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05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
1667 lines
51 KiB
C
1667 lines
51 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*
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=======================================================================
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CONTROLS MENU
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=======================================================================
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*/
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#include "ui_local.h"
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#define ART_BACK0 "menu/art/back_0"
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#define ART_BACK1 "menu/art/back_1"
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#define ART_FRAMEL "menu/art/frame2_l"
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#define ART_FRAMER "menu/art/frame1_r"
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typedef struct {
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char *command;
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char *label;
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int id;
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int anim;
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int defaultbind1;
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int defaultbind2;
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int bind1;
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int bind2;
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} bind_t;
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typedef struct
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{
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char* name;
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float defaultvalue;
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float value;
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} configcvar_t;
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#define SAVE_NOOP 0
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#define SAVE_YES 1
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#define SAVE_NO 2
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#define SAVE_CANCEL 3
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// control sections
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#define C_MOVEMENT 0
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#define C_LOOKING 1
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#define C_WEAPONS 2
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#define C_MISC 3
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#define C_MAX 4
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#define ID_MOVEMENT 100
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#define ID_LOOKING 101
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#define ID_WEAPONS 102
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#define ID_MISC 103
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#define ID_DEFAULTS 104
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#define ID_BACK 105
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#define ID_SAVEANDEXIT 106
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#define ID_EXIT 107
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// bindable actions
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#define ID_SHOWSCORES 0
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#define ID_USEITEM 1
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#define ID_SPEED 2
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#define ID_FORWARD 3
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#define ID_BACKPEDAL 4
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#define ID_MOVELEFT 5
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#define ID_MOVERIGHT 6
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#define ID_MOVEUP 7
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#define ID_MOVEDOWN 8
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#define ID_LEFT 9
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#define ID_RIGHT 10
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#define ID_STRAFE 11
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#define ID_LOOKUP 12
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#define ID_LOOKDOWN 13
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#define ID_MOUSELOOK 14
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#define ID_CENTERVIEW 15
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#define ID_ZOOMVIEW 16
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#define ID_WEAPON1 17
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#define ID_WEAPON2 18
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#define ID_WEAPON3 19
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#define ID_WEAPON4 20
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#define ID_WEAPON5 21
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#define ID_WEAPON6 22
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#define ID_WEAPON7 23
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#define ID_WEAPON8 24
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#define ID_WEAPON9 25
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#define ID_ATTACK 26
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#define ID_WEAPPREV 27
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#define ID_WEAPNEXT 28
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#define ID_GESTURE 29
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#define ID_CHAT 30
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#define ID_CHAT2 31
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#define ID_CHAT3 32
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#define ID_CHAT4 33
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// all others
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#define ID_FREELOOK 34
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#define ID_INVERTMOUSE 35
