ioq3/misc/msvc/cgame.vcproj
Julian Priestley 0d8d161eaf * Enable incremental linking for debug configurations in the MSVC projects
files. This allows edit and continue to be used, and prevents a build warning
about inconsistencies in the project files.
* Convert line endings back to DOS in the MSVC project files, as MSVC
silently replaces UNIX endings for project files.
2007-11-12 23:36:01 +00:00

1513 lines
34 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="cgame"
ProjectGUID="{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
>
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<Platform
Name="Win32"
/>
</Platforms>
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Name="Release TA|Win32"
OutputDirectory="..\..\build\cgame_release_ta"
IntermediateDirectory="..\..\build\cgame_release_ta"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
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Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
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TargetEnvironment="1"
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HeaderFileName=""
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RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\cgame.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
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/>
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Name="VCResourceCompilerTool"
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Culture="1033"
/>
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Name="VCPreLinkEventTool"
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Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="$(OutDir)\cgamex86.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\cgame.def"
ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\cgamex86.map"
SubSystem="2"
BaseAddress="0x30000000"
ImportLibrary="$(IntDir)\/cgamex86.lib"
TargetMachine="1"
/>
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Name="VCAppVerifierTool"
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<Tool
Name="VCWebDeploymentTool"
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<Tool
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>
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TargetEnvironment="1"
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HeaderFileName=""
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AssemblerListingLocation="$(IntDir)\"
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ProgramDataBaseFileName="$(IntDir)\"
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Culture="1033"
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ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
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MapFileName="$(IntDir)\cgamex86.map"
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/>
<Tool
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HeaderFileName=""
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AssemblerListingLocation="$(IntDir)\"
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GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
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MapFileName="$(IntDir)\cgamex86.map"
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ImportLibrary="$(IntDir)\cgamex86.lib"
TargetMachine="1"
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<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="c"
>
<File
RelativePath="..\..\code\game\bg_lib.c"
>
<FileConfiguration
Name="Release TA|Win32"
ExcludedFromBuild="true"
>
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