ioq3/code/cgame/cg_main.c
Ryan C. Gordon e2d63b1fea Enable -fvisibility=hidden on Linux.
This will prevent further symbol clashes, and makes the shared libraries
 10 to 20 percent smaller.

We should enable this on other platforms, too, if we can guarantee they'll
 use gcc 4.0 or later and the platform supports it.
2009-09-15 02:48:17 +00:00

1988 lines
66 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
// cg_main.c -- initialization and primary entry point for cgame
#include "cg_local.h"
#ifdef MISSIONPACK
#include "../ui/ui_shared.h"
// display context for new ui stuff
displayContextDef_t cgDC;
#endif
int forceModelModificationCount = -1;
void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum );
void CG_Shutdown( void );
/*
================
vmMain
This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
switch ( command ) {
case CG_INIT:
CG_Init( arg0, arg1, arg2 );
return 0;
case CG_SHUTDOWN:
CG_Shutdown();
return 0;
case CG_CONSOLE_COMMAND:
return CG_ConsoleCommand();
case CG_DRAW_ACTIVE_FRAME:
CG_DrawActiveFrame( arg0, arg1, arg2 );
return 0;
case CG_CROSSHAIR_PLAYER:
return CG_CrosshairPlayer();
case CG_LAST_ATTACKER:
return CG_LastAttacker();
case CG_KEY_EVENT:
CG_KeyEvent(arg0, arg1);
return 0;
case CG_MOUSE_EVENT:
#ifdef MISSIONPACK
cgDC.cursorx = cgs.cursorX;
cgDC.cursory = cgs.cursorY;
#endif
CG_MouseEvent(arg0, arg1);
return 0;
case CG_EVENT_HANDLING:
CG_EventHandling(arg0);
return 0;
default:
CG_Error( "vmMain: unknown command %i", command );
break;
}
return -1;
}
cg_t cg;
cgs_t cgs;
centity_t cg_entities[MAX_GENTITIES];
weaponInfo_t cg_weapons[MAX_WEAPONS];
itemInfo_t cg_items[MAX_ITEMS];
vmCvar_t cg_railTrailTime;
vmCvar_t cg_centertime;
vmCvar_t cg_runpitch;
vmCvar_t cg_runroll;
vmCvar_t cg_bobup;
vmCvar_t cg_bobpitch;
vmCvar_t cg_bobroll;
vmCvar_t cg_swingSpeed;
vmCvar_t cg_shadows;
vmCvar_t cg_gibs;
vmCvar_t cg_drawTimer;
vmCvar_t cg_drawFPS;
vmCvar_t cg_drawSnapshot;
vmCvar_t cg_draw3dIcons;
vmCvar_t cg_drawIcons;
vmCvar_t cg_drawAmmoWarning;
vmCvar_t cg_drawCrosshair;
vmCvar_t cg_drawCrosshairNames;
vmCvar_t cg_drawRewards;
vmCvar_t cg_crosshairSize;
vmCvar_t cg_crosshairX;
vmCvar_t cg_crosshairY;
vmCvar_t cg_crosshairHealth;
vmCvar_t cg_draw2D;
vmCvar_t cg_drawStatus;
vmCvar_t cg_animSpeed;
vmCvar_t cg_debugAnim;
vmCvar_t cg_debugPosition;
vmCvar_t cg_debugEvents;
vmCvar_t cg_errorDecay;
vmCvar_t cg_nopredict;
vmCvar_t cg_noPlayerAnims;
vmCvar_t cg_showmiss;
vmCvar_t cg_footsteps;
vmCvar_t cg_addMarks;
vmCvar_t cg_brassTime;
vmCvar_t cg_viewsize;
vmCvar_t cg_drawGun;
vmCvar_t cg_gun_frame;
vmCvar_t cg_gun_x;
vmCvar_t cg_gun_y;
vmCvar_t cg_gun_z;
vmCvar_t cg_tracerChance;
vmCvar_t cg_tracerWidth;
vmCvar_t cg_tracerLength;
vmCvar_t cg_autoswitch;
vmCvar_t cg_ignore;
vmCvar_t cg_simpleItems;
vmCvar_t cg_fov;
vmCvar_t cg_zoomFov;
vmCvar_t cg_thirdPerson;
vmCvar_t cg_thirdPersonRange;
vmCvar_t cg_thirdPersonAngle;
vmCvar_t cg_lagometer;
vmCvar_t cg_drawAttacker;
vmCvar_t cg_synchronousClients;
vmCvar_t cg_teamChatTime;
vmCvar_t cg_teamChatHeight;
vmCvar_t cg_stats;
vmCvar_t cg_buildScript;
vmCvar_t cg_forceModel;
vmCvar_t cg_paused;
vmCvar_t cg_blood;
vmCvar_t cg_predictItems;
vmCvar_t cg_deferPlayers;
vmCvar_t cg_drawTeamOverlay;
vmCvar_t cg_teamOverlayUserinfo;
vmCvar_t cg_drawFriend;
vmCvar_t cg_teamChatsOnly;
vmCvar_t cg_noVoiceChats;
vmCvar_t cg_noVoiceText;
vmCvar_t cg_hudFiles;
vmCvar_t cg_scorePlum;
vmCvar_t cg_smoothClients;
vmCvar_t pmove_fixed;
//vmCvar_t cg_pmove_fixed;
vmCvar_t pmove_msec;
vmCvar_t cg_pmove_msec;
vmCvar_t cg_cameraMode;
vmCvar_t cg_cameraOrbit;
vmCvar_t cg_cameraOrbitDelay;
vmCvar_t cg_timescaleFadeEnd;
vmCvar_t cg_timescaleFadeSpeed;
vmCvar_t cg_timescale;
vmCvar_t cg_smallFont;
vmCvar_t cg_bigFont;
vmCvar_t cg_noTaunt;
vmCvar_t cg_noProjectileTrail;
vmCvar_t cg_oldRail;
vmCvar_t cg_oldRocket;
vmCvar_t cg_oldPlasma;
vmCvar_t cg_trueLightning;
#ifdef MISSIONPACK
vmCvar_t cg_redTeamName;
vmCvar_t cg_blueTeamName;
vmCvar_t cg_currentSelectedPlayer;
vmCvar_t cg_currentSelectedPlayerName;
vmCvar_t cg_singlePlayer;
vmCvar_t cg_enableDust;
vmCvar_t cg_enableBreath;
vmCvar_t cg_singlePlayerActive;
vmCvar_t cg_recordSPDemo;
vmCvar_t cg_recordSPDemoName;
vmCvar_t cg_obeliskRespawnDelay;
#endif
typedef struct {
vmCvar_t *vmCvar;
char *cvarName;
char *defaultString;
int cvarFlags;
} cvarTable_t;
static cvarTable_t cvarTable[] = {
{ &cg_ignore, "cg_ignore", "0", 0 }, // used for debugging
{ &cg_autoswitch, "cg_autoswitch", "1", CVAR_ARCHIVE },
{ &cg_drawGun, "cg_drawGun", "1", CVAR_ARCHIVE },
{ &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
{ &cg_fov, "cg_fov", "90", CVAR_ARCHIVE },
{ &cg_viewsize, "cg_viewsize", "100", CVAR_ARCHIVE },
{ &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE },
{ &cg_gibs, "cg_gibs", "1", CVAR_ARCHIVE },
{ &cg_draw2D, "cg_draw2D", "1", CVAR_ARCHIVE },
{ &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE },
{ &cg_drawTimer, "cg_drawTimer", "0", CVAR_ARCHIVE },
{ &cg_drawFPS, "cg_drawFPS", "0", CVAR_ARCHIVE },
{ &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE },
{ &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
{ &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE },
{ &cg_drawAmmoWarning, "cg_drawAmmoWarning", "1", CVAR_ARCHIVE },
{ &cg_drawAttacker, "cg_drawAttacker", "1", CVAR_ARCHIVE },
{ &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
{ &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
{ &cg_drawRewards, "cg_drawRewards", "1", CVAR_ARCHIVE },
{ &cg_crosshairSize, "cg_crosshairSize", "24", CVAR_ARCHIVE },
{ &cg_crosshairHealth, "cg_crosshairHealth", "1", CVAR_ARCHIVE },
{ &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE },
{ &cg_crosshairY, "cg_crosshairY", "0", CVAR_ARCHIVE },
{ &cg_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
{ &cg_simpleItems, "cg_simpleItems", "0", CVAR_ARCHIVE },
{ &cg_addMarks, "cg_marks", "1", CVAR_ARCHIVE },
{ &cg_lagometer, "cg_lagometer", "1", CVAR_ARCHIVE },
{ &cg_railTrailTime, "cg_railTrailTime", "400", CVAR_ARCHIVE },
{ &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT },
{ &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
{ &cg_gun_z, "cg_gunZ", "0", CVAR_CHEAT },
{ &cg_centertime, "cg_centertime", "3", CVAR_CHEAT },
{ &cg_runpitch, "cg_runpitch", "0.002", CVAR_ARCHIVE},
{ &cg_runroll, "cg_runroll", "0.005", CVAR_ARCHIVE },
{ &cg_bobup , "cg_bobup", "0.005", CVAR_CHEAT },
{ &cg_bobpitch, "cg_bobpitch", "0.002", CVAR_ARCHIVE },
{ &cg_bobroll, "cg_bobroll", "0.002", CVAR_ARCHIVE },
{ &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
{ &cg_animSpeed, "cg_animspeed", "1", CVAR_CHEAT },
{ &cg_debugAnim, "cg_debuganim", "0", CVAR_CHEAT },
{ &cg_debugPosition, "cg_debugposition", "0", CVAR_CHEAT },
{ &cg_debugEvents, "cg_debugevents", "0", CVAR_CHEAT },
{ &cg_errorDecay, "cg_errordecay", "100", 0 },
{ &cg_nopredict, "cg_nopredict", "0", 0 },
{ &cg_noPlayerAnims, "cg_noplayeranims", "0", CVAR_CHEAT },
{ &cg_showmiss, "cg_showmiss", "0", 0 },
{ &cg_footsteps, "cg_footsteps", "1", CVAR_CHEAT },
{ &cg_tracerChance, "cg_tracerchance", "0.4", CVAR_CHEAT },
{ &cg_tracerWidth, "cg_tracerwidth", "1", CVAR_CHEAT },
{ &cg_tracerLength, "cg_tracerlength", "100", CVAR_CHEAT },
{ &cg_thirdPersonRange, "cg_thirdPersonRange", "40", CVAR_CHEAT },
{ &cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", CVAR_CHEAT },
{ &cg_thirdPerson, "cg_thirdPerson", "0", 0 },
{ &cg_teamChatTime, "cg_teamChatTime", "3000", CVAR_ARCHIVE },
{ &cg_teamChatHeight, "cg_teamChatHeight", "0", CVAR_ARCHIVE },
