ioq3/code/sys
Zack Middleton 755b2f38f0 Offer post-crash safe settings on a per-mod basis
Offer to restore settings when loading a mod that crashed, not the first
mod that gets loaded after a crash. Before the first mod loaded (usually
baseq3) would get the option even if missionpack or some other mod crashed.

- Make pid files separate for each fs_game.
- Remove/write pid every time switching fs_game.
- Create path before writing pid file otherwise it fails on first run.
- Show mod description.txt or fs_game instead of engine name in abnormal
  exit message.
- Check com_fullyInitialized in Com_Error before removing PID,
  otherwise "ioquake3 --version" segfaults when accessing fs_gamevar->string
  (plus not fully initialized isn't really a normal shutdown).
2016-10-09 18:18:08 -05:00
..
con_log.c * Add con_log.c and con_passive.c from r1222 to quake3.vcproj. 2007-12-02 00:48:59 +00:00
con_passive.c * Add con_log.c to log all console output 2007-11-30 18:32:52 +00:00
con_tty.c Removed 0xAD character, from /dev/humancontroller. 2012-06-19 14:47:30 +00:00
con_win32.c Add arrow key support for win32 console 2015-01-26 02:39:59 -06:00
sys_loadlib.h Don't search system directories for renderer lib 2011-08-01 09:33:48 +00:00
sys_local.h Fix Makefile for OSX 2016-06-12 17:17:33 -04:00
sys_main.c Offer post-crash safe settings on a per-mod basis 2016-10-09 18:18:08 -05:00
sys_osx.m Fix Makefile for OSX 2016-06-12 17:17:33 -04:00
sys_unix.c Fix Makefile for OSX 2016-06-12 17:17:33 -04:00
sys_win32.c Access 32-bit registry key from 64-bit Windows correctly. 2015-12-02 17:07:26 -08:00
win_resource.h * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
win_resource.rc * Fix to win_resource.rc for MSVC build 2007-11-03 21:53:50 +00:00