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ui_addbots.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_atoms.c
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- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
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2008-03-25 21:36:09 +00:00 |
ui_cdkey.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_cinematics.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_confirm.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_connect.c
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* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
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2007-11-02 23:36:23 +00:00 |
ui_controls2.c
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
ui_credits.c
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Threw in a hack to fix rendering of credits menu in widescreen.
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2009-09-14 21:08:08 +00:00 |
ui_demo2.c
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strupr'ing demo filenames breaks demo selection on case sensitive file systems.
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2006-04-26 11:31:18 +00:00 |
ui_display.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_gameinfo.c
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Fix memory overwrite when client has too many maps. Thanks to beast for the reporting & the patch. http://bugzilla.icculus.org/process_bug.cgi
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2009-10-06 14:28:50 +00:00 |
ui_ingame.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_loadconfig.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_local.h
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Fixed compiler warnings on gcc 4.3.3 (and probably others).
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2009-09-14 19:51:37 +00:00 |
ui_login.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_main.c
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Enable -fvisibility=hidden on Linux.
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2009-09-15 02:48:17 +00:00 |
ui_menu.c
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* Replace "powered by ioq3" text with ui_ioq3 CVAR_ROM
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2007-12-11 00:19:23 +00:00 |
ui_mfield.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_mods.c
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
ui_network.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_options.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_playermodel.c
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Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
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2006-05-06 01:56:24 +00:00 |
ui_players.c
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Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
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2006-05-06 01:56:24 +00:00 |
ui_playersettings.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_preferences.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_qmenu.c
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
ui_rankings.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_rankstatus.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_removebots.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_saveconfig.c
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Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
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2006-05-06 01:56:24 +00:00 |
ui_serverinfo.c
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* (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia)
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2007-08-23 00:22:20 +00:00 |
ui_servers2.c
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- Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs.
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2008-04-11 18:39:03 +00:00 |
ui_setup.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_signup.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_sound.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_sparena.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_specifyleague.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_specifyserver.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_splevel.c
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Fix bot loading in case player supplied invalid bot names
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2009-10-06 14:17:12 +00:00 |
ui_sppostgame.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_spreset.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_spskill.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_startserver.c
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Fix memory overwrite when client has too many maps. Thanks to beast for the reporting & the patch. http://bugzilla.icculus.org/process_bug.cgi
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2009-10-06 14:28:50 +00:00 |
ui_team.c
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
ui_teamorders.c
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fix team orders menu
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2006-12-28 17:46:10 +00:00 |
ui_video.c
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better handling of illegal mode values
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2008-04-13 08:30:51 +00:00 |