{ &cg_forceModel, "cg_forceModel", "0", CVAR_ARCHIVE },
{ &cg_predictItems, "cg_predictItems", "1", CVAR_ARCHIVE },
#ifdef MISSIONPACK
{ &cg_deferPlayers, "cg_deferPlayers", "0", CVAR_ARCHIVE },
#else
{ &cg_deferPlayers, "cg_deferPlayers", "1", CVAR_ARCHIVE },
#endif
{ &cg_drawTeamOverlay, "cg_drawTeamOverlay", "0", CVAR_ARCHIVE },
{ &cg_teamOverlayUserinfo, "teamoverlay", "0", CVAR_ROM | CVAR_USERINFO },
{ &cg_stats, "cg_stats", "0", 0 },
{ &cg_drawFriend, "cg_drawFriend", "1", CVAR_ARCHIVE },
{ &cg_teamChatsOnly, "cg_teamChatsOnly", "0", CVAR_ARCHIVE },
{ &cg_noVoiceChats, "cg_noVoiceChats", "0", CVAR_ARCHIVE },
{ &cg_noVoiceText, "cg_noVoiceText", "0", CVAR_ARCHIVE },
// the following variables are created in other parts of the system,
// but we also reference them here
{ &cg_buildScript, "com_buildScript", "0", 0 }, // force loading of all possible data amd error on failures
{ &cg_paused, "cl_paused", "0", CVAR_ROM },
{ &cg_blood, "com_blood", "1", CVAR_ARCHIVE },
{ &cg_synchronousClients, "g_synchronousClients", "0", 0 }, // communicated by systeminfo
#ifdef MISSIONPACK
{ &cg_redTeamName, "g_redteam", DEFAULT_REDTEAM_NAME, CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO },
{ &cg_blueTeamName, "g_blueteam", DEFAULT_BLUETEAM_NAME, CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO },
{ &cg_currentSelectedPlayer, "cg_currentSelectedPlayer", "0", CVAR_ARCHIVE},
{ &cg_currentSelectedPlayerName, "cg_currentSelectedPlayerName", "", CVAR_ARCHIVE},
{ &cg_singlePlayer, "ui_singlePlayerActive", "0", CVAR_USERINFO},
{ &cg_enableDust, "g_enableDust", "0", CVAR_SERVERINFO},
{ &cg_enableBreath, "g_enableBreath", "0", CVAR_SERVERINFO},
{ &cg_singlePlayerActive, "ui_singlePlayerActive", "0", CVAR_USERINFO},
{ &cg_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE},
{ &cg_recordSPDemoName, "ui_recordSPDemoName", "", CVAR_ARCHIVE},
{ &cg_obeliskRespawnDelay, "g_obeliskRespawnDelay", "10", CVAR_SERVERINFO},
{ &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
#endif
{ &cg_cameraOrbit, "cg_cameraOrbit", "0", CVAR_CHEAT},
{ &cg_cameraOrbitDelay, "cg_cameraOrbitDelay", "50", CVAR_ARCHIVE},
{ &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0},
{ &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
{ &cg_timescale, "timescale", "1", 0},
{ &cg_scorePlum, "cg_scorePlums", "1", CVAR_USERINFO | CVAR_ARCHIVE},
{ &cg_smoothClients, "cg_smoothClients", "0", CVAR_USERINFO | CVAR_ARCHIVE},
{ &cg_cameraMode, "com_cameraMode", "0", CVAR_CHEAT},
{ &pmove_fixed, "pmove_fixed", "0", 0},
{ &pmove_msec, "pmove_msec", "8", 0},
{ &cg_noTaunt, "cg_noTaunt", "0", CVAR_ARCHIVE},
{ &cg_noProjectileTrail, "cg_noProjectileTrail", "0", CVAR_ARCHIVE},
{ &cg_smallFont, "ui_smallFont", "0.25", CVAR_ARCHIVE},
{ &cg_bigFont, "ui_bigFont", "0.4", CVAR_ARCHIVE},
{ &cg_oldRail, "cg_oldRail", "1", CVAR_ARCHIVE},
{ &cg_oldRocket, "cg_oldRocket", "1", CVAR_ARCHIVE},
{ &cg_oldPlasma, "cg_oldPlasma", "1", CVAR_ARCHIVE},
{ &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE}
// { &cg_pmove_fixed, "cg_pmove_fixed", "0", CVAR_USERINFO | CVAR_ARCHIVE }
};
static int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] );
/*
=================
CG_RegisterCvars
=================
*/
void CG_RegisterCvars( void ) {
int i;
cvarTable_t *cv;
char var[MAX_TOKEN_CHARS];
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
trap_Cvar_Register( cv->vmCvar, cv->cvarName,
cv->defaultString, cv->cvarFlags );
}
// see if we are also running the server on this machine
trap_Cvar_VariableStringBuffer( "sv_running", var, sizeof( var ) );
cgs.localServer = atoi( var );
forceModelModificationCount = cg_forceModel.modificationCount;
trap_Cvar_Register(NULL, "model", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE );
trap_Cvar_Register(NULL, "headmodel", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE );
trap_Cvar_Register(NULL, "team_model", DEFAULT_TEAM_MODEL, CVAR_USERINFO | CVAR_ARCHIVE );
trap_Cvar_Register(NULL, "team_headmodel", DEFAULT_TEAM_HEAD, CVAR_USERINFO | CVAR_ARCHIVE );
}
/*
===================
CG_ForceModelChange
===================
*/
static void CG_ForceModelChange( void ) {
int i;
for (i=0 ; i<MAX_CLIENTS ; i++) {
const char *clientInfo;
clientInfo = CG_ConfigString( CS_PLAYERS+i );
if ( !clientInfo[0] ) {
continue;
}
CG_NewClientInfo( i );
}
}
/*
=================
CG_UpdateCvars
=================
*/
void CG_UpdateCvars( void ) {
int i;
cvarTable_t *cv;
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
trap_Cvar_Update( cv->vmCvar );
}
// check for modications here
// If team overlay is on, ask for updates from the server. If its off,
// let the server know so we don't receive it
if ( drawTeamOverlayModificationCount != cg_drawTeamOverlay.modificationCount ) {
drawTeamOverlayModificationCount = cg_drawTeamOverlay.modificationCount;
if ( cg_drawTeamOverlay.integer > 0 ) {
trap_Cvar_Set( "teamoverlay", "1" );
} else {
trap_Cvar_Set( "teamoverlay", "0" );
}
}
// if force model changed
if ( forceModelModificationCount != cg_forceModel.modificationCount ) {
forceModelModificationCount = cg_forceModel.modificationCount;
CG_ForceModelChange();
}
}
int CG_CrosshairPlayer( void ) {
if ( cg.time > ( cg.crosshairClientTime + 1000 ) ) {
return -1;
}
return cg.crosshairClientNum;
}
int CG_LastAttacker( void ) {
if ( !cg.attackerTime ) {
return -1;
}
return cg.snap->ps.persistant[PERS_ATTACKER];
}
void QDECL CG_Printf( const char *msg, ... ) {
va_list argptr;
char text[1024];
va_start (argptr, msg);
Q_vsnprintf (text, sizeof(text), msg, argptr);
va_end (argptr);
trap_Print( text );
}
void QDECL CG_Error( const char *msg, ... ) {
va_list argptr;
char text[1024];
va_start (argptr, msg);
Q_vsnprintf (text, sizeof(text), msg, argptr);
va_end (argptr);
trap_Error( text );
}
void QDECL Com_Error( int level, const char *error, ... ) {
va_list argptr;
char text[1024];
va_start (argptr, error);
Q_vsnprintf (text, sizeof(text), error, argptr);
va_end (argptr);
CG_Error( "%s", text);
}
void QDECL Com_Printf( const char *msg, ... ) {
va_list argptr;
char text[1024];
va_start (argptr, msg);
Q_vsnprintf (text, sizeof(text), msg, argptr);
va_end (argptr);
CG_Printf ("%s", text);
}
/*
================
CG_Argv
================
*/
const char *CG_Argv( int arg ) {
static char buffer[MAX_STRING_CHARS];
trap_Argv( arg, buffer, sizeof( buffer ) );
return buffer;
}
//========================================================================
/*
=================
CG_RegisterItemSounds
The server says this item is used on this level
=================
*/
static void CG_RegisterItemSounds( int itemNum ) {
gitem_t *item;
char data[MAX_QPATH];
char *s, *start;
int len;
item = &bg_itemlist[ itemNum ];
if( item->pickup_sound ) {
trap_S_RegisterSound( item->pickup_sound, qfalse );
}
// parse the space seperated precache string for other media
s = item->sounds;
if (!s || !s[0])
return;
while (*s) {
start = s;
while (*s && *s != ' ') {
s++;
}
len = s-start;
if (len >= MAX_QPATH || len < 5) {
CG_Error( "PrecacheItem: %s has bad precache string",
item->classname);
return;
}
memcpy (data, start, len);
data[len] = 0;
if ( *s ) {
s++;
}
if ( !strcmp(data+len-3, "wav" )) {
trap_S_RegisterSound( data, qfalse );
}
}
}
/*
=================
CG_RegisterSounds
called during a precache command
=================
*/
static void CG_RegisterSounds( void ) {
int i;
char items[MAX_ITEMS+1];
char name[MAX_QPATH];
const char *soundName;
// voice commands
#ifdef MISSIONPACK
CG_LoadVoiceChats();
#endif
