mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
c2ce1c2f51
ioquake3.x86_64.exe can't load x86 OpenAL32.dll. Using separate library names allows shipping OpenAL for both architectures. Though since the dll name is saved in the config file, using both clients on the same computer will cause one client arch to always try to load the wrong OpenAL dll and then fallback to the correct default OpenAL dll. I guess it could be fixed by using separate cvar names for s_alDriver.
2733 lines
62 KiB
C
2733 lines
62 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "snd_local.h"
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#include "snd_codec.h"
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#include "client.h"
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#ifdef USE_OPENAL
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#include "qal.h"
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// Console variables specific to OpenAL
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cvar_t *s_alPrecache;
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cvar_t *s_alGain;
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cvar_t *s_alSources;
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cvar_t *s_alDopplerFactor;
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cvar_t *s_alDopplerSpeed;
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cvar_t *s_alMinDistance;
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cvar_t *s_alMaxDistance;
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cvar_t *s_alRolloff;
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cvar_t *s_alGraceDistance;
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cvar_t *s_alDriver;
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cvar_t *s_alDevice;
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cvar_t *s_alInputDevice;
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cvar_t *s_alAvailableDevices;
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cvar_t *s_alAvailableInputDevices;
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static qboolean enumeration_ext = qfalse;
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static qboolean enumeration_all_ext = qfalse;
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#ifdef USE_VOIP
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static qboolean capture_ext = qfalse;
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#endif
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/*
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=================
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S_AL_Format
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=================
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*/
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static
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ALuint S_AL_Format(int width, int channels)
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{
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ALuint format = AL_FORMAT_MONO16;
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// Work out format
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if(width == 1)
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{
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if(channels == 1)
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format = AL_FORMAT_MONO8;
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else if(channels == 2)
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format = AL_FORMAT_STEREO8;
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}
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else if(width == 2)
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{
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if(channels == 1)
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format = AL_FORMAT_MONO16;
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else if(channels == 2)
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format = AL_FORMAT_STEREO16;
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}
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return format;
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}
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/*
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=================
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S_AL_ErrorMsg
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=================
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*/
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static const char *S_AL_ErrorMsg(ALenum error)
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{
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switch(error)
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{
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case AL_NO_ERROR:
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return "No error";
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case AL_INVALID_NAME:
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return "Invalid name";
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case AL_INVALID_ENUM:
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return "Invalid enumerator";
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case AL_INVALID_VALUE:
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return "Invalid value";
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case AL_INVALID_OPERATION:
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return "Invalid operation";
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case AL_OUT_OF_MEMORY:
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return "Out of memory";
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default:
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return "Unknown error";
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}
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}
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/*
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=================
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S_AL_ClearError
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=================
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*/
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static void S_AL_ClearError( qboolean quiet )
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{
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int error = qalGetError();
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if( quiet )
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return;
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if(error != AL_NO_ERROR)
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{
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Com_Printf(S_COLOR_YELLOW "WARNING: unhandled AL error: %s\n",
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S_AL_ErrorMsg(error));
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}
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}
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//===========================================================================
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typedef struct alSfx_s
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{
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char filename[MAX_QPATH];
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ALuint buffer; // OpenAL buffer
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snd_info_t info; // information for this sound like rate, sample count..
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qboolean isDefault; // Couldn't be loaded - use default FX
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qboolean isDefaultChecked; // Sound has been check if it isDefault
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qboolean inMemory; // Sound is stored in memory
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qboolean isLocked; // Sound is locked (can not be unloaded)
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int lastUsedTime; // Time last used
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int loopCnt; // number of loops using this sfx
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int loopActiveCnt; // number of playing loops using this sfx
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int masterLoopSrc; // All other sources looping this buffer are synced to this master src
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} alSfx_t;
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static qboolean alBuffersInitialised = qfalse;
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// Sound effect storage, data structures
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#define MAX_SFX 4096
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static alSfx_t knownSfx[MAX_SFX];
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static sfxHandle_t numSfx = 0;
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static sfxHandle_t default_sfx;
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/*
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=================
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S_AL_BufferFindFree
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Find a free handle
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=================
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*/
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static sfxHandle_t S_AL_BufferFindFree( void )
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{
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int i;
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for(i = 0; i < MAX_SFX; i++)
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{
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// Got one
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if(knownSfx[i].filename[0] == '\0')
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{
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if(i >= numSfx)
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numSfx = i + 1;
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return i;
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}
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}
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// Shit...
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Com_Error(ERR_FATAL, "S_AL_BufferFindFree: No free sound handles");
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return -1;
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}
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/*
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=================
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S_AL_BufferFind
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Find a sound effect if loaded, set up a handle otherwise
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=================
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*/
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static sfxHandle_t S_AL_BufferFind(const char *filename)
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{
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// Look it up in the table
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sfxHandle_t sfx = -1;
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int i;
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if ( !filename ) {
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Com_Error( ERR_FATAL, "Sound name is NULL" );
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}
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if ( !filename[0] ) {
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Com_Printf( S_COLOR_YELLOW "WARNING: Sound name is empty\n" );
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return 0;
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}
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if ( strlen( filename ) >= MAX_QPATH ) {
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Com_Printf( S_COLOR_YELLOW "WARNING: Sound name is too long: %s\n", filename );
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return 0;
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}
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if ( filename[0] == '*' ) {
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Com_Printf( S_COLOR_YELLOW "WARNING: Tried to load player sound directly: %s\n", filename );
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return 0;
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}
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for(i = 0; i < numSfx; i++)
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{
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if(!Q_stricmp(knownSfx[i].filename, filename))
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{
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sfx = i;
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break;
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}
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}
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// Not found in table?
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if(sfx == -1)
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{
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alSfx_t *ptr;
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sfx = S_AL_BufferFindFree();
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// Clear and copy the filename over
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ptr = &knownSfx[sfx];
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memset(ptr, 0, sizeof(*ptr));
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ptr->masterLoopSrc = -1;
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strcpy(ptr->filename, filename);
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}
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// Return the handle
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return sfx;
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}
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/*
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=================
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S_AL_BufferUseDefault
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=================
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*/
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static void S_AL_BufferUseDefault(sfxHandle_t sfx)
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{
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if(sfx == default_sfx)
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Com_Error(ERR_FATAL, "Can't load default sound effect %s", knownSfx[sfx].filename);
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Com_Printf( S_COLOR_YELLOW "WARNING: Using default sound for %s\n", knownSfx[sfx].filename);
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knownSfx[sfx].isDefault = qtrue;
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knownSfx[sfx].buffer = knownSfx[default_sfx].buffer;
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}
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/*
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=================
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S_AL_BufferUnload
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=================
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*/
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static void S_AL_BufferUnload(sfxHandle_t sfx)
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{
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if(knownSfx[sfx].filename[0] == '\0')
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return;
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if(!knownSfx[sfx].inMemory)
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return;
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// Delete it
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S_AL_ClearError( qfalse );
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qalDeleteBuffers(1, &knownSfx[sfx].buffer);
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if(qalGetError() != AL_NO_ERROR)
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Com_Printf( S_COLOR_RED "ERROR: Can't delete sound buffer for %s\n",
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knownSfx[sfx].filename);
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knownSfx[sfx].inMemory = qfalse;
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}
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/*
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=================
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S_AL_BufferEvict
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=================
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*/
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static qboolean S_AL_BufferEvict( void )
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{
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int i, oldestBuffer = -1;
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int oldestTime = Sys_Milliseconds( );
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for( i = 0; i < numSfx; i++ )
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{
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if( !knownSfx[ i ].filename[ 0 ] )
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continue;
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if( !knownSfx[ i ].inMemory )
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continue;
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if( knownSfx[ i ].lastUsedTime < oldestTime )
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{
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oldestTime = knownSfx[ i ].lastUsedTime;
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oldestBuffer = i;
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}
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}
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if( oldestBuffer >= 0 )
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{
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S_AL_BufferUnload( oldestBuffer );
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return qtrue;
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}
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else
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return qfalse;
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}
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/*
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=================
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S_AL_GenBuffers
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=================
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*/
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static qboolean S_AL_GenBuffers(ALsizei numBuffers, ALuint *buffers, const char *name)
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{
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ALenum error;
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S_AL_ClearError( qfalse );
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qalGenBuffers( numBuffers, buffers );
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error = qalGetError();
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// If we ran out of buffers, start evicting the least recently used sounds
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while( error == AL_INVALID_VALUE )
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{
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if( !S_AL_BufferEvict( ) )
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{
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Com_Printf( S_COLOR_RED "ERROR: Out of audio buffers\n");
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return qfalse;
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}
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// Try again
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S_AL_ClearError( qfalse );
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qalGenBuffers( numBuffers, buffers );
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error = qalGetError();
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}
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if( error != AL_NO_ERROR )
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{
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Com_Printf( S_COLOR_RED "ERROR: Can't create a sound buffer for %s - %s\n",
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name, S_AL_ErrorMsg(error));
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return qfalse;
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}
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return qtrue;
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}
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/*
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=================
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S_AL_BufferLoad
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=================
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*/
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static void S_AL_BufferLoad(sfxHandle_t sfx, qboolean cache)
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{
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ALenum error;
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ALuint format;
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void *data;
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snd_info_t info;
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alSfx_t *curSfx = &knownSfx[sfx];
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// Nothing?
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if(curSfx->filename[0] == '\0')
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return;
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// Already done?
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if((curSfx->inMemory) || (curSfx->isDefault) || (!cache && curSfx->isDefaultChecked))
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return;
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// Try to load
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data = S_CodecLoad(curSfx->filename, &info);
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if(!data)
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{
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S_AL_BufferUseDefault(sfx);
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return;
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}
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curSfx->isDefaultChecked = qtrue;
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if (!cache)
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{
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// Don't create AL cache
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Hunk_FreeTempMemory(data);
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return;
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}
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format = S_AL_Format(info.width, info.channels);
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// Create a buffer
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if (!S_AL_GenBuffers(1, &curSfx->buffer, curSfx->filename))
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{
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S_AL_BufferUseDefault(sfx);
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Hunk_FreeTempMemory(data);
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return;
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}
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// Fill the buffer
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if( info.size == 0 )
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{
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// We have no data to buffer, so buffer silence
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byte dummyData[ 2 ] = { 0 };
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qalBufferData(curSfx->buffer, AL_FORMAT_MONO16, (void *)dummyData, 2, 22050);
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}
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else
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qalBufferData(curSfx->buffer, format, data, info.size, info.rate);
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error = qalGetError();
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// If we ran out of memory, start evicting the least recently used sounds
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while(error == AL_OUT_OF_MEMORY)
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{
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if( !S_AL_BufferEvict( ) )
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{
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qalDeleteBuffers(1, &curSfx->buffer);
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S_AL_BufferUseDefault(sfx);
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Hunk_FreeTempMemory(data);
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Com_Printf( S_COLOR_RED "ERROR: Out of memory loading %s\n", curSfx->filename);
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return;
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}
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// Try load it again
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qalBufferData(curSfx->buffer, format, data, info.size, info.rate);
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error = qalGetError();
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}
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// Some other error condition
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if(error != AL_NO_ERROR)
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{
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qalDeleteBuffers(1, &curSfx->buffer);
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S_AL_BufferUseDefault(sfx);
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Hunk_FreeTempMemory(data);
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Com_Printf( S_COLOR_RED "ERROR: Can't fill sound buffer for %s - %s\n",
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curSfx->filename, S_AL_ErrorMsg(error));
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return;
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}
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curSfx->info = info;
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// Free the memory
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Hunk_FreeTempMemory(data);
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// Woo!
