ioq3/code/game/g_cmds.c
Zack Middleton 4506ebd5d7 Fix joining team when starting local team play server
AKA fix joining team in Team Arena single player. Though it also
affects starting Q3 skirmish in team dm or ctf modes.
2017-06-02 21:07:30 -05:00

1774 lines
44 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
#include "g_local.h"
#ifdef MISSIONPACK
#include "../../ui/menudef.h" // for the voice chats
#endif
/*
==================
DeathmatchScoreboardMessage
==================
*/
void DeathmatchScoreboardMessage( gentity_t *ent ) {
char entry[1024];
char string[1400];
int stringlength;
int i, j;
gclient_t *cl;
int numSorted, scoreFlags, accuracy, perfect;
// send the latest information on all clients
string[0] = 0;
stringlength = 0;
scoreFlags = 0;
numSorted = level.numConnectedClients;
for (i=0 ; i < numSorted ; i++) {
int ping;
cl = &level.clients[level.sortedClients[i]];
if ( cl->pers.connected == CON_CONNECTING ) {
ping = -1;
} else {
ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
}
if( cl->accuracy_shots ) {
accuracy = cl->accuracy_hits * 100 / cl->accuracy_shots;
}
else {
accuracy = 0;
}
perfect = ( cl->ps.persistant[PERS_RANK] == 0 && cl->ps.persistant[PERS_KILLED] == 0 ) ? 1 : 0;
Com_sprintf (entry, sizeof(entry),
" %i %i %i %i %i %i %i %i %i %i %i %i %i %i", level.sortedClients[i],
cl->ps.persistant[PERS_SCORE], ping, (level.time - cl->pers.enterTime)/60000,
scoreFlags, g_entities[level.sortedClients[i]].s.powerups, accuracy,
cl->ps.persistant[PERS_IMPRESSIVE_COUNT],
cl->ps.persistant[PERS_EXCELLENT_COUNT],
cl->ps.persistant[PERS_GAUNTLET_FRAG_COUNT],
cl->ps.persistant[PERS_DEFEND_COUNT],
cl->ps.persistant[PERS_ASSIST_COUNT],
perfect,
cl->ps.persistant[PERS_CAPTURES]);
j = strlen(entry);
if (stringlength + j >= sizeof(string))
break;
strcpy (string + stringlength, entry);
stringlength += j;
}
trap_SendServerCommand( ent-g_entities, va("scores %i %i %i%s", i,
level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE],
string ) );
}
/*
==================
Cmd_Score_f
Request current scoreboard information
==================
*/
void Cmd_Score_f( gentity_t *ent ) {
DeathmatchScoreboardMessage( ent );
}
/*
==================
CheatsOk
==================
*/
qboolean CheatsOk( gentity_t *ent ) {
if ( !g_cheats.integer ) {
trap_SendServerCommand( ent-g_entities, "print \"Cheats are not enabled on this server.\n\"");
return qfalse;
}
if ( ent->health <= 0 ) {
trap_SendServerCommand( ent-g_entities, "print \"You must be alive to use this command.\n\"");
return qfalse;
}
return qtrue;
}
/*
==================
ConcatArgs
==================
*/
char *ConcatArgs( int start ) {
int i, c, tlen;
static char line[MAX_STRING_CHARS];
int len;
char arg[MAX_STRING_CHARS];
len = 0;
c = trap_Argc();
for ( i = start ; i < c ; i++ ) {
trap_Argv( i, arg, sizeof( arg ) );
tlen = strlen( arg );
if ( len + tlen >= MAX_STRING_CHARS - 1 ) {
break;
}
memcpy( line + len, arg, tlen );
len += tlen;
if ( i != c - 1 ) {
line[len] = ' ';
len++;
}
}
line[len] = 0;
return line;
}
/*
==================
StringIsInteger
==================
*/
qboolean StringIsInteger( const char * s ) {
int i;
int len;
qboolean foundDigit;
len = strlen( s );
foundDigit = qfalse;
for ( i=0 ; i < len ; i++ ) {
if ( !isdigit( s[i] ) ) {
return qfalse;
}
foundDigit = qtrue;
}
return foundDigit;
}
/*
==================
ClientNumberFromString
Returns a player number for either a number or name string
Returns -1 if invalid
==================
*/
int ClientNumberFromString( gentity_t *to, char *s ) {
gclient_t *cl;
int idnum;
char cleanName[MAX_STRING_CHARS];
// numeric values could be slot numbers
if ( StringIsInteger( s ) ) {
idnum = atoi( s );
if ( idnum >= 0 && idnum < level.maxclients ) {
cl = &level.clients[idnum];
if ( cl->pers.connected == CON_CONNECTED ) {
return idnum;
}
}
}
// check for a name match
for ( idnum=0,cl=level.clients ; idnum < level.maxclients ; idnum++,cl++ ) {
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
Q_strncpyz(cleanName, cl->pers.netname, sizeof(cleanName));
Q_CleanStr(cleanName);
if ( !Q_stricmp( cleanName, s ) ) {
return idnum;
}
}
trap_SendServerCommand( to-g_entities, va("print \"User %s is not on the server\n\"", s));
return -1;
}
/*
==================
Cmd_Give_f
Give items to a client
==================
*/
void Cmd_Give_f (gentity_t *ent)
{
char *name;
gitem_t *it;
int i;
qboolean give_all;
gentity_t *it_ent;
trace_t trace;
if ( !CheatsOk( ent ) ) {
return;
}
name = ConcatArgs( 1 );
if (Q_stricmp(name, "all") == 0)
give_all = qtrue;
else
give_all = qfalse;
if (give_all || Q_stricmp( name, "health") == 0)
{
ent->health = ent->client->ps.stats[STAT_MAX_HEALTH];
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "weapons") == 0)
{
ent->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 -
( 1 << WP_GRAPPLING_HOOK ) - ( 1 << WP_NONE );
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "ammo") == 0)
{
for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
ent->client->ps.ammo[i] = 999;
}
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "armor") == 0)
{
ent->client->ps.stats[STAT_ARMOR] = 200;
if (!give_all)
return;
}
if (Q_stricmp(name, "excellent") == 0) {
ent->client->ps.persistant[PERS_EXCELLENT_COUNT]++;
return;
}
if (Q_stricmp(name, "impressive") == 0) {
ent->client->ps.persistant[PERS_IMPRESSIVE_COUNT]++;
return;
}
if (Q_stricmp(name, "gauntletaward") == 0) {