cgs.media.oneMinuteSound = trap_S_RegisterSound( "sound/feedback/1_minute.wav", qtrue );
cgs.media.fiveMinuteSound = trap_S_RegisterSound( "sound/feedback/5_minute.wav", qtrue );
cgs.media.suddenDeathSound = trap_S_RegisterSound( "sound/feedback/sudden_death.wav", qtrue );
cgs.media.oneFragSound = trap_S_RegisterSound( "sound/feedback/1_frag.wav", qtrue );
cgs.media.twoFragSound = trap_S_RegisterSound( "sound/feedback/2_frags.wav", qtrue );
cgs.media.threeFragSound = trap_S_RegisterSound( "sound/feedback/3_frags.wav", qtrue );
cgs.media.count3Sound = trap_S_RegisterSound( "sound/feedback/three.wav", qtrue );
cgs.media.count2Sound = trap_S_RegisterSound( "sound/feedback/two.wav", qtrue );
cgs.media.count1Sound = trap_S_RegisterSound( "sound/feedback/one.wav", qtrue );
cgs.media.countFightSound = trap_S_RegisterSound( "sound/feedback/fight.wav", qtrue );
cgs.media.countPrepareSound = trap_S_RegisterSound( "sound/feedback/prepare.wav", qtrue );
#ifdef MISSIONPACK
cgs.media.countPrepareTeamSound = trap_S_RegisterSound( "sound/feedback/prepare_team.wav", qtrue );
#endif
if ( cgs.gametype >= GT_TEAM || cg_buildScript.integer ) {
cgs.media.captureAwardSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_yourteam.wav", qtrue );
cgs.media.redLeadsSound = trap_S_RegisterSound( "sound/feedback/redleads.wav", qtrue );
cgs.media.blueLeadsSound = trap_S_RegisterSound( "sound/feedback/blueleads.wav", qtrue );
cgs.media.teamsTiedSound = trap_S_RegisterSound( "sound/feedback/teamstied.wav", qtrue );
cgs.media.hitTeamSound = trap_S_RegisterSound( "sound/feedback/hit_teammate.wav", qtrue );
cgs.media.redScoredSound = trap_S_RegisterSound( "sound/teamplay/voc_red_scores.wav", qtrue );
cgs.media.blueScoredSound = trap_S_RegisterSound( "sound/teamplay/voc_blue_scores.wav", qtrue );
cgs.media.captureYourTeamSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_yourteam.wav", qtrue );
cgs.media.captureOpponentSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_opponent.wav", qtrue );
cgs.media.returnYourTeamSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_yourteam.wav", qtrue );
cgs.media.returnOpponentSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_opponent.wav", qtrue );
cgs.media.takenYourTeamSound = trap_S_RegisterSound( "sound/teamplay/flagtaken_yourteam.wav", qtrue );
cgs.media.takenOpponentSound = trap_S_RegisterSound( "sound/teamplay/flagtaken_opponent.wav", qtrue );
if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) {
cgs.media.redFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/voc_red_returned.wav", qtrue );
cgs.media.blueFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/voc_blue_returned.wav", qtrue );
cgs.media.enemyTookYourFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_enemy_flag.wav", qtrue );
cgs.media.yourTeamTookEnemyFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_team_flag.wav", qtrue );
}
#ifdef MISSIONPACK
if ( cgs.gametype == GT_1FCTF || cg_buildScript.integer ) {
// FIXME: get a replacement for this sound ?
cgs.media.neutralFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_opponent.wav", qtrue );
cgs.media.yourTeamTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_team_1flag.wav", qtrue );
cgs.media.enemyTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_enemy_1flag.wav", qtrue );
}
if ( cgs.gametype == GT_1FCTF || cgs.gametype == GT_CTF || cg_buildScript.integer ) {
cgs.media.youHaveFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_you_flag.wav", qtrue );
cgs.media.holyShitSound = trap_S_RegisterSound("sound/feedback/voc_holyshit.wav", qtrue);
}
if ( cgs.gametype == GT_OBELISK || cg_buildScript.integer ) {
cgs.media.yourBaseIsUnderAttackSound = trap_S_RegisterSound( "sound/teamplay/voc_base_attack.wav", qtrue );
}
#else
cgs.media.youHaveFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_you_flag.wav", qtrue );
cgs.media.holyShitSound = trap_S_RegisterSound("sound/feedback/voc_holyshit.wav", qtrue);
cgs.media.neutralFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_opponent.wav", qtrue );
cgs.media.yourTeamTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_team_1flag.wav", qtrue );
cgs.media.enemyTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_enemy_1flag.wav", qtrue );
#endif
}
cgs.media.tracerSound = trap_S_RegisterSound( "sound/weapons/machinegun/buletby1.wav", qfalse );
cgs.media.selectSound = trap_S_RegisterSound( "sound/weapons/change.wav", qfalse );
cgs.media.wearOffSound = trap_S_RegisterSound( "sound/items/wearoff.wav", qfalse );
cgs.media.useNothingSound = trap_S_RegisterSound( "sound/items/use_nothing.wav", qfalse );
cgs.media.gibSound = trap_S_RegisterSound( "sound/player/gibsplt1.wav", qfalse );
cgs.media.gibBounce1Sound = trap_S_RegisterSound( "sound/player/gibimp1.wav", qfalse );
cgs.media.gibBounce2Sound = trap_S_RegisterSound( "sound/player/gibimp2.wav", qfalse );
cgs.media.gibBounce3Sound = trap_S_RegisterSound( "sound/player/gibimp3.wav", qfalse );
#ifdef MISSIONPACK
cgs.media.useInvulnerabilitySound = trap_S_RegisterSound( "sound/items/invul_activate.wav", qfalse );
cgs.media.invulnerabilityImpactSound1 = trap_S_RegisterSound( "sound/items/invul_impact_01.wav", qfalse );
cgs.media.invulnerabilityImpactSound2 = trap_S_RegisterSound( "sound/items/invul_impact_02.wav", qfalse );
cgs.media.invulnerabilityImpactSound3 = trap_S_RegisterSound( "sound/items/invul_impact_03.wav", qfalse );
cgs.media.invulnerabilityJuicedSound = trap_S_RegisterSound( "sound/items/invul_juiced.wav", qfalse );
cgs.media.obeliskHitSound1 = trap_S_RegisterSound( "sound/items/obelisk_hit_01.wav", qfalse );
cgs.media.obeliskHitSound2 = trap_S_RegisterSound( "sound/items/obelisk_hit_02.wav", qfalse );
cgs.media.obeliskHitSound3 = trap_S_RegisterSound( "sound/items/obelisk_hit_03.wav", qfalse );
cgs.media.obeliskRespawnSound = trap_S_RegisterSound( "sound/items/obelisk_respawn.wav", qfalse );
cgs.media.ammoregenSound = trap_S_RegisterSound("sound/items/cl_ammoregen.wav", qfalse);
cgs.media.doublerSound = trap_S_RegisterSound("sound/items/cl_doubler.wav", qfalse);
cgs.media.guardSound = trap_S_RegisterSound("sound/items/cl_guard.wav", qfalse);
cgs.media.scoutSound = trap_S_RegisterSound("sound/items/cl_scout.wav", qfalse);
#endif
cgs.media.teleInSound = trap_S_RegisterSound( "sound/world/telein.wav", qfalse );
cgs.media.teleOutSound = trap_S_RegisterSound( "sound/world/teleout.wav", qfalse );
cgs.media.respawnSound = trap_S_RegisterSound( "sound/items/respawn1.wav", qfalse );
cgs.media.noAmmoSound = trap_S_RegisterSound( "sound/weapons/noammo.wav", qfalse );
cgs.media.talkSound = trap_S_RegisterSound( "sound/player/talk.wav", qfalse );
cgs.media.landSound = trap_S_RegisterSound( "sound/player/land1.wav", qfalse);
cgs.media.hitSound = trap_S_RegisterSound( "sound/feedback/hit.wav", qfalse );
#ifdef MISSIONPACK
cgs.media.hitSoundHighArmor = trap_S_RegisterSound( "sound/feedback/hithi.wav", qfalse );
cgs.media.hitSoundLowArmor = trap_S_RegisterSound( "sound/feedback/hitlo.wav", qfalse );
#endif
cgs.media.impressiveSound = trap_S_RegisterSound( "sound/feedback/impressive.wav", qtrue );
cgs.media.excellentSound = trap_S_RegisterSound( "sound/feedback/excellent.wav", qtrue );
cgs.media.deniedSound = trap_S_RegisterSound( "sound/feedback/denied.wav", qtrue );
cgs.media.humiliationSound = trap_S_RegisterSound( "sound/feedback/humiliation.wav", qtrue );
cgs.media.assistSound = trap_S_RegisterSound( "sound/feedback/assist.wav", qtrue );
cgs.media.defendSound = trap_S_RegisterSound( "sound/feedback/defense.wav", qtrue );
