.. |
glsl
|
OpenGL2: Flip normals for backfacing triangles.
|
2021-07-20 13:51:19 -07:00 |
tr_animation.c
|
Allow more than 32 surfaces in skin files
|
2017-07-04 14:06:09 -05:00 |
tr_backend.c
|
Fix uninitialized variable
|
2022-02-05 13:27:42 +00:00 |
tr_bsp.c
|
Correct spelling mistakes.
|
2017-11-22 01:40:20 -06:00 |
tr_cmds.c
|
OpenGL2: Misc fixes and cleanup
|
2018-07-20 23:40:35 -05:00 |
tr_curve.c
|
More predictable mesh normals generation
|
2022-03-21 18:07:23 +00:00 |
tr_dsa.c
|
OpenGL2: Misc fixes and cleanup
|
2018-07-20 23:40:35 -05:00 |
tr_dsa.h
|
OpenGL2: Detect Intel graphics and avoid/use certain operations there.
|
2016-12-07 22:30:55 -08:00 |
tr_extensions.c
|
OpenGL2: Misc fixes and cleanup
|
2018-07-20 23:40:35 -05:00 |
tr_extramath.c
|
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
|
2016-10-11 03:28:20 -07:00 |
tr_extramath.h
|
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
|
2016-10-11 03:28:20 -07:00 |
tr_extratypes.h
|
Clarify comment for OpenGL2's RDF_NOFOG
|
2013-05-24 13:16:56 -05:00 |
tr_fbo.c
|
Correct spelling mistakes.
|
2017-11-22 01:40:20 -06:00 |
tr_fbo.h
|
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
|
2016-04-05 02:37:05 -07:00 |
tr_flares.c
|
OpenGL2: Misc fixes and cleanup
|
2018-07-20 23:40:35 -05:00 |
tr_glsl.c
|
Add r_parallaxMapOffset.
|
2021-07-05 21:59:20 -07:00 |
tr_image.c
|
OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core
|
2021-10-23 12:49:48 -04:00 |
tr_image_dds.c
|
OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
|
2015-12-22 05:04:07 -08:00 |
tr_init.c
|
Print full GL_EXTENSIONS list for OpenGL contexts before 3.0
|
2021-10-23 07:31:38 -04:00 |
tr_light.c
|
OpenGL2: Restore adding fixed ambient light when HDR is enabled
|
2017-12-15 17:46:51 -06:00 |
tr_local.h
|
Add r_parallaxMapOffset.
|
2021-07-05 21:59:20 -07:00 |
tr_main.c
|
Only draw cm_patch/bot debug polygons in world scenes
|
2017-10-08 07:18:40 -05:00 |
tr_marks.c
|
OpenGL2: Store normals/tangents as int16_t[4].
|
2016-09-06 00:57:15 -07:00 |
tr_mesh.c
|
OpenGL2: Fix MD3 surface with zero shaders dividing by zero
|
2017-10-04 21:00:04 -05:00 |
tr_model.c
|
Add vao cache for static surfaces.
|
2017-04-28 02:13:25 -07:00 |
tr_model_iqm.c
|
Fix the number of weights in the IQM model calculation
|
2021-04-03 15:40:45 -04:00 |
tr_postprocess.c
|
OpenGL2: Fix brightness when r_autoExposure is disabled
|
2017-10-02 20:46:36 -05:00 |
tr_postprocess.h
|
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
|
2013-11-19 03:23:50 -08:00 |
tr_scene.c
|
OpenGL2: Misc fixes and cleanup
|
2018-07-20 23:40:35 -05:00 |
tr_shade.c
|
OpenGL2: Add GPU vertex skinning for IQM models
|
2018-07-27 17:40:25 -05:00 |
tr_shade_calc.c
|
Isolate the Altivec code so non-Altivec PPC targets can use the same binary.
|
2018-05-12 14:14:47 -04:00 |
tr_shader.c
|
OpenGL2: Fix parsing specularScale in shaders
|
2018-05-11 23:18:39 -05:00 |
tr_shadows.c
|
OpenGL2: Misc fixes and cleanup
|
2018-07-20 23:40:35 -05:00 |
tr_sky.c
|
OpenGL2: Use an OpenGL 3.2 core context if available.
|
2017-07-13 12:03:10 -07:00 |
tr_subs.c
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
tr_surface.c
|
OpenGL2: Add GPU vertex skinning for IQM models
|
2018-07-27 17:40:25 -05:00 |
tr_vbo.c
|
OpenGL2: Misc fixes and cleanup
|
2018-07-20 23:40:35 -05:00 |
tr_world.c
|
OpenGL2: Remove SF_VAO_MESH.
|
2017-06-16 16:52:53 -07:00 |