ent->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT]++;
return;
}
if (Q_stricmp(name, "defend") == 0) {
ent->client->ps.persistant[PERS_DEFEND_COUNT]++;
return;
}
if (Q_stricmp(name, "assist") == 0) {
ent->client->ps.persistant[PERS_ASSIST_COUNT]++;
return;
}
// spawn a specific item right on the player
if ( !give_all ) {
it = BG_FindItem (name);
if (!it) {
return;
}
it_ent = G_Spawn();
VectorCopy( ent->r.currentOrigin, it_ent->s.origin );
it_ent->classname = it->classname;
G_SpawnItem (it_ent, it);
FinishSpawningItem(it_ent );
memset( &trace, 0, sizeof( trace ) );
Touch_Item (it_ent, ent, &trace);
if (it_ent->inuse) {
G_FreeEntity( it_ent );
}
}
}
/*
==================
Cmd_God_f
Sets client to godmode
argv(0) god
==================
*/
void Cmd_God_f (gentity_t *ent)
{
char *msg;
if ( !CheatsOk( ent ) ) {
return;
}
ent->flags ^= FL_GODMODE;
if (!(ent->flags & FL_GODMODE) )
msg = "godmode OFF\n";
else
msg = "godmode ON\n";
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
}
/*
==================
Cmd_Notarget_f
Sets client to notarget
argv(0) notarget
==================
*/
void Cmd_Notarget_f( gentity_t *ent ) {
char *msg;
if ( !CheatsOk( ent ) ) {
return;
}
ent->flags ^= FL_NOTARGET;
if (!(ent->flags & FL_NOTARGET) )
msg = "notarget OFF\n";
else
msg = "notarget ON\n";
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
}
/*
==================
Cmd_Noclip_f
argv(0) noclip
==================
*/
void Cmd_Noclip_f( gentity_t *ent ) {
char *msg;
if ( !CheatsOk( ent ) ) {
return;
}
if ( ent->client->noclip ) {
msg = "noclip OFF\n";
} else {
msg = "noclip ON\n";
}
ent->client->noclip = !ent->client->noclip;
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
}
/*
==================
Cmd_LevelShot_f
This is just to help generate the level pictures
for the menus. It goes to the intermission immediately
and sends over a command to the client to resize the view,
hide the scoreboard, and take a special screenshot
==================
*/
void Cmd_LevelShot_f(gentity_t *ent)
{
if(!ent->client->pers.localClient)
{
trap_SendServerCommand(ent-g_entities,
"print \"The levelshot command must be executed by a local client\n\"");
return;
}
if(!CheatsOk(ent))
return;
// doesn't work in single player
if(g_gametype.integer == GT_SINGLE_PLAYER)
{
trap_SendServerCommand(ent-g_entities,
"print \"Must not be in singleplayer mode for levelshot\n\"" );
return;
}
BeginIntermission();
trap_SendServerCommand(ent-g_entities, "clientLevelShot");
}
/*
==================
Cmd_TeamTask_f
==================
*/
void Cmd_TeamTask_f( gentity_t *ent ) {
char userinfo[MAX_INFO_STRING];
char arg[MAX_TOKEN_CHARS];
int task;
int client = ent->client - level.clients;
if ( trap_Argc() != 2 ) {
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
task = atoi( arg );
trap_GetUserinfo(client, userinfo, sizeof(userinfo));
Info_SetValueForKey(userinfo, "teamtask", va("%d", task));
trap_SetUserinfo(client, userinfo);
ClientUserinfoChanged(client);
}
/*
=================
Cmd_Kill_f
=================
*/
void Cmd_Kill_f( gentity_t *ent ) {
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
return;
}
if (ent->health <= 0) {
return;
}
ent->flags &= ~FL_GODMODE;
ent->client->ps.stats[STAT_HEALTH] = ent->health = -999;
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
}
/*
=================
BroadcastTeamChange
Let everyone know about a team change
=================
*/
void BroadcastTeamChange( gclient_t *client, int oldTeam )
{
if ( client->sess.sessionTeam == TEAM_RED ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the red team.\n\"",
client->pers.netname) );
} else if ( client->sess.sessionTeam == TEAM_BLUE ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the blue team.\n\"",
client->pers.netname));
} else if ( client->sess.sessionTeam == TEAM_SPECTATOR && oldTeam != TEAM_SPECTATOR ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the spectators.\n\"",
client->pers.netname));
} else if ( client->sess.sessionTeam == TEAM_FREE ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the battle.\n\"",
client->pers.netname));
}
}
/*
=================
SetTeam
=================
*/
void SetTeam( gentity_t *ent, char *s ) {
int team, oldTeam;
gclient_t *client;
int clientNum;
spectatorState_t specState;
int specClient;
int teamLeader;
//
// see what change is requested
//
client = ent->client;
clientNum = client - level.clients;
specClient = 0;
specState = SPECTATOR_NOT;
if ( !Q_stricmp( s, "scoreboard" ) || !Q_stricmp( s, "score" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_SCOREBOARD;
} else if ( !Q_stricmp( s, "follow1" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FOLLOW;
specClient = -1;
} else if ( !Q_stricmp( s, "follow2" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FOLLOW;
specClient = -2;
} else if ( !Q_stricmp( s, "spectator" ) || !Q_stricmp( s, "s" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FREE;
} else if ( g_gametype.integer >= GT_TEAM ) {
// if running a team game, assign player to one of the teams
specState = SPECTATOR_NOT;
if ( !Q_stricmp( s, "red" ) || !Q_stricmp( s, "r" ) ) {
team = TEAM_RED;
} else if ( !Q_stricmp( s, "blue" ) || !Q_stricmp( s, "b" ) ) {
team = TEAM_BLUE;
} else {
// pick the team with the least number of players
team = PickTeam( clientNum );
}
if ( g_teamForceBalance.integer ) {
int counts[TEAM_NUM_TEAMS];
counts[TEAM_BLUE] = TeamCount( clientNum, TEAM_BLUE );