#ifdef MISSIONPACK
cgs.media.firstImpressiveSound = trap_S_RegisterSound( "sound/feedback/first_impressive.wav", qtrue );
cgs.media.firstExcellentSound = trap_S_RegisterSound( "sound/feedback/first_excellent.wav", qtrue );
cgs.media.firstHumiliationSound = trap_S_RegisterSound( "sound/feedback/first_gauntlet.wav", qtrue );
#endif
cgs.media.takenLeadSound = trap_S_RegisterSound( "sound/feedback/takenlead.wav", qtrue);
cgs.media.tiedLeadSound = trap_S_RegisterSound( "sound/feedback/tiedlead.wav", qtrue);
cgs.media.lostLeadSound = trap_S_RegisterSound( "sound/feedback/lostlead.wav", qtrue);
#ifdef MISSIONPACK
cgs.media.voteNow = trap_S_RegisterSound( "sound/feedback/vote_now.wav", qtrue);
cgs.media.votePassed = trap_S_RegisterSound( "sound/feedback/vote_passed.wav", qtrue);
cgs.media.voteFailed = trap_S_RegisterSound( "sound/feedback/vote_failed.wav", qtrue);
#endif
cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse);
cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse);
cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse);
cgs.media.jumpPadSound = trap_S_RegisterSound ("sound/world/jumppad.wav", qfalse );
for (i=0 ; i<4 ; i++) {
Com_sprintf (name, sizeof(name), "sound/player/footsteps/step%i.wav", i+1);
cgs.media.footsteps[FOOTSTEP_NORMAL][i] = trap_S_RegisterSound (name, qfalse);
Com_sprintf (name, sizeof(name), "sound/player/footsteps/boot%i.wav", i+1);
cgs.media.footsteps[FOOTSTEP_BOOT][i] = trap_S_RegisterSound (name, qfalse);
Com_sprintf (name, sizeof(name), "sound/player/footsteps/flesh%i.wav", i+1);
cgs.media.footsteps[FOOTSTEP_FLESH][i] = trap_S_RegisterSound (name, qfalse);
Com_sprintf (name, sizeof(name), "sound/player/footsteps/mech%i.wav", i+1);
cgs.media.footsteps[FOOTSTEP_MECH][i] = trap_S_RegisterSound (name, qfalse);
Com_sprintf (name, sizeof(name), "sound/player/footsteps/energy%i.wav", i+1);
cgs.media.footsteps[FOOTSTEP_ENERGY][i] = trap_S_RegisterSound (name, qfalse);
Com_sprintf (name, sizeof(name), "sound/player/footsteps/splash%i.wav", i+1);
cgs.media.footsteps[FOOTSTEP_SPLASH][i] = trap_S_RegisterSound (name, qfalse);
Com_sprintf (name, sizeof(name), "sound/player/footsteps/clank%i.wav", i+1);
cgs.media.footsteps[FOOTSTEP_METAL][i] = trap_S_RegisterSound (name, qfalse);
}
// only register the items that the server says we need
Q_strncpyz(items, CG_ConfigString(CS_ITEMS), sizeof(items));
for ( i = 1 ; i < bg_numItems ; i++ ) {
// if ( items[ i ] == '1' || cg_buildScript.integer ) {
CG_RegisterItemSounds( i );
// }
}
for ( i = 1 ; i < MAX_SOUNDS ; i++ ) {
soundName = CG_ConfigString( CS_SOUNDS+i );
if ( !soundName[0] ) {
break;
}
if ( soundName[0] == '*' ) {
continue; // custom sound
}
cgs.gameSounds[i] = trap_S_RegisterSound( soundName, qfalse );
}
// FIXME: only needed with item
cgs.media.flightSound = trap_S_RegisterSound( "sound/items/flight.wav", qfalse );
cgs.media.medkitSound = trap_S_RegisterSound ("sound/items/use_medkit.wav", qfalse);
cgs.media.quadSound = trap_S_RegisterSound("sound/items/damage3.wav", qfalse);
cgs.media.sfx_ric1 = trap_S_RegisterSound ("sound/weapons/machinegun/ric1.wav", qfalse);
cgs.media.sfx_ric2 = trap_S_RegisterSound ("sound/weapons/machinegun/ric2.wav", qfalse);
cgs.media.sfx_ric3 = trap_S_RegisterSound ("sound/weapons/machinegun/ric3.wav", qfalse);
cgs.media.sfx_railg = trap_S_RegisterSound ("sound/weapons/railgun/railgf1a.wav", qfalse);
cgs.media.sfx_rockexp = trap_S_RegisterSound ("sound/weapons/rocket/rocklx1a.wav", qfalse);
cgs.media.sfx_plasmaexp = trap_S_RegisterSound ("sound/weapons/plasma/plasmx1a.wav", qfalse);
#ifdef MISSIONPACK
cgs.media.sfx_proxexp = trap_S_RegisterSound( "sound/weapons/proxmine/wstbexpl.wav" , qfalse);
cgs.media.sfx_nghit = trap_S_RegisterSound( "sound/weapons/nailgun/wnalimpd.wav" , qfalse);
cgs.media.sfx_nghitflesh = trap_S_RegisterSound( "sound/weapons/nailgun/wnalimpl.wav" , qfalse);
cgs.media.sfx_nghitmetal = trap_S_RegisterSound( "sound/weapons/nailgun/wnalimpm.wav", qfalse );
cgs.media.sfx_chghit = trap_S_RegisterSound( "sound/weapons/vulcan/wvulimpd.wav", qfalse );
cgs.media.sfx_chghitflesh = trap_S_RegisterSound( "sound/weapons/vulcan/wvulimpl.wav", qfalse );
cgs.media.sfx_chghitmetal = trap_S_RegisterSound( "sound/weapons/vulcan/wvulimpm.wav", qfalse );
cgs.media.weaponHoverSound = trap_S_RegisterSound( "sound/weapons/weapon_hover.wav", qfalse );
cgs.media.kamikazeExplodeSound = trap_S_RegisterSound( "sound/items/kam_explode.wav", qfalse );
cgs.media.kamikazeImplodeSound = trap_S_RegisterSound( "sound/items/kam_implode.wav", qfalse );
cgs.media.kamikazeFarSound = trap_S_RegisterSound( "sound/items/kam_explode_far.wav", qfalse );
cgs.media.winnerSound = trap_S_RegisterSound( "sound/feedback/voc_youwin.wav", qfalse );
cgs.media.loserSound = trap_S_RegisterSound( "sound/feedback/voc_youlose.wav", qfalse );
cgs.media.youSuckSound = trap_S_RegisterSound( "sound/misc/yousuck.wav", qfalse );
cgs.media.wstbimplSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpl.wav", qfalse);
cgs.media.wstbimpmSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpm.wav", qfalse);
cgs.media.wstbimpdSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpd.wav", qfalse);
cgs.media.wstbactvSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbactv.wav", qfalse);
#endif
cgs.media.regenSound = trap_S_RegisterSound("sound/items/regen.wav", qfalse);
cgs.media.protectSound = trap_S_RegisterSound("sound/items/protect3.wav", qfalse);
cgs.media.n_healthSound = trap_S_RegisterSound("sound/items/n_health.wav", qfalse );
cgs.media.hgrenb1aSound = trap_S_RegisterSound("sound/weapons/grenade/hgrenb1a.wav", qfalse);
cgs.media.hgrenb2aSound = trap_S_RegisterSound("sound/weapons/grenade/hgrenb2a.wav", qfalse);
#ifdef MISSIONPACK
trap_S_RegisterSound("sound/player/james/death1.wav", qfalse );
trap_S_RegisterSound("sound/player/james/death2.wav", qfalse );
trap_S_RegisterSound("sound/player/james/death3.wav", qfalse );
trap_S_RegisterSound("sound/player/james/jump1.wav", qfalse );
trap_S_RegisterSound("sound/player/james/pain25_1.wav", qfalse );
trap_S_RegisterSound("sound/player/james/pain75_1.wav", qfalse );
trap_S_RegisterSound("sound/player/james/pain100_1.wav", qfalse );
trap_S_RegisterSound("sound/player/james/falling1.wav", qfalse );
trap_S_RegisterSound("sound/player/james/gasp.wav", qfalse );
trap_S_RegisterSound("sound/player/james/drown.wav", qfalse );
trap_S_RegisterSound("sound/player/james/fall1.wav", qfalse );
trap_S_RegisterSound("sound/player/james/taunt.wav", qfalse );
trap_S_RegisterSound("sound/player/janet/death1.wav", qfalse );
trap_S_RegisterSound("sound/player/janet/death2.wav", qfalse );
trap_S_RegisterSound("sound/player/janet/death3.wav", qfalse );
trap_S_RegisterSound("sound/player/janet/jump1.wav", qfalse );
trap_S_RegisterSound("sound/player/janet/pain25_1.wav", qfalse );
trap_S_RegisterSound("sound/player/janet/pain75_1.wav", qfalse );
trap_S_RegisterSound("sound/player/janet/pain100_1.wav", qfalse );
trap_S_RegisterSound("sound/player/janet/falling1.wav", qfalse );
trap_S_RegisterSound("sound/player/janet/gasp.wav", qfalse );
trap_S_RegisterSound("sound/player/janet/drown.wav", qfalse );
trap_S_RegisterSound("sound/player/janet/fall1.wav", qfalse );
trap_S_RegisterSound("sound/player/janet/taunt.wav", qfalse );
#endif
}
//===================================================================================
/*
=================
CG_RegisterGraphics
This function may execute for a couple of minutes with a slow disk.
