ioq3/code/server
Thilo Schulz 78a82bcba2 Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data. 2008-04-10 15:37:25 +00:00
..
server.h Include #ifdef to make it easier to create a stand-alone binary. 2008-04-09 23:43:30 +00:00
sv_bot.c - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell. 2008-03-25 21:36:09 +00:00
sv_ccmds.c Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data. 2008-04-10 15:37:25 +00:00
sv_client.c Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data. 2008-04-10 15:37:25 +00:00
sv_game.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
sv_init.c Add Multicast capabilities for LAN server scanning. 2008-04-09 14:37:42 +00:00
sv_main.c Include #ifdef to make it easier to create a stand-alone binary. 2008-04-09 23:43:30 +00:00
sv_net_chan.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_rankings.c - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell. 2008-03-25 21:36:09 +00:00
sv_snapshot.c A few more timescale influences added 2006-08-26 02:45:59 +00:00
sv_world.c * Added STATUS 2005-10-29 01:53:09 +00:00