counts[TEAM_RED] = TeamCount( clientNum, TEAM_RED );
// We allow a spread of two
if ( team == TEAM_RED && counts[TEAM_RED] - counts[TEAM_BLUE] > 1 ) {
trap_SendServerCommand( clientNum,
"cp \"Red team has too many players.\n\"" );
return; // ignore the request
}
if ( team == TEAM_BLUE && counts[TEAM_BLUE] - counts[TEAM_RED] > 1 ) {
trap_SendServerCommand( clientNum,
"cp \"Blue team has too many players.\n\"" );
return; // ignore the request
}
// It's ok, the team we are switching to has less or same number of players
}
} else {
// force them to spectators if there aren't any spots free
team = TEAM_FREE;
}
// override decision if limiting the players
if ( (g_gametype.integer == GT_TOURNAMENT)
&& level.numNonSpectatorClients >= 2 ) {
team = TEAM_SPECTATOR;
} else if ( g_maxGameClients.integer > 0 &&
level.numNonSpectatorClients >= g_maxGameClients.integer ) {
team = TEAM_SPECTATOR;
}
//
// decide if we will allow the change
//
oldTeam = client->sess.sessionTeam;
if ( team == oldTeam && team != TEAM_SPECTATOR ) {
return;
}
//
// execute the team change
//
// if the player was dead leave the body, but only if they're actually in game
if ( client->ps.stats[STAT_HEALTH] <= 0 && client->pers.connected == CON_CONNECTED ) {
CopyToBodyQue(ent);
}
// he starts at 'base'
client->pers.teamState.state = TEAM_BEGIN;
if ( oldTeam != TEAM_SPECTATOR ) {
// Kill him (makes sure he loses flags, etc)
ent->flags &= ~FL_GODMODE;
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
}
// they go to the end of the line for tournements
if(team == TEAM_SPECTATOR && oldTeam != team)
AddTournamentQueue(client);
client->sess.sessionTeam = team;
client->sess.spectatorState = specState;
client->sess.spectatorClient = specClient;
client->sess.teamLeader = qfalse;
if ( team == TEAM_RED || team == TEAM_BLUE ) {
teamLeader = TeamLeader( team );
// if there is no team leader or the team leader is a bot and this client is not a bot
if ( teamLeader == -1 || ( !(g_entities[clientNum].r.svFlags & SVF_BOT) && (g_entities[teamLeader].r.svFlags & SVF_BOT) ) ) {
SetLeader( team, clientNum );
}
}
// make sure there is a team leader on the team the player came from
if ( oldTeam == TEAM_RED || oldTeam == TEAM_BLUE ) {
CheckTeamLeader( oldTeam );
}
BroadcastTeamChange( client, oldTeam );
// get and distribute relevent paramters
ClientUserinfoChanged( clientNum );
// client hasn't spawned yet, they sent an early team command
if ( client->pers.connected != CON_CONNECTED ) {
return;
}
ClientBegin( clientNum );
}
/*
=================
StopFollowing
If the client being followed leaves the game, or you just want to drop
to free floating spectator mode
=================
*/
void StopFollowing( gentity_t *ent ) {
ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
ent->client->sess.sessionTeam = TEAM_SPECTATOR;
ent->client->sess.spectatorState = SPECTATOR_FREE;
ent->client->ps.pm_flags &= ~PMF_FOLLOW;
ent->r.svFlags &= ~SVF_BOT;
ent->client->ps.clientNum = ent - g_entities;
SetClientViewAngle( ent, ent->client->ps.viewangles );
// don't use dead view angles
if ( ent->client->ps.stats[STAT_HEALTH] <= 0 ) {
ent->client->ps.stats[STAT_HEALTH] = 1;
}
}
/*
=================
Cmd_Team_f
=================
*/
void Cmd_Team_f( gentity_t *ent ) {
int oldTeam;
char s[MAX_TOKEN_CHARS];
if ( trap_Argc() != 2 ) {
oldTeam = ent->client->sess.sessionTeam;
switch ( oldTeam ) {
case TEAM_BLUE:
trap_SendServerCommand( ent-g_entities, "print \"Blue team\n\"" );
break;
case TEAM_RED:
trap_SendServerCommand( ent-g_entities, "print \"Red team\n\"" );
break;
case TEAM_FREE:
trap_SendServerCommand( ent-g_entities, "print \"Free team\n\"" );
break;
case TEAM_SPECTATOR:
trap_SendServerCommand( ent-g_entities, "print \"Spectator team\n\"" );
break;
}
return;
}
if ( ent->client->switchTeamTime > level.time ) {
trap_SendServerCommand( ent-g_entities, "print \"May not switch teams more than once per 5 seconds.\n\"" );
return;
}
// if they are playing a tournement game, count as a loss
if ( (g_gametype.integer == GT_TOURNAMENT )
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
ent->client->sess.losses++;
}
trap_Argv( 1, s, sizeof( s ) );
SetTeam( ent, s );
ent->client->switchTeamTime = level.time + 5000;
}
/*
=================
Cmd_Follow_f
=================
*/
void Cmd_Follow_f( gentity_t *ent ) {
int i;
char arg[MAX_TOKEN_CHARS];
if ( trap_Argc() != 2 ) {
if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
StopFollowing( ent );
}
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
i = ClientNumberFromString( ent, arg );
if ( i == -1 ) {
return;
}
// can't follow self
if ( &level.clients[ i ] == ent->client ) {
return;
}
// can't follow another spectator
if ( level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR ) {
return;
}
// if they are playing a tournement game, count as a loss
if ( (g_gametype.integer == GT_TOURNAMENT )
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
ent->client->sess.losses++;
}
// first set them to spectator
if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) {
SetTeam( ent, "spectator" );
}
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
ent->client->sess.spectatorClient = i;
}
/*
=================
Cmd_FollowCycle_f
=================
*/
void Cmd_FollowCycle_f( gentity_t *ent, int dir ) {
int clientnum;
int original;
// if they are playing a tournement game, count as a loss
if ( (g_gametype.integer == GT_TOURNAMENT )