=================
*/
static void CG_RegisterGraphics( void ) {
int i;
char items[MAX_ITEMS+1];
static char *sb_nums[11] = {
"gfx/2d/numbers/zero_32b",
"gfx/2d/numbers/one_32b",
"gfx/2d/numbers/two_32b",
"gfx/2d/numbers/three_32b",
"gfx/2d/numbers/four_32b",
"gfx/2d/numbers/five_32b",
"gfx/2d/numbers/six_32b",
"gfx/2d/numbers/seven_32b",
"gfx/2d/numbers/eight_32b",
"gfx/2d/numbers/nine_32b",
"gfx/2d/numbers/minus_32b",
};
// clear any references to old media
memset( &cg.refdef, 0, sizeof( cg.refdef ) );
trap_R_ClearScene();
CG_LoadingString( cgs.mapname );
trap_R_LoadWorldMap( cgs.mapname );
// precache status bar pics
CG_LoadingString( "game media" );
for ( i=0 ; i<11 ; i++) {
cgs.media.numberShaders[i] = trap_R_RegisterShader( sb_nums[i] );
}
cgs.media.botSkillShaders[0] = trap_R_RegisterShader( "menu/art/skill1.tga" );
cgs.media.botSkillShaders[1] = trap_R_RegisterShader( "menu/art/skill2.tga" );
cgs.media.botSkillShaders[2] = trap_R_RegisterShader( "menu/art/skill3.tga" );
cgs.media.botSkillShaders[3] = trap_R_RegisterShader( "menu/art/skill4.tga" );
cgs.media.botSkillShaders[4] = trap_R_RegisterShader( "menu/art/skill5.tga" );
cgs.media.viewBloodShader = trap_R_RegisterShader( "viewBloodBlend" );
cgs.media.deferShader = trap_R_RegisterShaderNoMip( "gfx/2d/defer.tga" );
cgs.media.scoreboardName = trap_R_RegisterShaderNoMip( "menu/tab/name.tga" );
cgs.media.scoreboardPing = trap_R_RegisterShaderNoMip( "menu/tab/ping.tga" );
cgs.media.scoreboardScore = trap_R_RegisterShaderNoMip( "menu/tab/score.tga" );
cgs.media.scoreboardTime = trap_R_RegisterShaderNoMip( "menu/tab/time.tga" );
cgs.media.smokePuffShader = trap_R_RegisterShader( "smokePuff" );
cgs.media.smokePuffRageProShader = trap_R_RegisterShader( "smokePuffRagePro" );
cgs.media.shotgunSmokePuffShader = trap_R_RegisterShader( "shotgunSmokePuff" );
#ifdef MISSIONPACK
cgs.media.nailPuffShader = trap_R_RegisterShader( "nailtrail" );
cgs.media.blueProxMine = trap_R_RegisterModel( "models/weaphits/proxmineb.md3" );
#endif
cgs.media.plasmaBallShader = trap_R_RegisterShader( "sprites/plasma1" );
cgs.media.bloodTrailShader = trap_R_RegisterShader( "bloodTrail" );
cgs.media.lagometerShader = trap_R_RegisterShader("lagometer" );
cgs.media.connectionShader = trap_R_RegisterShader( "disconnected" );
cgs.media.waterBubbleShader = trap_R_RegisterShader( "waterBubble" );
cgs.media.tracerShader = trap_R_RegisterShader( "gfx/misc/tracer" );
cgs.media.selectShader = trap_R_RegisterShader( "gfx/2d/select" );
for ( i = 0 ; i < NUM_CROSSHAIRS ; i++ ) {
cgs.media.crosshairShader[i] = trap_R_RegisterShader( va("gfx/2d/crosshair%c", 'a'+i) );
}
cgs.media.backTileShader = trap_R_RegisterShader( "gfx/2d/backtile" );
cgs.media.noammoShader = trap_R_RegisterShader( "icons/noammo" );
// powerup shaders
cgs.media.quadShader = trap_R_RegisterShader("powerups/quad" );
cgs.media.quadWeaponShader = trap_R_RegisterShader("powerups/quadWeapon" );
cgs.media.battleSuitShader = trap_R_RegisterShader("powerups/battleSuit" );
cgs.media.battleWeaponShader = trap_R_RegisterShader("powerups/battleWeapon" );
cgs.media.invisShader = trap_R_RegisterShader("powerups/invisibility" );
cgs.media.regenShader = trap_R_RegisterShader("powerups/regen" );
cgs.media.hastePuffShader = trap_R_RegisterShader("hasteSmokePuff" );
#ifdef MISSIONPACK
if ( cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF || cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
#else
if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) {
#endif
cgs.media.redCubeModel = trap_R_RegisterModel( "models/powerups/orb/r_orb.md3" );
cgs.media.blueCubeModel = trap_R_RegisterModel( "models/powerups/orb/b_orb.md3" );
cgs.media.redCubeIcon = trap_R_RegisterShader( "icons/skull_red" );
cgs.media.blueCubeIcon = trap_R_RegisterShader( "icons/skull_blue" );
}
#ifdef MISSIONPACK
if ( cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF || cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
#else
if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) {
#endif
cgs.media.redFlagModel = trap_R_RegisterModel( "models/flags/r_flag.md3" );
cgs.media.blueFlagModel = trap_R_RegisterModel( "models/flags/b_flag.md3" );
cgs.media.redFlagShader[0] = trap_R_RegisterShaderNoMip( "icons/iconf_red1" );
cgs.media.redFlagShader[1] = trap_R_RegisterShaderNoMip( "icons/iconf_red2" );
cgs.media.redFlagShader[2] = trap_R_RegisterShaderNoMip( "icons/iconf_red3" );
cgs.media.blueFlagShader[0] = trap_R_RegisterShaderNoMip( "icons/iconf_blu1" );
cgs.media.blueFlagShader[1] = trap_R_RegisterShaderNoMip( "icons/iconf_blu2" );
cgs.media.blueFlagShader[2] = trap_R_RegisterShaderNoMip( "icons/iconf_blu3" );
#ifdef MISSIONPACK
cgs.media.flagPoleModel = trap_R_RegisterModel( "models/flag2/flagpole.md3" );
cgs.media.flagFlapModel = trap_R_RegisterModel( "models/flag2/flagflap3.md3" );
cgs.media.redFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/red.skin" );
cgs.media.blueFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/blue.skin" );
cgs.media.neutralFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/white.skin" );
cgs.media.redFlagBaseModel = trap_R_RegisterModel( "models/mapobjects/flagbase/red_base.md3" );
cgs.media.blueFlagBaseModel = trap_R_RegisterModel( "models/mapobjects/flagbase/blue_base.md3" );
cgs.media.neutralFlagBaseModel = trap_R_RegisterModel( "models/mapobjects/flagbase/ntrl_base.md3" );
#endif
}
#ifdef MISSIONPACK
if ( cgs.gametype == GT_1FCTF || cg_buildScript.integer ) {
cgs.media.neutralFlagModel = trap_R_RegisterModel( "models/flags/n_flag.md3" );
cgs.media.flagShader[0] = trap_R_RegisterShaderNoMip( "icons/iconf_neutral1" );
cgs.media.flagShader[1] = trap_R_RegisterShaderNoMip( "icons/iconf_red2" );
cgs.media.flagShader[2] = trap_R_RegisterShaderNoMip( "icons/iconf_blu2" );
cgs.media.flagShader[3] = trap_R_RegisterShaderNoMip( "icons/iconf_neutral3" );
}
if ( cgs.gametype == GT_OBELISK || cg_buildScript.integer ) {
cgs.media.overloadBaseModel = trap_R_RegisterModel( "models/powerups/overload_base.md3" );
cgs.media.overloadTargetModel = trap_R_RegisterModel( "models/powerups/overload_target.md3" );
cgs.media.overloadLightsModel = trap_R_RegisterModel( "models/powerups/overload_lights.md3" );
cgs.media.overloadEnergyModel = trap_R_RegisterModel( "models/powerups/overload_energy.md3" );
}
if ( cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
cgs.media.harvesterModel = trap_R_RegisterModel( "models/powerups/harvester/harvester.md3" );
cgs.media.harvesterRedSkin = trap_R_RegisterSkin( "models/powerups/harvester/red.skin" );
cgs.media.harvesterBlueSkin = trap_R_RegisterSkin( "models/powerups/harvester/blue.skin" );
cgs.media.harvesterNeutralModel = trap_R_RegisterModel( "models/powerups/obelisk/obelisk.md3" );
}
cgs.media.redKamikazeShader = trap_R_RegisterShader( "models/weaphits/kamikred" );
cgs.media.dustPuffShader = trap_R_RegisterShader("hasteSmokePuff" );
#endif
if ( cgs.gametype >= GT_TEAM || cg_buildScript.integer ) {
cgs.media.friendShader = trap_R_RegisterShader( "sprites/foe" );
cgs.media.redQuadShader = trap_R_RegisterShader("powerups/blueflag" );
cgs.media.teamStatusBar = trap_R_RegisterShader( "gfx/2d/colorbar.tga" );
#ifdef MISSIONPACK
cgs.media.blueKamikazeShader = trap_R_RegisterShader( "models/weaphits/kamikblu" );
#endif
}
cgs.media.armorModel = trap_R_RegisterModel( "models/powerups/armor/armor_yel.md3" );
cgs.media.armorIcon = trap_R_RegisterShaderNoMip( "icons/iconr_yellow" );
cgs.media.machinegunBrassModel = trap_R_RegisterModel( "models/weapons2/shells/m_shell.md3" );
cgs.media.shotgunBrassModel = trap_R_RegisterModel( "models/weapons2/shells/s_shell.md3" );
cgs.media.gibAbdomen = trap_R_RegisterModel( "models/gibs/abdomen.md3" );
cgs.media.gibArm = trap_R_RegisterModel( "models/gibs/arm.md3" );
cgs.media.gibChest = trap_R_RegisterModel( "models/gibs/chest.md3" );
cgs.media.gibFist = trap_R_RegisterModel( "models/gibs/fist.md3" );
cgs.media.gibFoot = trap_R_RegisterModel( "models/gibs/foot.md3" );
cgs.media.gibForearm = trap_R_RegisterModel( "models/gibs/forearm.md3" );
cgs.media.gibIntestine = trap_R_RegisterModel( "models/gibs/intestine.md3" );
cgs.media.gibLeg = trap_R_RegisterModel( "models/gibs/leg.md3" );
cgs.media.gibSkull = trap_R_RegisterModel( "models/gibs/skull.md3" );
cgs.media.gibBrain = trap_R_RegisterModel( "models/gibs/brain.md3" );
cgs.media.smoke2 = trap_R_RegisterModel( "models/weapons2/shells/s_shell.md3" );
