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https://github.com/ioquake/ioq3.git
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c7ebe82131
Bounds are optional for animated IQM models but are not possible to include with unanimated models (seems intended for use with separate model containing animations and bounds). Calculating bounds for unanimated IQM models fixes culling and head model on HUD which calculates position from model bounds.
1696 lines
53 KiB
C
1696 lines
53 KiB
C
/*
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===========================================================================
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Copyright (C) 2011 Thilo Schulz <thilo@tjps.eu>
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Copyright (C) 2011 Matthias Bentrup <matthias.bentrup@googlemail.com>
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "tr_local.h"
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#define LL(x) x=LittleLong(x)
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// 3x4 identity matrix
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static float identityMatrix[12] = {
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0
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};
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static qboolean IQM_CheckRange( iqmHeader_t *header, int offset,
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int count, int size ) {
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// return true if the range specified by offset, count and size
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// doesn't fit into the file
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return ( count <= 0 ||
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offset <= 0 ||
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offset > header->filesize ||
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offset + count * size < 0 ||
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offset + count * size > header->filesize );
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}
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// "multiply" 3x4 matrices, these are assumed to be the top 3 rows
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// of a 4x4 matrix with the last row = (0 0 0 1)
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static void Matrix34Multiply( float *a, float *b, float *out ) {
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out[ 0] = a[0] * b[0] + a[1] * b[4] + a[ 2] * b[ 8];
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out[ 1] = a[0] * b[1] + a[1] * b[5] + a[ 2] * b[ 9];
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out[ 2] = a[0] * b[2] + a[1] * b[6] + a[ 2] * b[10];
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out[ 3] = a[0] * b[3] + a[1] * b[7] + a[ 2] * b[11] + a[ 3];
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out[ 4] = a[4] * b[0] + a[5] * b[4] + a[ 6] * b[ 8];
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out[ 5] = a[4] * b[1] + a[5] * b[5] + a[ 6] * b[ 9];
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out[ 6] = a[4] * b[2] + a[5] * b[6] + a[ 6] * b[10];
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out[ 7] = a[4] * b[3] + a[5] * b[7] + a[ 6] * b[11] + a[ 7];
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out[ 8] = a[8] * b[0] + a[9] * b[4] + a[10] * b[ 8];
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out[ 9] = a[8] * b[1] + a[9] * b[5] + a[10] * b[ 9];
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out[10] = a[8] * b[2] + a[9] * b[6] + a[10] * b[10];
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out[11] = a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11];
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}
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static void InterpolateMatrix( float *a, float *b, float lerp, float *mat ) {
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float unLerp = 1.0f - lerp;
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mat[ 0] = a[ 0] * unLerp + b[ 0] * lerp;
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mat[ 1] = a[ 1] * unLerp + b[ 1] * lerp;
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mat[ 2] = a[ 2] * unLerp + b[ 2] * lerp;
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mat[ 3] = a[ 3] * unLerp + b[ 3] * lerp;
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mat[ 4] = a[ 4] * unLerp + b[ 4] * lerp;
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mat[ 5] = a[ 5] * unLerp + b[ 5] * lerp;
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mat[ 6] = a[ 6] * unLerp + b[ 6] * lerp;
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mat[ 7] = a[ 7] * unLerp + b[ 7] * lerp;
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mat[ 8] = a[ 8] * unLerp + b[ 8] * lerp;
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mat[ 9] = a[ 9] * unLerp + b[ 9] * lerp;
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mat[10] = a[10] * unLerp + b[10] * lerp;
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mat[11] = a[11] * unLerp + b[11] * lerp;
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}
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static void JointToMatrix( vec4_t rot, vec3_t scale, vec3_t trans,
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float *mat ) {
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float xx = 2.0f * rot[0] * rot[0];
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float yy = 2.0f * rot[1] * rot[1];
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float zz = 2.0f * rot[2] * rot[2];
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float xy = 2.0f * rot[0] * rot[1];
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float xz = 2.0f * rot[0] * rot[2];
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float yz = 2.0f * rot[1] * rot[2];
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float wx = 2.0f * rot[3] * rot[0];
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float wy = 2.0f * rot[3] * rot[1];
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float wz = 2.0f * rot[3] * rot[2];
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mat[ 0] = scale[0] * (1.0f - (yy + zz));
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mat[ 1] = scale[0] * (xy - wz);
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mat[ 2] = scale[0] * (xz + wy);
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mat[ 3] = trans[0];
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mat[ 4] = scale[1] * (xy + wz);
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mat[ 5] = scale[1] * (1.0f - (xx + zz));
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mat[ 6] = scale[1] * (yz - wx);
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mat[ 7] = trans[1];
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mat[ 8] = scale[2] * (xz - wy);
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mat[ 9] = scale[2] * (yz + wx);
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mat[10] = scale[2] * (1.0f - (xx + yy));
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mat[11] = trans[2];
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}
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static void Matrix34Invert( float *inMat, float *outMat )
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{
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vec3_t trans;
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float invSqrLen, *v;
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outMat[ 0] = inMat[ 0]; outMat[ 1] = inMat[ 4]; outMat[ 2] = inMat[ 8];
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outMat[ 4] = inMat[ 1]; outMat[ 5] = inMat[ 5]; outMat[ 6] = inMat[ 9];
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outMat[ 8] = inMat[ 2]; outMat[ 9] = inMat[ 6]; outMat[10] = inMat[10];
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v = outMat + 0; invSqrLen = 1.0f / DotProduct(v, v); VectorScale(v, invSqrLen, v);
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v = outMat + 4; invSqrLen = 1.0f / DotProduct(v, v); VectorScale(v, invSqrLen, v);
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v = outMat + 8; invSqrLen = 1.0f / DotProduct(v, v); VectorScale(v, invSqrLen, v);
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trans[0] = inMat[ 3];
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trans[1] = inMat[ 7];
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trans[2] = inMat[11];
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outMat[ 3] = -DotProduct(outMat + 0, trans);
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outMat[ 7] = -DotProduct(outMat + 4, trans);
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outMat[11] = -DotProduct(outMat + 8, trans);
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}
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/*
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=================
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R_LoadIQM
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Load an IQM model and compute the joint matrices for every frame.
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=================
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*/
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qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_name ) {
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iqmHeader_t *header;
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iqmVertexArray_t *vertexarray;
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iqmTriangle_t *triangle;
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iqmMesh_t *mesh;
