ioq3/make-macosx-ub2.sh

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#!/bin/bash
CC=gcc-4.0
cd `dirname $0`
if [ ! -f Makefile ]; then
echo "This script must be run from the ioquake3 build directory"
exit 1
fi
# This script is to build a Universal 2 binary
# (Apple's term for an x86_64 and arm64 binary)
unset X86_64_SDK
unset X86_64_CFLAGS
unset X86_64_MACOSX_VERSION_MIN
unset ARM64_SDK
unset ARM64_CFLAGS
unset ARM64_MACOSX_VERSION_MIN
X86_64_MACOSX_VERSION_MIN="10.7"
ARM64_MACOSX_VERSION_MIN="11.0"
echo "Building X86_64 Client/Dedicated Server"
echo "Building ARM64 Client/Dedicated Server"
echo
# For parallel make on multicore boxes...
NCPU=`sysctl -n hw.ncpu`
# x86_64 client and server
#if [ -d build/release-release-x86_64 ]; then
# rm -r build/release-darwin-x86_64
#fi
(ARCH=x86_64 CFLAGS=$X86_64_CFLAGS MACOSX_VERSION_MIN=$X86_64_MACOSX_VERSION_MIN make -j$NCPU) || exit 1;
echo;echo
# arm64 client and server
#if [ -d build/release-release-arm64 ]; then
# rm -r build/release-darwin-arm64
#fi
(ARCH=arm64 CFLAGS=$ARM64_CFLAGS MACOSX_VERSION_MIN=$ARM64_MACOSX_VERSION_MIN make -j$NCPU) || exit 1;
echo
# use the following shell script to build a universal 2 application bundle
export MACOSX_DEPLOYMENT_TARGET="10.7"
export MACOSX_DEPLOYMENT_TARGET_X86_64="$X86_64_MACOSX_VERSION_MIN"
export MACOSX_DEPLOYMENT_TARGET_ARM64="$ARM64_MACOSX_VERSION_MIN"
"./make-macosx-app.sh" release