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#define ID_ALWAYSRUN 36
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#define ID_AUTOSWITCH 37
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#define ID_MOUSESPEED 38
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#define ID_JOYENABLE 39
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#define ID_JOYTHRESHOLD 40
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#define ID_SMOOTHMOUSE 41
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#define ANIM_IDLE 0
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#define ANIM_RUN 1
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#define ANIM_WALK 2
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#define ANIM_BACK 3
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#define ANIM_JUMP 4
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#define ANIM_CROUCH 5
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#define ANIM_STEPLEFT 6
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#define ANIM_STEPRIGHT 7
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#define ANIM_TURNLEFT 8
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#define ANIM_TURNRIGHT 9
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#define ANIM_LOOKUP 10
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#define ANIM_LOOKDOWN 11
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#define ANIM_WEAPON1 12
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#define ANIM_WEAPON2 13
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#define ANIM_WEAPON3 14
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#define ANIM_WEAPON4 15
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#define ANIM_WEAPON5 16
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#define ANIM_WEAPON6 17
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#define ANIM_WEAPON7 18
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#define ANIM_WEAPON8 19
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#define ANIM_WEAPON9 20
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#define ANIM_WEAPON10 21
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#define ANIM_ATTACK 22
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#define ANIM_GESTURE 23
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#define ANIM_DIE 24
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#define ANIM_CHAT 25
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typedef struct
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{
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menuframework_s menu;
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menutext_s banner;
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menubitmap_s framel;
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menubitmap_s framer;
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menubitmap_s player;
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menutext_s movement;
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menutext_s looking;
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menutext_s weapons;
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menutext_s misc;
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menuaction_s walkforward;
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menuaction_s backpedal;
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menuaction_s stepleft;
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menuaction_s stepright;
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menuaction_s moveup;
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menuaction_s movedown;
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menuaction_s turnleft;
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menuaction_s turnright;
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menuaction_s sidestep;
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menuaction_s run;
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menuaction_s machinegun;
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menuaction_s chainsaw;
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menuaction_s shotgun;
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menuaction_s grenadelauncher;
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menuaction_s rocketlauncher;
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menuaction_s lightning;
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menuaction_s railgun;
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menuaction_s plasma;
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menuaction_s bfg;
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menuaction_s attack;
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menuaction_s prevweapon;
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menuaction_s nextweapon;
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menuaction_s lookup;
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menuaction_s lookdown;
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menuaction_s mouselook;
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menuradiobutton_s freelook;
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menuaction_s centerview;
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menuaction_s zoomview;
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menuaction_s gesture;
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menuradiobutton_s invertmouse;
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menuslider_s sensitivity;
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menuradiobutton_s smoothmouse;
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menuradiobutton_s alwaysrun;
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menuaction_s showscores;
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menuradiobutton_s autoswitch;
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menuaction_s useitem;
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playerInfo_t playerinfo;
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qboolean changesmade;
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menuaction_s chat;