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iqmJoint_t *joint;
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iqmPose_t *pose;
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iqmBounds_t *bounds;
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unsigned short *framedata;
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char *str;
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int i, j, k;
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float jointInvMats[IQM_MAX_JOINTS * 12] = {0.0f};
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float *mat, *matInv;
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size_t size, joint_names;
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byte *dataPtr;
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iqmData_t *iqmData;
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srfIQModel_t *surface;
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char meshName[MAX_QPATH];
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int vertexArrayFormat[IQM_COLOR+1];
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int allocateInfluences;
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byte *blendIndexes;
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union {
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byte *b;
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float *f;
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} blendWeights;
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if( filesize < sizeof(iqmHeader_t) ) {
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return qfalse;
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}
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header = (iqmHeader_t *)buffer;
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if( Q_strncmp( header->magic, IQM_MAGIC, sizeof(header->magic) ) ) {
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return qfalse;
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}
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LL( header->version );
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if( header->version != IQM_VERSION ) {
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ri.Printf(PRINT_WARNING, "R_LoadIQM: %s is a unsupported IQM version (%d), only version %d is supported.\n",
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mod_name, header->version, IQM_VERSION);
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return qfalse;
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}
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LL( header->filesize );
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if( header->filesize > filesize || header->filesize > 16<<20 ) {
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return qfalse;
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}
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LL( header->flags );
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LL( header->num_text );
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LL( header->ofs_text );
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LL( header->num_meshes );
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LL( header->ofs_meshes );
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LL( header->num_vertexarrays );
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LL( header->num_vertexes );
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LL( header->ofs_vertexarrays );
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LL( header->num_triangles );
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LL( header->ofs_triangles );
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LL( header->ofs_adjacency );
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LL( header->num_joints );
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LL( header->ofs_joints );
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LL( header->num_poses );
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LL( header->ofs_poses );
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LL( header->num_anims );
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LL( header->ofs_anims );
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LL( header->num_frames );
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LL( header->num_framechannels );
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LL( header->ofs_frames );
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LL( header->ofs_bounds );
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LL( header->num_comment );
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LL( header->ofs_comment );
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LL( header->num_extensions );
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LL( header->ofs_extensions );
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// check ioq3 joint limit
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if ( header->num_joints > IQM_MAX_JOINTS ) {
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ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %d joints (%d).\n",
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mod_name, IQM_MAX_JOINTS, header->num_joints);
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return qfalse;
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}
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for ( i = 0; i < ARRAY_LEN( vertexArrayFormat ); i++ ) {
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vertexArrayFormat[i] = -1;
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}
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blendIndexes = NULL;
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blendWeights.b = NULL;
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allocateInfluences = 0;
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if ( header->num_meshes )
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{
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// check and swap vertex arrays
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if( IQM_CheckRange( header, header->ofs_vertexarrays,
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header->num_vertexarrays,
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sizeof(iqmVertexArray_t) ) ) {
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return qfalse;
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}
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vertexarray = (iqmVertexArray_t *)((byte *)header + header->ofs_vertexarrays);
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for( i = 0; i < header->num_vertexarrays; i++, vertexarray++ ) {
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int n, *intPtr;
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if( vertexarray->size <= 0 || vertexarray->size > 4 ) {
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return qfalse;
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}
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// total number of values
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n = header->num_vertexes * vertexarray->size;
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switch( vertexarray->format ) {
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case IQM_BYTE:
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case IQM_UBYTE:
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// 1 byte, no swapping necessary
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if( IQM_CheckRange( header, vertexarray->offset,
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n, sizeof(byte) ) ) {
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return qfalse;
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}
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break;
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case IQM_INT:
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case IQM_UINT:
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case IQM_FLOAT:
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// 4-byte swap
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if( IQM_CheckRange( header, vertexarray->offset,
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n, sizeof(float) ) ) {
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return qfalse;
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}
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intPtr = (int *)((byte *)header + vertexarray->offset);
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for( j = 0; j < n; j++, intPtr++ ) {
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LL( *intPtr );
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}
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break;
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default:
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// not supported
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return qfalse;
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break;
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}
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if( vertexarray->type < ARRAY_LEN( vertexArrayFormat ) ) {
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vertexArrayFormat[vertexarray->type] = vertexarray->format;
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}
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switch( vertexarray->type ) {
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case IQM_POSITION:
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case IQM_NORMAL:
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if( vertexarray->format != IQM_FLOAT ||
