mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-13 00:24:10 +00:00
84c4f21082
+ An abstract codec system, simplifying support for new formats + Changes versus BlackAura's patch: o Consolidated the OpenAL parts into one file o Changed the function naming scheme to more closely resemble Q3 o Changed the interface to fall back on the "base" sound system if loading OpenAL fails + This is enabled on Linux and MinGW for now, but should work on the other *nixs with appropriate additions to the Makefile + NOT enabled on OS X or MSVC Windows builds + Probably breaks the Windows build again * Retabulated sdl_snd.c and made the messages less verbose since there do not seem to be many having problems with SDL sound now |
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.. | ||
botlib | ||
cgame | ||
client | ||
game | ||
jpeg-6 | ||
macosx | ||
null | ||
q3_ui | ||
qcommon | ||
renderer | ||
server | ||
tools | ||
ui | ||
unix | ||
win32 | ||
cgame.lnt | ||
clean.bat | ||
game.lnt | ||
installdebug.bat | ||
installrelease.bat | ||
installvms.bat | ||
opts.lnt | ||
quake3.sln | ||
quake3.vcproj | ||
renderer.lnt | ||
run.bat | ||
runrelease.bat |