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
ent->client->sess.losses++;
}
// first set them to spectator
if ( ent->client->sess.spectatorState == SPECTATOR_NOT ) {
SetTeam( ent, "spectator" );
}
if ( dir != 1 && dir != -1 ) {
G_Error( "Cmd_FollowCycle_f: bad dir %i", dir );
}
// if dedicated follow client, just switch between the two auto clients
if (ent->client->sess.spectatorClient < 0) {
if (ent->client->sess.spectatorClient == -1) {
ent->client->sess.spectatorClient = -2;
} else if (ent->client->sess.spectatorClient == -2) {
ent->client->sess.spectatorClient = -1;
}
return;
}
clientnum = ent->client->sess.spectatorClient;
original = clientnum;
do {
clientnum += dir;
if ( clientnum >= level.maxclients ) {
clientnum = 0;
}
if ( clientnum < 0 ) {
clientnum = level.maxclients - 1;
}
// can only follow connected clients
if ( level.clients[ clientnum ].pers.connected != CON_CONNECTED ) {
continue;
}
// can't follow another spectator
if ( level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR ) {
continue;
}
// this is good, we can use it
ent->client->sess.spectatorClient = clientnum;
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
return;
} while ( clientnum != original );
// leave it where it was
}
/*
==================
G_Say
==================
*/
static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message ) {
if (!other) {
return;
}
if (!other->inuse) {
return;
}
if (!other->client) {
return;
}
if ( other->client->pers.connected != CON_CONNECTED ) {
return;
}
if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
return;
}
// no chatting to players in tournements
if ( (g_gametype.integer == GT_TOURNAMENT )
&& other->client->sess.sessionTeam == TEAM_FREE
&& ent->client->sess.sessionTeam != TEAM_FREE ) {
return;
}
trap_SendServerCommand( other-g_entities, va("%s \"%s%c%c%s\"",
mode == SAY_TEAM ? "tchat" : "chat",
name, Q_COLOR_ESCAPE, color, message));
}
#define EC "\x19"
void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ) {
int j;
gentity_t *other;
int color;
char name[64];
// don't let text be too long for malicious reasons
char text[MAX_SAY_TEXT];
char location[64];
if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) {
mode = SAY_ALL;
}
switch ( mode ) {
default:
case SAY_ALL:
G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText );
Com_sprintf (name, sizeof(name), "%s%c%c"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
color = COLOR_GREEN;
break;
case SAY_TEAM:
G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText );
if (Team_GetLocationMsg(ent, location, sizeof(location)))
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC") (%s)"EC": ",
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location);
else
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC")"EC": ",
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
color = COLOR_CYAN;
break;
case SAY_TELL:
if (target && target->inuse && target->client && g_gametype.integer >= GT_TEAM &&
target->client->sess.sessionTeam == ent->client->sess.sessionTeam &&
Team_GetLocationMsg(ent, location, sizeof(location)))
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"] (%s)"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
else
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
color = COLOR_MAGENTA;
break;
}
Q_strncpyz( text, chatText, sizeof(text) );
if ( target ) {
G_SayTo( ent, target, mode, color, name, text );
return;
}
// echo the text to the console
if ( g_dedicated.integer ) {
G_Printf( "%s%s\n", name, text);
}
// send it to all the apropriate clients
for (j = 0; j < level.maxclients; j++) {
other = &g_entities[j];
G_SayTo( ent, other, mode, color, name, text );
}
}
/*
==================
Cmd_Say_f
==================
*/
static void Cmd_Say_f( gentity_t *ent, int mode, qboolean arg0 ) {
char *p;
if ( trap_Argc () < 2 && !arg0 ) {
return;
}
if (arg0)
{
p = ConcatArgs( 0 );
}
else
{
p = ConcatArgs( 1 );
}
G_Say( ent, NULL, mode, p );
}
/*
==================
Cmd_Tell_f
==================
*/
static void Cmd_Tell_f( gentity_t *ent ) {
int targetNum;
gentity_t *target;
char *p;
char arg[MAX_TOKEN_CHARS];
if ( trap_Argc () < 3 ) {
trap_SendServerCommand( ent-g_entities, "print \"Usage: tell <player id> <message>\n\"" );
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
targetNum = ClientNumberFromString( ent, arg );
if ( targetNum == -1 ) {
return;
}
target = &g_entities[targetNum];
if ( !target->inuse || !target->client ) {
return;
}
p = ConcatArgs( 2 );
G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
G_Say( ent, target, SAY_TELL, p );
// don't tell to the player self if it was already directed to this player
// also don't send the chat back to a bot
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
G_Say( ent, ent, SAY_TELL, p );
}
}
#ifdef MISSIONPACK
static void G_VoiceTo( gentity_t *ent, gentity_t *other, int mode, const char *id, qboolean voiceonly ) {
int color;
char *cmd;
if (!other) {
return;
}
if (!other->inuse) {
return;
}
if (!other->client) {
return;
}
if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
return;
}
// no chatting to players in tournements
if ( g_gametype.integer == GT_TOURNAMENT ) {
return;
}
if (mode == SAY_TEAM) {
color = COLOR_CYAN;
cmd = "vtchat";
}
else if (mode == SAY_TELL) {
color = COLOR_MAGENTA;
cmd = "vtell";
}
else {
color = COLOR_GREEN;
cmd = "vchat";
}
trap_SendServerCommand( other-g_entities, va("%s %d %d %d %s", cmd, voiceonly, ent->s.number, color, id));