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curSfx->inMemory = qtrue;
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}
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/*
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=================
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S_AL_BufferUse
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=================
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*/
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static
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void S_AL_BufferUse(sfxHandle_t sfx)
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{
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if(knownSfx[sfx].filename[0] == '\0')
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return;
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if((!knownSfx[sfx].inMemory) && (!knownSfx[sfx].isDefault))
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S_AL_BufferLoad(sfx, qtrue);
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knownSfx[sfx].lastUsedTime = Sys_Milliseconds();
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}
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/*
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=================
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S_AL_BufferInit
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=================
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*/
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static
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qboolean S_AL_BufferInit( void )
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{
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if(alBuffersInitialised)
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return qtrue;
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// Clear the hash table, and SFX table
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memset(knownSfx, 0, sizeof(knownSfx));
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numSfx = 0;
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// Load the default sound, and lock it
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default_sfx = S_AL_BufferFind("sound/feedback/hit.wav");
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S_AL_BufferUse(default_sfx);
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knownSfx[default_sfx].isLocked = qtrue;
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// All done
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alBuffersInitialised = qtrue;
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return qtrue;
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}
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/*
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=================
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S_AL_BufferShutdown
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=================
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*/
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static
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void S_AL_BufferShutdown( void )
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{
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int i;
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if(!alBuffersInitialised)
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return;
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// Unlock the default sound effect
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knownSfx[default_sfx].isLocked = qfalse;
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// Free all used effects
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for(i = 0; i < numSfx; i++)
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S_AL_BufferUnload(i);
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// Clear the tables
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numSfx = 0;
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// All undone
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alBuffersInitialised = qfalse;
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}
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/*
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=================
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S_AL_RegisterSound
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=================
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*/
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static
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sfxHandle_t S_AL_RegisterSound( const char *sample, qboolean compressed )
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{
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sfxHandle_t sfx = S_AL_BufferFind(sample);
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if((!knownSfx[sfx].inMemory) && (!knownSfx[sfx].isDefault))
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S_AL_BufferLoad(sfx, s_alPrecache->integer);
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knownSfx[sfx].lastUsedTime = Com_Milliseconds();
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if (knownSfx[sfx].isDefault) {
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return 0;
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}
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return sfx;
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}
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/*
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=================
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S_AL_BufferGet
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Return's a sfx's buffer
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=================
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*/
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static
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ALuint S_AL_BufferGet(sfxHandle_t sfx)
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{
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return knownSfx[sfx].buffer;
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}
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//===========================================================================
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|
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typedef struct src_s
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{
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ALuint alSource; // OpenAL source object
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sfxHandle_t sfx; // Sound effect in use
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int lastUsedTime; // Last time used
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alSrcPriority_t priority; // Priority
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int entity; // Owning entity (-1 if none)
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int channel; // Associated channel (-1 if none)
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qboolean isActive; // Is this source currently in use?
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qboolean isPlaying; // Is this source currently playing, or stopped?
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qboolean isLocked; // This is locked (un-allocatable)
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qboolean isLooping; // Is this a looping effect (attached to an entity)
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qboolean isTracking; // Is this object tracking its owner
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qboolean isStream; // Is this source a stream
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float curGain; // gain employed if source is within maxdistance.
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float scaleGain; // Last gain value for this source. 0 if muted.
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|
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float lastTimePos; // On stopped loops, the last position in the buffer
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int lastSampleTime; // Time when this was stopped
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vec3_t loopSpeakerPos; // Origin of the loop speaker
|
|
|
|
qboolean local; // Is this local (relative to the cam)
|
|
} src_t;
|
|
|
|
#ifdef __APPLE__
|
|
#define MAX_SRC 64
|
|
#else
|
|
#define MAX_SRC 128
|
|
#endif
|
|
static src_t srcList[MAX_SRC];
|
|
static int srcCount = 0;
|
|
static int srcActiveCnt = 0;
|
|
static qboolean alSourcesInitialised = qfalse;
|
|
static int lastListenerNumber = -1;
|
|
static vec3_t lastListenerOrigin = { 0.0f, 0.0f, 0.0f };
|
|
|
|
typedef struct sentity_s
|
|
{
|
|
vec3_t origin;
|
|
|
|
qboolean srcAllocated; // If a src_t has been allocated to this entity
|
|
int srcIndex;
|
|
|
|
qboolean loopAddedThisFrame;
|
|
alSrcPriority_t loopPriority;
|
|
sfxHandle_t loopSfx;
|
|
qboolean startLoopingSound;
|
|
} sentity_t;
|
|
|
|
static sentity_t entityList[MAX_GENTITIES];
|
|
|
|
/*
|
|
=================
|
|
S_AL_SanitiseVector
|
|
=================
|
|
*/
|
|
#define S_AL_SanitiseVector(v) _S_AL_SanitiseVector(v,__LINE__)
|
|
static void _S_AL_SanitiseVector( vec3_t v, int line )
|
|
{
|
|
if( Q_isnan( v[ 0 ] ) || Q_isnan( v[ 1 ] ) || Q_isnan( v[ 2 ] ) )
|
|
{
|
|
Com_DPrintf( S_COLOR_YELLOW "WARNING: vector with one or more NaN components "
|
|
"being passed to OpenAL at %s:%d -- zeroing\n", __FILE__, line );
|
|
VectorClear( v );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_Gain
|
|
Set gain to 0 if muted, otherwise set it to given value.
|
|
=================
|
|
*/
|
|
|
|
static void S_AL_Gain(ALuint source, float gainval)
|
|
{
|
|
if(s_muted->integer)
|
|
qalSourcef(source, AL_GAIN, 0.0f);
|
|
else
|
|
qalSourcef(source, AL_GAIN, gainval);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_ScaleGain
|
|
Adapt the gain if necessary to get a quicker fadeout when the source is too far away.
|
|
=================
|
|
*/
|
|
|
|
static void S_AL_ScaleGain(src_t *chksrc, vec3_t origin)
|
|
{
|
|
float distance;
|
|
|
|
if(!chksrc->local)
|
|
distance = Distance(origin, lastListenerOrigin);
|
|
|
|
// If we exceed a certain distance, scale the gain linearly until the sound
|
|
// vanishes into nothingness.
|
|
if(!chksrc->local && (distance -= s_alMaxDistance->value) > 0)
|
|
{
|
|
float scaleFactor;
|
|
|
|
if(distance >= s_alGraceDistance->value)
|
|
scaleFactor = 0.0f;
|
|
else
|
|
scaleFactor = 1.0f - distance / s_alGraceDistance->value;
|
|
|
|
scaleFactor *= chksrc->curGain;
|
|
|
|
if(chksrc->scaleGain != scaleFactor)
|
|
{
|
|
chksrc->scaleGain = scaleFactor;
|
|
S_AL_Gain(chksrc->alSource, chksrc->scaleGain);
|
|
}
|
|
}
|
|
else if(chksrc->scaleGain != chksrc->curGain)
|
|
{
|
|
chksrc->scaleGain = chksrc->curGain;
|
|
S_AL_Gain(chksrc->alSource, chksrc->scaleGain);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_HearingThroughEntity
|
|
|
|
Also see S_Base_HearingThroughEntity
|
|
=================
|
|
*/
|
|
static qboolean S_AL_HearingThroughEntity( int entityNum )
|
|
{
|
|
float distanceSq;
|
|
|
|
if( lastListenerNumber == entityNum )
|
|
{
|
|
// This is an outrageous hack to detect
|
|
// whether or not the player is rendering in third person or not. We can't
|
|
// ask the renderer because the renderer has no notion of entities and we
|
|
// can't ask cgame since that would involve changing the API and hence mod
|
|
// compatibility. I don't think there is any way around this, but I'll leave
|
|
// the FIXME just in case anyone has a bright idea.
|
|
distanceSq = DistanceSquared(
|
|
entityList[ entityNum ].origin,
|
|
lastListenerOrigin );
|
|
|
|
if( distanceSq > THIRD_PERSON_THRESHOLD_SQ )
|
|
return qfalse; //we're the player, but third person
|
|
else
|
|
return qtrue; //we're the player
|
|
}
|
|
else
|
|
return qfalse; //not the player
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcInit
|
|
=================
|
|
*/
|
|
static
|
|
qboolean S_AL_SrcInit( void )
|
|
{
|
|
int i;
|
|
int limit;
|
|
|
|
// Clear the sources data structure
|
|
memset(srcList, 0, sizeof(srcList));
|
|
srcCount = 0;
|
|
srcActiveCnt = 0;
|
|
|
|
// Cap s_alSources to MAX_SRC
|
|
limit = s_alSources->integer;
|
|
if(limit > MAX_SRC)
|
|
limit = MAX_SRC;
|
|
else if(limit < 16)
|
|
limit = 16;
|
|
|
|
S_AL_ClearError( qfalse );
|
|
// Allocate as many sources as possible
|
|
for(i = 0; i < limit; i++)
|
|
{
|
|
qalGenSources(1, &srcList[i].alSource);
|
|
if(qalGetError() != AL_NO_ERROR)
|
|
break;
|
|
srcCount++;
|
|
}
|
|
|
|
// All done. Print this for informational purposes
|
|
Com_Printf( "Allocated %d sources.\n", srcCount);
|
|
alSourcesInitialised = qtrue;
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcShutdown
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_SrcShutdown( void )
|
|
{
|
|
int i;
|
|
src_t *curSource;
|
|
|
|
if(!alSourcesInitialised)
|
|
return;
|
|
|
|
// Destroy all the sources
|
|
for(i = 0; i < srcCount; i++)
|
|
{
|
|
curSource = &srcList[i];
|
|
|
|
if(curSource->isLocked)
|
|
Com_DPrintf( S_COLOR_YELLOW "WARNING: Source %d is locked\n", i);
|
|
|
|
if(curSource->entity > 0)
|
|
entityList[curSource->entity].srcAllocated = qfalse;
|
|
|
|
qalSourceStop(srcList[i].alSource);
|
|
qalDeleteSources(1, &srcList[i].alSource);
|
|
}
|
|
|
|
memset(srcList, 0, sizeof(srcList));
|
|
|
|
alSourcesInitialised = qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcSetup
|
|
=================
|
|
*/
|
|
static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t priority,
|
|
int entity, int channel, qboolean local)
|
|
{
|
|
src_t *curSource;
|
|
|
|
// Set up src struct
|
|
curSource = &srcList[src];
|
|
|
|
curSource->lastUsedTime = Sys_Milliseconds();
|
|
curSource->sfx = sfx;
|
|
curSource->priority = priority;
|
|
curSource->entity = entity;
|
|
curSource->channel = channel;
|
|
curSource->isPlaying = qfalse;
|
|
curSource->isLocked = qfalse;
|
|
curSource->isLooping = qfalse;
|
|
curSource->isTracking = qfalse;
|
|
curSource->isStream = qfalse;
|
|
curSource->curGain = s_alGain->value * s_volume->value;
|
|
curSource->scaleGain = curSource->curGain;
|
|
curSource->local = local;
|
|
|
|
// Set up OpenAL source
|
|
if(sfx >= 0)
|
|
{
|
|
// Mark the SFX as used, and grab the raw AL buffer
|
|
S_AL_BufferUse(sfx);
|
|
qalSourcei(curSource->alSource, AL_BUFFER, S_AL_BufferGet(sfx));
|
|
}
|
|
|
|
qalSourcef(curSource->alSource, AL_PITCH, 1.0f);
|
|
S_AL_Gain(curSource->alSource, curSource->curGain);
|
|
qalSourcefv(curSource->alSource, AL_POSITION, vec3_origin);
|
|
qalSourcefv(curSource->alSource, AL_VELOCITY, vec3_origin);
|
|
qalSourcei(curSource->alSource, AL_LOOPING, AL_FALSE);
|
|
qalSourcef(curSource->alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value);
|
|
|
|
if(local)
|
|
{
|
|
qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_TRUE);
|
|
qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, 0.0f);
|
|
}
|
|
else
|
|
{
|
|
qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_FALSE);
|
|
qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SaveLoopPos
|
|
Remove given source as loop master if it is the master and hand off master status to another source in this case.