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menuaction_s chat2;
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menuaction_s chat3;
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menuaction_s chat4;
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menuradiobutton_s joyenable;
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menuslider_s joythreshold;
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int section;
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qboolean waitingforkey;
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char playerModel[64];
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vec3_t playerViewangles;
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vec3_t playerMoveangles;
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int playerLegs;
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int playerTorso;
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int playerWeapon;
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qboolean playerChat;
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menubitmap_s back;
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menutext_s name;
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} controls_t;
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static controls_t s_controls;
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static vec4_t controls_binding_color = {1.00f, 0.43f, 0.00f, 1.00f}; // bk: Win32 C4305
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static bind_t g_bindings[] =
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{
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{"+scores", "show scores", ID_SHOWSCORES, ANIM_IDLE, K_TAB, -1, -1, -1},
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{"+button2", "use item", ID_USEITEM, ANIM_IDLE, K_ENTER, -1, -1, -1},
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{"+speed", "run / walk", ID_SPEED, ANIM_RUN, K_SHIFT, -1, -1, -1},
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{"+forward", "walk forward", ID_FORWARD, ANIM_WALK, K_UPARROW, -1, -1, -1},
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{"+back", "backpedal", ID_BACKPEDAL, ANIM_BACK, K_DOWNARROW, -1, -1, -1},
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{"+moveleft", "step left", ID_MOVELEFT, ANIM_STEPLEFT, ',', -1, -1, -1},
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{"+moveright", "step right", ID_MOVERIGHT, ANIM_STEPRIGHT, '.', -1, -1, -1},
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{"+moveup", "up / jump", ID_MOVEUP, ANIM_JUMP, K_SPACE, -1, -1, -1},
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{"+movedown", "down / crouch", ID_MOVEDOWN, ANIM_CROUCH, 'c', -1, -1, -1},
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{"+left", "turn left", ID_LEFT, ANIM_TURNLEFT, K_LEFTARROW, -1, -1, -1},
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{"+right", "turn right", ID_RIGHT, ANIM_TURNRIGHT, K_RIGHTARROW, -1, -1, -1},
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{"+strafe", "sidestep / turn", ID_STRAFE, ANIM_IDLE, K_ALT, -1, -1, -1},
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{"+lookup", "look up", ID_LOOKUP, ANIM_LOOKUP, K_PGDN, -1, -1, -1},
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{"+lookdown", "look down", ID_LOOKDOWN, ANIM_LOOKDOWN, K_DEL, -1, -1, -1},
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{"+mlook", "mouse look", ID_MOUSELOOK, ANIM_IDLE, '/', -1, -1, -1},
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{"centerview", "center view", ID_CENTERVIEW, ANIM_IDLE, K_END, -1, -1, -1},
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{"+zoom", "zoom view", ID_ZOOMVIEW, ANIM_IDLE, -1, -1, -1, -1},
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{"weapon 1", "gauntlet", ID_WEAPON1, ANIM_WEAPON1, '1', -1, -1, -1},
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{"weapon 2", "machinegun", ID_WEAPON2, ANIM_WEAPON2, '2', -1, -1, -1},
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{"weapon 3", "shotgun", ID_WEAPON3, ANIM_WEAPON3, '3', -1, -1, -1},
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{"weapon 4", "grenade launcher", ID_WEAPON4, ANIM_WEAPON4, '4', -1, -1, -1},
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{"weapon 5", "rocket launcher", ID_WEAPON5, ANIM_WEAPON5, '5', -1, -1, -1},
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{"weapon 6", "lightning", ID_WEAPON6, ANIM_WEAPON6, '6', -1, -1, -1},
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{"weapon 7", "railgun", ID_WEAPON7, ANIM_WEAPON7, '7', -1, -1, -1},
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{"weapon 8", "plasma gun", ID_WEAPON8, ANIM_WEAPON8, '8', -1, -1, -1},
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{"weapon 9", "BFG", ID_WEAPON9, ANIM_WEAPON9, '9', -1, -1, -1},
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{"+attack", "attack", ID_ATTACK, ANIM_ATTACK, K_CTRL, -1, -1, -1},
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{"weapprev", "prev weapon", ID_WEAPPREV, ANIM_IDLE, '[', -1, -1, -1},
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{"weapnext", "next weapon", ID_WEAPNEXT, ANIM_IDLE, ']', -1, -1, -1},
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{"+button3", "gesture", ID_GESTURE, ANIM_GESTURE, K_MOUSE3, -1, -1, -1},
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{"messagemode", "chat", ID_CHAT, ANIM_CHAT, 't', -1, -1, -1},
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{"messagemode2", "chat - team", ID_CHAT2, ANIM_CHAT, -1, -1, -1, -1},
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{"messagemode3", "chat - target", ID_CHAT3, ANIM_CHAT, -1, -1, -1, -1},
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{"messagemode4", "chat - attacker", ID_CHAT4, ANIM_CHAT, -1, -1, -1, -1},
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{(char*)NULL, (char*)NULL, 0, 0, -1, -1, -1, -1},
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};
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static configcvar_t g_configcvars[] =
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{
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{"cl_run", 0, 0},