}
void G_Voice( gentity_t *ent, gentity_t *target, int mode, const char *id, qboolean voiceonly ) {
int j;
gentity_t *other;
if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) {
mode = SAY_ALL;
}
if ( target ) {
G_VoiceTo( ent, target, mode, id, voiceonly );
return;
}
// echo the text to the console
if ( g_dedicated.integer ) {
G_Printf( "voice: %s %s\n", ent->client->pers.netname, id);
}
// send it to all the apropriate clients
for (j = 0; j < level.maxclients; j++) {
other = &g_entities[j];
G_VoiceTo( ent, other, mode, id, voiceonly );
}
}
/*
==================
Cmd_Voice_f
==================
*/
static void Cmd_Voice_f( gentity_t *ent, int mode, qboolean arg0, qboolean voiceonly ) {
char *p;
if ( trap_Argc () < 2 && !arg0 ) {
return;
}
if (arg0)
{
p = ConcatArgs( 0 );
}
else
{
p = ConcatArgs( 1 );
}
G_Voice( ent, NULL, mode, p, voiceonly );
}
/*
==================
Cmd_VoiceTell_f
==================
*/
static void Cmd_VoiceTell_f( gentity_t *ent, qboolean voiceonly ) {
int targetNum;
gentity_t *target;
char *id;
char arg[MAX_TOKEN_CHARS];
if ( trap_Argc () < 3 ) {
trap_SendServerCommand( ent-g_entities, va( "print \"Usage: %s <player id> <voice id>\n\"", voiceonly ? "votell" : "vtell" ) );
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
targetNum = ClientNumberFromString( ent, arg );
if ( targetNum == -1 ) {
return;
}
target = &g_entities[targetNum];
if ( !target->inuse || !target->client ) {
return;
}
id = ConcatArgs( 2 );
G_LogPrintf( "vtell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, id );
G_Voice( ent, target, SAY_TELL, id, voiceonly );
// don't tell to the player self if it was already directed to this player
// also don't send the chat back to a bot
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent, SAY_TELL, id, voiceonly );
}
}
/*
==================
Cmd_VoiceTaunt_f
==================
*/
static void Cmd_VoiceTaunt_f( gentity_t *ent ) {
gentity_t *who;
int i;
if (!ent->client) {
return;
}
// insult someone who just killed you
if (ent->enemy && ent->enemy->client && ent->enemy->client->lastkilled_client == ent->s.number) {
// i am a dead corpse
if (!(ent->enemy->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent->enemy, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse );
}
if (!(ent->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse );
}
ent->enemy = NULL;
return;
}
// insult someone you just killed
if (ent->client->lastkilled_client >= 0 && ent->client->lastkilled_client != ent->s.number) {
who = g_entities + ent->client->lastkilled_client;
if (who->client) {
// who is the person I just killed
if (who->client->lasthurt_mod == MOD_GAUNTLET) {
if (!(who->r.svFlags & SVF_BOT)) {
G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse ); // and I killed them with a gauntlet
}
if (!(ent->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse );
}
} else {
if (!(who->r.svFlags & SVF_BOT)) {
G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLINSULT, qfalse ); // and I killed them with something else
}
if (!(ent->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLINSULT, qfalse );
}
}
ent->client->lastkilled_client = -1;
return;
}
}
if (g_gametype.integer >= GT_TEAM) {
// praise a team mate who just got a reward
for(i = 0; i < MAX_CLIENTS; i++) {
who = g_entities + i;
if (who->client && who != ent && who->client->sess.sessionTeam == ent->client->sess.sessionTeam) {
if (who->client->rewardTime > level.time) {
if (!(who->r.svFlags & SVF_BOT)) {
G_Voice( ent, who, SAY_TELL, VOICECHAT_PRAISE, qfalse );
}
if (!(ent->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent, SAY_TELL, VOICECHAT_PRAISE, qfalse );
}
return;
}
}
}
}
// just say something
G_Voice( ent, NULL, SAY_ALL, VOICECHAT_TAUNT, qfalse );
}
#endif
static char *gc_orders[] = {
"hold your position",
"hold this position",
"come here",
"cover me",
"guard location",
"search and destroy",
"report"
};
static const int numgc_orders = ARRAY_LEN( gc_orders );
void Cmd_GameCommand_f( gentity_t *ent ) {
int targetNum;
gentity_t *target;
int order;
char arg[MAX_TOKEN_CHARS];
if ( trap_Argc() != 3 ) {
trap_SendServerCommand( ent-g_entities, va( "print \"Usage: gc <player id> <order 0-%d>\n\"", numgc_orders - 1 ) );
return;
}
trap_Argv( 2, arg, sizeof( arg ) );
order = atoi( arg );
if ( order < 0 || order >= numgc_orders ) {
trap_SendServerCommand( ent-g_entities, va("print \"Bad order: %i\n\"", order));
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
targetNum = ClientNumberFromString( ent, arg );
if ( targetNum == -1 ) {
return;
}
target = &g_entities[targetNum];
if ( !target->inuse || !target->client ) {
return;
}
G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, gc_orders[order] );
G_Say( ent, target, SAY_TELL, gc_orders[order] );
// don't tell to the player self if it was already directed to this player
// also don't send the chat back to a bot
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
G_Say( ent, ent, SAY_TELL, gc_orders[order] );
}
}
/*
==================
Cmd_Where_f
==================
*/
void Cmd_Where_f( gentity_t *ent ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", vtos(ent->r.currentOrigin) ) );
}
static const char *gameNames[] = {
"Free For All",
"Tournament",
"Single Player",
"Team Deathmatch",
"Capture the Flag",
"One Flag CTF",
"Overload",
"Harvester"
};
/*
==================
Cmd_CallVote_f