|
|
=================
|
|
*/
|
|
|
|
static void S_AL_SaveLoopPos(src_t *dest, ALuint alSource)
|
|
{
|
|
int error;
|
|
|
|
S_AL_ClearError(qfalse);
|
|
|
|
qalGetSourcef(alSource, AL_SEC_OFFSET, &dest->lastTimePos);
|
|
if((error = qalGetError()) != AL_NO_ERROR)
|
|
{
|
|
// Old OpenAL implementations don't support AL_SEC_OFFSET
|
|
|
|
if(error != AL_INVALID_ENUM)
|
|
{
|
|
Com_Printf(S_COLOR_YELLOW "WARNING: Could not get time offset for alSource %d: %s\n",
|
|
alSource, S_AL_ErrorMsg(error));
|
|
}
|
|
|
|
dest->lastTimePos = -1;
|
|
}
|
|
else
|
|
dest->lastSampleTime = Sys_Milliseconds();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_NewLoopMaster
|
|
Remove given source as loop master if it is the master and hand off master status to another source in this case.
|
|
=================
|
|
*/
|
|
|
|
static void S_AL_NewLoopMaster(src_t *rmSource, qboolean iskilled)
|
|
{
|
|
int index;
|
|
src_t *curSource = NULL;
|
|
alSfx_t *curSfx;
|
|
|
|
curSfx = &knownSfx[rmSource->sfx];
|
|
|
|
if(rmSource->isPlaying)
|
|
curSfx->loopActiveCnt--;
|
|
if(iskilled)
|
|
curSfx->loopCnt--;
|
|
|
|
if(curSfx->loopCnt)
|
|
{
|
|
if(rmSource->priority == SRCPRI_ENTITY)
|
|
{
|
|
if(!iskilled && rmSource->isPlaying)
|
|
{
|
|
// only sync ambient loops...
|
|
// It makes more sense to have sounds for weapons/projectiles unsynced
|
|
S_AL_SaveLoopPos(rmSource, rmSource->alSource);
|
|
}
|
|
}
|
|
else if(rmSource == &srcList[curSfx->masterLoopSrc])
|
|
{
|
|
int firstInactive = -1;
|
|
|
|
// Only if rmSource was the master and if there are still playing loops for
|
|
// this sound will we need to find a new master.
|
|
|
|
if(iskilled || curSfx->loopActiveCnt)
|
|
{
|
|
for(index = 0; index < srcCount; index++)
|
|
{
|
|
curSource = &srcList[index];
|
|
|
|
if(curSource->sfx == rmSource->sfx && curSource != rmSource &&
|
|
curSource->isActive && curSource->isLooping && curSource->priority == SRCPRI_AMBIENT)
|
|
{
|
|
if(curSource->isPlaying)
|
|
{
|
|
curSfx->masterLoopSrc = index;
|
|
break;
|
|
}
|
|
else if(firstInactive < 0)
|
|
firstInactive = index;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!curSfx->loopActiveCnt)
|
|
{
|
|
if(firstInactive < 0)
|
|
{
|
|
if(iskilled)
|
|
{
|
|
curSfx->masterLoopSrc = -1;
|
|
return;
|
|
}
|
|
else
|
|
curSource = rmSource;
|
|
}
|
|
else
|
|
curSource = &srcList[firstInactive];
|
|
|
|
if(rmSource->isPlaying)
|
|
{
|
|
// this was the last not stopped source, save last sample position + time
|
|
S_AL_SaveLoopPos(curSource, rmSource->alSource);
|
|
}
|
|
else
|
|
{
|
|
// second case: all loops using this sound have stopped due to listener being of of range,
|
|
// and now the inactive master gets deleted. Just move over the soundpos settings to the
|
|
// new master.
|
|
curSource->lastTimePos = rmSource->lastTimePos;
|
|
curSource->lastSampleTime = rmSource->lastSampleTime;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
curSfx->masterLoopSrc = -1;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcKill
|
|
=================
|
|
*/
|
|
static void S_AL_SrcKill(srcHandle_t src)
|
|
{
|
|
src_t *curSource = &srcList[src];
|
|
|
|
// I'm not touching it. Unlock it first.
|
|
if(curSource->isLocked)
|
|
return;
|
|
|
|
// Remove the entity association and loop master status
|
|
if(curSource->isLooping)
|
|
{
|
|
curSource->isLooping = qfalse;
|
|
|
|
if(curSource->entity != -1)
|
|
{
|
|
sentity_t *curEnt = &entityList[curSource->entity];
|
|
|
|
curEnt->srcAllocated = qfalse;
|
|
curEnt->srcIndex = -1;
|
|
curEnt->loopAddedThisFrame = qfalse;
|
|
curEnt->startLoopingSound = qfalse;
|
|
}
|
|
|
|
S_AL_NewLoopMaster(curSource, qtrue);
|
|
}
|
|
|
|
// Stop it if it's playing
|
|
if(curSource->isPlaying)
|
|
{
|
|
qalSourceStop(curSource->alSource);
|
|
curSource->isPlaying = qfalse;
|
|
}
|
|
|
|
// Detach any buffers
|
|
qalSourcei(curSource->alSource, AL_BUFFER, 0);
|
|
|
|
curSource->sfx = 0;
|
|
curSource->lastUsedTime = 0;
|
|
curSource->priority = 0;
|
|
curSource->entity = -1;
|
|
curSource->channel = -1;
|
|
if(curSource->isActive)
|
|
{
|
|
curSource->isActive = qfalse;
|
|
srcActiveCnt--;
|
|
}
|
|
curSource->isLocked = qfalse;
|
|
curSource->isTracking = qfalse;
|
|
curSource->local = qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcAlloc
|
|
=================
|
|
*/
|
|
static
|
|
srcHandle_t S_AL_SrcAlloc( alSrcPriority_t priority, int entnum, int channel )
|
|
{
|
|
int i;
|
|
int empty = -1;
|
|
int weakest = -1;
|
|
int weakest_time = Sys_Milliseconds();
|
|
int weakest_pri = 999;
|
|
float weakest_gain = 1000.0;
|
|
qboolean weakest_isplaying = qtrue;
|
|
int weakest_numloops = 0;
|
|
src_t *curSource;
|
|
|
|
for(i = 0; i < srcCount; i++)
|
|
{
|
|
curSource = &srcList[i];
|
|
|
|
// If it's locked, we aren't even going to look at it
|
|
if(curSource->isLocked)
|
|
continue;
|
|
|
|
// Is it empty or not?
|
|
if(!curSource->isActive)
|
|
{
|
|
empty = i;
|
|
break;
|
|
}
|
|
|
|
if(curSource->isPlaying)
|
|
{
|
|
if(weakest_isplaying && curSource->priority < priority &&
|
|
(curSource->priority < weakest_pri ||
|
|
(!curSource->isLooping && (curSource->scaleGain < weakest_gain || curSource->lastUsedTime < weakest_time))))
|
|
{
|
|
// If it has lower priority, is fainter or older, flag it as weak
|
|
// the last two values are only compared if it's not a looping sound, because we want to prevent two
|
|
// loops (loops are added EVERY frame) fighting for a slot
|
|
weakest_pri = curSource->priority;
|
|
weakest_time = curSource->lastUsedTime;
|
|
weakest_gain = curSource->scaleGain;
|
|
weakest = i;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
weakest_isplaying = qfalse;
|
|
|
|
if(weakest < 0 ||
|
|
knownSfx[curSource->sfx].loopCnt > weakest_numloops ||
|
|
curSource->priority < weakest_pri ||
|
|
curSource->lastUsedTime < weakest_time)
|
|
{
|
|
// Sources currently not playing of course have lowest priority
|
|
// also try to always keep at least one loop master for every loop sound
|
|
weakest_pri = curSource->priority;
|
|
weakest_time = curSource->lastUsedTime;
|
|
weakest_numloops = knownSfx[curSource->sfx].loopCnt;
|
|
weakest = i;
|
|
}
|
|
}
|
|
|
|
// The channel system is not actually adhered to by baseq3, and not
|
|
// implemented in snd_dma.c, so while the following is strictly correct, it
|
|
// causes incorrect behaviour versus defacto baseq3
|
|
#if 0
|
|
// Is it an exact match, and not on channel 0?
|
|
if((curSource->entity == entnum) && (curSource->channel == channel) && (channel != 0))
|
|
{
|
|
S_AL_SrcKill(i);
|
|
return i;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if(empty == -1)
|
|
empty = weakest;
|
|
|
|
if(empty >= 0)
|
|
{
|
|
S_AL_SrcKill(empty);
|
|
srcList[empty].isActive = qtrue;
|
|
srcActiveCnt++;
|
|
}
|
|
|
|
return empty;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcFind
|
|
|
|
Finds an active source with matching entity and channel numbers
|
|
Returns -1 if there isn't one
|
|
=================
|
|
*/
|
|
#if 0
|
|
static
|
|
srcHandle_t S_AL_SrcFind(int entnum, int channel)
|
|
{
|
|
int i;
|
|
for(i = 0; i < srcCount; i++)
|
|
{
|
|
if(!srcList[i].isActive)
|
|
continue;
|
|
if((srcList[i].entity == entnum) && (srcList[i].channel == channel))
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcLock
|
|
|
|
Locked sources will not be automatically reallocated or managed
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_SrcLock(srcHandle_t src)
|
|
{
|
|
srcList[src].isLocked = qtrue;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcUnlock
|
|
|
|
Once unlocked, the source may be reallocated again
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_SrcUnlock(srcHandle_t src)
|
|
{
|
|
srcList[src].isLocked = qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_UpdateEntityPosition
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_UpdateEntityPosition( int entityNum, const vec3_t origin )
|
|
{
|
|
vec3_t sanOrigin;
|
|
|
|
VectorCopy( origin, sanOrigin );
|
|
S_AL_SanitiseVector( sanOrigin );
|
|
if ( entityNum < 0 || entityNum >= MAX_GENTITIES )
|
|
Com_Error( ERR_DROP, "S_UpdateEntityPosition: bad entitynum %i", entityNum );
|
|
VectorCopy( sanOrigin, entityList[entityNum].origin );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_CheckInput
|
|
Check whether input values from mods are out of range.
