GLimp_HaveExtension( extension ) )
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{
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glRefConfig.seamlessCubeMap = !!r_arb_seamless_cube_map->integer;
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ri.Printf(PRINT_ALL, result[glRefConfig.seamlessCubeMap], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// use float lightmaps?
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glRefConfig.floatLightmap = (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer && r_hdr->integer);
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// GL_ARB_vertex_array_object
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extension = "GL_ARB_vertex_array_object";
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glRefConfig.vertexArrayObject = qfalse;
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if( GLimp_HaveExtension( extension ) )
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{
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glRefConfig.vertexArrayObject = !!r_arb_vertex_array_object->integer;
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QGL_ARB_vertex_array_object_PROCS;
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ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_ARB_half_float_vertex
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extension = "GL_ARB_half_float_vertex";
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glRefConfig.packedTexcoordDataType = GL_FLOAT;
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glRefConfig.packedTexcoordDataSize = sizeof(float) * 2;
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glRefConfig.packedColorDataType = GL_FLOAT;
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glRefConfig.packedColorDataSize = sizeof(float) * 4;
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if( GLimp_HaveExtension( extension ) )
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{
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qboolean useExt = !!r_arb_half_float_vertex->integer;
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if (useExt)
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{
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glRefConfig.packedTexcoordDataType = GL_HALF_FLOAT;
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glRefConfig.packedTexcoordDataSize = sizeof(uint16_t) * 2;
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glRefConfig.packedColorDataType = GL_HALF_FLOAT;
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glRefConfig.packedColorDataSize = sizeof(uint16_t) * 4;
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}
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ri.Printf(PRINT_ALL, result[useExt], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_EXT_direct_state_access
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extension = "GL_EXT_direct_state_access";
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glRefConfig.directStateAccess = qfalse;
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if (GLimp_HaveExtension(extension))
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{
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glRefConfig.directStateAccess = !!r_ext_direct_state_access->integer;
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// QGL_*_PROCS becomes several functions, do not remove {}
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if (glRefConfig.directStateAccess)
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{
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QGL_EXT_direct_state_access_PROCS;
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}
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ri.Printf(PRINT_ALL, result[glRefConfig.directStateAccess], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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#undef GLE
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}
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