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vertexarray->size != 3 ) {
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return qfalse;
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}
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break;
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case IQM_TANGENT:
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if( vertexarray->format != IQM_FLOAT ||
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vertexarray->size != 4 ) {
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return qfalse;
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}
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break;
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case IQM_TEXCOORD:
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if( vertexarray->format != IQM_FLOAT ||
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vertexarray->size != 2 ) {
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return qfalse;
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}
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break;
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case IQM_BLENDINDEXES:
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if( (vertexarray->format != IQM_INT &&
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vertexarray->format != IQM_UBYTE) ||
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vertexarray->size != 4 ) {
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return qfalse;
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}
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blendIndexes = (byte*)header + vertexarray->offset;
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break;
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case IQM_BLENDWEIGHTS:
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if( (vertexarray->format != IQM_FLOAT &&
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vertexarray->format != IQM_UBYTE) ||
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vertexarray->size != 4 ) {
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return qfalse;
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}
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if( vertexarray->format == IQM_FLOAT ) {
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blendWeights.f = (float*)( (byte*)header + vertexarray->offset );
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} else {
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blendWeights.b = (byte*)header + vertexarray->offset;
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}
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break;
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case IQM_COLOR:
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if( vertexarray->format != IQM_UBYTE ||
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vertexarray->size != 4 ) {
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return qfalse;
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}
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break;
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}
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}
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// check for required vertex arrays
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if( vertexArrayFormat[IQM_POSITION] == -1 || vertexArrayFormat[IQM_NORMAL] == -1 || vertexArrayFormat[IQM_TEXCOORD] == -1 ) {
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ri.Printf( PRINT_WARNING, "R_LoadIQM: %s is missing IQM_POSITION, IQM_NORMAL, and/or IQM_TEXCOORD array.\n", mod_name );
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return qfalse;
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}
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if( header->num_joints ) {
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if( vertexArrayFormat[IQM_BLENDINDEXES] == -1 || vertexArrayFormat[IQM_BLENDWEIGHTS] == -1 ) {
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ri.Printf( PRINT_WARNING, "R_LoadIQM: %s is missing IQM_BLENDINDEXES and/or IQM_BLENDWEIGHTS array.\n", mod_name );
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return qfalse;
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}
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} else {
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// ignore blend arrays if present
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vertexArrayFormat[IQM_BLENDINDEXES] = -1;
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vertexArrayFormat[IQM_BLENDWEIGHTS] = -1;
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}
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// opengl2 renderer requires tangents
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if( vertexArrayFormat[IQM_TANGENT] == -1 ) {
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ri.Printf( PRINT_WARNING, "R_LoadIQM: %s is missing IQM_TANGENT array.\n", mod_name );
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return qfalse;
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}
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// check and swap triangles
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if( IQM_CheckRange( header, header->ofs_triangles,
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header->num_triangles, sizeof(iqmTriangle_t) ) ) {
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return qfalse;
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}
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triangle = (iqmTriangle_t *)((byte *)header + header->ofs_triangles);
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for( i = 0; i < header->num_triangles; i++, triangle++ ) {
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LL( triangle->vertex[0] );
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LL( triangle->vertex[1] );
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LL( triangle->vertex[2] );
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if( triangle->vertex[0] > header->num_vertexes ||
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triangle->vertex[1] > header->num_vertexes ||
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triangle->vertex[2] > header->num_vertexes ) {
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return qfalse;
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}
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}
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// check and swap meshes
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if( IQM_CheckRange( header, header->ofs_meshes,
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header->num_meshes, sizeof(iqmMesh_t) ) ) {
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return qfalse;
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}
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mesh = (iqmMesh_t *)((byte *)header + header->ofs_meshes);
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for( i = 0; i < header->num_meshes; i++, mesh++) {
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LL( mesh->name );
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LL( mesh->material );
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LL( mesh->first_vertex );
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LL( mesh->num_vertexes );
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LL( mesh->first_triangle );
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LL( mesh->num_triangles );
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if ( mesh->name < header->num_text ) {
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Q_strncpyz( meshName, (char*)header + header->ofs_text + mesh->name, sizeof (meshName) );
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} else {
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meshName[0] = '\0';
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}
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// check ioq3 limits
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if ( mesh->num_vertexes >= SHADER_MAX_VERTEXES ) {
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ri.Printf( PRINT_WARNING, "R_LoadIQM: %s has more than %i verts on %s (%i).\n",
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mod_name, SHADER_MAX_VERTEXES - 1, meshName[0] ? meshName : "a surface",
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mesh->num_vertexes );
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return qfalse;
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}
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if ( mesh->num_triangles*3 >= SHADER_MAX_INDEXES ) {
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ri.Printf( PRINT_WARNING, "R_LoadIQM: %s has more than %i triangles on %s (%i).\n",
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mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, meshName[0] ? meshName : "a surface",
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mesh->num_triangles );
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return qfalse;
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}
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if( mesh->first_vertex >= header->num_vertexes ||
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mesh->first_vertex + mesh->num_vertexes > header->num_vertexes ||
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mesh->first_triangle >= header->num_triangles ||
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mesh->first_triangle + mesh->num_triangles > header->num_triangles ||
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mesh->name >= header->num_text ||