cgs.media.balloonShader = trap_R_RegisterShader( "sprites/balloon3" );
cgs.media.bloodExplosionShader = trap_R_RegisterShader( "bloodExplosion" );
cgs.media.bulletFlashModel = trap_R_RegisterModel("models/weaphits/bullet.md3");
cgs.media.ringFlashModel = trap_R_RegisterModel("models/weaphits/ring02.md3");
cgs.media.dishFlashModel = trap_R_RegisterModel("models/weaphits/boom01.md3");
#ifdef MISSIONPACK
cgs.media.teleportEffectModel = trap_R_RegisterModel( "models/powerups/pop.md3" );
#else
cgs.media.teleportEffectModel = trap_R_RegisterModel( "models/misc/telep.md3" );
cgs.media.teleportEffectShader = trap_R_RegisterShader( "teleportEffect" );
#endif
#ifdef MISSIONPACK
cgs.media.kamikazeEffectModel = trap_R_RegisterModel( "models/weaphits/kamboom2.md3" );
cgs.media.kamikazeShockWave = trap_R_RegisterModel( "models/weaphits/kamwave.md3" );
cgs.media.kamikazeHeadModel = trap_R_RegisterModel( "models/powerups/kamikazi.md3" );
cgs.media.kamikazeHeadTrail = trap_R_RegisterModel( "models/powerups/trailtest.md3" );
cgs.media.guardPowerupModel = trap_R_RegisterModel( "models/powerups/guard_player.md3" );
cgs.media.scoutPowerupModel = trap_R_RegisterModel( "models/powerups/scout_player.md3" );
cgs.media.doublerPowerupModel = trap_R_RegisterModel( "models/powerups/doubler_player.md3" );
cgs.media.ammoRegenPowerupModel = trap_R_RegisterModel( "models/powerups/ammo_player.md3" );
cgs.media.invulnerabilityImpactModel = trap_R_RegisterModel( "models/powerups/shield/impact.md3" );
cgs.media.invulnerabilityJuicedModel = trap_R_RegisterModel( "models/powerups/shield/juicer.md3" );
cgs.media.medkitUsageModel = trap_R_RegisterModel( "models/powerups/regen.md3" );
cgs.media.heartShader = trap_R_RegisterShaderNoMip( "ui/assets/statusbar/selectedhealth.tga" );
#endif
cgs.media.invulnerabilityPowerupModel = trap_R_RegisterModel( "models/powerups/shield/shield.md3" );
cgs.media.medalImpressive = trap_R_RegisterShaderNoMip( "medal_impressive" );
cgs.media.medalExcellent = trap_R_RegisterShaderNoMip( "medal_excellent" );
cgs.media.medalGauntlet = trap_R_RegisterShaderNoMip( "medal_gauntlet" );
cgs.media.medalDefend = trap_R_RegisterShaderNoMip( "medal_defend" );
cgs.media.medalAssist = trap_R_RegisterShaderNoMip( "medal_assist" );
cgs.media.medalCapture = trap_R_RegisterShaderNoMip( "medal_capture" );
memset( cg_items, 0, sizeof( cg_items ) );
memset( cg_weapons, 0, sizeof( cg_weapons ) );
// only register the items that the server says we need
Q_strncpyz(items, CG_ConfigString(CS_ITEMS), sizeof(items));
for ( i = 1 ; i < bg_numItems ; i++ ) {
if ( items[ i ] == '1' || cg_buildScript.integer ) {
CG_LoadingItem( i );
CG_RegisterItemVisuals( i );
}
}
// wall marks
cgs.media.bulletMarkShader = trap_R_RegisterShader( "gfx/damage/bullet_mrk" );
cgs.media.burnMarkShader = trap_R_RegisterShader( "gfx/damage/burn_med_mrk" );
cgs.media.holeMarkShader = trap_R_RegisterShader( "gfx/damage/hole_lg_mrk" );
cgs.media.energyMarkShader = trap_R_RegisterShader( "gfx/damage/plasma_mrk" );
cgs.media.shadowMarkShader = trap_R_RegisterShader( "markShadow" );
cgs.media.wakeMarkShader = trap_R_RegisterShader( "wake" );
cgs.media.bloodMarkShader = trap_R_RegisterShader( "bloodMark" );
// register the inline models
cgs.numInlineModels = trap_CM_NumInlineModels();
for ( i = 1 ; i < cgs.numInlineModels ; i++ ) {
char name[10];
vec3_t mins, maxs;
int j;
Com_sprintf( name, sizeof(name), "*%i", i );
cgs.inlineDrawModel[i] = trap_R_RegisterModel( name );
trap_R_ModelBounds( cgs.inlineDrawModel[i], mins, maxs );
for ( j = 0 ; j < 3 ; j++ ) {
cgs.inlineModelMidpoints[i][j] = mins[j] + 0.5 * ( maxs[j] - mins[j] );
}
}
// register all the server specified models
for (i=1 ; i<MAX_MODELS ; i++) {
const char *modelName;
modelName = CG_ConfigString( CS_MODELS+i );
if ( !modelName[0] ) {
break;
}
cgs.gameModels[i] = trap_R_RegisterModel( modelName );
}
#ifdef MISSIONPACK
// new stuff
cgs.media.patrolShader = trap_R_RegisterShaderNoMip("ui/assets/statusbar/patrol.tga");
cgs.media.assaultShader = trap_R_RegisterShaderNoMip("ui/assets/statusbar/assault.tga");
cgs.media.campShader = trap_R_RegisterShaderNoMip("ui/assets/statusbar/camp.tga");
cgs.media.followShader = trap_R_RegisterShaderNoMip("ui/assets/statusbar/follow.tga");
cgs.media.defendShader = trap_R_RegisterShaderNoMip("ui/assets/statusbar/defend.tga");
cgs.media.teamLeaderShader = trap_R_RegisterShaderNoMip("ui/assets/statusbar/team_leader.tga");
cgs.media.retrieveShader = trap_R_RegisterShaderNoMip("ui/assets/statusbar/retrieve.tga");
cgs.media.escortShader = trap_R_RegisterShaderNoMip("ui/assets/statusbar/escort.tga");
cgs.media.cursor = trap_R_RegisterShaderNoMip( "menu/art/3_cursor2" );
cgs.media.sizeCursor = trap_R_RegisterShaderNoMip( "ui/assets/sizecursor.tga" );
cgs.media.selectCursor = trap_R_RegisterShaderNoMip( "ui/assets/selectcursor.tga" );
cgs.media.flagShaders[0] = trap_R_RegisterShaderNoMip("ui/assets/statusbar/flag_in_base.tga");
cgs.media.flagShaders[1] = trap_R_RegisterShaderNoMip("ui/assets/statusbar/flag_capture.tga");
cgs.media.flagShaders[2] = trap_R_RegisterShaderNoMip("ui/assets/statusbar/flag_missing.tga");
trap_R_RegisterModel( "models/players/james/lower.md3" );
trap_R_RegisterModel( "models/players/james/upper.md3" );
trap_R_RegisterModel( "models/players/heads/james/james.md3" );
trap_R_RegisterModel( "models/players/janet/lower.md3" );
trap_R_RegisterModel( "models/players/janet/upper.md3" );
trap_R_RegisterModel( "models/players/heads/janet/janet.md3" );
#endif
CG_ClearParticles ();
/*
for (i=1; i<MAX_PARTICLES_AREAS; i++)
{
{
int rval;
rval = CG_NewParticleArea ( CS_PARTICLES + i);
if (!rval)
break;
}
}
*/
}
/*
=======================
CG_BuildSpectatorString
=======================
*/
void CG_BuildSpectatorString(void) {
int i;
cg.spectatorList[0] = 0;
for (i = 0; i < MAX_CLIENTS; i++) {
if (cgs.clientinfo[i].infoValid && cgs.clientinfo[i].team == TEAM_SPECTATOR ) {
Q_strcat(cg.spectatorList, sizeof(cg.spectatorList), va("%s ", cgs.clientinfo[i].name));
}
}
i = strlen(cg.spectatorList);
if (i != cg.spectatorLen) {
cg.spectatorLen = i;
cg.spectatorWidth = -1;
}
}
/*
===================
CG_RegisterClients
===================
*/
static void CG_RegisterClients( void ) {
int i;
CG_LoadingClient(cg.clientNum);
CG_NewClientInfo(cg.clientNum);
for (i=0 ; i<MAX_CLIENTS ; i++) {
const char *clientInfo;
if (cg.clientNum == i) {
continue;
}
clientInfo = CG_ConfigString( CS_PLAYERS+i );
if ( !clientInfo[0]) {
continue;
}
CG_LoadingClient( i );
CG_NewClientInfo( i );
}
CG_BuildSpectatorString();
}
//===========================================================================
/*
=================
CG_ConfigString
=================
*/
const char *CG_ConfigString( int index ) {
if ( index < 0 || index >= MAX_CONFIGSTRINGS ) {
CG_Error( "CG_ConfigString: bad index: %i", index );
}
return cgs.gameState.stringData + cgs.gameState.stringOffsets[ index ];
}
//==================================================================
/*
======================
CG_StartMusic
======================
*/
void CG_StartMusic( void ) {
char *s;
char parm1[MAX_QPATH], parm2[MAX_QPATH];
// start the background music
s = (char *)CG_ConfigString( CS_MUSIC );
Q_strncpyz( parm1, COM_Parse( &s ), sizeof( parm1 ) );
Q_strncpyz( parm2, COM_Parse( &s ), sizeof( parm2 ) );
trap_S_StartBackgroundTrack( parm1, parm2 );
}
#ifdef MISSIONPACK
char *CG_GetMenuBuffer(const char *filename) {
int len;
fileHandle_t f;
static char buf[MAX_MENUFILE];
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) );
return NULL;
}
if ( len >= MAX_MENUFILE ) {
trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) );
trap_FS_FCloseFile( f );
return NULL;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
return buf;
}
//
// ==============================
// new hud stuff ( mission pack )
// ==============================
//
qboolean CG_Asset_Parse(int handle) {
pc_token_t token;
const char *tempStr;
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (Q_stricmp(token.string, "{") != 0) {
return qfalse;
}
while ( 1 ) {
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (Q_stricmp(token.string, "}") == 0) {
return qtrue;
}
// font
if (Q_stricmp(token.string, "font") == 0) {
int pointSize;
if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) {
return qfalse;
}
cgDC.registerFont(tempStr, pointSize, &cgDC.Assets.textFont);