|
|
Necessary for i.g. Western Quake3 mod which is buggy.
|
|
=================
|
|
*/
|
|
static qboolean S_AL_CheckInput(int entityNum, sfxHandle_t sfx)
|
|
{
|
|
if (entityNum < 0 || entityNum >= MAX_GENTITIES)
|
|
Com_Error(ERR_DROP, "ERROR: S_AL_CheckInput: bad entitynum %i", entityNum);
|
|
|
|
if (sfx < 0 || sfx >= numSfx)
|
|
{
|
|
Com_Printf(S_COLOR_RED "ERROR: S_AL_CheckInput: handle %i out of range\n", sfx);
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_StartLocalSound
|
|
|
|
Play a local (non-spatialized) sound effect
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_StartLocalSound(sfxHandle_t sfx, int channel)
|
|
{
|
|
srcHandle_t src;
|
|
|
|
if(S_AL_CheckInput(0, sfx))
|
|
return;
|
|
|
|
// Try to grab a source
|
|
src = S_AL_SrcAlloc(SRCPRI_LOCAL, -1, channel);
|
|
|
|
if(src == -1)
|
|
return;
|
|
|
|
// Set up the effect
|
|
S_AL_SrcSetup(src, sfx, SRCPRI_LOCAL, -1, channel, qtrue);
|
|
|
|
// Start it playing
|
|
srcList[src].isPlaying = qtrue;
|
|
qalSourcePlay(srcList[src].alSource);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_StartSound
|
|
|
|
Play a one-shot sound effect
|
|
=================
|
|
*/
|
|
static void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx )
|
|
{
|
|
vec3_t sorigin;
|
|
srcHandle_t src;
|
|
src_t *curSource;
|
|
|
|
if(origin)
|
|
{
|
|
if(S_AL_CheckInput(0, sfx))
|
|
return;
|
|
|
|
VectorCopy(origin, sorigin);
|
|
}
|
|
else
|
|
{
|
|
if(S_AL_CheckInput(entnum, sfx))
|
|
return;
|
|
|
|
if(S_AL_HearingThroughEntity(entnum))
|
|
{
|
|
S_AL_StartLocalSound(sfx, entchannel);
|
|
return;
|
|
}
|
|
|
|
VectorCopy(entityList[entnum].origin, sorigin);
|
|
}
|
|
|
|
S_AL_SanitiseVector(sorigin);
|
|
|
|
if((srcActiveCnt > 5 * srcCount / 3) &&
|
|
(DistanceSquared(sorigin, lastListenerOrigin) >=
|
|
(s_alMaxDistance->value + s_alGraceDistance->value) * (s_alMaxDistance->value + s_alGraceDistance->value)))
|
|
{
|
|
// We're getting tight on sources and source is not within hearing distance so don't add it
|
|
return;
|
|
}
|
|
|
|
// Try to grab a source
|
|
src = S_AL_SrcAlloc(SRCPRI_ONESHOT, entnum, entchannel);
|
|
if(src == -1)
|
|
return;
|
|
|
|
S_AL_SrcSetup(src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse);
|
|
|
|
curSource = &srcList[src];
|
|
|
|
if(!origin)
|
|
curSource->isTracking = qtrue;
|
|
|
|
qalSourcefv(curSource->alSource, AL_POSITION, sorigin );
|
|
S_AL_ScaleGain(curSource, sorigin);
|
|
|
|
// Start it playing
|
|
curSource->isPlaying = qtrue;
|
|
qalSourcePlay(curSource->alSource);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_ClearLoopingSounds
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_ClearLoopingSounds( qboolean killall )
|
|
{
|
|
int i;
|
|
for(i = 0; i < srcCount; i++)
|
|
{
|
|
if((srcList[i].isLooping) && (srcList[i].entity != -1))
|
|
entityList[srcList[i].entity].loopAddedThisFrame = qfalse;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcLoop
|
|
=================
|
|
*/
|
|
static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx,
|
|
const vec3_t origin, const vec3_t velocity, int entityNum )
|
|
{
|
|
int src;
|
|
sentity_t *sent = &entityList[ entityNum ];
|
|
src_t *curSource;
|
|
vec3_t sorigin, svelocity;
|
|
|
|
if(S_AL_CheckInput(entityNum, sfx))
|
|
return;
|
|
|
|
// Do we need to allocate a new source for this entity
|
|
if( !sent->srcAllocated )
|
|
{
|
|
// Try to get a channel
|
|
src = S_AL_SrcAlloc( priority, entityNum, -1 );
|
|
if( src == -1 )
|
|
{
|
|
Com_DPrintf( S_COLOR_YELLOW "WARNING: Failed to allocate source "
|
|
"for loop sfx %d on entity %d\n", sfx, entityNum );
|
|
return;
|
|
}
|
|
|
|
curSource = &srcList[src];
|
|
|
|
sent->startLoopingSound = qtrue;
|
|
|
|
curSource->lastTimePos = -1.0;
|
|
curSource->lastSampleTime = Sys_Milliseconds();
|
|
}
|
|
else
|
|
{
|
|
src = sent->srcIndex;
|
|
curSource = &srcList[src];
|
|
}
|
|
|
|
sent->srcAllocated = qtrue;
|
|
sent->srcIndex = src;
|
|
|
|
sent->loopPriority = priority;
|
|
sent->loopSfx = sfx;
|
|
|
|
// If this is not set then the looping sound is stopped.
|
|
sent->loopAddedThisFrame = qtrue;
|
|
|
|
// UGH
|
|
// These lines should be called via S_AL_SrcSetup, but we
|
|
// can't call that yet as it buffers sfxes that may change
|
|
// with subsequent calls to S_AL_SrcLoop
|
|
curSource->entity = entityNum;
|
|
curSource->isLooping = qtrue;
|
|
|
|
if( S_AL_HearingThroughEntity( entityNum ) )
|
|
{
|
|
curSource->local = qtrue;
|
|
|
|
VectorClear(sorigin);
|
|
|
|
qalSourcefv(curSource->alSource, AL_POSITION, sorigin);
|
|
qalSourcefv(curSource->alSource, AL_VELOCITY, vec3_origin);
|
|
}
|
|
else
|
|
{
|
|
curSource->local = qfalse;
|
|
|
|
if(origin)
|
|
VectorCopy(origin, sorigin);
|
|
else
|
|
VectorCopy(sent->origin, sorigin);
|
|
|
|
S_AL_SanitiseVector(sorigin);
|
|
|
|
VectorCopy(sorigin, curSource->loopSpeakerPos);
|
|
|
|
if(velocity)
|
|
{
|
|
VectorCopy(velocity, svelocity);
|
|
S_AL_SanitiseVector(svelocity);
|
|
}
|
|
else
|
|
VectorClear(svelocity);
|
|
|
|
qalSourcefv(curSource->alSource, AL_POSITION, (ALfloat *) sorigin);
|
|
qalSourcefv(curSource->alSource, AL_VELOCITY, (ALfloat *) svelocity);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_AddLoopingSound
|
|
=================
|
|
*/
|
|
static void S_AL_AddLoopingSound(int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx)
|
|
{
|
|
S_AL_SrcLoop(SRCPRI_ENTITY, sfx, origin, velocity, entityNum);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_AddRealLoopingSound
|
|
=================
|
|
*/
|
|
static void S_AL_AddRealLoopingSound(int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx)
|
|
{
|
|
S_AL_SrcLoop(SRCPRI_AMBIENT, sfx, origin, velocity, entityNum);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_StopLoopingSound
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_StopLoopingSound(int entityNum )
|
|
{
|
|
if(entityList[entityNum].srcAllocated)
|
|
S_AL_SrcKill(entityList[entityNum].srcIndex);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcUpdate
|
|
|
|
Update state (move things around, manage sources, and so on)
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_SrcUpdate( void )
|
|
{
|
|
int i;
|
|
int entityNum;
|
|
ALint state;
|
|
src_t *curSource;
|
|
|
|
for(i = 0; i < srcCount; i++)
|
|
{
|
|
entityNum = srcList[i].entity;
|
|
curSource = &srcList[i];
|
|
|
|
if(curSource->isLocked)
|
|
continue;
|
|
|
|
if(!curSource->isActive)
|
|
continue;
|
|
|
|
// Update source parameters
|
|
if((s_alGain->modified) || (s_volume->modified))
|
|
curSource->curGain = s_alGain->value * s_volume->value;
|
|
if((s_alRolloff->modified) && (!curSource->local))
|
|
qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
|
|
if(s_alMinDistance->modified)
|
|
qalSourcef(curSource->alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value);
|
|
|
|
if(curSource->isLooping)
|
|
{
|
|
sentity_t *sent = &entityList[ entityNum ];
|
|
|
|
// If a looping effect hasn't been touched this frame, pause or kill it
|
|
if(sent->loopAddedThisFrame)
|
|
{
|
|
alSfx_t *curSfx;
|
|
|
|
// The sound has changed without an intervening removal
|
|
if(curSource->isActive && !sent->startLoopingSound &&
|
|
curSource->sfx != sent->loopSfx)
|
|
{
|
|
S_AL_NewLoopMaster(curSource, qtrue);
|
|
|
|
curSource->isPlaying = qfalse;
|
|
qalSourceStop(curSource->alSource);
|
|
qalSourcei(curSource->alSource, AL_BUFFER, 0);
|
|
sent->startLoopingSound = qtrue;
|
|
}
|
|
|
|
// The sound hasn't been started yet
|
|
if(sent->startLoopingSound)
|
|
{
|
|
S_AL_SrcSetup(i, sent->loopSfx, sent->loopPriority,
|
|
entityNum, -1, curSource->local);
|
|
curSource->isLooping = qtrue;
|
|
|
|
knownSfx[curSource->sfx].loopCnt++;
|
|
sent->startLoopingSound = qfalse;
|
|
}
|
|
|
|
curSfx = &knownSfx[curSource->sfx];
|
|
|
|
S_AL_ScaleGain(curSource, curSource->loopSpeakerPos);
|
|
if(!curSource->scaleGain)
|
|
{
|
|
if(curSource->isPlaying)
|
|
{
|
|
// Sound is mute, stop playback until we are in range again
|
|
S_AL_NewLoopMaster(curSource, qfalse);
|
|
qalSourceStop(curSource->alSource);
|
|
curSource->isPlaying = qfalse;
|
|
}
|
|
else if(!curSfx->loopActiveCnt && curSfx->masterLoopSrc < 0)
|
|
curSfx->masterLoopSrc = i;
|
|
|
|
continue;
|
|
}
|
|
|
|
if(!curSource->isPlaying)
|
|
{
|
|
qalSourcei(curSource->alSource, AL_LOOPING, AL_TRUE);
|
|
curSource->isPlaying = qtrue;
|
|
qalSourcePlay(curSource->alSource);
|
|
|
|
if(curSource->priority == SRCPRI_AMBIENT)
|
|
{
|
|
// If there are other ambient looping sources with the same sound,
|
|
// make sure the sound of these sources are in sync.