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{"m_pitch", 0, 0},
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{"cg_autoswitch", 0, 0},
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{"sensitivity", 0, 0},
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{"in_joystick", 0, 0},
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{"joy_threshold", 0, 0},
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{"m_filter", 0, 0},
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{"cl_freelook", 0, 0},
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{NULL, 0, 0}
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};
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static menucommon_s *g_movement_controls[] =
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{
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(menucommon_s *)&s_controls.alwaysrun,
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(menucommon_s *)&s_controls.run,
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(menucommon_s *)&s_controls.walkforward,
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(menucommon_s *)&s_controls.backpedal,
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(menucommon_s *)&s_controls.stepleft,
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(menucommon_s *)&s_controls.stepright,
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(menucommon_s *)&s_controls.moveup,
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(menucommon_s *)&s_controls.movedown,
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(menucommon_s *)&s_controls.turnleft,
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(menucommon_s *)&s_controls.turnright,
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(menucommon_s *)&s_controls.sidestep,
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NULL
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};
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static menucommon_s *g_weapons_controls[] = {
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(menucommon_s *)&s_controls.attack,
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(menucommon_s *)&s_controls.nextweapon,
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(menucommon_s *)&s_controls.prevweapon,
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(menucommon_s *)&s_controls.autoswitch,
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(menucommon_s *)&s_controls.chainsaw,
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(menucommon_s *)&s_controls.machinegun,
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(menucommon_s *)&s_controls.shotgun,
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(menucommon_s *)&s_controls.grenadelauncher,
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(menucommon_s *)&s_controls.rocketlauncher,
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(menucommon_s *)&s_controls.lightning,
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(menucommon_s *)&s_controls.railgun,
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(menucommon_s *)&s_controls.plasma,
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(menucommon_s *)&s_controls.bfg,
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NULL,
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};
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static menucommon_s *g_looking_controls[] = {
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(menucommon_s *)&s_controls.sensitivity,
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(menucommon_s *)&s_controls.smoothmouse,
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(menucommon_s *)&s_controls.invertmouse,
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(menucommon_s *)&s_controls.lookup,
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(menucommon_s *)&s_controls.lookdown,
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(menucommon_s *)&s_controls.mouselook,
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(menucommon_s *)&s_controls.freelook,
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(menucommon_s *)&s_controls.centerview,
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(menucommon_s *)&s_controls.zoomview,
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(menucommon_s *)&s_controls.joyenable,
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(menucommon_s *)&s_controls.joythreshold,
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NULL,
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};
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static menucommon_s *g_misc_controls[] = {
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(menucommon_s *)&s_controls.showscores,
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(menucommon_s *)&s_controls.useitem,
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(menucommon_s *)&s_controls.gesture,
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(menucommon_s *)&s_controls.chat,
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(menucommon_s *)&s_controls.chat2,
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(menucommon_s *)&s_controls.chat3,
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(menucommon_s *)&s_controls.chat4,
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NULL,
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};
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static menucommon_s **g_controls[] = {
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g_movement_controls,
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g_looking_controls,
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g_weapons_controls,
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g_misc_controls,
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};
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/*
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=================
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Controls_InitCvars
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=================
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*/