continue;
}
// smallFont
if (Q_stricmp(token.string, "smallFont") == 0) {
int pointSize;
if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) {
return qfalse;
}
cgDC.registerFont(tempStr, pointSize, &cgDC.Assets.smallFont);
continue;
}
// font
if (Q_stricmp(token.string, "bigfont") == 0) {
int pointSize;
if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) {
return qfalse;
}
cgDC.registerFont(tempStr, pointSize, &cgDC.Assets.bigFont);
continue;
}
// gradientbar
if (Q_stricmp(token.string, "gradientbar") == 0) {
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr);
continue;
}
// enterMenuSound
if (Q_stricmp(token.string, "menuEnterSound") == 0) {
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
cgDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse );
continue;
}
// exitMenuSound
if (Q_stricmp(token.string, "menuExitSound") == 0) {
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
cgDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse );
continue;
}
// itemFocusSound
if (Q_stricmp(token.string, "itemFocusSound") == 0) {
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
cgDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse );
continue;
}
// menuBuzzSound
if (Q_stricmp(token.string, "menuBuzzSound") == 0) {
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
cgDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse );
continue;
}
if (Q_stricmp(token.string, "cursor") == 0) {
if (!PC_String_Parse(handle, &cgDC.Assets.cursorStr)) {
return qfalse;
}
cgDC.Assets.cursor = trap_R_RegisterShaderNoMip( cgDC.Assets.cursorStr);
continue;
}
if (Q_stricmp(token.string, "fadeClamp") == 0) {
if (!PC_Float_Parse(handle, &cgDC.Assets.fadeClamp)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "fadeCycle") == 0) {
if (!PC_Int_Parse(handle, &cgDC.Assets.fadeCycle)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "fadeAmount") == 0) {
if (!PC_Float_Parse(handle, &cgDC.Assets.fadeAmount)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "shadowX") == 0) {
if (!PC_Float_Parse(handle, &cgDC.Assets.shadowX)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "shadowY") == 0) {
if (!PC_Float_Parse(handle, &cgDC.Assets.shadowY)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "shadowColor") == 0) {
if (!PC_Color_Parse(handle, &cgDC.Assets.shadowColor)) {
return qfalse;
}
cgDC.Assets.shadowFadeClamp = cgDC.Assets.shadowColor[3];
continue;
}
}
return qfalse;
}
void CG_ParseMenu(const char *menuFile) {
pc_token_t token;
int handle;
handle = trap_PC_LoadSource(menuFile);
if (!handle)
handle = trap_PC_LoadSource("ui/testhud.menu");
if (!handle)
return;
while ( 1 ) {
if (!trap_PC_ReadToken( handle, &token )) {
break;
}
//if ( Q_stricmp( token, "{" ) ) {
// Com_Printf( "Missing { in menu file\n" );
// break;
//}
//if ( menuCount == MAX_MENUS ) {
// Com_Printf( "Too many menus!\n" );
// break;
//}
if ( token.string[0] == '}' ) {
break;
}
if (Q_stricmp(token.string, "assetGlobalDef") == 0) {
if (CG_Asset_Parse(handle)) {
continue;
} else {
break;
}
}
if (Q_stricmp(token.string, "menudef") == 0) {
// start a new menu
Menu_New(handle);
}
}
trap_PC_FreeSource(handle);
}
qboolean CG_Load_Menu(char **p) {
char *token;
token = COM_ParseExt(p, qtrue);
if (token[0] != '{') {
return qfalse;
}
while ( 1 ) {
token = COM_ParseExt(p, qtrue);
if (Q_stricmp(token, "}") == 0) {
return qtrue;
}
if ( !token || token[0] == 0 ) {
return qfalse;
}
CG_ParseMenu(token);
}
return qfalse;
}
void CG_LoadMenus(const char *menuFile) {
char *token;
char *p;
int len, start;
fileHandle_t f;
static char buf[MAX_MENUDEFFILE];
start = trap_Milliseconds();
len = trap_FS_FOpenFile( menuFile, &f, FS_READ );
if ( !f ) {
trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) );
len = trap_FS_FOpenFile( "ui/hud.txt", &f, FS_READ );
if (!f) {
trap_Error( va( S_COLOR_RED "default menu file not found: ui/hud.txt, unable to continue!\n") );
}
}
if ( len >= MAX_MENUDEFFILE ) {
trap_Error( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", menuFile, len, MAX_MENUDEFFILE ) );
trap_FS_FCloseFile( f );
return;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
COM_Compress(buf);
Menu_Reset();
p = buf;
while ( 1 ) {
token = COM_ParseExt( &p, qtrue );
if( !token || token[0] == 0 || token[0] == '}') {
break;
}
//if ( Q_stricmp( token, "{" ) ) {
// Com_Printf( "Missing { in menu file\n" );
// break;
//}
//if ( menuCount == MAX_MENUS ) {
// Com_Printf( "Too many menus!\n" );
// break;
//}
if ( Q_stricmp( token, "}" ) == 0 ) {
break;
}
if (Q_stricmp(token, "loadmenu") == 0) {
if (CG_Load_Menu(&p)) {
continue;
} else {
break;
}
}
}
Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start);
}
static qboolean CG_OwnerDrawHandleKey(int ownerDraw, int flags, float *special, int key) {
return qfalse;
}
static int CG_FeederCount(float feederID) {
int i, count;
count = 0;
if (feederID == FEEDER_REDTEAM_LIST) {
for (i = 0; i < cg.numScores; i++) {
if (cg.scores[i].team == TEAM_RED) {
count++;
}
}
} else if (feederID == FEEDER_BLUETEAM_LIST) {
for (i = 0; i < cg.numScores; i++) {
if (cg.scores[i].team == TEAM_BLUE) {
count++;
}
}
} else if (feederID == FEEDER_SCOREBOARD) {
return cg.numScores;
}
return count;
}
void CG_SetScoreSelection(void *p) {
menuDef_t *menu = (menuDef_t*)p;
playerState_t *ps = &cg.snap->ps;
int i, red, blue;
red = blue = 0;
for (i = 0; i < cg.numScores; i++) {
if (cg.scores[i].team == TEAM_RED) {
red++;
} else if (cg.scores[i].team == TEAM_BLUE) {
blue++;
}
if (ps->clientNum == cg.scores[i].client) {
cg.selectedScore = i;
}
}
if (menu == NULL) {
// just interested in setting the selected score
return;
}
if ( cgs.gametype >= GT_TEAM ) {
int feeder = FEEDER_REDTEAM_LIST;
i = red;
if (cg.scores[cg.selectedScore].team == TEAM_BLUE) {
feeder = FEEDER_BLUETEAM_LIST;
i = blue;
}
Menu_SetFeederSelection(menu, feeder, i, NULL);
} else {
Menu_SetFeederSelection(menu, FEEDER_SCOREBOARD, cg.selectedScore, NULL);
}
}
// FIXME: might need to cache this info
static clientInfo_t * CG_InfoFromScoreIndex(int index, int team, int *scoreIndex) {
int i, count;
if ( cgs.gametype >= GT_TEAM ) {
count = 0;
for (i = 0; i < cg.numScores; i++) {
if (cg.scores[i].team == team) {
if (count == index) {
*scoreIndex = i;
return &cgs.clientinfo[cg.scores[i].client];
}
count++;
}
}
}
*scoreIndex = index;
return &cgs.clientinfo[ cg.scores[index].client ];
}
static const char *CG_FeederItemText(float feederID, int index, int column, qhandle_t *handle) {
gitem_t *item;
int scoreIndex = 0;
clientInfo_t *info = NULL;
int team = -1;
score_t *sp = NULL;
*handle = -1;
if (feederID == FEEDER_REDTEAM_LIST) {
team = TEAM_RED;
} else if (feederID == FEEDER_BLUETEAM_LIST) {
team = TEAM_BLUE;
}
info = CG_InfoFromScoreIndex(index, team, &scoreIndex);
sp = &cg.scores[scoreIndex];
if (info && info->infoValid) {
switch (column) {
case 0:
if ( info->powerups & ( 1 << PW_NEUTRALFLAG ) ) {
item = BG_FindItemForPowerup( PW_NEUTRALFLAG );
*handle = cg_items[ ITEM_INDEX(item) ].icon;
} else if ( info->powerups & ( 1 << PW_REDFLAG ) ) {
item = BG_FindItemForPowerup( PW_REDFLAG );
*handle = cg_items[ ITEM_INDEX(item) ].icon;
} else if ( info->powerups & ( 1 << PW_BLUEFLAG ) ) {
item = BG_FindItemForPowerup( PW_BLUEFLAG );
*handle = cg_items[ ITEM_INDEX(item) ].icon;
} else {
if ( info->botSkill > 0 && info->botSkill <= 5 ) {
*handle = cgs.media.botSkillShaders[ info->botSkill - 1 ];
} else if ( info->handicap < 100 ) {
return va("%i", info->handicap );
}
}
break;
case 1:
if (team == -1) {
return "";
} else {
*handle = CG_StatusHandle(info->teamTask);
}
break;
case 2:
if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << sp->client ) ) {
return "Ready";
}
if (team == -1) {
if (cgs.gametype == GT_TOURNAMENT) {
return va("%i/%i", info->wins, info->losses);
} else if (info->infoValid && info->team == TEAM_SPECTATOR ) {
return "Spectator";
} else {
return "";
}
} else {
if (info->teamLeader) {
return "Leader";
}
}
break;
case 3:
return info->name;
break;
case 4:
return va("%i", info->score);
break;
case 5:
return va("%4i", sp->time);
break;
case 6:
if ( sp->ping == -1 ) {
return "connecting";
}
return va("%4i", sp->ping);
break;
}
}
return "";
}
static qhandle_t CG_FeederItemImage(float feederID, int index) {
return 0;
}
static void CG_FeederSelection(float feederID, int index) {
if ( cgs.gametype >= GT_TEAM ) {
int i, count;