|
|
|
|
if(curSfx->loopActiveCnt)
|
|
{
|
|
int offset, error;
|
|
|
|
// we already have a master loop playing, get buffer position.
|
|
S_AL_ClearError(qfalse);
|
|
qalGetSourcei(srcList[curSfx->masterLoopSrc].alSource, AL_SAMPLE_OFFSET, &offset);
|
|
if((error = qalGetError()) != AL_NO_ERROR)
|
|
{
|
|
if(error != AL_INVALID_ENUM)
|
|
{
|
|
Com_Printf(S_COLOR_YELLOW "WARNING: Cannot get sample offset from source %d: "
|
|
"%s\n", i, S_AL_ErrorMsg(error));
|
|
}
|
|
}
|
|
else
|
|
qalSourcei(curSource->alSource, AL_SAMPLE_OFFSET, offset);
|
|
}
|
|
else if(curSfx->loopCnt && curSfx->masterLoopSrc >= 0)
|
|
{
|
|
float secofs;
|
|
|
|
src_t *master = &srcList[curSfx->masterLoopSrc];
|
|
// This loop sound used to be played, but all sources are stopped. Use last sample position/time
|
|
// to calculate offset so the player thinks the sources continued playing while they were inaudible.
|
|
|
|
if(master->lastTimePos >= 0)
|
|
{
|
|
secofs = master->lastTimePos + (Sys_Milliseconds() - master->lastSampleTime) / 1000.0f;
|
|
secofs = fmodf(secofs, (float) curSfx->info.samples / curSfx->info.rate);
|
|
|
|
qalSourcef(curSource->alSource, AL_SEC_OFFSET, secofs);
|
|
}
|
|
|
|
// I be the master now
|
|
curSfx->masterLoopSrc = i;
|
|
}
|
|
else
|
|
curSfx->masterLoopSrc = i;
|
|
}
|
|
else if(curSource->lastTimePos >= 0)
|
|
{
|
|
float secofs;
|
|
|
|
// For unsynced loops (SRCPRI_ENTITY) just carry on playing as if the sound was never stopped
|
|
|
|
secofs = curSource->lastTimePos + (Sys_Milliseconds() - curSource->lastSampleTime) / 1000.0f;
|
|
secofs = fmodf(secofs, (float) curSfx->info.samples / curSfx->info.rate);
|
|
qalSourcef(curSource->alSource, AL_SEC_OFFSET, secofs);
|
|
}
|
|
|
|
curSfx->loopActiveCnt++;
|
|
}
|
|
|
|
// Update locality
|
|
if(curSource->local)
|
|
{
|
|
qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_TRUE);
|
|
qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, 0.0f);
|
|
}
|
|
else
|
|
{
|
|
qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_FALSE);
|
|
qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
|
|
}
|
|
|
|
}
|
|
else if(curSource->priority == SRCPRI_AMBIENT)
|
|
{
|
|
if(curSource->isPlaying)
|
|
{
|
|
S_AL_NewLoopMaster(curSource, qfalse);
|
|
qalSourceStop(curSource->alSource);
|
|
curSource->isPlaying = qfalse;
|
|
}
|
|
}
|
|
else
|
|
S_AL_SrcKill(i);
|
|
|
|
continue;
|
|
}
|
|
|
|
if(!curSource->isStream)
|
|
{
|
|
// Check if it's done, and flag it
|
|
qalGetSourcei(curSource->alSource, AL_SOURCE_STATE, &state);
|
|
if(state == AL_STOPPED)
|
|
{
|
|
curSource->isPlaying = qfalse;
|
|
S_AL_SrcKill(i);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Query relativity of source, don't move if it's true
|
|
qalGetSourcei(curSource->alSource, AL_SOURCE_RELATIVE, &state);
|
|
|
|
// See if it needs to be moved
|
|
if(curSource->isTracking && !state)
|
|
{
|
|
qalSourcefv(curSource->alSource, AL_POSITION, entityList[entityNum].origin);
|
|
S_AL_ScaleGain(curSource, entityList[entityNum].origin);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcShutup
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_SrcShutup( void )
|
|
{
|
|
int i;
|
|
for(i = 0; i < srcCount; i++)
|
|
S_AL_SrcKill(i);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SrcGet
|
|
=================
|
|
*/
|
|
static
|
|
ALuint S_AL_SrcGet(srcHandle_t src)
|
|
{
|
|
return srcList[src].alSource;
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
|
|
// Q3A cinematics use up to 12 buffers at once
|
|
#define MAX_STREAM_BUFFERS 20
|
|
|
|
static srcHandle_t streamSourceHandles[MAX_RAW_STREAMS];
|
|
static qboolean streamPlaying[MAX_RAW_STREAMS];
|
|
static ALuint streamSources[MAX_RAW_STREAMS];
|
|
static ALuint streamBuffers[MAX_RAW_STREAMS][MAX_STREAM_BUFFERS];
|
|
static int streamNumBuffers[MAX_RAW_STREAMS];
|
|
static int streamBufIndex[MAX_RAW_STREAMS];
|
|
|
|
/*
|
|
=================
|
|
S_AL_AllocateStreamChannel
|
|
=================
|
|
*/
|
|
static void S_AL_AllocateStreamChannel(int stream, int entityNum)
|
|
{
|
|
srcHandle_t cursrc;
|
|
ALuint alsrc;
|
|
|
|
if ((stream < 0) || (stream >= MAX_RAW_STREAMS))
|
|
return;
|
|
|
|
if(entityNum >= 0)
|
|
{
|
|
// This is a stream that tracks an entity
|
|
// Allocate a streamSource at normal priority
|
|
cursrc = S_AL_SrcAlloc(SRCPRI_ENTITY, entityNum, 0);
|
|
if(cursrc < 0)
|
|
return;
|
|
|
|
S_AL_SrcSetup(cursrc, -1, SRCPRI_ENTITY, entityNum, 0, qfalse);
|
|
alsrc = S_AL_SrcGet(cursrc);
|
|
srcList[cursrc].isTracking = qtrue;
|
|
srcList[cursrc].isStream = qtrue;
|
|
}
|
|
else
|
|
{
|
|
// Unspatialized stream source
|
|
|
|
// Allocate a streamSource at high priority
|
|
cursrc = S_AL_SrcAlloc(SRCPRI_STREAM, -2, 0);
|
|
if(cursrc < 0)
|
|
return;
|
|
|
|
alsrc = S_AL_SrcGet(cursrc);
|
|
|
|
// Lock the streamSource so nobody else can use it, and get the raw streamSource
|
|
S_AL_SrcLock(cursrc);
|
|
|
|
// make sure that after unmuting the S_AL_Gain in S_Update() does not turn
|
|
// volume up prematurely for this source
|
|
srcList[cursrc].scaleGain = 0.0f;
|
|
|
|
// Set some streamSource parameters
|
|
qalSourcei (alsrc, AL_BUFFER, 0 );
|
|
qalSourcei (alsrc, AL_LOOPING, AL_FALSE );
|
|
qalSource3f(alsrc, AL_POSITION, 0.0, 0.0, 0.0);
|
|
qalSource3f(alsrc, AL_VELOCITY, 0.0, 0.0, 0.0);
|
|
qalSource3f(alsrc, AL_DIRECTION, 0.0, 0.0, 0.0);
|
|
qalSourcef (alsrc, AL_ROLLOFF_FACTOR, 0.0 );
|
|
qalSourcei (alsrc, AL_SOURCE_RELATIVE, AL_TRUE );
|
|
}
|
|
|
|
streamSourceHandles[stream] = cursrc;
|
|
streamSources[stream] = alsrc;
|
|
|
|
streamNumBuffers[stream] = 0;
|
|
streamBufIndex[stream] = 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_FreeStreamChannel
|
|
=================
|
|
*/
|
|
static void S_AL_FreeStreamChannel( int stream )
|
|
{
|
|
if ((stream < 0) || (stream >= MAX_RAW_STREAMS))
|
|
return;
|
|
|
|
// Detach any buffers
|
|
qalSourcei(streamSources[stream], AL_BUFFER, 0);
|
|
|
|
// Delete the buffers
|
|
if (streamNumBuffers[stream] > 0) {
|
|
qalDeleteBuffers(streamNumBuffers[stream], streamBuffers[stream]);
|
|
streamNumBuffers[stream] = 0;
|
|
}
|
|
|
|
// Release the output streamSource
|
|
S_AL_SrcUnlock(streamSourceHandles[stream]);
|
|
S_AL_SrcKill(streamSourceHandles[stream]);
|
|
streamSources[stream] = 0;
|
|
streamSourceHandles[stream] = -1;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_RawSamples
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_RawSamples(int stream, int samples, int rate, int width, int channels, const byte *data, float volume, int entityNum)
|
|
{
|
|
int numBuffers;
|
|
ALuint buffer;
|
|
ALuint format;
|
|
|
|
if ((stream < 0) || (stream >= MAX_RAW_STREAMS))
|
|
return;
|
|
|
|
format = S_AL_Format( width, channels );
|
|
|
|
// Create the streamSource if necessary
|
|
if(streamSourceHandles[stream] == -1)
|
|
{
|
|
S_AL_AllocateStreamChannel(stream, entityNum);
|
|
|
|
// Failed?