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static void Controls_InitCvars( void )
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{
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int i;
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configcvar_t* cvarptr;
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cvarptr = g_configcvars;
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for (i=0; ;i++,cvarptr++)
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{
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if (!cvarptr->name)
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break;
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// get current value
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cvarptr->value = trap_Cvar_VariableValue( cvarptr->name );
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// get default value
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trap_Cvar_Reset( cvarptr->name );
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cvarptr->defaultvalue = trap_Cvar_VariableValue( cvarptr->name );
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// restore current value
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trap_Cvar_SetValue( cvarptr->name, cvarptr->value );
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}
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}
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/*
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=================
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Controls_GetCvarDefault
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=================
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*/
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static float Controls_GetCvarDefault( char* name )
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{
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configcvar_t* cvarptr;
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int i;
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cvarptr = g_configcvars;
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for (i=0; ;i++,cvarptr++)
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{
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if (!cvarptr->name)
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return (0);
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if (!strcmp(cvarptr->name,name))
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break;
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}
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return (cvarptr->defaultvalue);
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}
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/*
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=================
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Controls_GetCvarValue
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=================
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*/
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static float Controls_GetCvarValue( char* name )
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{
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configcvar_t* cvarptr;
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int i;
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cvarptr = g_configcvars;
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for (i=0; ;i++,cvarptr++)
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{
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if (!cvarptr->name)
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return (0);
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if (!strcmp(cvarptr->name,name))
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break;
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}
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return (cvarptr->value);
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}
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/*
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=================
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Controls_UpdateModel
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=================
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*/
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static void Controls_UpdateModel( int anim ) {
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VectorClear( s_controls.playerViewangles );
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VectorClear( s_controls.playerMoveangles );
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s_controls.playerViewangles[YAW] = 180 - 30;
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s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW];
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s_controls.playerLegs = LEGS_IDLE;
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s_controls.playerTorso = TORSO_STAND;
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s_controls.playerWeapon = -1;
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s_controls.playerChat = qfalse;
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switch( anim ) {
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case ANIM_RUN:
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s_controls.playerLegs = LEGS_RUN;
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break;
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case ANIM_WALK:
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s_controls.playerLegs = LEGS_WALK;
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break;
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case ANIM_BACK:
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s_controls.playerLegs = LEGS_BACK;
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break;
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case ANIM_JUMP:
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s_controls.playerLegs = LEGS_JUMP;
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break;
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case ANIM_CROUCH:
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s_controls.playerLegs = LEGS_IDLECR;
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break;
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case ANIM_TURNLEFT:
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s_controls.playerViewangles[YAW] += 90;
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break;
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case ANIM_TURNRIGHT:
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s_controls.playerViewangles[YAW] -= 90;
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break;
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case ANIM_STEPLEFT:
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s_controls.playerLegs = LEGS_WALK;
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s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW] + 90;
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break;
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case ANIM_STEPRIGHT:
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s_controls.playerLegs = LEGS_WALK;
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s_controls.playerMoveangles[YAW] = s_controls.playerViewangles[YAW] - 90;
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break;
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case ANIM_LOOKUP:
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s_controls.playerViewangles[PITCH] = -45;
|
|
break;
|
|
|
|
case ANIM_LOOKDOWN:
|
|
s_controls.playerViewangles[PITCH] = 45;
|
|
break;
|
|
|
|
case ANIM_WEAPON1:
|
|
s_controls.playerWeapon = WP_GAUNTLET;
|
|
break;
|
|
|
|
case ANIM_WEAPON2:
|
|
s_controls.playerWeapon = WP_MACHINEGUN;
|
|
break;
|
|
|
|
case ANIM_WEAPON3:
|
|
s_controls.playerWeapon = WP_SHOTGUN;
|
|
break;
|
|
|
|
case ANIM_WEAPON4:
|
|
s_controls.playerWeapon = WP_GRENADE_LAUNCHER;
|
|
break;
|
|
|
|
case ANIM_WEAPON5:
|
|
s_controls.playerWeapon = WP_ROCKET_LAUNCHER;
|
|
break;
|
|
|
|
case ANIM_WEAPON6:
|
|
s_controls.playerWeapon = WP_LIGHTNING;
|
|
break;
|
|
|
|
case ANIM_WEAPON7:
|
|
s_controls.playerWeapon = WP_RAILGUN;
|
|
break;
|
|
|
|
case ANIM_WEAPON8:
|
|
s_controls.playerWeapon = WP_PLASMAGUN;
|
|
break;
|
|
|
|
case ANIM_WEAPON9:
|
|
s_controls.playerWeapon = WP_BFG;
|
|
break;
|
|
|
|
case ANIM_WEAPON10:
|
|
s_controls.playerWeapon = WP_GRAPPLING_HOOK;
|
|
break;
|
|
|
|
case ANIM_ATTACK:
|
|
s_controls.playerTorso = TORSO_ATTACK;
|
|
break;
|
|
|
|
case ANIM_GESTURE:
|
|
s_controls.playerTorso = TORSO_GESTURE;
|
|
break;
|
|
|
|
case ANIM_DIE:
|
|
s_controls.playerLegs = BOTH_DEATH1;
|
|
s_controls.playerTorso = BOTH_DEATH1;
|
|
s_controls.playerWeapon = WP_NONE;
|
|
break;
|
|
|
|
case ANIM_CHAT:
|
|
s_controls.playerChat = qtrue;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
UI_PlayerInfo_SetInfo( &s_controls.playerinfo, s_controls.playerLegs, s_controls.playerTorso, s_controls.playerViewangles, s_controls.playerMoveangles, s_controls.playerWeapon, s_controls.playerChat );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Controls_Update
|
|
=================
|
|
*/
|
|
static void Controls_Update( void ) {
|
|
int i;
|
|
int j;
|
|
int y;
|
|
menucommon_s **controls;
|
|
menucommon_s *control;
|
|
|
|
// disable all controls in all groups
|
|
for( i = 0; i < C_MAX; i++ ) {
|
|
controls = g_controls[i];
|
|
// bk001204 - parentheses
|
|
for( j = 0; (control = controls[j]) ; j++ ) {
|
|
control->flags |= (QMF_HIDDEN|QMF_INACTIVE);
|
|
}
|
|
}
|
|
|
|
controls = g_controls[s_controls.section];
|
|
|
|
// enable controls in active group (and count number of items for vertical centering)
|
|
// bk001204 - parentheses
|
|
for( j = 0; (control = controls[j]) ; j++ ) {
|
|
control->flags &= ~(QMF_GRAYED|QMF_HIDDEN|QMF_INACTIVE);
|
|
}
|
|
|
|
// position controls
|
|
y = ( SCREEN_HEIGHT - j * SMALLCHAR_HEIGHT ) / 2;
|
|
// bk001204 - parentheses
|
|
for( j = 0; (control = controls[j]) ; j++, y += SMALLCHAR_HEIGHT ) {
|
|
control->x = 320;
|
|
control->y = y;
|
|
control->left = 320 - 19*SMALLCHAR_WIDTH;
|
|
control->right = 320 + 21*SMALLCHAR_WIDTH;
|
|
control->top = y;
|
|
control->bottom = y + SMALLCHAR_HEIGHT;
|
|
}
|
|
|
|
if( s_controls.waitingforkey ) {
|
|
// disable everybody
|
|
for( i = 0; i < s_controls.menu.nitems; i++ ) {
|
|
((menucommon_s*)(s_controls.menu.items[i]))->flags |= QMF_GRAYED;
|
|
}
|
|
|
|
// enable action item
|
|
((menucommon_s*)(s_controls.menu.items[s_controls.menu.cursor]))->flags &= ~QMF_GRAYED;
|
|
|
|
// don't gray out player's name
|
|
s_controls.name.generic.flags &= ~QMF_GRAYED;
|
|
|
|
return;
|
|
}
|
|
|
|
// enable everybody
|
|
for( i = 0; i < s_controls.menu.nitems; i++ ) {
|
|
((menucommon_s*)(s_controls.menu.items[i]))->flags &= ~QMF_GRAYED;
|
|
}
|
|
|
|
// makes sure flags are right on the group selection controls
|
|
s_controls.looking.generic.flags &= ~(QMF_GRAYED|QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
|
|
s_controls.movement.generic.flags &= ~(QMF_GRAYED|QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
|
|
s_controls.weapons.generic.flags &= ~(QMF_GRAYED|QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
|
|
s_controls.misc.generic.flags &= ~(QMF_GRAYED|QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
|
|
|
|
s_controls.looking.generic.flags |= QMF_PULSEIFFOCUS;
|
|
s_controls.movement.generic.flags |= QMF_PULSEIFFOCUS;
|
|
s_controls.weapons.generic.flags |= QMF_PULSEIFFOCUS;
|
|
s_controls.misc.generic.flags |= QMF_PULSEIFFOCUS;
|
|
|
|
// set buttons
|
|
switch( s_controls.section ) {
|
|
case C_MOVEMENT:
|
|
s_controls.movement.generic.flags &= ~QMF_PULSEIFFOCUS;
|
|
s_controls.movement.generic.flags |= (QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
|
|
break;
|
|
|
|
case C_LOOKING:
|
|
s_controls.looking.generic.flags &= ~QMF_PULSEIFFOCUS;
|
|
s_controls.looking.generic.flags |= (QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
|
|
break;
|
|
|
|
case C_WEAPONS:
|
|
s_controls.weapons.generic.flags &= ~QMF_PULSEIFFOCUS;
|
|
s_controls.weapons.generic.flags |= (QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
|
|
break;
|
|
|
|
case C_MISC:
|
|
s_controls.misc.generic.flags &= ~QMF_PULSEIFFOCUS;
|
|