int team = (feederID == FEEDER_REDTEAM_LIST) ? TEAM_RED : TEAM_BLUE;
count = 0;
for (i = 0; i < cg.numScores; i++) {
if (cg.scores[i].team == team) {
if (index == count) {
cg.selectedScore = i;
}
count++;
}
}
} else {
cg.selectedScore = index;
}
}
#endif
#ifdef MISSIONPACK
static float CG_Cvar_Get(const char *cvar) {
char buff[128];
memset(buff, 0, sizeof(buff));
trap_Cvar_VariableStringBuffer(cvar, buff, sizeof(buff));
return atof(buff);
}
#endif
#ifdef MISSIONPACK
void CG_Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style) {
CG_Text_Paint(x, y, scale, color, text, 0, limit, style);
}
static int CG_OwnerDrawWidth(int ownerDraw, float scale) {
switch (ownerDraw) {
case CG_GAME_TYPE:
return CG_Text_Width(CG_GameTypeString(), scale, 0);
case CG_GAME_STATUS:
return CG_Text_Width(CG_GetGameStatusText(), scale, 0);
break;
case CG_KILLER:
return CG_Text_Width(CG_GetKillerText(), scale, 0);
break;
case CG_RED_NAME:
return CG_Text_Width(cg_redTeamName.string, scale, 0);
break;
case CG_BLUE_NAME:
return CG_Text_Width(cg_blueTeamName.string, scale, 0);
break;
}
return 0;
}
static int CG_PlayCinematic(const char *name, float x, float y, float w, float h) {
return trap_CIN_PlayCinematic(name, x, y, w, h, CIN_loop);
}
static void CG_StopCinematic(int handle) {
trap_CIN_StopCinematic(handle);
}
static void CG_DrawCinematic(int handle, float x, float y, float w, float h) {
trap_CIN_SetExtents(handle, x, y, w, h);
trap_CIN_DrawCinematic(handle);
}
static void CG_RunCinematicFrame(int handle) {
trap_CIN_RunCinematic(handle);
}
/*
=================
CG_LoadHudMenu();
=================
*/
void CG_LoadHudMenu( void ) {
char buff[1024];
const char *hudSet;
cgDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip;
cgDC.setColor = &trap_R_SetColor;
cgDC.drawHandlePic = &CG_DrawPic;
cgDC.drawStretchPic = &trap_R_DrawStretchPic;
cgDC.drawText = &CG_Text_Paint;
cgDC.textWidth = &CG_Text_Width;
cgDC.textHeight = &CG_Text_Height;
cgDC.registerModel = &trap_R_RegisterModel;
cgDC.modelBounds = &trap_R_ModelBounds;
cgDC.fillRect = &CG_FillRect;
cgDC.drawRect = &CG_DrawRect;
cgDC.drawSides = &CG_DrawSides;
cgDC.drawTopBottom = &CG_DrawTopBottom;
cgDC.clearScene = &trap_R_ClearScene;
cgDC.addRefEntityToScene = &trap_R_AddRefEntityToScene;
cgDC.renderScene = &trap_R_RenderScene;
cgDC.registerFont = &trap_R_RegisterFont;
cgDC.ownerDrawItem = &CG_OwnerDraw;
cgDC.getValue = &CG_GetValue;
cgDC.ownerDrawVisible = &CG_OwnerDrawVisible;
cgDC.runScript = &CG_RunMenuScript;
cgDC.getTeamColor = &CG_GetTeamColor;
cgDC.setCVar = trap_Cvar_Set;
cgDC.getCVarString = trap_Cvar_VariableStringBuffer;
cgDC.getCVarValue = CG_Cvar_Get;
cgDC.drawTextWithCursor = &CG_Text_PaintWithCursor;
//cgDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode;
//cgDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode;
cgDC.startLocalSound = &trap_S_StartLocalSound;
cgDC.ownerDrawHandleKey = &CG_OwnerDrawHandleKey;
cgDC.feederCount = &CG_FeederCount;
cgDC.feederItemImage = &CG_FeederItemImage;
cgDC.feederItemText = &CG_FeederItemText;
cgDC.feederSelection = &CG_FeederSelection;
//cgDC.setBinding = &trap_Key_SetBinding;
//cgDC.getBindingBuf = &trap_Key_GetBindingBuf;
//cgDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf;
//cgDC.executeText = &trap_Cmd_ExecuteText;
cgDC.Error = &Com_Error;
cgDC.Print = &Com_Printf;
cgDC.ownerDrawWidth = &CG_OwnerDrawWidth;
//cgDC.Pause = &CG_Pause;
cgDC.registerSound = &trap_S_RegisterSound;
cgDC.startBackgroundTrack = &trap_S_StartBackgroundTrack;
cgDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack;
cgDC.playCinematic = &CG_PlayCinematic;
cgDC.stopCinematic = &CG_StopCinematic;
cgDC.drawCinematic = &CG_DrawCinematic;
cgDC.runCinematicFrame = &CG_RunCinematicFrame;
Init_Display(&cgDC);
Menu_Reset();
trap_Cvar_VariableStringBuffer("cg_hudFiles", buff, sizeof(buff));
hudSet = buff;
if (hudSet[0] == '\0') {
hudSet = "ui/hud.txt";
}
CG_LoadMenus(hudSet);
}
void CG_AssetCache( void ) {
//if (Assets.textFont == NULL) {
// trap_R_RegisterFont("fonts/arial.ttf", 72, &Assets.textFont);
//}
//Assets.background = trap_R_RegisterShaderNoMip( ASSET_BACKGROUND );
//Com_Printf("Menu Size: %i bytes\n", sizeof(Menus));
cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR );
cgDC.Assets.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE );
cgDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED );
cgDC.Assets.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW );
cgDC.Assets.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_GREEN );
cgDC.Assets.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_TEAL );
cgDC.Assets.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE );
cgDC.Assets.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_CYAN );
cgDC.Assets.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE );
cgDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR );
cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
cgDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP );
cgDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT );
cgDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT );
cgDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB );
cgDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR );
cgDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB );
}
#endif
/*
=================
CG_Init
Called after every level change or subsystem restart
Will perform callbacks to make the loading info screen update.
=================
*/
void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) {
const char *s;
// clear everything
memset( &cgs, 0, sizeof( cgs ) );
memset( &cg, 0, sizeof( cg ) );
memset( cg_entities, 0, sizeof(cg_entities) );
memset( cg_weapons, 0, sizeof(cg_weapons) );
memset( cg_items, 0, sizeof(cg_items) );
cg.clientNum = clientNum;
cgs.processedSnapshotNum = serverMessageNum;
cgs.serverCommandSequence = serverCommandSequence;
// load a few needed things before we do any screen updates
cgs.media.charsetShader = trap_R_RegisterShader( "gfx/2d/bigchars" );
cgs.media.whiteShader = trap_R_RegisterShader( "white" );
cgs.media.charsetProp = trap_R_RegisterShaderNoMip( "menu/art/font1_prop.tga" );
cgs.media.charsetPropGlow = trap_R_RegisterShaderNoMip( "menu/art/font1_prop_glo.tga" );
cgs.media.charsetPropB = trap_R_RegisterShaderNoMip( "menu/art/font2_prop.tga" );
CG_RegisterCvars();
CG_InitConsoleCommands();
cg.weaponSelect = WP_MACHINEGUN;
cgs.redflag = cgs.blueflag = -1; // For compatibily, default to unset for
cgs.flagStatus = -1;
// old servers
// get the rendering configuration from the client system
trap_GetGlconfig( &cgs.glconfig );
cgs.screenXScale = cgs.glconfig.vidWidth / 640.0;
cgs.screenYScale = cgs.glconfig.vidHeight / 480.0;
// get the gamestate from the client system
trap_GetGameState( &cgs.gameState );
// check version
s = CG_ConfigString( CS_GAME_VERSION );
if ( strcmp( s, GAME_VERSION ) ) {
CG_Error( "Client/Server game mismatch: %s/%s", GAME_VERSION, s );
}
s = CG_ConfigString( CS_LEVEL_START_TIME );
cgs.levelStartTime = atoi( s );
CG_ParseServerinfo();
// load the new map
CG_LoadingString( "collision map" );
trap_CM_LoadMap( cgs.mapname );
#ifdef MISSIONPACK
String_Init();
#endif
cg.loading = qtrue; // force players to load instead of defer
CG_LoadingString( "sounds" );
CG_RegisterSounds();
CG_LoadingString( "graphics" );
CG_RegisterGraphics();
CG_LoadingString( "clients" );
CG_RegisterClients(); // if low on memory, some clients will be deferred
#ifdef MISSIONPACK
CG_AssetCache();
CG_LoadHudMenu(); // load new hud stuff
#endif
cg.loading = qfalse; // future players will be deferred
CG_InitLocalEntities();
CG_InitMarkPolys();
// remove the last loading update
cg.infoScreenText[0] = 0;
// Make sure we have update values (scores)
CG_SetConfigValues();
CG_StartMusic();
CG_LoadingString( "" );
#ifdef MISSIONPACK
CG_InitTeamChat();
#endif
CG_ShaderStateChanged();
trap_S_ClearLoopingSounds( qtrue );
}
/*
=================
CG_Shutdown
Called before every level change or subsystem restart
=================
*/
void CG_Shutdown( void ) {
// some mods may need to do cleanup work here,
// like closing files or archiving session data
}
/*
==================
CG_EventHandling
==================
type 0 - no event handling
1 - team menu
2 - hud editor
*/
#ifndef MISSIONPACK
void CG_EventHandling(int type) {
}
void CG_KeyEvent(int key, qboolean down) {
}
void CG_MouseEvent(int x, int y) {
}
#endif