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mesh->material >= header->num_text ) {
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return qfalse;
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}
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// find number of unique blend influences per mesh
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if( header->num_joints ) {
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for( j = 0; j < mesh->num_vertexes; j++ ) {
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int vtx = mesh->first_vertex + j;
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for( k = 0; k < j; k++ ) {
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int influence = mesh->first_vertex + k;
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if( *(int*)&blendIndexes[4*influence] != *(int*)&blendIndexes[4*vtx] ) {
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continue;
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}
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if( vertexArrayFormat[IQM_BLENDWEIGHTS] == IQM_FLOAT ) {
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if ( blendWeights.f[4*influence+0] == blendWeights.f[4*vtx+0] &&
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blendWeights.f[4*influence+1] == blendWeights.f[4*vtx+1] &&
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blendWeights.f[4*influence+2] == blendWeights.f[4*vtx+2] &&
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blendWeights.f[4*influence+3] == blendWeights.f[4*vtx+3] ) {
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break;
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}
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} else {
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if ( *(int*)&blendWeights.b[4*influence] == *(int*)&blendWeights.b[4*vtx] ) {
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break;
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}
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}
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}
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if ( k == j ) {
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allocateInfluences++;
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}
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}
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}
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}
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}
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if( header->num_poses != header->num_joints && header->num_poses != 0 ) {
|
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ri.Printf( PRINT_WARNING, "R_LoadIQM: %s has %d poses and %d joints, must have the same number or 0 poses\n",
|
|
mod_name, header->num_poses, header->num_joints );
|
|
return qfalse;
|
|
}
|
|
|
|
joint_names = 0;
|
|
|
|
if ( header->num_joints )
|
|
{
|
|
// check and swap joints
|
|
if( IQM_CheckRange( header, header->ofs_joints,
|
|
header->num_joints, sizeof(iqmJoint_t) ) ) {
|
|
return qfalse;
|
|
}
|
|
joint = (iqmJoint_t *)((byte *)header + header->ofs_joints);
|
|
for( i = 0; i < header->num_joints; i++, joint++ ) {
|
|
LL( joint->name );
|
|
LL( joint->parent );
|
|
LL( joint->translate[0] );
|
|
LL( joint->translate[1] );
|
|
LL( joint->translate[2] );
|
|
LL( joint->rotate[0] );
|
|
LL( joint->rotate[1] );
|
|
LL( joint->rotate[2] );
|
|
LL( joint->rotate[3] );
|
|
LL( joint->scale[0] );
|
|
LL( joint->scale[1] );
|
|
LL( joint->scale[2] );
|
|
|
|
if( joint->parent < -1 ||
|
|
joint->parent >= (int)header->num_joints ||
|
|
joint->name >= (int)header->num_text ) {
|
|
return qfalse;
|
|
}
|
|
joint_names += strlen( (char *)header + header->ofs_text +
|
|
joint->name ) + 1;
|
|
}
|
|
}
|
|
|
|
if ( header->num_poses )
|
|
{
|
|
// check and swap poses
|
|
if( IQM_CheckRange( header, header->ofs_poses,
|
|
header->num_poses, sizeof(iqmPose_t) ) ) {
|
|
return qfalse;
|
|
}
|
|
pose = (iqmPose_t *)((byte *)header + header->ofs_poses);
|
|
for( i = 0; i < header->num_poses; i++, pose++ ) {
|
|
LL( pose->parent );
|
|
LL( pose->mask );
|
|
LL( pose->channeloffset[0] );
|
|
LL( pose->channeloffset[1] );
|
|
LL( pose->channeloffset[2] );
|
|
LL( pose->channeloffset[3] );
|
|
LL( pose->channeloffset[4] );
|
|
LL( pose->channeloffset[5] );
|
|
LL( pose->channeloffset[6] );
|
|
LL( pose->channeloffset[7] );
|
|
LL( pose->channeloffset[8] );
|
|
LL( pose->channeloffset[9] );
|
|
LL( pose->channelscale[0] );
|
|
LL( pose->channelscale[1] );
|
|
LL( pose->channelscale[2] );
|
|
LL( pose->channelscale[3] );
|
|
LL( pose->channelscale[4] );
|
|
LL( pose->channelscale[5] );
|
|
LL( pose->channelscale[6] );
|
|
LL( pose->channelscale[7] );
|
|
LL( pose->channelscale[8] );
|
|
LL( pose->channelscale[9] );
|
|
}
|
|
}
|
|
|
|
if (header->ofs_bounds)
|
|
{
|
|
// check and swap model bounds
|
|
if(IQM_CheckRange(header, header->ofs_bounds,
|
|
header->num_frames, sizeof(*bounds)))
|
|
{
|
|
return qfalse;
|
|
}
|
|
bounds = (iqmBounds_t *) ((byte *) header + header->ofs_bounds);
|
|
for(i = 0; i < header->num_frames; i++)
|
|
{
|
|
LL(bounds->bbmin[0]);
|
|
LL(bounds->bbmin[1]);
|
|
LL(bounds->bbmin[2]);
|
|
LL(bounds->bbmax[0]);
|
|
LL(bounds->bbmax[1]);
|
|
LL(bounds->bbmax[2]);
|
|
|
|
bounds++;
|
|
}
|
|
}
|
|
|
|
// allocate the model and copy the data
|
|
size = sizeof(iqmData_t);
|
|
if( header->num_meshes ) {
|
|
size += header->num_meshes * sizeof( srfIQModel_t ); // surfaces
|
|
size += header->num_triangles * 3 * sizeof(int); // triangles
|
|
size += header->num_vertexes * 3 * sizeof(float); // positions
|
|
size += header->num_vertexes * 2 * sizeof(float); // texcoords
|
|
size += header->num_vertexes * 3 * sizeof(float); // normals
|
|
|
|
if ( vertexArrayFormat[IQM_TANGENT] != -1 ) {
|
|
size += header->num_vertexes * 4 * sizeof(float); // tangents
|
|
}
|
|
|
|
if ( vertexArrayFormat[IQM_COLOR] != -1 ) {
|
|
size += header->num_vertexes * 4 * sizeof(byte); // colors
|
|
}
|
|
|
|
if ( allocateInfluences ) {
|
|
size += header->num_vertexes * sizeof(int); // influences
|
|
size += allocateInfluences * 4 * sizeof(byte); // influenceBlendIndexes
|
|
|
|
if( vertexArrayFormat[IQM_BLENDWEIGHTS] == IQM_UBYTE ) {
|
|
size += allocateInfluences * 4 * sizeof(byte); // influenceBlendWeights
|
|
} else if( vertexArrayFormat[IQM_BLENDWEIGHTS] == IQM_FLOAT ) {
|
|
size += allocateInfluences * 4 * sizeof(float); // influenceBlendWeights
|
|
}
|
|
}
|
|
}
|
|
if( header->num_joints ) {
|
|
size += joint_names; // joint names
|
|
size += header->num_joints * sizeof(int); // joint parents
|
|
size += header->num_joints * 12 * sizeof( float ); // joint mats
|
|
}
|
|
if( header->num_poses ) {
|
|
size += header->num_poses * header->num_frames * 12 * sizeof( float ); // pose mats
|
|
}
|
|
if( header->ofs_bounds ) {
|
|
size += header->num_frames * 6 * sizeof(float); // model bounds
|
|
} else if( header->num_meshes && header->num_frames == 0 ) {
|
|
size += 6 * sizeof(float); // model bounds
|
|
}
|
|
|
|
mod->type = MOD_IQM;
|
|
iqmData = (iqmData_t *)ri.Hunk_Alloc( size, h_low );
|
|
mod->modelData = iqmData;
|
|
|
|
// fill header
|
|
iqmData->num_vertexes = ( header->num_meshes > 0 ) ? header->num_vertexes : 0;
|
|
iqmData->num_triangles = ( header->num_meshes > 0 ) ? header->num_triangles : 0;
|
|
iqmData->num_frames = header->num_frames;
|
|
iqmData->num_surfaces = header->num_meshes;
|
|
iqmData->num_joints = header->num_joints;
|
|
iqmData->num_poses = header->num_poses;
|
|
iqmData->blendWeightsType = vertexArrayFormat[IQM_BLENDWEIGHTS];
|
|
|
|
dataPtr = (byte*)iqmData + sizeof(iqmData_t);
|
|
if( header->num_meshes ) {
|
|
iqmData->surfaces = (struct srfIQModel_s*)dataPtr;
|
|
dataPtr += header->num_meshes * sizeof( srfIQModel_t );
|
|
|
|
iqmData->triangles = (int*)dataPtr;
|
|
dataPtr += header->num_triangles * 3 * sizeof(int); // triangles
|
|
|
|
iqmData->positions = (float*)dataPtr;
|
|
dataPtr += header->num_vertexes * 3 * sizeof(float); // positions
|
|
|
|
iqmData->texcoords = (float*)dataPtr;
|
|
dataPtr += header->num_vertexes * 2 * sizeof(float); // texcoords
|
|
|
|
iqmData->normals = (float*)dataPtr;
|
|
dataPtr += header->num_vertexes * 3 * sizeof(float); // normals
|
|
|
|
if ( vertexArrayFormat[IQM_TANGENT] != -1 ) {
|
|
iqmData->tangents = (float*)dataPtr;
|
|
dataPtr += header->num_vertexes * 4 * sizeof(float); // tangents
|
|
}
|
|
|
|
if ( vertexArrayFormat[IQM_COLOR] != -1 ) {
|
|
iqmData->colors = (byte*)dataPtr;
|
|
dataPtr += header->num_vertexes * 4 * sizeof(byte); // colors
|
|
}
|
|
|
|
if ( allocateInfluences ) {
|
|
iqmData->influences = (int*)dataPtr;
|
|
dataPtr += header->num_vertexes * sizeof(int); // influences
|
|
|
|
iqmData->influenceBlendIndexes = (byte*)dataPtr;
|
|
dataPtr += allocateInfluences * 4 * sizeof(byte); // influenceBlendIndexes
|
|
|
|
if( vertexArrayFormat[IQM_BLENDWEIGHTS] == IQM_UBYTE ) {
|
|
iqmData->influenceBlendWeights.b = (byte*)dataPtr;
|
|
dataPtr += allocateInfluences * 4 * sizeof(byte); // influenceBlendWeights
|
|
} else if( vertexArrayFormat[IQM_BLENDWEIGHTS] == IQM_FLOAT ) {
|
|
iqmData->influenceBlendWeights.f = (float*)dataPtr;
|
|
dataPtr += allocateInfluences * 4 * sizeof(float); // influenceBlendWeights
|
|
}
|
|
}
|
|
}
|
|
if( header->num_joints ) {
|
|
iqmData->jointNames = (char*)dataPtr;
|
|
dataPtr += joint_names; // joint names
|
|
|
|
iqmData->jointParents = (int*)dataPtr;
|
|
dataPtr += header->num_joints * sizeof(int); // joint parents
|
|
|
|
iqmData->jointMats = (float*)dataPtr;
|
|
dataPtr += header->num_joints * 12 * sizeof( float ); // joint mats
|
|
}
|
|
if( header->num_poses ) {
|
|
iqmData->poseMats = (float*)dataPtr;
|
|