s_controls.misc.generic.flags |= (QMF_HIGHLIGHT|QMF_HIGHLIGHT_IF_FOCUS);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Controls_DrawKeyBinding
|
|
=================
|
|
*/
|
|
static void Controls_DrawKeyBinding( void *self )
|
|
{
|
|
menuaction_s* a;
|
|
int x;
|
|
int y;
|
|
int b1;
|
|
int b2;
|
|
qboolean c;
|
|
char name[32];
|
|
char name2[32];
|
|
|
|
a = (menuaction_s*) self;
|
|
|
|
x = a->generic.x;
|
|
y = a->generic.y;
|
|
|
|
c = (Menu_ItemAtCursor( a->generic.parent ) == a);
|
|
|
|
b1 = g_bindings[a->generic.id].bind1;
|
|
if (b1 == -1)
|
|
strcpy(name,"???");
|
|
else
|
|
{
|
|
trap_Key_KeynumToStringBuf( b1, name, 32 );
|
|
Q_strupr(name);
|
|
|
|
b2 = g_bindings[a->generic.id].bind2;
|
|
if (b2 != -1)
|
|
{
|
|
trap_Key_KeynumToStringBuf( b2, name2, 32 );
|
|
Q_strupr(name2);
|
|
|
|
strcat( name, " or " );
|
|
strcat( name, name2 );
|
|
}
|
|
}
|
|
|
|
if (c)
|
|
{
|
|
UI_FillRect( a->generic.left, a->generic.top, a->generic.right-a->generic.left+1, a->generic.bottom-a->generic.top+1, listbar_color );
|
|
|
|
UI_DrawString( x - SMALLCHAR_WIDTH, y, g_bindings[a->generic.id].label, UI_RIGHT|UI_SMALLFONT, text_color_highlight );
|
|
UI_DrawString( x + SMALLCHAR_WIDTH, y, name, UI_LEFT|UI_SMALLFONT|UI_PULSE, text_color_highlight );
|
|
|
|
if (s_controls.waitingforkey)
|
|
{
|
|
UI_DrawChar( x, y, '=', UI_CENTER|UI_BLINK|UI_SMALLFONT, text_color_highlight);
|
|
UI_DrawString(SCREEN_WIDTH * 0.50, SCREEN_HEIGHT * 0.80, "Waiting for new key ... ESCAPE to cancel", UI_SMALLFONT|UI_CENTER|UI_PULSE, colorWhite );
|
|
}
|
|
else
|
|
{
|
|
UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, text_color_highlight);
|
|
UI_DrawString(SCREEN_WIDTH * 0.50, SCREEN_HEIGHT * 0.78, "Press ENTER or CLICK to change", UI_SMALLFONT|UI_CENTER, colorWhite );
|
|
UI_DrawString(SCREEN_WIDTH * 0.50, SCREEN_HEIGHT * 0.82, "Press BACKSPACE to clear", UI_SMALLFONT|UI_CENTER, colorWhite );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (a->generic.flags & QMF_GRAYED)
|
|
{
|
|
UI_DrawString( x - SMALLCHAR_WIDTH, y, g_bindings[a->generic.id].label, UI_RIGHT|UI_SMALLFONT, text_color_disabled );
|
|
UI_DrawString( x + SMALLCHAR_WIDTH, y, name, UI_LEFT|UI_SMALLFONT, text_color_disabled );
|
|
}
|
|
else
|
|
{
|
|
UI_DrawString( x - SMALLCHAR_WIDTH, y, g_bindings[a->generic.id].label, UI_RIGHT|UI_SMALLFONT, controls_binding_color );
|
|
UI_DrawString( x + SMALLCHAR_WIDTH, y, name, UI_LEFT|UI_SMALLFONT, controls_binding_color );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Controls_StatusBar
|
|
=================
|
|
*/
|
|
static void Controls_StatusBar( void *self )
|
|
{
|
|
UI_DrawString(SCREEN_WIDTH * 0.50, SCREEN_HEIGHT * 0.80, "Use Arrow Keys or CLICK to change", UI_SMALLFONT|UI_CENTER, colorWhite );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Controls_DrawPlayer
|
|
=================
|
|
*/
|
|
static void Controls_DrawPlayer( void *self ) {
|
|
menubitmap_s *b;
|
|
char buf[MAX_QPATH];
|
|
|
|
trap_Cvar_VariableStringBuffer( "model", buf, sizeof( buf ) );
|
|
if ( strcmp( buf, s_controls.playerModel ) != 0 ) {
|
|
UI_PlayerInfo_SetModel( &s_controls.playerinfo, buf );
|
|
strcpy( s_controls.playerModel, buf );
|
|
Controls_UpdateModel( ANIM_IDLE );
|
|
}
|
|
|
|
b = (menubitmap_s*) self;
|
|
UI_DrawPlayer( b->generic.x, b->generic.y, b->width, b->height, &s_controls.playerinfo, uis.realtime/2 );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Controls_GetKeyAssignment
|
|
=================
|
|
*/
|
|
static void Controls_GetKeyAssignment (char *command, int *twokeys)
|
|
{
|
|
int count;
|
|
int j;
|
|
char b[256];
|
|
|
|
twokeys[0] = twokeys[1] = -1;
|
|
count = 0;
|
|
|
|
for ( j = 0; j < 256; j++ )
|
|
{
|
|
trap_Key_GetBindingBuf( j, b, 256 );
|
|
if ( *b == 0 ) {
|
|
continue;
|
|
}
|
|
if ( !Q_stricmp( b, command ) ) {
|
|
twokeys[count] = j;
|
|
count++;
|
|
if (count == 2)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Controls_GetConfig
|
|
=================
|
|
*/
|
|
static void Controls_GetConfig( void )
|
|
{
|
|
int i;
|
|
int twokeys[2];
|
|
bind_t* bindptr;
|
|
|
|
// put the bindings into a local store
|
|
bindptr = g_bindings;
|
|
|
|
// iterate each command, get its numeric binding
|
|
for (i=0; ;i++,bindptr++)
|
|
{
|
|
if (!bindptr->label)
|
|
break;
|
|
|
|
Controls_GetKeyAssignment(bindptr->command, twokeys);
|
|
|
|
bindptr->bind1 = twokeys[0];
|
|
bindptr->bind2 = twokeys[1];
|
|
}
|
|
|
|
s_controls.invertmouse.curvalue = Controls_GetCvarValue( "m_pitch" ) < 0;
|
|
s_controls.smoothmouse.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "m_filter" ) );
|
|
s_controls.alwaysrun.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cl_run" ) );
|
|
s_controls.autoswitch.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cg_autoswitch" ) );
|
|
s_controls.sensitivity.curvalue = UI_ClampCvar( 2, 30, Controls_GetCvarValue( "sensitivity" ) );
|
|
s_controls.joyenable.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "in_joystick" ) );
|
|
s_controls.joythreshold.curvalue = UI_ClampCvar( 0.05f, 0.75f, Controls_GetCvarValue( "joy_threshold" ) );
|
|
s_controls.freelook.curvalue = UI_ClampCvar( 0, 1, Controls_GetCvarValue( "cl_freelook" ) );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Controls_SetConfig
|
|
=================
|
|
*/
|
|
static void Controls_SetConfig( void )
|
|
{
|
|
int i;
|
|
bind_t* bindptr;
|
|
|
|
// set the bindings from the local store
|
|
bindptr = g_bindings;
|
|
|
|
// iterate each command, get its numeric binding
|
|
for (i=0; ;i++,bindptr++)
|
|
{
|
|
if (!bindptr->label)
|
|
break;
|
|
|
|
if (bindptr->bind1 != -1)
|
|
{
|
|
trap_Key_SetBinding( bindptr->bind1, bindptr->command );
|
|
|
|
if (bindptr->bind2 != -1)
|
|
trap_Key_SetBinding( bindptr->bind2, bindptr->command );
|
|
}
|
|
}
|
|
|
|
if ( s_controls.invertmouse.curvalue )
|
|
trap_Cvar_SetValue( "m_pitch", -fabs( trap_Cvar_VariableValue( "m_pitch" ) ) );
|
|
else
|
|
trap_Cvar_SetValue( "m_pitch", fabs( trap_Cvar_VariableValue( "m_pitch" ) ) );
|
|
|
|
trap_Cvar_SetValue( "m_filter", s_controls.smoothmouse.curvalue );
|
|
trap_Cvar_SetValue( "cl_run", s_controls.alwaysrun.curvalue );
|
|
trap_Cvar_SetValue( "cg_autoswitch", s_controls.autoswitch.curvalue );
|
|
