ioq3/code/renderer
Zachary Slater 5b755058f5 Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
..
qgl.h Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
qgl_linked.h Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
ref_trin.def Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
renderer.vcproj Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_animation.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_backend.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_bsp.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_cmds.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_curve.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_flares.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_font.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_image.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_init.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_light.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_local.h Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_main.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_marks.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_mesh.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_model.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_noise.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_public.h Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_scene.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_shade.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_shade_calc.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_shader.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_shadows.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_sky.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_surface.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00
tr_world.c Itsa me, quake3io! 2005-08-26 04:48:05 +00:00