==================
*/
void Cmd_CallVote_f( gentity_t *ent ) {
char* c;
int i;
char arg1[MAX_STRING_TOKENS];
char arg2[MAX_STRING_TOKENS];
if ( !g_allowVote.integer ) {
trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
return;
}
if ( level.voteTime ) {
trap_SendServerCommand( ent-g_entities, "print \"A vote is already in progress.\n\"" );
return;
}
if ( ent->client->pers.voteCount >= MAX_VOTE_COUNT ) {
trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of votes.\n\"" );
return;
}
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
return;
}
// make sure it is a valid command to vote on
trap_Argv( 1, arg1, sizeof( arg1 ) );
trap_Argv( 2, arg2, sizeof( arg2 ) );
// check for command separators in arg2
for( c = arg2; *c; ++c) {
switch(*c) {
case '\n':
case '\r':
case ';':
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
return;
break;
}
}
if ( !Q_stricmp( arg1, "map_restart" ) ) {
} else if ( !Q_stricmp( arg1, "nextmap" ) ) {
} else if ( !Q_stricmp( arg1, "map" ) ) {
} else if ( !Q_stricmp( arg1, "g_gametype" ) ) {
} else if ( !Q_stricmp( arg1, "kick" ) ) {
} else if ( !Q_stricmp( arg1, "clientkick" ) ) {
} else if ( !Q_stricmp( arg1, "g_doWarmup" ) ) {
} else if ( !Q_stricmp( arg1, "timelimit" ) ) {
} else if ( !Q_stricmp( arg1, "fraglimit" ) ) {
} else {
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
trap_SendServerCommand( ent-g_entities, "print \"Vote commands are: map_restart, nextmap, map <mapname>, g_gametype <n>, kick <player>, clientkick <clientnum>, g_doWarmup, timelimit <time>, fraglimit <frags>.\n\"" );
return;
}
// if there is still a vote to be executed
if ( level.voteExecuteTime ) {
// don't start a vote when map change or restart is in progress
if ( !Q_stricmpn( level.voteString, "map", 3 )
|| !Q_stricmpn( level.voteString, "nextmap", 7 ) ) {
trap_SendServerCommand( ent-g_entities, "print \"Vote after map change.\n\"" );
return;
}
level.voteExecuteTime = 0;
trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.voteString ) );
}
// special case for g_gametype, check for bad values
if ( !Q_stricmp( arg1, "g_gametype" ) ) {
i = atoi( arg2 );
if( i == GT_SINGLE_PLAYER || i < GT_FFA || i >= GT_MAX_GAME_TYPE) {
trap_SendServerCommand( ent-g_entities, "print \"Invalid gametype.\n\"" );
return;
}
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %d", arg1, i );
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s %s", arg1, gameNames[i] );
} else if ( !Q_stricmp( arg1, "map" ) ) {
// special case for map changes, we want to reset the nextmap setting
// this allows a player to change maps, but not upset the map rotation
char s[MAX_STRING_CHARS];
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
if (*s) {
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s; set nextmap \"%s\"", arg1, arg2, s );
} else {
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
}
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
} else if ( !Q_stricmp( arg1, "nextmap" ) ) {
char s[MAX_STRING_CHARS];
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
if (!*s) {
trap_SendServerCommand( ent-g_entities, "print \"nextmap not set.\n\"" );
return;
}
Com_sprintf( level.voteString, sizeof( level.voteString ), "vstr nextmap");
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
} else {
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s \"%s\"", arg1, arg2 );
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
}
trap_SendServerCommand( -1, va("print \"%s called a vote.\n\"", ent->client->pers.netname ) );
// start the voting, the caller automatically votes yes
level.voteTime = level.time;
level.voteYes = 1;
level.voteNo = 0;
for ( i = 0 ; i < level.maxclients ; i++ ) {
level.clients[i].ps.eFlags &= ~EF_VOTED;
}
ent->client->ps.eFlags |= EF_VOTED;
trap_SetConfigstring( CS_VOTE_TIME, va("%i", level.voteTime ) );
trap_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString );
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
}
/*
==================
Cmd_Vote_f
==================
*/
void Cmd_Vote_f( gentity_t *ent ) {
char msg[64];
if ( !level.voteTime ) {
trap_SendServerCommand( ent-g_entities, "print \"No vote in progress.\n\"" );
return;
}
if ( ent->client->ps.eFlags & EF_VOTED ) {
trap_SendServerCommand( ent-g_entities, "print \"Vote already cast.\n\"" );
return;
}
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" );
return;
}
trap_SendServerCommand( ent-g_entities, "print \"Vote cast.\n\"" );
ent->client->ps.eFlags |= EF_VOTED;
trap_Argv( 1, msg, sizeof( msg ) );
if ( tolower( msg[0] ) == 'y' || msg[0] == '1' ) {
level.voteYes++;
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
} else {
level.voteNo++;
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
}
// a majority will be determined in CheckVote, which will also account
// for players entering or leaving
}
/*
==================
Cmd_CallTeamVote_f
==================
*/
void Cmd_CallTeamVote_f( gentity_t *ent ) {
int i, team, cs_offset;
char arg1[MAX_STRING_TOKENS];
char arg2[MAX_STRING_TOKENS];
team = ent->client->sess.sessionTeam;
if ( team == TEAM_RED )
cs_offset = 0;
else if ( team == TEAM_BLUE )
cs_offset = 1;
else
return;
if ( !g_allowVote.integer ) {
trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
return;
}
if ( level.teamVoteTime[cs_offset] ) {
trap_SendServerCommand( ent-g_entities, "print \"A team vote is already in progress.\n\"" );
return;
}
