ioq3/libs/pakstuff.h
2005-08-26 17:39:27 +00:00

141 lines
4.5 KiB
C
Executable file

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef _PAKSTUFF_H_
#define _PAKSTUFF_H_
#include <windows.h>
#ifdef __cplusplus
extern "C"
{
#endif
typedef char Int8;
typedef short Int16;
typedef long Int32;
typedef unsigned char UInt8;
typedef unsigned short UInt16;
typedef unsigned long UInt32;
typedef float Float32;
typedef double Float64;
#define MAX(a, b) (((a) > (b)) ? (a) : (b))
#define MIN(a, b) (((a) < (b)) ? (a) : (b))
#define RANDOM(x) (random() % (x))
#define RANDOMIZE() srand((int) time(NULL))
#define FTYPE_UNKNOWN 0
#define FTYPE_IWAD 1 /* .wad "IWAD" */
#define FTYPE_PWAD 2 /* .wad "PWAD" */
#define FTYPE_PACK 3 /* .pak "PACK" */
#define FTYPE_WAD2 4 /* .wad "WAD2" */
#define FTYPE_BSP 10 /* .bsp (0x17 0x00 0x00 0x00) */
#define FTYPE_MODEL 11 /* .mdl "IDPO" */
#define FTYPE_SPRITE 12 /* .spr "IDSP" */
#define FTYPE_WAV 20 /* .wav "RIFF" */
#define FTYPE_AU 21 /* .au ".snd" */
#define FTYPE_VOC 22 /* .voc ? */
#define FTYPE_PBM_ASC 30 /* .pbm "P1" */
#define FTYPE_PGM_ASC 31 /* .pgm "P2" */
#define FTYPE_PPM_ASC 32 /* .ppm "P3" */
#define FTYPE_PBM_RAW 33 /* .pbm "P4" */
#define FTYPE_PGM_RAW 34 /* .pgm "P5" */
#define FTYPE_PPM_RAW 35 /* .ppm "P6" */
#define FTYPE_BMP 36 /* .bmp "BM" */
#define FTYPE_GIF 37 /* .gif "GIF8" */
#define FTYPE_PCX 38 /* .pcx (0x0a 0x05 0x01 0x08) */
#define FTYPE_ERROR -1
#ifdef FAT_ENDIAN
Bool ReadInt16 (FILE *file, UInt16 huge *x);
Bool ReadInt32 (FILE *file, UInt32 huge *x);
Bool ReadFloat32 (FILE *file, Float32 huge *x);
Bool WriteInt16 (FILE *file, UInt16 huge *x);
Bool WriteInt32 (FILE *file, UInt32 huge *x);
Bool WriteFloat32 (FILE *file, Float32 huge *x);
UInt16 SwapInt16 (UInt16 x);
UInt32 SwapInt32 (UInt32 x);
Float32 SwapFloat32 (Float32 x);
#else
#define ReadInt16(f, p) ReadBytes((f), (p), 2L)
#define ReadInt32(f, p) ReadBytes((f), (p), 4L)
#define ReadFloat32(f, p) ReadBytes((f), (p), 4L)
#define WriteInt16(f, p) WriteBytes((f), (p), 2L)
#define WriteInt32(f, p) WriteBytes((f), (p), 4L)
#define WriteFloat32(f, p) WriteBytes((f), (p), 4L)
#define SwapInt16(x) (x)
#define SwapInt32(x) (x)
#define SwapFloat32(x) (x)
#endif /* FAT_ENDIAN */
#define FROMDISK -1
struct PACKDirectory
{
char name[56]; /* name of file */
UInt32 offset; /* offset to start of data */
UInt32 size; /* byte size of data */
};
typedef struct PACKDirectory *PACKDirPtr;
typedef struct DirListStruct
{
char dirname[1024];
int from;
struct DirListStruct *next;
} DIRLIST;
typedef struct FileListStruct
{
char filename[1024];
UInt32 offset;
UInt32 size;
struct FileListStruct *next;
} FILELIST;
typedef struct DirStruct
{
char name[1024];
FILELIST *files;
struct DirStruct *next;
} DIRECTORY;
extern int m_nPAKIndex;
extern FILE* pakfile[16];
extern boolean pakopen;
extern DIRECTORY *paktextures;
void ClearFileList (FILELIST **);
void ClearDirList (DIRLIST **);
boolean GetPackFileList (FILELIST **, char *);
boolean GetPackTextureDirs (DIRLIST **);
boolean AddToDirListAlphabetized (DIRLIST **, char *, int);
boolean AddToFileListAlphabetized (FILELIST **t, char *, UInt32, UInt32, boolean);
boolean PakLoadFile (const char *, void **);
void OpenPakFile (const char *);
void ClosePakFile (void);
int PakLoadAnyFile(const char *filename, void **bufferptr);
void WINAPI InitPakFile(const char * pBasePath, const char *pName);
#ifdef __cplusplus
}
#endif
#endif