dataPtr += header->num_poses * header->num_frames * 12 * sizeof( float ); // pose mats
|
|
}
|
|
if( header->ofs_bounds ) {
|
|
iqmData->bounds = (float*)dataPtr;
|
|
dataPtr += header->num_frames * 6 * sizeof(float); // model bounds
|
|
} else if( header->num_meshes && header->num_frames == 0 ) {
|
|
iqmData->bounds = (float*)dataPtr;
|
|
dataPtr += 6 * sizeof(float); // model bounds
|
|
}
|
|
|
|
if( header->num_meshes )
|
|
{
|
|
// register shaders
|
|
// overwrite the material offset with the shader index
|
|
mesh = (iqmMesh_t *)((byte *)header + header->ofs_meshes);
|
|
surface = iqmData->surfaces;
|
|
str = (char *)header + header->ofs_text;
|
|
for( i = 0; i < header->num_meshes; i++, mesh++, surface++ ) {
|
|
surface->surfaceType = SF_IQM;
|
|
Q_strncpyz(surface->name, str + mesh->name, sizeof (surface->name));
|
|
Q_strlwr(surface->name); // lowercase the surface name so skin compares are faster
|
|
surface->shader = R_FindShader( str + mesh->material, LIGHTMAP_NONE, qtrue );
|
|
if( surface->shader->defaultShader )
|
|
surface->shader = tr.defaultShader;
|
|
surface->data = iqmData;
|
|
surface->first_vertex = mesh->first_vertex;
|
|
surface->num_vertexes = mesh->num_vertexes;
|
|
surface->first_triangle = mesh->first_triangle;
|
|
surface->num_triangles = mesh->num_triangles;
|
|
}
|
|
|
|
// copy triangles
|
|
triangle = (iqmTriangle_t *)((byte *)header + header->ofs_triangles);
|
|
for( i = 0; i < header->num_triangles; i++, triangle++ ) {
|
|
iqmData->triangles[3*i+0] = triangle->vertex[0];
|
|
iqmData->triangles[3*i+1] = triangle->vertex[1];
|
|
iqmData->triangles[3*i+2] = triangle->vertex[2];
|
|
}
|
|
|
|
// copy vertexarrays and indexes
|
|
vertexarray = (iqmVertexArray_t *)((byte *)header + header->ofs_vertexarrays);
|
|
for( i = 0; i < header->num_vertexarrays; i++, vertexarray++ ) {
|
|
int n;
|
|
|
|
// skip disabled arrays
|
|
if( vertexarray->type < ARRAY_LEN( vertexArrayFormat )
|
|
&& vertexArrayFormat[vertexarray->type] == -1 )
|
|
continue;
|
|
|
|
// total number of values
|
|
n = header->num_vertexes * vertexarray->size;
|
|
|
|
switch( vertexarray->type ) {
|
|
case IQM_POSITION:
|
|
Com_Memcpy( iqmData->positions,
|
|
(byte *)header + vertexarray->offset,
|
|
n * sizeof(float) );
|
|
break;
|
|
case IQM_NORMAL:
|
|
Com_Memcpy( iqmData->normals,
|
|
(byte *)header + vertexarray->offset,
|
|
n * sizeof(float) );
|
|
break;
|
|
case IQM_TANGENT:
|
|
Com_Memcpy( iqmData->tangents,
|
|
(byte *)header + vertexarray->offset,
|
|
n * sizeof(float) );
|
|
break;
|
|
case IQM_TEXCOORD:
|
|
Com_Memcpy( iqmData->texcoords,
|
|
(byte *)header + vertexarray->offset,
|
|
n * sizeof(float) );
|
|
break;
|
|
case IQM_BLENDINDEXES:
|
|
case IQM_BLENDWEIGHTS:
|
|
break;
|
|
case IQM_COLOR:
|
|
Com_Memcpy( iqmData->colors,
|
|
(byte *)header + vertexarray->offset,
|
|
n * sizeof(byte) );
|
|
break;
|
|
}
|
|
}
|
|
|
|
// find unique blend influences per mesh
|
|
if( allocateInfluences ) {
|
|
int vtx, influence, totalInfluences = 0;
|
|
|
|
surface = iqmData->surfaces;
|
|
for( i = 0; i < header->num_meshes; i++, surface++ ) {
|
|
surface->first_influence = totalInfluences;
|
|
surface->num_influences = 0;
|
|
|
|
for( j = 0; j < surface->num_vertexes; j++ ) {
|
|
vtx = surface->first_vertex + j;
|
|
|
|
for( k = 0; k < surface->num_influences; k++ ) {
|
|
influence = surface->first_influence + k;
|
|
|
|
if( *(int*)&iqmData->influenceBlendIndexes[4*influence] != *(int*)&blendIndexes[4*vtx] ) {
|
|
continue;
|
|
}
|
|
|
|
if( vertexArrayFormat[IQM_BLENDWEIGHTS] == IQM_FLOAT ) {
|
|
if ( iqmData->influenceBlendWeights.f[4*influence+0] == blendWeights.f[4*vtx+0] &&
|
|
iqmData->influenceBlendWeights.f[4*influence+1] == blendWeights.f[4*vtx+1] &&
|
|
iqmData->influenceBlendWeights.f[4*influence+2] == blendWeights.f[4*vtx+2] &&
|
|
iqmData->influenceBlendWeights.f[4*influence+3] == blendWeights.f[4*vtx+3] ) {
|
|
break;
|
|
}
|
|
} else {
|
|
if ( *(int*)&iqmData->influenceBlendWeights.b[4*influence] == *(int*)&blendWeights.b[4*vtx] ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
iqmData->influences[vtx] = surface->first_influence + k;
|
|
|
|
if( k == surface->num_influences ) {
|
|
influence = surface->first_influence + k;
|
|
|
|
iqmData->influenceBlendIndexes[4*influence+0] = blendIndexes[4*vtx+0];
|
|
iqmData->influenceBlendIndexes[4*influence+1] = blendIndexes[4*vtx+1];
|
|
iqmData->influenceBlendIndexes[4*influence+2] = blendIndexes[4*vtx+2];
|
|
iqmData->influenceBlendIndexes[4*influence+3] = blendIndexes[4*vtx+3];
|
|
|
|
if( vertexArrayFormat[IQM_BLENDWEIGHTS] == IQM_FLOAT ) {
|
|
iqmData->influenceBlendWeights.f[4*influence+0] = blendWeights.f[4*vtx+0];
|
|
iqmData->influenceBlendWeights.f[4*influence+1] = blendWeights.f[4*vtx+1];
|
|
iqmData->influenceBlendWeights.f[4*influence+2] = blendWeights.f[4*vtx+2];
|
|
iqmData->influenceBlendWeights.f[4*influence+3] = blendWeights.f[4*vtx+3];
|
|
} else {
|
|
iqmData->influenceBlendWeights.b[4*influence+0] = blendWeights.b[4*vtx+0];
|
|
iqmData->influenceBlendWeights.b[4*influence+1] = blendWeights.b[4*vtx+1];
|
|
iqmData->influenceBlendWeights.b[4*influence+2] = blendWeights.b[4*vtx+2];
|
|
iqmData->influenceBlendWeights.b[4*influence+3] = blendWeights.b[4*vtx+3];
|
|
}
|
|
|
|
totalInfluences++;
|
|
surface->num_influences++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if( header->num_joints )
|
|
{
|
|
// copy joint names
|
|
str = iqmData->jointNames;
|
|
joint = (iqmJoint_t *)((byte *)header + header->ofs_joints);
|
|
for( i = 0; i < header->num_joints; i++, joint++ ) {
|
|
char *name = (char *)header + header->ofs_text +
|
|
joint->name;
|
|
int len = strlen( name ) + 1;
|
|
Com_Memcpy( str, name, len );
|
|
str += len;
|
|
}
|
|
|
|
// copy joint parents
|
|
joint = (iqmJoint_t *)((byte *)header + header->ofs_joints);
|
|
for( i = 0; i < header->num_joints; i++, joint++ ) {
|
|
iqmData->jointParents[i] = joint->parent;
|
|
}
|
|
|
|
// calculate joint matrices and their inverses
|
|
// joint inverses are needed only until the pose matrices are calculated
|
|
mat = iqmData->jointMats;
|
|
matInv = jointInvMats;
|
|
joint = (iqmJoint_t *)((byte *)header + header->ofs_joints);
|
|
for( i = 0; i < header->num_joints; i++, joint++ ) {
|
|
float baseFrame[12], invBaseFrame[12];
|
|
|
|
JointToMatrix( joint->rotate, joint->scale, joint->translate, baseFrame );
|
|
Matrix34Invert( baseFrame, invBaseFrame );
|
|
|
|
if ( joint->parent >= 0 )
|
|
{
|
|
Matrix34Multiply( iqmData->jointMats + 12 * joint->parent, baseFrame, mat );
|
|
mat += 12;
|
|
Matrix34Multiply( invBaseFrame, jointInvMats + 12 * joint->parent, matInv );
|
|
matInv += 12;
|
|
}
|
|
else
|
|
{
|
|
Com_Memcpy( mat, baseFrame, sizeof(baseFrame) );
|
|
mat += 12;
|
|
Com_Memcpy( matInv, invBaseFrame, sizeof(invBaseFrame) );
|
|
matInv += 12;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( header->num_poses )
|
|
{
|
|
// calculate pose matrices
|
|
framedata = (unsigned short *)((byte *)header + header->ofs_frames);
|
|
mat = iqmData->poseMats;
|
|
for( i = 0; i < header->num_frames; i++ ) {
|
|
pose = (iqmPose_t *)((byte *)header + header->ofs_poses);
|
|
for( j = 0; j < header->num_poses; j++, pose++ ) {
|
|
vec3_t translate;
|
|
vec4_t rotate;
|
|
vec3_t scale;
|
|
float mat1[12], mat2[12];
|
|
|
|
translate[0] = pose->channeloffset[0];
|
|
if( pose->mask & 0x001)
|
|
translate[0] += *framedata++ * pose->channelscale[0];
|
|
translate[1] = pose->channeloffset[1];
|
|
if( pose->mask & 0x002)
|
|
translate[1] += *framedata++ * pose->channelscale[1];
|
|
translate[2] = pose->channeloffset[2];
|
|
if( pose->mask & 0x004)
|
|
translate[2] += *framedata++ * pose->channelscale[2];
|
|
|
|
rotate[0] = pose->channeloffset[3];
|
|
if( pose->mask & 0x008)
|
|
rotate[0] += *framedata++ * pose->channelscale[3];
|
|
rotate[1] = pose->channeloffset[4];
|
|
if( pose->mask & 0x010)
|
|
rotate[1] += *framedata++ * pose->channelscale[4];
|
|
rotate[2] = pose->channeloffset[5];
|
|
if( pose->mask & 0x020)
|
|
rotate[2] += *framedata++ * pose->channelscale[5];
|
|
rotate[3] = pose->channeloffset[6];
|
|
if( pose->mask & 0x040)
|
|
rotate[3] += *framedata++ * pose->channelscale[6];
|
|
|
|
scale[0] = pose->channeloffset[7];
|
|
if( pose->mask & 0x080)
|
|
scale[0] += *framedata++ * pose->channelscale[7];
|
|
scale[1] = pose->channeloffset[8];
|
|
if( pose->mask & 0x100)
|
|
scale[1] += *framedata++ * pose->channelscale[8];
|
|
scale[2] = pose->channeloffset[9];
|
|
if( pose->mask & 0x200)
|
|
scale[2] += *framedata++ * pose->channelscale[9];
|
|
|
|
// construct transformation matrix
|
|
JointToMatrix( rotate, scale, translate, mat1 );
|
|
|
|
if( pose->parent >= 0 ) {
|
|
Matrix34Multiply( iqmData->jointMats + 12 * pose->parent,
|
|
mat1, mat2 );
|
|
} else {
|
|
Com_Memcpy( mat2, mat1, sizeof(mat1) );
|
|
}
|
|
|
|
Matrix34Multiply( mat2, jointInvMats + 12 * j, mat );
|
|
mat += 12;
|
|
}
|
|
}
|
|
}
|
|
|
|
// copy model bounds
|
|
if(header->ofs_bounds)
|
|
{
|
|
mat = iqmData->bounds;
|
|
bounds = (iqmBounds_t *) ((byte *) header + header->ofs_bounds);
|
|
for(i = 0; i < header->num_frames; i++)
|
|
{
|
|
mat[0] = bounds->bbmin[0];
|
|
mat[1] = bounds->bbmin[1];
|
|
mat[2] = bounds->bbmin[2];
|
|
mat[3] = bounds->bbmax[0];
|
|
mat[4] = bounds->bbmax[1];
|
|
mat[5] = bounds->bbmax[2];
|
|
|
|
mat += 6;
|
|
bounds++;
|
|
}
|
|
}
|
|
else if( header->num_meshes && header->num_frames == 0 )
|
|
{
|
|
mat = iqmData->bounds;
|
|
|
|
ClearBounds( &iqmData->bounds[0], &iqmData->bounds[3] );
|
|
for ( i = 0 ; i < header->num_vertexes ; i++ ) {
|
|
AddPointToBounds( &iqmData->positions[i*3], &iqmData->bounds[0], &iqmData->bounds[3] );
|
|
}
|
|
}
|
|
|
|
// Create VAO surfaces
|
|
if ( iqmData->num_surfaces && iqmData->num_joints <= glRefConfig.glslMaxAnimatedBones )
|
