mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
13 lines
251 B
GLSL
13 lines
251 B
GLSL
attribute vec4 attr_Position;
|
|
attribute vec4 attr_TexCoord0;
|
|
|
|
uniform mat4 u_ModelViewProjectionMatrix;
|
|
|
|
varying vec2 var_TexCoords;
|
|
|
|
|
|
void main()
|
|
{
|
|
gl_Position = u_ModelViewProjectionMatrix * attr_Position;
|
|
var_TexCoords = attr_TexCoord0.st;
|
|
}
|