ioq3/code/game
2011-06-25 20:36:36 +00:00
..
ai_chat.c Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton: 2010-08-29 18:08:29 +00:00
ai_chat.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_cmd.c fix null termination out of array bounds 2007-08-19 12:11:39 +00:00
ai_cmd.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_dmnet.c http://www.angryflower.com/aposter.html 2011-02-09 05:51:33 +00:00
ai_dmnet.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_dmq3.c http://www.angryflower.com/aposter.html 2011-02-09 05:51:33 +00:00
ai_dmq3.h http://www.angryflower.com/aposter.html 2011-02-09 05:51:33 +00:00
ai_main.c - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell. 2008-03-25 21:36:09 +00:00
ai_main.h Replace a few numeric constants with already defined macros, patch by ZTurtleMan 2011-04-26 09:48:40 +00:00
ai_team.c fix null termination out of array bounds 2007-08-19 12:11:39 +00:00
ai_team.h * Added STATUS 2005-10-29 01:53:09 +00:00
ai_vcmd.c * Added STATUS 2005-10-29 01:53:09 +00:00
ai_vcmd.h * Added STATUS 2005-10-29 01:53:09 +00:00
bg_lib.c - Merge http://svn.icculus.org/tremulous?view=rev&revision=2185, patch by Chris Schwarz 2011-06-15 15:31:37 +00:00
bg_lib.h - Merge http://svn.icculus.org/tremulous?view=rev&revision=2185, patch by Chris Schwarz 2011-06-15 15:31:37 +00:00
bg_local.h Code cleanup patch by devhc 2011-02-08 18:19:31 +00:00
bg_misc.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
bg_pmove.c Code cleanup patch by devhc 2011-02-08 18:19:31 +00:00
bg_public.h Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733 2011-02-04 14:44:17 +00:00
bg_slidemove.c * Added STATUS 2005-10-29 01:53:09 +00:00
chars.h http://www.angryflower.com/aposter.html 2011-02-09 05:51:33 +00:00
g_active.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
g_arenas.c Bugzilla #4753 2010-10-25 06:39:11 +00:00
g_bot.c - Remove Q_strrchr(), replace with standard, portable strrchr() 2011-05-15 14:08:03 +00:00
g_client.c - Remove Q_strrchr(), replace with standard, portable strrchr() 2011-05-15 14:08:03 +00:00
g_cmds.c Fix player queueing for tournament play (#4939) 2011-04-07 23:41:32 +00:00
g_combat.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
g_items.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_local.h DevHC messed up 2011-05-11 14:33:12 +00:00
g_main.c Make g_doWarmup archived cvar 2011-06-25 20:36:36 +00:00
g_mem.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
g_misc.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_missile.c Fix grenade rotation ends always the orientation (#5053), patch by Eugene C. 2011-06-24 13:15:03 +00:00
g_mover.c http://www.angryflower.com/aposter.html 2011-02-09 05:51:33 +00:00
g_public.h Refactoring patch by DevHC 2011-05-11 14:21:27 +00:00
g_rankings.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_rankings.h * Added STATUS 2005-10-29 01:53:09 +00:00
g_session.c Fix player queueing for tournament play (#4939) 2011-04-07 23:41:32 +00:00
g_spawn.c ensure that ent->classname is always non-null (for entity numbers up to level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC 2011-05-14 14:34:18 +00:00
g_svcmds.c whatever devhc you're right 2011-02-03 17:34:26 +00:00
g_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
g_syscalls.c Enable -fvisibility=hidden on Linux. 2009-09-15 02:48:17 +00:00
g_target.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_team.c Fix one byte overflow 2011-05-10 16:26:11 +00:00
g_team.h Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this 2009-11-03 13:28:52 +00:00
g_trigger.c Fix spawnflag behaviour for trigger_hurt, patch by DevHC 2011-05-10 11:11:37 +00:00
g_utils.c * Added STATUS 2005-10-29 01:53:09 +00:00
g_weapon.c * Added STATUS 2005-10-29 01:53:09 +00:00
inv.h * Added STATUS 2005-10-29 01:53:09 +00:00
match.h * Added STATUS 2005-10-29 01:53:09 +00:00
syn.h * Added STATUS 2005-10-29 01:53:09 +00:00