|
|
if(streamSourceHandles[stream] == -1)
|
|
{
|
|
Com_Printf( S_COLOR_RED "ERROR: Can't allocate streaming streamSource\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
qalGetSourcei(streamSources[stream], AL_BUFFERS_QUEUED, &numBuffers);
|
|
|
|
if (numBuffers == MAX_STREAM_BUFFERS)
|
|
{
|
|
Com_DPrintf(S_COLOR_RED"WARNING: Steam dropping raw samples, reached MAX_STREAM_BUFFERS\n");
|
|
return;
|
|
}
|
|
|
|
// Allocate a new AL buffer if needed
|
|
if (numBuffers == streamNumBuffers[stream])
|
|
{
|
|
ALuint oldBuffers[MAX_STREAM_BUFFERS];
|
|
int i;
|
|
|
|
if (!S_AL_GenBuffers(1, &buffer, "stream"))
|
|
return;
|
|
|
|
Com_Memcpy(oldBuffers, &streamBuffers[stream], sizeof (oldBuffers));
|
|
|
|
// Reorder buffer array in order of oldest to newest
|
|
for ( i = 0; i < streamNumBuffers[stream]; ++i )
|
|
streamBuffers[stream][i] = oldBuffers[(streamBufIndex[stream] + i) % streamNumBuffers[stream]];
|
|
|
|
// Add the new buffer to end
|
|
streamBuffers[stream][streamNumBuffers[stream]] = buffer;
|
|
streamBufIndex[stream] = streamNumBuffers[stream];
|
|
streamNumBuffers[stream]++;
|
|
}
|
|
|
|
// Select next buffer in loop
|
|
buffer = streamBuffers[stream][ streamBufIndex[stream] ];
|
|
streamBufIndex[stream] = (streamBufIndex[stream] + 1) % streamNumBuffers[stream];
|
|
|
|
// Fill buffer
|
|
qalBufferData(buffer, format, (ALvoid *)data, (samples * width * channels), rate);
|
|
|
|
// Shove the data onto the streamSource
|
|
qalSourceQueueBuffers(streamSources[stream], 1, &buffer);
|
|
|
|
if(entityNum < 0)
|
|
{
|
|
// Volume
|
|
S_AL_Gain (streamSources[stream], volume * s_volume->value * s_alGain->value);
|
|
}
|
|
|
|
// Start stream
|
|
if(!streamPlaying[stream])
|
|
{
|
|
qalSourcePlay( streamSources[stream] );
|
|
streamPlaying[stream] = qtrue;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_StreamUpdate
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_StreamUpdate( int stream )
|
|
{
|
|
int numBuffers;
|
|
ALint state;
|
|
|
|
if ((stream < 0) || (stream >= MAX_RAW_STREAMS))
|
|
return;
|
|
|
|
if(streamSourceHandles[stream] == -1)
|
|
return;
|
|
|
|
// Un-queue any buffers
|
|
qalGetSourcei( streamSources[stream], AL_BUFFERS_PROCESSED, &numBuffers );
|
|
while( numBuffers-- )
|
|
{
|
|
ALuint buffer;
|
|
qalSourceUnqueueBuffers(streamSources[stream], 1, &buffer);
|
|
}
|
|
|
|
// Start the streamSource playing if necessary
|
|
qalGetSourcei( streamSources[stream], AL_BUFFERS_QUEUED, &numBuffers );
|
|
|
|
qalGetSourcei(streamSources[stream], AL_SOURCE_STATE, &state);
|
|
if(state == AL_STOPPED)
|
|
{
|
|
streamPlaying[stream] = qfalse;
|
|
|
|
// If there are no buffers queued up, release the streamSource
|
|
if( !numBuffers )
|
|
S_AL_FreeStreamChannel( stream );
|
|
}
|
|
|
|
if( !streamPlaying[stream] && numBuffers )
|
|
{
|
|
qalSourcePlay( streamSources[stream] );
|
|
streamPlaying[stream] = qtrue;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_StreamDie
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_StreamDie( int stream )
|
|
{
|
|
if ((stream < 0) || (stream >= MAX_RAW_STREAMS))
|
|
return;
|
|
|
|
if(streamSourceHandles[stream] == -1)
|
|
return;
|
|
|
|
streamPlaying[stream] = qfalse;
|
|
qalSourceStop(streamSources[stream]);
|
|
|
|
S_AL_FreeStreamChannel(stream);
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
|
|
|
|
#define NUM_MUSIC_BUFFERS 4
|
|
#define MUSIC_BUFFER_SIZE 4096
|
|
|
|
static qboolean musicPlaying = qfalse;
|
|
static srcHandle_t musicSourceHandle = -1;
|
|
static ALuint musicSource;
|
|
static ALuint musicBuffers[NUM_MUSIC_BUFFERS];
|
|
|
|
static snd_stream_t *mus_stream;
|
|
static snd_stream_t *intro_stream;
|
|
static char s_backgroundLoop[MAX_QPATH];
|
|
|
|
static byte decode_buffer[MUSIC_BUFFER_SIZE];
|
|
|
|
/*
|
|
=================
|
|
S_AL_MusicSourceGet
|
|
=================
|
|
*/
|
|
static void S_AL_MusicSourceGet( void )
|
|
{
|
|
// Allocate a musicSource at high priority
|
|
musicSourceHandle = S_AL_SrcAlloc(SRCPRI_STREAM, -2, 0);
|
|
if(musicSourceHandle == -1)
|
|
return;
|
|
|
|
// Lock the musicSource so nobody else can use it, and get the raw musicSource
|
|
S_AL_SrcLock(musicSourceHandle);
|
|
musicSource = S_AL_SrcGet(musicSourceHandle);
|
|
|
|
// make sure that after unmuting the S_AL_Gain in S_Update() does not turn
|
|
// volume up prematurely for this source
|
|
srcList[musicSourceHandle].scaleGain = 0.0f;
|
|
|
|
// Set some musicSource parameters
|
|
qalSource3f(musicSource, AL_POSITION, 0.0, 0.0, 0.0);
|
|
qalSource3f(musicSource, AL_VELOCITY, 0.0, 0.0, 0.0);
|
|
qalSource3f(musicSource, AL_DIRECTION, 0.0, 0.0, 0.0);
|
|
qalSourcef (musicSource, AL_ROLLOFF_FACTOR, 0.0 );
|
|
qalSourcei (musicSource, AL_SOURCE_RELATIVE, AL_TRUE );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_MusicSourceFree
|
|
=================
|
|
*/
|
|
static void S_AL_MusicSourceFree( void )
|
|
{
|
|
// Release the output musicSource
|
|
S_AL_SrcUnlock(musicSourceHandle);
|
|
S_AL_SrcKill(musicSourceHandle);
|
|
musicSource = 0;
|
|
musicSourceHandle = -1;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_CloseMusicFiles
|
|
=================
|
|
*/
|
|
static void S_AL_CloseMusicFiles(void)
|
|
{
|
|
if(intro_stream)
|
|
{
|
|
S_CodecCloseStream(intro_stream);
|
|
intro_stream = NULL;
|
|
}
|
|
|
|
if(mus_stream)
|
|
{
|
|
S_CodecCloseStream(mus_stream);
|
|
mus_stream = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_StopBackgroundTrack
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_StopBackgroundTrack( void )
|
|
{
|
|
if(!musicPlaying)
|
|
return;
|
|
|
|
// Stop playing
|
|
qalSourceStop(musicSource);
|
|
|
|
// Detach any buffers
|
|
qalSourcei(musicSource, AL_BUFFER, 0);
|
|
|
|
// Delete the buffers
|
|
qalDeleteBuffers(NUM_MUSIC_BUFFERS, musicBuffers);
|
|
|
|
// Free the musicSource
|
|
S_AL_MusicSourceFree();
|
|
|
|
// Unload the stream
|
|
S_AL_CloseMusicFiles();
|
|
|
|
musicPlaying = qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_MusicProcess
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_MusicProcess(ALuint b)
|
|
{
|
|
ALenum error;
|
|
int l;
|
|
ALuint format;
|
|
snd_stream_t *curstream;
|
|
|
|
S_AL_ClearError( qfalse );
|
|
|
|
if(intro_stream)
|
|
curstream = intro_stream;
|
|
else
|
|
curstream = mus_stream;
|
|
|
|
if(!curstream)
|
|
return;
|
|
|
|
l = S_CodecReadStream(curstream, MUSIC_BUFFER_SIZE, decode_buffer);
|
|
|
|
// Run out data to read, start at the beginning again
|
|
if(l == 0)
|
|
{
|
|
S_CodecCloseStream(curstream);
|
|
|
|
// the intro stream just finished playing so we don't need to reopen
|
|
// the music stream.
|
|
if(intro_stream)
|
|
intro_stream = NULL;
|
|
else
|
|
mus_stream = S_CodecOpenStream(s_backgroundLoop);
|
|
|
|
curstream = mus_stream;
|
|
|
|
if(!curstream)
|
|
{
|
|
S_AL_StopBackgroundTrack();
|
|
return;
|
|
}
|
|
|
|
l = S_CodecReadStream(curstream, MUSIC_BUFFER_SIZE, decode_buffer);
|
|
}
|
|
|
|
format = S_AL_Format(curstream->info.width, curstream->info.channels);
|
|
|
|
if( l == 0 )
|
|
{
|
|
// We have no data to buffer, so buffer silence
|
|
byte dummyData[ 2 ] = { 0 };
|
|
|
|
qalBufferData( b, AL_FORMAT_MONO16, (void *)dummyData, 2, 22050 );
|
|
}
|
|
else
|
|
qalBufferData(b, format, decode_buffer, l, curstream->info.rate);
|
|
|
|
if( ( error = qalGetError( ) ) != AL_NO_ERROR )
|
|
{
|
|
S_AL_StopBackgroundTrack( );
|
|
Com_Printf( S_COLOR_RED "ERROR: while buffering data for music stream - %s\n",
|
|
S_AL_ErrorMsg( error ) );
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_StartBackgroundTrack
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_StartBackgroundTrack( const char *intro, const char *loop )
|
|
{
|
|
int i;
|
|
qboolean issame;
|
|
|
|
// Stop any existing music that might be playing
|
|
S_AL_StopBackgroundTrack();
|
|
|
|
if((!intro || !*intro) && (!loop || !*loop))
|
|
return;
|
|
|
|
// Allocate a musicSource
|
|
S_AL_MusicSourceGet();
|
|
if(musicSourceHandle == -1)
|
|
return;
|
|
|
|
if (!loop || !*loop)
|
|
{
|
|
loop = intro;
|
|
issame = qtrue;
|
|
}
|
|
else if(intro && *intro && !strcmp(intro, loop))
|
|
issame = qtrue;
|
|
else
|
|
issame = qfalse;
|
|
|
|
// Copy the loop over
|
|
Q_strncpyz( s_backgroundLoop, loop, sizeof( s_backgroundLoop ) );
|
|
|
|
if(!issame)
|
|
{
|
|
// Open the intro and don't mind whether it succeeds.
|
|
// The important part is the loop.