|
{
|
|
srfVaoIQModel_t *vaoSurf;
|
|
srfIQModel_t *surf;
|
|
|
|
iqmData->numVaoSurfaces = iqmData->num_surfaces;
|
|
iqmData->vaoSurfaces = ri.Hunk_Alloc(sizeof(*iqmData->vaoSurfaces) * iqmData->numVaoSurfaces, h_low);
|
|
|
|
vaoSurf = iqmData->vaoSurfaces;
|
|
surf = iqmData->surfaces;
|
|
for (i = 0; i < iqmData->num_surfaces; i++, vaoSurf++, surf++)
|
|
{
|
|
uint32_t offset_xyz, offset_st, offset_normal, offset_tangent;
|
|
uint32_t offset_blendindexes, offset_blendweights, stride;
|
|
uint32_t dataSize, dataOfs;
|
|
uint8_t *data;
|
|
glIndex_t indexes[SHADER_MAX_INDEXES];
|
|
glIndex_t *ptr;
|
|
int *tri;
|
|
|
|
offset_xyz = 0;
|
|
offset_st = offset_xyz + sizeof(float) * 3;
|
|
offset_normal = offset_st + sizeof(float) * 2;
|
|
offset_tangent = offset_normal + sizeof(int16_t) * 4;
|
|
|
|
if ( iqmData->num_joints )
|
|
{
|
|
offset_blendindexes = offset_tangent + sizeof(int16_t) * 4;
|
|
offset_blendweights = offset_blendindexes + sizeof(byte) * 4;
|
|
|
|
if ( vertexArrayFormat[IQM_BLENDWEIGHTS] == IQM_FLOAT ) {
|
|
stride = offset_blendweights + sizeof(float) * 4;
|
|
} else {
|
|
stride = offset_blendweights + sizeof(byte) * 4;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
stride = offset_tangent + sizeof(int16_t) * 4;
|
|
}
|
|
|
|
dataSize = surf->num_vertexes * stride;
|
|
|
|
data = ri.Malloc(dataSize);
|
|
dataOfs = 0;
|
|
|
|
for ( j = 0; j < surf->num_vertexes; j++ )
|
|
{
|
|
int vtx = surf->first_vertex + j;
|
|
|
|
// xyz
|
|
memcpy(data + dataOfs, &iqmData->positions[vtx*3], sizeof(float) * 3);
|
|
dataOfs += sizeof(float) * 3;
|
|
|
|
// st
|
|
memcpy(data + dataOfs, &iqmData->texcoords[vtx*2], sizeof(float) * 2);
|
|
dataOfs += sizeof(float) * 2;
|
|
|
|
// normal
|
|
R_VaoPackNormal((int16_t*)(data + dataOfs), &iqmData->normals[vtx*3]);
|
|
dataOfs += sizeof(int16_t) * 4;
|
|
|
|
// tangent
|
|
R_VaoPackTangent((int16_t*)(data + dataOfs), &iqmData->tangents[vtx*4]);
|
|
dataOfs += sizeof(int16_t) * 4;
|
|
|
|
if ( iqmData->num_joints )
|
|
{
|
|
// blendindexes
|
|
memcpy(data + dataOfs, &blendIndexes[vtx*4], sizeof(byte) * 4);
|
|
dataOfs += sizeof(byte) * 4;
|
|
|
|
// blendweights
|
|
if ( vertexArrayFormat[IQM_BLENDWEIGHTS] == IQM_FLOAT ) {
|
|
memcpy(data + dataOfs, &blendWeights.f[vtx*4], sizeof(float) * 4);
|
|
dataOfs += sizeof(float) * 4;
|
|
} else {
|
|
memcpy(data + dataOfs, &blendWeights.b[vtx*4], sizeof(byte) * 4);
|
|
dataOfs += sizeof(byte) * 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
tri = iqmData->triangles + 3 * surf->first_triangle;
|
|
ptr = indexes;
|
|
|
|
for( j = 0; j < surf->num_triangles; j++ ) {
|
|
*ptr++ = (*tri++ - surf->first_vertex);
|
|
*ptr++ = (*tri++ - surf->first_vertex);
|
|
*ptr++ = (*tri++ - surf->first_vertex);
|
|
}
|
|
|
|
vaoSurf->surfaceType = SF_VAO_IQM;
|
|
vaoSurf->iqmData = iqmData;
|
|
vaoSurf->iqmSurface = surf;
|
|
vaoSurf->numIndexes = surf->num_triangles * 3;
|
|
vaoSurf->numVerts = surf->num_vertexes;
|
|
|
|
vaoSurf->vao = R_CreateVao(va("staticIQMMesh_VAO '%s'", surf->name), data, dataSize, (byte *)indexes, surf->num_triangles * 3 * sizeof(indexes[0]), VAO_USAGE_STATIC);
|
|
|
|
vaoSurf->vao->attribs[ATTR_INDEX_POSITION].enabled = 1;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_POSITION].enabled = 1;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].enabled = 1;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].enabled = 1;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].enabled = 1;
|
|
|
|
vaoSurf->vao->attribs[ATTR_INDEX_POSITION].count = 3;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].count = 2;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].count = 4;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].count = 4;
|
|
|
|
vaoSurf->vao->attribs[ATTR_INDEX_POSITION].type = GL_FLOAT;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].type = GL_FLOAT;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].type = GL_SHORT;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].type = GL_SHORT;
|
|
|
|
vaoSurf->vao->attribs[ATTR_INDEX_POSITION].normalized = GL_FALSE;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].normalized = GL_FALSE;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].normalized = GL_TRUE;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].normalized = GL_TRUE;
|
|
|
|
vaoSurf->vao->attribs[ATTR_INDEX_POSITION].offset = offset_xyz;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].offset = offset_st;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].offset = offset_normal;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].offset = offset_tangent;
|
|
|
|
vaoSurf->vao->attribs[ATTR_INDEX_POSITION].stride = stride;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_TEXCOORD].stride = stride;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_NORMAL ].stride = stride;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_TANGENT ].stride = stride;
|
|
|
|
if ( iqmData->num_joints )
|
|
{
|
|
vaoSurf->vao->attribs[ATTR_INDEX_BONE_INDEXES].enabled = 1;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].enabled = 1;
|
|
|
|
vaoSurf->vao->attribs[ATTR_INDEX_BONE_INDEXES].count = 4;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].count = 4;
|
|
|
|
vaoSurf->vao->attribs[ATTR_INDEX_BONE_INDEXES].type = GL_UNSIGNED_BYTE;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_BONE_INDEXES].normalized = GL_FALSE;
|
|
|
|
if ( vertexArrayFormat[IQM_BLENDWEIGHTS] == IQM_FLOAT ) {
|
|
vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].type = GL_FLOAT;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].normalized = GL_FALSE;
|
|
} else {
|
|
vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].type = GL_UNSIGNED_BYTE;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].normalized = GL_TRUE;
|
|
}
|
|
|
|
vaoSurf->vao->attribs[ATTR_INDEX_BONE_INDEXES].offset = offset_blendindexes;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].offset = offset_blendweights;
|
|
|
|
vaoSurf->vao->attribs[ATTR_INDEX_BONE_INDEXES].stride = stride;
|
|
vaoSurf->vao->attribs[ATTR_INDEX_BONE_WEIGHTS].stride = stride;
|
|
}
|
|
|
|
Vao_SetVertexPointers(vaoSurf->vao);
|
|
|
|
ri.Free(data);
|
|
}
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
R_CullIQM
|
|
=============
|
|
*/
|
|
static int R_CullIQM( iqmData_t *data, trRefEntity_t *ent ) {
|
|
vec3_t bounds[2];
|
|
vec_t *oldBounds, *newBounds;
|
|
int i;
|
|
|
|
if (!data->bounds) {
|
|
tr.pc.c_box_cull_md3_clip++;
|
|
return CULL_CLIP;
|
|
}
|
|
|
|
// compute bounds pointers
|
|
oldBounds = data->bounds + 6*ent->e.oldframe;
|
|
newBounds = data->bounds + 6*ent->e.frame;
|
|
|
|
// calculate a bounding box in the current coordinate system
|
|
for (i = 0 ; i < 3 ; i++) {
|
|
bounds[0][i] = oldBounds[i] < newBounds[i] ? oldBounds[i] : newBounds[i];
|
|
bounds[1][i] = oldBounds[i+3] > newBounds[i+3] ? oldBounds[i+3] : newBounds[i+3];
|
|
}
|
|
|
|
switch ( R_CullLocalBox( bounds ) )
|
|
{
|
|
case CULL_IN:
|
|
tr.pc.c_box_cull_md3_in++;
|
|
return CULL_IN;
|
|
case CULL_CLIP:
|
|
tr.pc.c_box_cull_md3_clip++;
|
|
return CULL_CLIP;
|
|
case CULL_OUT:
|
|
default:
|
|
tr.pc.c_box_cull_md3_out++;
|
|
return CULL_OUT;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_ComputeIQMFogNum
|
|
|
|
=================
|
|
*/
|
|
int R_ComputeIQMFogNum( iqmData_t *data, trRefEntity_t *ent ) {
|
|
int i, j;
|
|
fog_t *fog;
|
|
const vec_t *bounds;
|
|
const vec_t defaultBounds[6] = { -8, -8, -8, 8, 8, 8 };
|
|
vec3_t diag, center;
|
|
vec3_t localOrigin;
|
|
vec_t radius;
|
|
|
|
if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) {
|
|
return 0;
|
|
}
|
|
|
|
// FIXME: non-normalized axis issues
|
|
if (data->bounds) {
|
|
bounds = data->bounds + 6*ent->e.frame;
|
|
} else {
|
|
bounds = defaultBounds;
|
|
}
|
|
VectorSubtract( bounds+3, bounds, diag );
|
|
VectorMA( bounds, 0.5f, diag, center );
|
|
VectorAdd( ent->e.origin, center, localOrigin );
|
|
radius = 0.5f * VectorLength( diag );
|
|
|
|
for ( i = 1 ; i < tr.world->numfogs ; i++ ) {
|
|
fog = &tr.world->fogs[i];
|
|
for ( j = 0 ; j < 3 ; j++ ) {
|
|
if ( localOrigin[j] - radius >= fog->bounds[1][j] ) {
|
|
break;
|
|
}
|
|
if ( localOrigin[j] + radius <= fog->bounds[0][j] ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( j == 3 ) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_AddIQMSurfaces
|
|
|
|
Add all surfaces of this model
|
|
=================
|
|
*/
|
|
void R_AddIQMSurfaces( trRefEntity_t *ent ) {
|
|
iqmData_t *data;
|
|
srfIQModel_t *surface;
|
|
void *drawSurf;
|
|
int i, j;
|
|
qboolean personalModel;
|
|
int cull;
|
|
int fogNum;
|
|
int cubemapIndex;
|
|
shader_t *shader;
|
|
skin_t *skin;
|
|
|
|
data = tr.currentModel->modelData;
|
|
surface = data->surfaces;
|
|
|
|
// don't add third_person objects if not in a portal
|
|
personalModel = (ent->e.renderfx & RF_THIRD_PERSON) && !(tr.viewParms.isPortal
|
|
|| (tr.viewParms.flags & (VPF_SHADOWMAP | VPF_DEPTHSHADOW)));
|
|
|
|
if ( ent->e.renderfx & RF_WRAP_FRAMES ) {
|
|
ent->e.frame %= data->num_frames;
|
|
ent->e.oldframe %= data->num_frames;
|
|
}
|
|
|
|
//
|
|
// Validate the frames so there is no chance of a crash.
|
|
// This will write directly into the entity structure, so
|
|
// when the surfaces are rendered, they don't need to be
|
|
// range checked again.
|
|
//
|
|
if ( (ent->e.frame >= data->num_frames)
|
|
|| (ent->e.frame < 0)
|
|
|| (ent->e.oldframe >= data->num_frames)
|
|
|| (ent->e.oldframe < 0) ) {
|
|
ri.Printf( PRINT_DEVELOPER, "R_AddIQMSurfaces: no such frame %d to %d for '%s'\n",
|
|
ent->e.oldframe, ent->e.frame,
|
|
tr.currentModel->name );
|
|
ent->e.frame = 0;
|
|
ent->e.oldframe = 0;
|
|
}
|
|
|
|
//
|
|
// cull the entire model if merged bounding box of both frames
|
|
// is outside the view frustum.
