ioq3/code/cgame
Zack Middleton 386a00fc2b Fix CGame CG_WaterLevel() comparisons
My last commit made it so that CGame "waterlevel 1" is feet in water,
but before it was erroneously about waist deep in water. The places
where it is checked it is suppose to be view position underwater.

Change comparisons to use correct value for view position underwater.
2015-07-04 05:53:29 -05:00
..
cg_consolecmds.c Fix Team Arena tauntGauntlet command 2015-01-26 02:39:58 -06:00
cg_draw.c Fix attacker icon being default image if attacker left 2015-03-23 19:54:26 -05:00
cg_drawtools.c
cg_effects.c
cg_ents.c Add weapon barrel to gauntlet/mg/bfg items in baseq3 too 2014-12-10 19:29:36 -06:00
cg_event.c Fix CGame CG_WaterLevel() comparisons 2015-07-04 05:53:29 -05:00
cg_info.c Fix cgame warnings 2014-09-01 10:47:15 +01:00
cg_local.h
cg_localents.c
cg_main.c
cg_marks.c Fix cgame warnings 2014-09-01 10:47:15 +01:00
cg_newdraw.c Fix negative glyph index in Team Arena text functions 2014-12-01 22:14:58 -06:00
cg_particles.c
cg_players.c Fix cg.skulltrails out of bounds access in Team Arena Harvester mode 2014-05-01 21:32:21 -05:00
cg_playerstate.c
cg_predict.c
cg_public.h
cg_scoreboard.c
cg_servercmds.c Remove check for cg_recordSPDemoName.string array address 2015-06-28 17:55:25 -05:00
cg_snapshot.c Fix cgame warnings 2014-09-01 10:47:15 +01:00
cg_syscalls.asm
cg_syscalls.c
cg_view.c
cg_weapons.c Make barrel/flash model name buffer safe 2015-01-12 22:35:20 -06:00