|
|
intro_stream = S_CodecOpenStream(intro);
|
|
}
|
|
else
|
|
intro_stream = NULL;
|
|
|
|
mus_stream = S_CodecOpenStream(s_backgroundLoop);
|
|
if(!mus_stream)
|
|
{
|
|
S_AL_CloseMusicFiles();
|
|
S_AL_MusicSourceFree();
|
|
return;
|
|
}
|
|
|
|
// Generate the musicBuffers
|
|
if (!S_AL_GenBuffers(NUM_MUSIC_BUFFERS, musicBuffers, "music"))
|
|
return;
|
|
|
|
// Queue the musicBuffers up
|
|
for(i = 0; i < NUM_MUSIC_BUFFERS; i++)
|
|
{
|
|
S_AL_MusicProcess(musicBuffers[i]);
|
|
}
|
|
|
|
qalSourceQueueBuffers(musicSource, NUM_MUSIC_BUFFERS, musicBuffers);
|
|
|
|
// Set the initial gain property
|
|
S_AL_Gain(musicSource, s_alGain->value * s_musicVolume->value);
|
|
|
|
// Start playing
|
|
qalSourcePlay(musicSource);
|
|
|
|
musicPlaying = qtrue;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_MusicUpdate
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_MusicUpdate( void )
|
|
{
|
|
int numBuffers;
|
|
ALint state;
|
|
|
|
if(!musicPlaying)
|
|
return;
|
|
|
|
qalGetSourcei( musicSource, AL_BUFFERS_PROCESSED, &numBuffers );
|
|
while( numBuffers-- )
|
|
{
|
|
ALuint b;
|
|
qalSourceUnqueueBuffers(musicSource, 1, &b);
|
|
S_AL_MusicProcess(b);
|
|
qalSourceQueueBuffers(musicSource, 1, &b);
|
|
}
|
|
|
|
// Hitches can cause OpenAL to be starved of buffers when streaming.
|
|
// If this happens, it will stop playback. This restarts the source if
|
|
// it is no longer playing, and if there are buffers available
|
|
qalGetSourcei( musicSource, AL_SOURCE_STATE, &state );
|
|
qalGetSourcei( musicSource, AL_BUFFERS_QUEUED, &numBuffers );
|
|
if( state == AL_STOPPED && numBuffers )
|
|
{
|
|
Com_DPrintf( S_COLOR_YELLOW "Restarted OpenAL music\n" );
|
|
qalSourcePlay(musicSource);
|
|
}
|
|
|
|
// Set the gain property
|
|
S_AL_Gain(musicSource, s_alGain->value * s_musicVolume->value);
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
|
|
|
|
// Local state variables
|
|
static ALCdevice *alDevice;
|
|
static ALCcontext *alContext;
|
|
|
|
#ifdef USE_VOIP
|
|
static ALCdevice *alCaptureDevice;
|
|
static cvar_t *s_alCapture;
|
|
#endif
|
|
|
|
#if defined(_WIN64)
|
|
#define ALDRIVER_DEFAULT "OpenAL64.dll"
|
|
#elif defined(_WIN32)
|
|
#define ALDRIVER_DEFAULT "OpenAL32.dll"
|
|
#elif defined(__APPLE__)
|
|
#define ALDRIVER_DEFAULT "/System/Library/Frameworks/OpenAL.framework/OpenAL"
|
|
#elif defined(__OpenBSD__)
|
|
#define ALDRIVER_DEFAULT "libopenal.so"
|
|
#else
|
|
#define ALDRIVER_DEFAULT "libopenal.so.1"
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
S_AL_StopAllSounds
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_StopAllSounds( void )
|
|
{
|
|
int i;
|
|
S_AL_SrcShutup();
|
|
S_AL_StopBackgroundTrack();
|
|
for (i = 0; i < MAX_RAW_STREAMS; i++)
|
|
S_AL_StreamDie(i);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_Respatialize
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater )
|
|
{
|
|
float orientation[6];
|
|
vec3_t sorigin;
|
|
|
|
VectorCopy( origin, sorigin );
|
|
S_AL_SanitiseVector( sorigin );
|
|
|
|
S_AL_SanitiseVector( axis[ 0 ] );
|
|
S_AL_SanitiseVector( axis[ 1 ] );
|
|
S_AL_SanitiseVector( axis[ 2 ] );
|
|
|
|
orientation[0] = axis[0][0]; orientation[1] = axis[0][1]; orientation[2] = axis[0][2];
|
|
orientation[3] = axis[2][0]; orientation[4] = axis[2][1]; orientation[5] = axis[2][2];
|
|
|
|
lastListenerNumber = entityNum;
|
|
VectorCopy( sorigin, lastListenerOrigin );
|
|
|
|
// Set OpenAL listener paramaters
|
|
qalListenerfv(AL_POSITION, (ALfloat *)sorigin);
|
|
qalListenerfv(AL_VELOCITY, vec3_origin);
|
|
qalListenerfv(AL_ORIENTATION, orientation);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_Update
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_Update( void )
|
|
{
|
|
int i;
|
|
|
|
if(s_muted->modified)
|
|
{
|
|
// muted state changed. Let S_AL_Gain turn up all sources again.
|
|
for(i = 0; i < srcCount; i++)
|
|
{
|
|
if(srcList[i].isActive)
|
|
S_AL_Gain(srcList[i].alSource, srcList[i].scaleGain);
|
|
}
|
|
|
|
s_muted->modified = qfalse;
|
|
}
|
|
|
|
// Update SFX channels
|
|
S_AL_SrcUpdate();
|
|
|
|
// Update streams
|
|
for (i = 0; i < MAX_RAW_STREAMS; i++)
|
|
S_AL_StreamUpdate(i);
|
|
S_AL_MusicUpdate();
|
|
|
|
// Doppler
|
|
if(s_doppler->modified)
|
|
{
|
|
s_alDopplerFactor->modified = qtrue;
|
|
s_doppler->modified = qfalse;
|
|
}
|
|
|
|
// Doppler parameters
|
|
if(s_alDopplerFactor->modified)
|
|
{
|
|
if(s_doppler->integer)
|
|
qalDopplerFactor(s_alDopplerFactor->value);
|
|
else
|
|
qalDopplerFactor(0.0f);
|
|
s_alDopplerFactor->modified = qfalse;
|
|
}
|
|
if(s_alDopplerSpeed->modified)
|
|
{
|
|
qalSpeedOfSound(s_alDopplerSpeed->value);
|
|
s_alDopplerSpeed->modified = qfalse;
|
|
}
|
|
|
|
// Clear the modified flags on the other cvars
|
|
s_alGain->modified = qfalse;
|
|
s_volume->modified = qfalse;
|
|
s_musicVolume->modified = qfalse;
|
|
s_alMinDistance->modified = qfalse;
|
|
s_alRolloff->modified = qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_DisableSounds
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_DisableSounds( void )
|
|
{
|
|
S_AL_StopAllSounds();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_BeginRegistration
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_BeginRegistration( void )
|
|
{
|
|
if(!numSfx)
|
|
S_AL_BufferInit();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_ClearSoundBuffer
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_ClearSoundBuffer( void )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=================
|
|
S_AL_SoundList
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_SoundList( void )
|
|
{
|
|
}
|
|
|
|
#ifdef USE_VOIP
|
|
static
|
|
void S_AL_StartCapture( void )
|
|
{
|
|
if (alCaptureDevice != NULL)
|
|
qalcCaptureStart(alCaptureDevice);
|
|
}
|
|
|
|
static
|
|
int S_AL_AvailableCaptureSamples( void )
|
|
{
|
|
int retval = 0;
|
|
if (alCaptureDevice != NULL)
|
|
{
|
|
ALint samples = 0;
|
|
qalcGetIntegerv(alCaptureDevice, ALC_CAPTURE_SAMPLES, sizeof (samples), &samples);
|
|
retval = (int) samples;
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
static
|
|
void S_AL_Capture( int samples, byte *data )
|
|
{
|
|
if (alCaptureDevice != NULL)
|
|
qalcCaptureSamples(alCaptureDevice, data, samples);
|
|
}
|
|
|
|
void S_AL_StopCapture( void )
|
|
{
|
|
if (alCaptureDevice != NULL)
|
|
qalcCaptureStop(alCaptureDevice);
|
|
}
|
|
|
|
void S_AL_MasterGain( float gain )
|
|
{
|
|
qalListenerf(AL_GAIN, gain);
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
=================
|
|
S_AL_SoundInfo
|
|
=================
|
|
*/
|
|
static void S_AL_SoundInfo(void)
|
|
{
|
|
Com_Printf( "OpenAL info:\n" );
|
|
Com_Printf( " Vendor: %s\n", qalGetString( AL_VENDOR ) );
|
|
Com_Printf( " Version: %s\n", qalGetString( AL_VERSION ) );
|
|
Com_Printf( " Renderer: %s\n", qalGetString( AL_RENDERER ) );
|
|
Com_Printf( " AL Extensions: %s\n", qalGetString( AL_EXTENSIONS ) );
|
|
Com_Printf( " ALC Extensions: %s\n", qalcGetString( alDevice, ALC_EXTENSIONS ) );
|
|
|
|
if(enumeration_all_ext)
|
|
Com_Printf(" Device: %s\n", qalcGetString(alDevice, ALC_ALL_DEVICES_SPECIFIER));
|
|
else if(enumeration_ext)
|
|
Com_Printf(" Device: %s\n", qalcGetString(alDevice, ALC_DEVICE_SPECIFIER));
|
|
|
|
if(enumeration_all_ext || enumeration_ext)
|
|
Com_Printf(" Available Devices:\n%s", s_alAvailableDevices->string);
|
|
|
|
#ifdef USE_VOIP
|
|
if(capture_ext)
|
|
{
|
|
Com_Printf(" Input Device: %s\n", qalcGetString(alCaptureDevice, ALC_CAPTURE_DEVICE_SPECIFIER));
|
|
Com_Printf(" Available Input Devices:\n%s", s_alAvailableInputDevices->string);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
S_AL_Shutdown
|
|
=================
|
|
*/
|
|
static
|
|
void S_AL_Shutdown( void )
|
|
{
|
|
// Shut down everything
|
|
int i;
|
|
for (i = 0; i < MAX_RAW_STREAMS; i++)
|
|
S_AL_StreamDie(i);
|
|
S_AL_StopBackgroundTrack( );
|
|
S_AL_SrcShutdown( );
|
|
S_AL_BufferShutdown( );
|
|
|
|
qalcDestroyContext(alContext);
|
|
qalcCloseDevice(alDevice);
|
|
|
|
#ifdef USE_VOIP
|
|
if (alCaptureDevice != NULL) {
|
|
qalcCaptureStop(alCaptureDevice);
|
|
qalcCaptureCloseDevice(alCaptureDevice);
|
|
alCaptureDevice = NULL;
|
|
Com_Printf( "OpenAL capture device closed.\n" );
|
|
}
|
|
#endif
|
|
|
|
for (i = 0; i < MAX_RAW_STREAMS; i++) {
|
|
streamSourceHandles[i] = -1;
|
|
streamPlaying[i] = qfalse;
|
|
streamSources[i] = 0;
|
|
}
|
|
|
|
QAL_Shutdown();
|
|
}
|
|
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
S_AL_Init
|
|
=================
|
|
*/
|
|
qboolean S_AL_Init( soundInterface_t *si )
|
|
{
|
|
#ifdef USE_OPENAL
|
|
const char* device = NULL;
|
|
const char* inputdevice = NULL;
|
|
int i;
|
|
|
|
if( !si ) {
|
|
return qfalse;
|
|
}
|
|
|
|
for (i = 0; i < MAX_RAW_STREAMS; i++) {
|
|
streamSourceHandles[i] = -1;
|
|
streamPlaying[i] = qfalse;
|
|
streamSources[i] = 0;
|
|
streamNumBuffers[i] = 0;
|
|
streamBufIndex[i] = 0;
|
|
}
|
|
|
|
// New console variables
|
|
s_alPrecache = Cvar_Get( "s_alPrecache", "1", CVAR_ARCHIVE );
|
|
s_alGain = Cvar_Get( "s_alGain", "1.0", CVAR_ARCHIVE );
|
|
s_alSources = Cvar_Get( "s_alSources", "96", CVAR_ARCHIVE );
|
|
s_alDopplerFactor = Cvar_Get( "s_alDopplerFactor", "1.0", CVAR_ARCHIVE );
|
|
s_alDopplerSpeed = Cvar_Get( "s_alDopplerSpeed", "9000", CVAR_ARCHIVE );
|
|
s_alMinDistance = Cvar_Get( "s_alMinDistance", "120", CVAR_CHEAT );
|
|
s_alMaxDistance = Cvar_Get("s_alMaxDistance", "1024", CVAR_CHEAT);
|
|
s_alRolloff = Cvar_Get( "s_alRolloff", "2", CVAR_CHEAT);
|
|
s_alGraceDistance = Cvar_Get("s_alGraceDistance", "512", CVAR_CHEAT);
|
|
|
|
s_alDriver = Cvar_Get( "s_alDriver", ALDRIVER_DEFAULT, CVAR_ARCHIVE | CVAR_LATCH | CVAR_PROTECTED );
|
|
|
|
s_alInputDevice = Cvar_Get( "s_alInputDevice", "", CVAR_ARCHIVE | CVAR_LATCH );
|
|
s_alDevice = Cvar_Get("s_alDevice", "", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
// Load QAL
|
|
if( !QAL_Init( s_alDriver->string ) )
|
|
{
|
|
Com_Printf( "Failed to load library: \"%s\".\n", s_alDriver->string );
|
|
if( !Q_stricmp( s_alDriver->string, ALDRIVER_DEFAULT ) || !QAL_Init( ALDRIVER_DEFAULT ) ) {
|
|
return qfalse;
|
|
}
|
|
}
|
|
|
|
device = s_alDevice->string;
|
|
if(device && !*device)
|
|
device = NULL;
|
|
|
|
inputdevice = s_alInputDevice->string;
|
|
if(inputdevice && !*inputdevice)
|
|
inputdevice = NULL;
|
|
|
|
|
|
// Device enumeration support
|
|
enumeration_all_ext = qalcIsExtensionPresent(NULL, "ALC_ENUMERATE_ALL_EXT");
|
|
enumeration_ext = qalcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT");
|
|
|
|
if(enumeration_ext || enumeration_all_ext)
|
|
{
|
|
char devicenames[16384] = "";
|
|
const char *devicelist;
|
|
#ifdef _WIN32
|
|
const char *defaultdevice;
|
|
#endif
|
|
int curlen;
|
|
|
|
// get all available devices + the default device name.
