ioq3/code/renderergl2/glsl/dlight_fp.glsl

13 lines
193 B
GLSL

uniform sampler2D u_DiffuseMap;
varying vec2 var_Tex1;
varying vec4 var_Color;
void main()
{
vec4 color = texture2D(u_DiffuseMap, var_Tex1);
gl_FragColor = color * var_Color;
}