|
|
//
|
|
cull = R_CullIQM ( data, ent );
|
|
if ( cull == CULL_OUT ) {
|
|
return;
|
|
}
|
|
|
|
//
|
|
// set up lighting now that we know we aren't culled
|
|
//
|
|
if ( !personalModel || r_shadows->integer > 1 ) {
|
|
R_SetupEntityLighting( &tr.refdef, ent );
|
|
}
|
|
|
|
//
|
|
// see if we are in a fog volume
|
|
//
|
|
fogNum = R_ComputeIQMFogNum( data, ent );
|
|
|
|
cubemapIndex = R_CubemapForPoint(ent->e.origin);
|
|
|
|
for ( i = 0 ; i < data->num_surfaces ; i++ ) {
|
|
if(ent->e.customShader)
|
|
shader = R_GetShaderByHandle( ent->e.customShader );
|
|
else if(ent->e.customSkin > 0 && ent->e.customSkin < tr.numSkins)
|
|
{
|
|
skin = R_GetSkinByHandle(ent->e.customSkin);
|
|
shader = tr.defaultShader;
|
|
|
|
for(j = 0; j < skin->numSurfaces; j++)
|
|
{
|
|
if (!strcmp(skin->surfaces[j].name, surface->name))
|
|
{
|
|
shader = skin->surfaces[j].shader;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
shader = surface->shader;
|
|
}
|
|
|
|
if ( data->numVaoSurfaces ) {
|
|
drawSurf = &data->vaoSurfaces[i];
|
|
} else {
|
|
drawSurf = surface;
|
|
}
|
|
|
|
// we will add shadows even if the main object isn't visible in the view
|
|
|
|
// stencil shadows can't do personal models unless I polyhedron clip
|
|
if ( !personalModel
|
|
&& r_shadows->integer == 2
|
|
&& fogNum == 0
|
|
&& !(ent->e.renderfx & ( RF_NOSHADOW | RF_DEPTHHACK ) )
|
|
&& shader->sort == SS_OPAQUE ) {
|
|
R_AddDrawSurf( drawSurf, tr.shadowShader, 0, 0, 0, 0 );
|
|
}
|
|
|
|
// projection shadows work fine with personal models
|
|
if ( r_shadows->integer == 3
|
|
&& fogNum == 0
|
|
&& (ent->e.renderfx & RF_SHADOW_PLANE )
|
|
&& shader->sort == SS_OPAQUE ) {
|
|
R_AddDrawSurf( drawSurf, tr.projectionShadowShader, 0, 0, 0, 0 );
|
|
}
|
|
|
|
if( !personalModel ) {
|
|
R_AddDrawSurf( drawSurf, shader, fogNum, 0, 0, cubemapIndex );
|
|
}
|
|
|
|
surface++;
|
|
}
|
|
}
|
|
|
|
|
|
static void ComputePoseMats( iqmData_t *data, int frame, int oldframe,
|
|
float backlerp, float *mat ) {
|
|
float *mat1, *mat2;
|
|
int *joint = data->jointParents;
|
|
int i;
|
|
|
|
if ( oldframe == frame ) {
|
|
mat1 = data->poseMats + 12 * data->num_poses * frame;
|
|
for( i = 0; i < data->num_poses; i++, joint++ ) {
|
|
if( *joint >= 0 ) {
|
|
Matrix34Multiply( mat + 12 * *joint,
|
|
mat1 + 12*i, mat + 12*i );
|
|
} else {
|
|
Com_Memcpy( mat + 12*i, mat1 + 12*i, 12 * sizeof(float) );
|
|
}
|
|
}
|
|
} else {
|
|
mat1 = data->poseMats + 12 * data->num_poses * frame;
|
|
mat2 = data->poseMats + 12 * data->num_poses * oldframe;
|
|
|
|
for( i = 0; i < data->num_poses; i++, joint++ ) {
|
|
if( *joint >= 0 ) {
|
|
float tmpMat[12];
|
|
InterpolateMatrix( mat1 + 12*i, mat2 + 12*i,
|
|
backlerp, tmpMat );
|
|
Matrix34Multiply( mat + 12 * *joint,
|
|
tmpMat, mat + 12*i );
|
|
|
|
} else {
|
|
InterpolateMatrix( mat1 + 12*i, mat2 + 12*i,
|
|
backlerp, mat + 12*i );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ComputeJointMats( iqmData_t *data, int frame, int oldframe,
|
|
float backlerp, float *mat ) {
|
|
float *mat1;
|
|
int i;
|
|
|
|
if ( data->num_poses == 0 ) {
|
|
Com_Memcpy( mat, data->jointMats, data->num_joints * 12 * sizeof(float) );
|
|
return;
|
|
}
|
|
|
|
ComputePoseMats( data, frame, oldframe, backlerp, mat );
|
|
|
|
for( i = 0; i < data->num_joints; i++ ) {
|
|
float outmat[12];
|
|
mat1 = mat + 12 * i;
|
|
|
|
Com_Memcpy(outmat, mat1, sizeof(outmat));
|
|
|
|
Matrix34Multiply( outmat, data->jointMats + 12*i, mat1 );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
RB_AddIQMSurfaces
|
|
|
|
Compute vertices for this model surface
|
|
=================
|
|
*/
|
|
void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
|
|
srfIQModel_t *surf = (srfIQModel_t *)surface;
|
|
iqmData_t *data = surf->data;
|
|
float poseMats[IQM_MAX_JOINTS * 12];
|
|
float influenceVtxMat[SHADER_MAX_VERTEXES * 12];
|
|
float influenceNrmMat[SHADER_MAX_VERTEXES * 9];
|
|
int i;
|
|
|
|
float *xyz;
|
|
float *normal;
|
|
float *tangent;
|
|
float *texCoords;
|
|
byte *color;
|
|
vec4_t *outXYZ;
|
|
int16_t *outNormal;
|
|
int16_t *outTangent;
|
|
vec2_t *outTexCoord;
|
|
uint16_t *outColor;
|
|
|
|
int frame = data->num_frames ? backEnd.currentEntity->e.frame % data->num_frames : 0;
|
|
int oldframe = data->num_frames ? backEnd.currentEntity->e.oldframe % data->num_frames : 0;
|
|
float backlerp = backEnd.currentEntity->e.backlerp;
|
|
|
|
int *tri;
|
|
glIndex_t *ptr;
|
|
glIndex_t base;
|
|
|
|
RB_CHECKOVERFLOW( surf->num_vertexes, surf->num_triangles * 3 );
|
|
|
|
xyz = &data->positions[surf->first_vertex * 3];
|
|
normal = &data->normals[surf->first_vertex * 3];
|
|
tangent = &data->tangents[surf->first_vertex * 4];
|
|
texCoords = &data->texcoords[surf->first_vertex * 2];
|
|
|
|
if ( data->colors ) {
|
|
color = &data->colors[surf->first_vertex * 4];
|
|
} else {
|
|
color = NULL;
|
|
}
|
|
|
|
outXYZ = &tess.xyz[tess.numVertexes];
|
|
outNormal = tess.normal[tess.numVertexes];
|
|
outTangent = tess.tangent[tess.numVertexes];
|
|
outTexCoord = &tess.texCoords[tess.numVertexes];
|
|
outColor = tess.color[tess.numVertexes];
|
|
|
|
if ( data->num_poses > 0 ) {
|
|
// compute interpolated joint matrices
|
|
ComputePoseMats( data, frame, oldframe, backlerp, poseMats );
|
|
|
|
// compute vertex blend influence matricies
|
|
for( i = 0; i < surf->num_influences; i++ ) {
|
|
int influence = surf->first_influence + i;
|
|
float *vtxMat = &influenceVtxMat[12*i];
|
|
float *nrmMat = &influenceNrmMat[9*i];
|
|
int j;
|
|
float blendWeights[4];
|
|
int numWeights;
|
|
|
|
for ( numWeights = 0; numWeights < 4; numWeights++ ) {
|
|
if ( data->blendWeightsType == IQM_FLOAT )
|
|
blendWeights[numWeights] = data->influenceBlendWeights.f[4*influence + numWeights];
|
|
else
|
|
blendWeights[numWeights] = (float)data->influenceBlendWeights.b[4*influence + numWeights] / 255.0f;
|
|
|
|
if ( blendWeights[numWeights] <= 0.0f )
|
|
break;
|
|
}
|
|
|
|
if ( numWeights == 0 ) {
|
|
// no blend joint, use identity matrix.
|
|
vtxMat[0] = identityMatrix[0];
|
|
vtxMat[1] = identityMatrix[1];
|
|
vtxMat[2] = identityMatrix[2];
|
|
vtxMat[3] = identityMatrix[3];
|
|
vtxMat[4] = identityMatrix[4];
|
|
vtxMat[5] = identityMatrix[5];
|
|
vtxMat[6] = identityMatrix[6];
|
|
vtxMat[7] = identityMatrix[7];
|
|
vtxMat[8] = identityMatrix[8];
|
|
vtxMat[9] = identityMatrix[9];
|
|
vtxMat[10] = identityMatrix[10];
|
|
vtxMat[11] = identityMatrix[11];
|
|
} else {
|
|
// compute the vertex matrix by blending the up to
|
|
// four blend weights
|
|
vtxMat[0] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 0];
|
|
vtxMat[1] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 1];
|
|
vtxMat[2] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 2];
|
|
vtxMat[3] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 3];
|
|
vtxMat[4] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 4];
|
|
vtxMat[5] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 5];
|
|
vtxMat[6] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 6];
|
|
vtxMat[7] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 7];
|
|
vtxMat[8] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 8];
|
|
vtxMat[9] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 9];
|
|
vtxMat[10] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 10];
|
|
vtxMat[11] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 11];
|
|
|
|
for( j = 1; j < numWeights; j++ ) {
|
|
vtxMat[0] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 0];
|
|
vtxMat[1] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 1];