|
|
if(enumeration_all_ext)
|
|
{
|
|
devicelist = qalcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER);
|
|
#ifdef _WIN32
|
|
defaultdevice = qalcGetString(NULL, ALC_DEFAULT_ALL_DEVICES_SPECIFIER);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
// We don't have ALC_ENUMERATE_ALL_EXT but normal enumeration.
|
|
devicelist = qalcGetString(NULL, ALC_DEVICE_SPECIFIER);
|
|
#ifdef _WIN32
|
|
defaultdevice = qalcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
|
|
#endif
|
|
enumeration_ext = qtrue;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
// check whether the default device is generic hardware. If it is, change to
|
|
// Generic Software as that one works more reliably with various sound systems.
|
|
// If it's not, use OpenAL's default selection as we don't want to ignore
|
|
// native hardware acceleration.
|
|
if(!device && defaultdevice && !strcmp(defaultdevice, "Generic Hardware"))
|
|
device = "Generic Software";
|
|
#endif
|
|
|
|
// dump a list of available devices to a cvar for the user to see.
|
|
|
|
if(devicelist)
|
|
{
|
|
while((curlen = strlen(devicelist)))
|
|
{
|
|
Q_strcat(devicenames, sizeof(devicenames), devicelist);
|
|
Q_strcat(devicenames, sizeof(devicenames), "\n");
|
|
|
|
devicelist += curlen + 1;
|
|
}
|
|
}
|
|
|
|
s_alAvailableDevices = Cvar_Get("s_alAvailableDevices", devicenames, CVAR_ROM | CVAR_NORESTART);
|
|
}
|
|
|
|
alDevice = qalcOpenDevice(device);
|
|
if( !alDevice && device )
|
|
{
|
|
Com_Printf( "Failed to open OpenAL device '%s', trying default.\n", device );
|
|
alDevice = qalcOpenDevice(NULL);
|
|
}
|
|
|
|
if( !alDevice )
|
|
{
|
|
QAL_Shutdown( );
|
|
Com_Printf( "Failed to open OpenAL device.\n" );
|
|
return qfalse;
|
|
}
|
|
|
|
// Create OpenAL context
|
|
alContext = qalcCreateContext( alDevice, NULL );
|
|
if( !alContext )
|
|
{
|
|
QAL_Shutdown( );
|
|
qalcCloseDevice( alDevice );
|
|
Com_Printf( "Failed to create OpenAL context.\n" );
|
|
return qfalse;
|
|
}
|
|
qalcMakeContextCurrent( alContext );
|
|
|
|
// Initialize sources, buffers, music
|
|
S_AL_BufferInit( );
|
|
S_AL_SrcInit( );
|
|
|
|
// Set up OpenAL parameters (doppler, etc)
|
|
qalDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
|
|
qalDopplerFactor( s_alDopplerFactor->value );
|
|
qalSpeedOfSound( s_alDopplerSpeed->value );
|
|
|
|
#ifdef USE_VOIP
|
|
// !!! FIXME: some of these alcCaptureOpenDevice() values should be cvars.
|
|
// !!! FIXME: add support for capture device enumeration.
|
|
// !!! FIXME: add some better error reporting.
|
|
s_alCapture = Cvar_Get( "s_alCapture", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
if (!s_alCapture->integer)
|
|
{
|
|
Com_Printf("OpenAL capture support disabled by user ('+set s_alCapture 1' to enable)\n");
|
|
}
|
|
#if USE_MUMBLE
|
|
else if (cl_useMumble->integer)
|
|
{
|
|
Com_Printf("OpenAL capture support disabled for Mumble support\n");
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
#ifdef __APPLE__
|
|
// !!! FIXME: Apple has a 1.1-compliant OpenAL, which includes
|
|
// !!! FIXME: capture support, but they don't list it in the
|
|
// !!! FIXME: extension string. We need to check the version string,
|
|
// !!! FIXME: then the extension string, but that's too much trouble,
|
|
// !!! FIXME: so we'll just check the function pointer for now.
|
|
if (qalcCaptureOpenDevice == NULL)
|
|
#else
|
|
if (!qalcIsExtensionPresent(NULL, "ALC_EXT_capture"))
|
|
#endif
|
|
{
|
|
Com_Printf("No ALC_EXT_capture support, can't record audio.\n");
|
|
}
|
|
else
|
|
{
|
|
char inputdevicenames[16384] = "";
|
|
const char *inputdevicelist;
|
|
const char *defaultinputdevice;
|
|
int curlen;
|
|
|
|
capture_ext = qtrue;
|
|
|
|
// get all available input devices + the default input device name.
|
|
inputdevicelist = qalcGetString(NULL, ALC_CAPTURE_DEVICE_SPECIFIER);
|
|
defaultinputdevice = qalcGetString(NULL, ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER);
|
|
|
|
// dump a list of available devices to a cvar for the user to see.
|
|
if (inputdevicelist)
|
|
{
|
|
while((curlen = strlen(inputdevicelist)))
|
|
{
|
|
Q_strcat(inputdevicenames, sizeof(inputdevicenames), inputdevicelist);
|
|
Q_strcat(inputdevicenames, sizeof(inputdevicenames), "\n");
|
|
inputdevicelist += curlen + 1;
|
|
}
|
|
}
|
|
|
|
s_alAvailableInputDevices = Cvar_Get("s_alAvailableInputDevices", inputdevicenames, CVAR_ROM | CVAR_NORESTART);
|
|
|
|
Com_Printf("OpenAL default capture device is '%s'\n", defaultinputdevice ? defaultinputdevice : "none");
|
|
alCaptureDevice = qalcCaptureOpenDevice(inputdevice, 48000, AL_FORMAT_MONO16, VOIP_MAX_PACKET_SAMPLES*4);
|
|
if( !alCaptureDevice && inputdevice )
|
|
{
|
|
Com_Printf( "Failed to open OpenAL Input device '%s', trying default.\n", inputdevice );
|
|
alCaptureDevice = qalcCaptureOpenDevice(NULL, 48000, AL_FORMAT_MONO16, VOIP_MAX_PACKET_SAMPLES*4);
|
|
}
|
|
Com_Printf( "OpenAL capture device %s.\n",
|
|
(alCaptureDevice == NULL) ? "failed to open" : "opened");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
si->Shutdown = S_AL_Shutdown;
|
|
si->StartSound = S_AL_StartSound;
|
|
si->StartLocalSound = S_AL_StartLocalSound;
|
|
si->StartBackgroundTrack = S_AL_StartBackgroundTrack;
|
|
si->StopBackgroundTrack = S_AL_StopBackgroundTrack;
|
|
si->RawSamples = S_AL_RawSamples;
|
|
si->StopAllSounds = S_AL_StopAllSounds;
|
|
si->ClearLoopingSounds = S_AL_ClearLoopingSounds;
|
|
si->AddLoopingSound = S_AL_AddLoopingSound;
|
|
si->AddRealLoopingSound = S_AL_AddRealLoopingSound;
|
|
si->StopLoopingSound = S_AL_StopLoopingSound;
|
|
si->Respatialize = S_AL_Respatialize;
|
|
si->UpdateEntityPosition = S_AL_UpdateEntityPosition;
|
|
si->Update = S_AL_Update;
|
|
si->DisableSounds = S_AL_DisableSounds;
|
|
si->BeginRegistration = S_AL_BeginRegistration;
|
|
si->RegisterSound = S_AL_RegisterSound;
|
|
si->ClearSoundBuffer = S_AL_ClearSoundBuffer;
|
|
si->SoundInfo = S_AL_SoundInfo;
|
|
si->SoundList = S_AL_SoundList;
|
|
|
|
#ifdef USE_VOIP
|
|
si->StartCapture = S_AL_StartCapture;
|
|
si->AvailableCaptureSamples = S_AL_AvailableCaptureSamples;
|
|
si->Capture = S_AL_Capture;
|
|
si->StopCapture = S_AL_StopCapture;
|
|
si->MasterGain = S_AL_MasterGain;
|
|
#endif
|
|
|
|
return qtrue;
|
|
#else
|
|
return qfalse;
|
|
#endif
|
|
}
|
|
|