if ( ent->client->pers.teamVoteCount >= MAX_VOTE_COUNT ) {
trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of team votes.\n\"" );
return;
}
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
return;
}
// make sure it is a valid command to vote on
trap_Argv( 1, arg1, sizeof( arg1 ) );
arg2[0] = '\0';
for ( i = 2; i < trap_Argc(); i++ ) {
if (i > 2)
strcat(arg2, " ");
trap_Argv( i, &arg2[strlen(arg2)], sizeof( arg2 ) - strlen(arg2) );
}
if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) {
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
return;
}
if ( !Q_stricmp( arg1, "leader" ) ) {
char netname[MAX_NETNAME], leader[MAX_NETNAME];
if ( !arg2[0] ) {
i = ent->client->ps.clientNum;
}
else {
// numeric values are just slot numbers
for (i = 0; i < 3; i++) {
if ( !arg2[i] || arg2[i] < '0' || arg2[i] > '9' )
break;
}
if ( i >= 3 || !arg2[i]) {
i = atoi( arg2 );
if ( i < 0 || i >= level.maxclients ) {
trap_SendServerCommand( ent-g_entities, va("print \"Bad client slot: %i\n\"", i) );
return;
}
if ( !g_entities[i].inuse ) {
trap_SendServerCommand( ent-g_entities, va("print \"Client %i is not active\n\"", i) );
return;
}
}
else {
Q_strncpyz(leader, arg2, sizeof(leader));
Q_CleanStr(leader);
for ( i = 0 ; i < level.maxclients ; i++ ) {
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
continue;
if (level.clients[i].sess.sessionTeam != team)
continue;
Q_strncpyz(netname, level.clients[i].pers.netname, sizeof(netname));
Q_CleanStr(netname);
if ( !Q_stricmp(netname, leader) ) {
break;
}
}
if ( i >= level.maxclients ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s is not a valid player on your team.\n\"", arg2) );
return;
}
}
}
Com_sprintf(arg2, sizeof(arg2), "%d", i);
} else {
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
trap_SendServerCommand( ent-g_entities, "print \"Team vote commands are: leader <player>.\n\"" );
return;
}
Com_sprintf( level.teamVoteString[cs_offset], sizeof( level.teamVoteString[cs_offset] ), "%s %s", arg1, arg2 );
for ( i = 0 ; i < level.maxclients ; i++ ) {
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
continue;
if (level.clients[i].sess.sessionTeam == team)
trap_SendServerCommand( i, va("print \"%s called a team vote.\n\"", ent->client->pers.netname ) );
}
// start the voting, the caller automatically votes yes
level.teamVoteTime[cs_offset] = level.time;
level.teamVoteYes[cs_offset] = 1;
level.teamVoteNo[cs_offset] = 0;
for ( i = 0 ; i < level.maxclients ; i++ ) {
if (level.clients[i].sess.sessionTeam == team)
level.clients[i].ps.eFlags &= ~EF_TEAMVOTED;
}
ent->client->ps.eFlags |= EF_TEAMVOTED;
trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va("%i", level.teamVoteTime[cs_offset] ) );
trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteString[cs_offset] );
trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
}
/*
==================
Cmd_TeamVote_f
==================
*/
void Cmd_TeamVote_f( gentity_t *ent ) {
int team, cs_offset;
char msg[64];
team = ent->client->sess.sessionTeam;
if ( team == TEAM_RED )
cs_offset = 0;
else if ( team == TEAM_BLUE )
cs_offset = 1;
else
return;
if ( !level.teamVoteTime[cs_offset] ) {
trap_SendServerCommand( ent-g_entities, "print \"No team vote in progress.\n\"" );
return;
}
if ( ent->client->ps.eFlags & EF_TEAMVOTED ) {
trap_SendServerCommand( ent-g_entities, "print \"Team vote already cast.\n\"" );
return;
}
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" );
return;
}
trap_SendServerCommand( ent-g_entities, "print \"Team vote cast.\n\"" );
ent->client->ps.eFlags |= EF_TEAMVOTED;
trap_Argv( 1, msg, sizeof( msg ) );
if ( tolower( msg[0] ) == 'y' || msg[0] == '1' ) {
level.teamVoteYes[cs_offset]++;
trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
} else {
level.teamVoteNo[cs_offset]++;
trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
}
// a majority will be determined in TeamCheckVote, which will also account
// for players entering or leaving
}
/*
=================
Cmd_SetViewpos_f
=================
*/
void Cmd_SetViewpos_f( gentity_t *ent ) {
vec3_t origin, angles;
char buffer[MAX_TOKEN_CHARS];
int i;
if ( !g_cheats.integer ) {
trap_SendServerCommand( ent-g_entities, "print \"Cheats are not enabled on this server.\n\"");
return;
}
if ( trap_Argc() != 5 ) {
trap_SendServerCommand( ent-g_entities, "print \"usage: setviewpos x y z yaw\n\"");
return;
}
VectorClear( angles );
for ( i = 0 ; i < 3 ; i++ ) {
trap_Argv( i + 1, buffer, sizeof( buffer ) );
origin[i] = atof( buffer );
}
trap_Argv( 4, buffer, sizeof( buffer ) );
angles[YAW] = atof( buffer );
TeleportPlayer( ent, origin, angles );
}
/*
=================
Cmd_Stats_f
=================
*/
void Cmd_Stats_f( gentity_t *ent ) {
/*
int max, n, i;
max = trap_AAS_PointReachabilityAreaIndex( NULL );
n = 0;
for ( i = 0; i < max; i++ ) {
if ( ent->client->areabits[i >> 3] & (1 << (i & 7)) )
n++;
}
//trap_SendServerCommand( ent-g_entities, va("print \"visited %d of %d areas\n\"", n, max));
trap_SendServerCommand( ent-g_entities, va("print \"%d%% level coverage\n\"", n * 100 / max));
*/
}
/*
=================
ClientCommand
=================
*/
void ClientCommand( int clientNum ) {
gentity_t *ent;
char cmd[MAX_TOKEN_CHARS];
ent = g_entities + clientNum;
if (!ent->client || ent->client->pers.connected != CON_CONNECTED) {
if (ent->client && ent->client->pers.localClient) {
// Handle early team command sent by UI when starting a local
// team play game.
