mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-14 00:40:39 +00:00
819e9830d8
Fix crash when scrolling using touchpad on macOS 10.6 (I fixed it in SDL 2.0.18) and fix failing to start on x86 due to ioq3 SDL dylib having absolute path instead of "@executable_path/libSDL2-2.0.0.dylib". SDL 2.24.0 removed macOS 10.6 support (last with x86). Offically at least, they also dropped x86_64 on macOS 10.7 and 10.8. So ioq3 UB1 is limited to SDL 2.0.22. - Update x86 and x86_64 to SDL 2.0.22. Compiled with 10.13 SDK as 10.14 SDK dropped running on older than macOS 10.9 and I ran "strip -x" on the libraries. Ad-hoc signed with PyOxidizer rcodesign. - PPC is still MAN-AT-ARMS' SDL 2.0.1 build but I ran "strip -x" on it to reduce the file size. - ARM64 build was removed from UB1 as UB2 with SDL 2.24.0 should be used instead.
58 lines
2.1 KiB
C
58 lines
2.1 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* \file SDL_quit.h
|
|
*
|
|
* Include file for SDL quit event handling.
|
|
*/
|
|
|
|
#ifndef SDL_quit_h_
|
|
#define SDL_quit_h_
|
|
|
|
#include "SDL_stdinc.h"
|
|
#include "SDL_error.h"
|
|
|
|
/**
|
|
* \file SDL_quit.h
|
|
*
|
|
* An ::SDL_QUIT event is generated when the user tries to close the application
|
|
* window. If it is ignored or filtered out, the window will remain open.
|
|
* If it is not ignored or filtered, it is queued normally and the window
|
|
* is allowed to close. When the window is closed, screen updates will
|
|
* complete, but have no effect.
|
|
*
|
|
* SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
|
|
* and SIGTERM (system termination request), if handlers do not already
|
|
* exist, that generate ::SDL_QUIT events as well. There is no way
|
|
* to determine the cause of an ::SDL_QUIT event, but setting a signal
|
|
* handler in your application will override the default generation of
|
|
* quit events for that signal.
|
|
*
|
|
* \sa SDL_Quit()
|
|
*/
|
|
|
|
/* There are no functions directly affecting the quit event */
|
|
|
|
#define SDL_QuitRequested() \
|
|
(SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
|
|
|
|
#endif /* SDL_quit_h_ */
|