|
|
vtxMat[2] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 2];
|
|
vtxMat[3] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 3];
|
|
vtxMat[4] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 4];
|
|
vtxMat[5] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 5];
|
|
vtxMat[6] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 6];
|
|
vtxMat[7] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 7];
|
|
vtxMat[8] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 8];
|
|
vtxMat[9] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 9];
|
|
vtxMat[10] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 10];
|
|
vtxMat[11] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 11];
|
|
}
|
|
}
|
|
|
|
// compute the normal matrix as transpose of the adjoint
|
|
// of the vertex matrix
|
|
nrmMat[ 0] = vtxMat[ 5]*vtxMat[10] - vtxMat[ 6]*vtxMat[ 9];
|
|
nrmMat[ 1] = vtxMat[ 6]*vtxMat[ 8] - vtxMat[ 4]*vtxMat[10];
|
|
nrmMat[ 2] = vtxMat[ 4]*vtxMat[ 9] - vtxMat[ 5]*vtxMat[ 8];
|
|
nrmMat[ 3] = vtxMat[ 2]*vtxMat[ 9] - vtxMat[ 1]*vtxMat[10];
|
|
nrmMat[ 4] = vtxMat[ 0]*vtxMat[10] - vtxMat[ 2]*vtxMat[ 8];
|
|
nrmMat[ 5] = vtxMat[ 1]*vtxMat[ 8] - vtxMat[ 0]*vtxMat[ 9];
|
|
nrmMat[ 6] = vtxMat[ 1]*vtxMat[ 6] - vtxMat[ 2]*vtxMat[ 5];
|
|
nrmMat[ 7] = vtxMat[ 2]*vtxMat[ 4] - vtxMat[ 0]*vtxMat[ 6];
|
|
nrmMat[ 8] = vtxMat[ 0]*vtxMat[ 5] - vtxMat[ 1]*vtxMat[ 4];
|
|
}
|
|
|
|
// transform vertexes and fill other data
|
|
for( i = 0; i < surf->num_vertexes;
|
|
i++, xyz+=3, normal+=3, tangent+=4, texCoords+=2,
|
|
outXYZ++, outNormal+=4, outTangent+=4, outTexCoord++ ) {
|
|
int influence = data->influences[surf->first_vertex + i] - surf->first_influence;
|
|
float *vtxMat = &influenceVtxMat[12*influence];
|
|
float *nrmMat = &influenceNrmMat[9*influence];
|
|
|
|
(*outTexCoord)[0] = texCoords[0];
|
|
(*outTexCoord)[1] = texCoords[1];
|
|
|
|
(*outXYZ)[0] =
|
|
vtxMat[ 0] * xyz[0] +
|
|
vtxMat[ 1] * xyz[1] +
|
|
vtxMat[ 2] * xyz[2] +
|
|
vtxMat[ 3];
|
|
(*outXYZ)[1] =
|
|
vtxMat[ 4] * xyz[0] +
|
|
vtxMat[ 5] * xyz[1] +
|
|
vtxMat[ 6] * xyz[2] +
|
|
vtxMat[ 7];
|
|
(*outXYZ)[2] =
|
|
vtxMat[ 8] * xyz[0] +
|
|
vtxMat[ 9] * xyz[1] +
|
|
vtxMat[10] * xyz[2] +
|
|
vtxMat[11];
|
|
|
|
{
|
|
vec3_t unpackedNormal;
|
|
vec4_t unpackedTangent;
|
|
|
|
unpackedNormal[0] = DotProduct(&nrmMat[0], normal);
|
|
unpackedNormal[1] = DotProduct(&nrmMat[3], normal);
|
|
unpackedNormal[2] = DotProduct(&nrmMat[6], normal);
|
|
|
|
R_VaoPackNormal(outNormal, unpackedNormal);
|
|
|
|
unpackedTangent[0] = DotProduct(&nrmMat[0], tangent);
|
|
unpackedTangent[1] = DotProduct(&nrmMat[3], tangent);
|
|
unpackedTangent[2] = DotProduct(&nrmMat[6], tangent);
|
|
unpackedTangent[3] = tangent[3];
|
|
|
|
R_VaoPackTangent(outTangent, unpackedTangent);
|
|
}
|
|
}
|
|
} else {
|
|
// copy vertexes and fill other data
|
|
for( i = 0; i < surf->num_vertexes;
|
|
i++, xyz+=3, normal+=3, tangent+=4, texCoords+=2,
|
|
outXYZ++, outNormal+=4, outTangent+=4, outTexCoord++ ) {
|
|
(*outTexCoord)[0] = texCoords[0];
|
|
(*outTexCoord)[1] = texCoords[1];
|
|
|
|
(*outXYZ)[0] = xyz[0];
|
|
(*outXYZ)[1] = xyz[1];
|
|
(*outXYZ)[2] = xyz[2];
|
|
|
|
R_VaoPackNormal(outNormal, normal);
|
|
R_VaoPackTangent(outTangent, tangent);
|
|
}
|
|
}
|
|
|
|
if ( color ) {
|
|
for( i = 0; i < surf->num_vertexes; i++, color+=4, outColor+=4 ) {
|
|
outColor[0] = color[0] * 257;
|
|
outColor[1] = color[1] * 257;
|
|
outColor[2] = color[2] * 257;
|
|
outColor[3] = color[3] * 257;
|
|
}
|
|
} else {
|
|
for( i = 0; i < surf->num_vertexes; i++, outColor+=4 ) {
|
|
outColor[0] = 0;
|
|
outColor[1] = 0;
|
|
outColor[2] = 0;
|
|
outColor[3] = 0;
|
|
}
|
|
}
|
|
|
|
tri = data->triangles + 3 * surf->first_triangle;
|
|
ptr = &tess.indexes[tess.numIndexes];
|
|
base = tess.numVertexes;
|
|
|
|
for( i = 0; i < surf->num_triangles; i++ ) {
|
|
*ptr++ = base + (*tri++ - surf->first_vertex);
|
|
*ptr++ = base + (*tri++ - surf->first_vertex);
|
|
*ptr++ = base + (*tri++ - surf->first_vertex);
|
|
}
|
|
|
|
tess.numIndexes += 3 * surf->num_triangles;
|
|
tess.numVertexes += surf->num_vertexes;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
RB_IQMSurfaceAnimVao
|
|
=================
|
|
*/
|
|
void RB_IQMSurfaceAnimVao(srfVaoIQModel_t * surface)
|
|
{
|
|
iqmData_t *data = surface->iqmData;
|
|
|
|
if (ShaderRequiresCPUDeforms(tess.shader))
|
|
{
|
|
RB_IQMSurfaceAnim((surfaceType_t*)surface->iqmSurface);
|
|
return;
|
|
}
|
|
|
|
if(!surface->vao)
|
|
return;
|
|
|
|
//RB_CheckVao(surface->vao);
|
|
RB_EndSurface();
|
|
RB_BeginSurface(tess.shader, tess.fogNum, tess.cubemapIndex);
|
|
|
|
R_BindVao(surface->vao);
|
|
|
|
tess.useInternalVao = qfalse;
|
|
|
|
tess.numIndexes = surface->numIndexes;
|
|
tess.numVertexes = surface->numVerts;
|
|
|
|
glState.boneAnimation = data->num_poses;
|
|
|
|
if ( glState.boneAnimation ) {
|
|
float jointMats[IQM_MAX_JOINTS * 12];
|
|
int frame = data->num_frames ? backEnd.currentEntity->e.frame % data->num_frames : 0;
|
|
int oldframe = data->num_frames ? backEnd.currentEntity->e.oldframe % data->num_frames : 0;
|
|
float backlerp = backEnd.currentEntity->e.backlerp;
|
|
int i;
|
|
|
|
// compute interpolated joint matrices
|
|
ComputePoseMats( surface->iqmData, frame, oldframe, backlerp, jointMats );
|
|
|
|
// convert row-major order 3x4 matrix to column-major order 4x4 matrix
|
|
for ( i = 0; i < data->num_poses; i++ ) {
|
|
glState.boneMatrix[i][0] = jointMats[i*12+0];
|
|
glState.boneMatrix[i][1] = jointMats[i*12+4];
|
|
glState.boneMatrix[i][2] = jointMats[i*12+8];
|
|
glState.boneMatrix[i][3] = 0.0f;
|
|
glState.boneMatrix[i][4] = jointMats[i*12+1];
|
|
glState.boneMatrix[i][5] = jointMats[i*12+5];
|
|
glState.boneMatrix[i][6] = jointMats[i*12+9];
|
|
glState.boneMatrix[i][7] = 0.0f;
|
|
glState.boneMatrix[i][8] = jointMats[i*12+2];
|
|
glState.boneMatrix[i][9] = jointMats[i*12+6];
|
|
glState.boneMatrix[i][10] = jointMats[i*12+10];
|
|
glState.boneMatrix[i][11] = 0.0f;
|
|
glState.boneMatrix[i][12] = jointMats[i*12+3];
|
|
glState.boneMatrix[i][13] = jointMats[i*12+7];
|
|
glState.boneMatrix[i][14] = jointMats[i*12+11];
|
|
glState.boneMatrix[i][15] = 1.0f;
|
|
}
|
|
}
|
|
|
|
RB_EndSurface();
|
|
|
|
glState.boneAnimation = 0;
|
|
}
|
|
|
|
int R_IQMLerpTag( orientation_t *tag, iqmData_t *data,
|
|
int startFrame, int endFrame,
|
|
float frac, const char *tagName ) {
|
|
float jointMats[IQM_MAX_JOINTS * 12];
|
|
int joint;
|
|
char *names = data->jointNames;
|
|
|
|
// get joint number by reading the joint names
|
|
for( joint = 0; joint < data->num_joints; joint++ ) {
|
|
if( !strcmp( tagName, names ) )
|
|
break;
|
|
names += strlen( names ) + 1;
|
|
}
|
|
if( joint >= data->num_joints ) {
|
|
AxisClear( tag->axis );
|
|
VectorClear( tag->origin );
|
|
return qfalse;
|
|
}
|
|
|
|
ComputeJointMats( data, startFrame, endFrame, frac, jointMats );
|
|
|
|
tag->axis[0][0] = jointMats[12 * joint + 0];
|
|
tag->axis[1][0] = jointMats[12 * joint + 1];
|
|
tag->axis[2][0] = jointMats[12 * joint + 2];
|
|
tag->origin[0] = jointMats[12 * joint + 3];
|
|
tag->axis[0][1] = jointMats[12 * joint + 4];
|
|
tag->axis[1][1] = jointMats[12 * joint + 5];
|
|
tag->axis[2][1] = jointMats[12 * joint + 6];
|
|
tag->origin[1] = jointMats[12 * joint + 7];
|
|
tag->axis[0][2] = jointMats[12 * joint + 8];
|
|
tag->axis[1][2] = jointMats[12 * joint + 9];
|
|
tag->axis[2][2] = jointMats[12 * joint + 10];
|
|
tag->origin[2] = jointMats[12 * joint + 11];
|
|
|
|
return qtrue;
|
|
}
|