trap_Argv( 0, cmd, sizeof( cmd ) );
if (Q_stricmp (cmd, "team") == 0) {
Cmd_Team_f (ent);
}
}
return; // not fully in game yet
}
trap_Argv( 0, cmd, sizeof( cmd ) );
if (Q_stricmp (cmd, "say") == 0) {
Cmd_Say_f (ent, SAY_ALL, qfalse);
return;
}
if (Q_stricmp (cmd, "say_team") == 0) {
Cmd_Say_f (ent, SAY_TEAM, qfalse);
return;
}
if (Q_stricmp (cmd, "tell") == 0) {
Cmd_Tell_f ( ent );
return;
}
#ifdef MISSIONPACK
if (Q_stricmp (cmd, "vsay") == 0) {
Cmd_Voice_f (ent, SAY_ALL, qfalse, qfalse);
return;
}
if (Q_stricmp (cmd, "vsay_team") == 0) {
Cmd_Voice_f (ent, SAY_TEAM, qfalse, qfalse);
return;
}
if (Q_stricmp (cmd, "vtell") == 0) {
Cmd_VoiceTell_f ( ent, qfalse );
return;
}
if (Q_stricmp (cmd, "vosay") == 0) {
Cmd_Voice_f (ent, SAY_ALL, qfalse, qtrue);
return;
}
if (Q_stricmp (cmd, "vosay_team") == 0) {
Cmd_Voice_f (ent, SAY_TEAM, qfalse, qtrue);
return;
}
if (Q_stricmp (cmd, "votell") == 0) {
Cmd_VoiceTell_f ( ent, qtrue );
return;
}
if (Q_stricmp (cmd, "vtaunt") == 0) {
Cmd_VoiceTaunt_f ( ent );
return;
}
#endif
if (Q_stricmp (cmd, "score") == 0) {
Cmd_Score_f (ent);
return;
}
// ignore all other commands when at intermission
if (level.intermissiontime) {
Cmd_Say_f (ent, qfalse, qtrue);
return;
}
if (Q_stricmp (cmd, "give") == 0)
Cmd_Give_f (ent);
else if (Q_stricmp (cmd, "god") == 0)
Cmd_God_f (ent);
else if (Q_stricmp (cmd, "notarget") == 0)
Cmd_Notarget_f (ent);
else if (Q_stricmp (cmd, "noclip") == 0)
Cmd_Noclip_f (ent);
else if (Q_stricmp (cmd, "kill") == 0)
Cmd_Kill_f (ent);
else if (Q_stricmp (cmd, "teamtask") == 0)
Cmd_TeamTask_f (ent);
else if (Q_stricmp (cmd, "levelshot") == 0)
Cmd_LevelShot_f (ent);
else if (Q_stricmp (cmd, "follow") == 0)
Cmd_Follow_f (ent);
else if (Q_stricmp (cmd, "follownext") == 0)
Cmd_FollowCycle_f (ent, 1);
else if (Q_stricmp (cmd, "followprev") == 0)
Cmd_FollowCycle_f (ent, -1);
else if (Q_stricmp (cmd, "team") == 0)
Cmd_Team_f (ent);
else if (Q_stricmp (cmd, "where") == 0)
Cmd_Where_f (ent);
else if (Q_stricmp (cmd, "callvote") == 0)
Cmd_CallVote_f (ent);
else if (Q_stricmp (cmd, "vote") == 0)
Cmd_Vote_f (ent);
else if (Q_stricmp (cmd, "callteamvote") == 0)
Cmd_CallTeamVote_f (ent);
else if (Q_stricmp (cmd, "teamvote") == 0)
Cmd_TeamVote_f (ent);
else if (Q_stricmp (cmd, "gc") == 0)
Cmd_GameCommand_f( ent );
else if (Q_stricmp (cmd, "setviewpos") == 0)
Cmd_SetViewpos_f( ent );
else if (Q_stricmp (cmd, "stats") == 0)
Cmd_Stats_f( ent );
else
trap_SendServerCommand( clientNum, va("print \"unknown cmd %s\n\"", cmd ) );
}