ioq3/code/ui
Zack Middleton 3377f9981a Fix map list in Team Arena start server menu after entering SP menu
In September 2017 I moved loading arenas.txt/*.arena files from entering
start server menu to at startup to fix running out of memory in Team Arena
UI after opening the start server menu several times.

However, Team Arena completely replaces the uiInfo.mapList array when
switching between single player and start server menus. So after my
change, entering single player and then entering start server would only
display single player maps. It caused SP endofgame menu to use MP map
list for replay/next map since arenas were loaded after gameinfo.txt.

Continue loading arena info at start up to avoid reallocating arena info
but move setting up uiInfo.mapList to when entering the start server
menu.
2018-04-12 01:04:54 -05:00
..
ui_atoms.c Make Team Arena UI aspect correct in widescreen 2017-07-01 11:27:42 -05:00
ui_gameinfo.c Fix map list in Team Arena start server menu after entering SP menu 2018-04-12 01:04:54 -05:00
ui_local.h Fix map list in Team Arena start server menu after entering SP menu 2018-04-12 01:04:54 -05:00
ui_main.c Fix map list in Team Arena start server menu after entering SP menu 2018-04-12 01:04:54 -05:00
ui_players.c Update UI player animation handling to match CGame 2017-09-10 20:20:30 -05:00
ui_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
ui_shared.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
ui_shared.h Improve keyboard/joystick input in Team Arena UI 2016-05-23 09:06:34 -05:00
ui_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
ui_syscalls.c REFACTOR 2012-06-18 16:27:00 +00:00