trap_Cvar_SetValue( "sensitivity", s_controls.sensitivity.curvalue );
|
|
trap_Cvar_SetValue( "in_joystick", s_controls.joyenable.curvalue );
|
|
trap_Cvar_SetValue( "joy_threshold", s_controls.joythreshold.curvalue );
|
|
trap_Cvar_SetValue( "cl_freelook", s_controls.freelook.curvalue );
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, "in_restart\n" );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Controls_SetDefaults
|
|
=================
|
|
*/
|
|
static void Controls_SetDefaults( void )
|
|
{
|
|
int i;
|
|
bind_t* bindptr;
|
|
|
|
// set the bindings from the local store
|
|
bindptr = g_bindings;
|
|
|
|
// iterate each command, set its default binding
|
|
for (i=0; ;i++,bindptr++)
|
|
{
|
|
if (!bindptr->label)
|
|
break;
|
|
|
|
bindptr->bind1 = bindptr->defaultbind1;
|
|
bindptr->bind2 = bindptr->defaultbind2;
|
|
}
|
|
|
|
s_controls.invertmouse.curvalue = Controls_GetCvarDefault( "m_pitch" ) < 0;
|
|
s_controls.smoothmouse.curvalue = Controls_GetCvarDefault( "m_filter" );
|
|
s_controls.alwaysrun.curvalue = Controls_GetCvarDefault( "cl_run" );
|
|
s_controls.autoswitch.curvalue = Controls_GetCvarDefault( "cg_autoswitch" );
|
|
s_controls.sensitivity.curvalue = Controls_GetCvarDefault( "sensitivity" );
|
|
s_controls.joyenable.curvalue = Controls_GetCvarDefault( "in_joystick" );
|
|
s_controls.joythreshold.curvalue = Controls_GetCvarDefault( "joy_threshold" );
|
|
s_controls.freelook.curvalue = Controls_GetCvarDefault( "cl_freelook" );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Controls_MenuKey
|
|
=================
|
|
*/
|
|
static sfxHandle_t Controls_MenuKey( int key )
|
|
{
|
|
int id;
|
|
int i;
|
|
qboolean found;
|
|
bind_t* bindptr;
|
|
found = qfalse;
|
|
|
|
if (!s_controls.waitingforkey)
|
|
{
|
|
switch (key)
|
|
{
|
|
case K_BACKSPACE:
|
|
case K_DEL:
|
|
case K_KP_DEL:
|
|
key = -1;
|
|
break;
|
|
|
|
case K_MOUSE2:
|
|
case K_ESCAPE:
|
|
if (s_controls.changesmade)
|
|
Controls_SetConfig();
|
|
goto ignorekey;
|
|
|
|
default:
|
|
goto ignorekey;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (key & K_CHAR_FLAG)
|
|
goto ignorekey;
|
|
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
s_controls.waitingforkey = qfalse;
|
|
Controls_Update();
|
|
return (menu_out_sound);
|
|
|
|
case '`':
|
|
goto ignorekey;
|
|
}
|
|
}
|
|
|
|
s_controls.changesmade = qtrue;
|
|
|
|
if (key != -1)
|
|
{
|
|
// remove from any other bind
|
|
bindptr = g_bindings;
|
|
for (i=0; ;i++,bindptr++)
|
|
{
|
|
if (!bindptr->label)
|
|
break;
|
|
|
|
if (bindptr->bind2 == key)
|
|
bindptr->bind2 = -1;
|
|
|
|
if (bindptr->bind1 == key)
|
|
{
|
|
bindptr->bind1 = bindptr->bind2;
|
|
bindptr->bind2 = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// assign key to local store
|
|
id = ((menucommon_s*)(s_controls.menu.items[s_controls.menu.cursor]))->id;
|
|
bindptr = g_bindings;
|
|
for (i=0; ;i++,bindptr++)
|
|
{
|
|
if (!bindptr->label)
|
|
break;
|
|
|
|
if (bindptr->id == id)
|
|
{
|
|
found = qtrue;
|
|
if (key == -1)
|
|
{
|
|
if( bindptr->bind1 != -1 ) {
|
|
trap_Key_SetBinding( bindptr->bind1, "" );
|
|
bindptr->bind1 = -1;
|
|
}
|
|
if( bindptr->bind2 != -1 ) {
|
|
trap_Key_SetBinding( bindptr->bind2, "" );
|
|
bindptr->bind2 = -1;
|
|
}
|
|
}
|
|
else if (bindptr->bind1 == -1) {
|
|
bindptr->bind1 = key;
|
|
}
|
|
else if (bindptr->bind1 != key && bindptr->bind2 == -1) {
|
|
bindptr->bind2 = key;
|
|
}
|
|
else
|
|
{
|
|
trap_Key_SetBinding( bindptr->bind1, "" );
|
|
trap_Key_SetBinding( bindptr->bind2, "" );
|
|
bindptr->bind1 = key;
|
|
bindptr->bind2 = -1;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
s_controls.waitingforkey = qfalse;
|
|
|
|
if (found)
|
|
{
|
|
Controls_Update();
|
|
return (menu_out_sound);
|
|
}
|
|
|
|
ignorekey:
|
|
return Menu_DefaultKey( &s_controls.menu, key );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Controls_ResetDefaults_Action
|
|
=================
|
|
*/
|
|
static void Controls_ResetDefaults_Action( qboolean result ) {
|
|
if( !result ) {
|
|
return;
|
|
}
|
|
|
|
s_controls.changesmade = qtrue;
|
|
Controls_SetDefaults();
|
|
Controls_Update();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Controls_ResetDefaults_Draw
|
|
=================
|
|
*/
|
|
static void Controls_ResetDefaults_Draw( void ) {
|
|
UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This will reset all", UI_CENTER|UI_SMALLFONT, color_yellow );
|
|
UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "controls to their default values.", UI_CENTER|UI_SMALLFONT, color_yellow );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Controls_MenuEvent
|
|
=================
|
|
*/
|
|
static void Controls_MenuEvent( void* ptr, int event )
|
|
{
|
|
switch (((menucommon_s*)ptr)->id)
|
|
{
|
|
case ID_MOVEMENT:
|
|
if (event == QM_ACTIVATED)
|
|
{
|
|
s_controls.section = C_MOVEMENT;
|
|
Controls_Update();
|
|
}
|
|
break;
|
|
|
|
case ID_LOOKING:
|
|
if (event == QM_ACTIVATED)
|
|
{
|
|
s_controls.section = C_LOOKING;
|
|
Controls_Update();
|
|
}
|
|
break;
|
|
|
|
case ID_WEAPONS:
|
|
if (event == QM_ACTIVATED)
|
|
{
|
|
s_controls.section = C_WEAPONS;
|
|
Controls_Update();
|
|
}
|
|
break;
|
|
|
|
case ID_MISC:
|
|
if (event == QM_ACTIVATED)
|
|
{
|
|
s_controls.section = C_MISC;
|
|
Controls_Update();
|
|
}
|
|
break;
|
|
|
|
case ID_DEFAULTS:
|
|
if (event == QM_ACTIVATED)
|
|
{
|
|
UI_ConfirmMenu( "SET TO DEFAULTS?", Controls_ResetDefaults_Draw, Controls_ResetDefaults_Action );
|
|
}
|
|
break;
|
|
|
|
case ID_BACK:
|
|
if (event == QM_ACTIVATED)
|
|
{
|
|
if (s_controls.changesmade)
|
|
Controls_SetConfig();
|
|
UI_PopMenu();
|
|
}
|
|
break;
|
|
|
|
case ID_SAVEANDEXIT:
|
|
if (event == QM_ACTIVATED)
|
|
{
|
|
Controls_SetConfig();
|
|
UI_PopMenu();
|
|
}
|
|
break;
|
|
|
|
case ID_EXIT:
|
|
if (event == QM_ACTIVATED)
|
|
{
|
|
UI_PopMenu();
|
|
}
|
|
break;
|
|
|
|
case ID_FREELOOK:
|
|
case ID_MOUSESPEED:
|
|
case ID_INVERTMOUSE:
|
|
case ID_SMOOTHMOUSE:
|
|
case ID_ALWAYSRUN:
|
|
case ID_AUTOSWITCH:
|
|
case ID_JOYENABLE:
|
|
case ID_JOYTHRESHOLD:
|
|
if (event == QM_ACTIVATED)
|
|
{
|
|
s_controls.changesmade = qtrue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Controls_ActionEvent
|
|
=================
|
|
*/
|
|
static void Controls_ActionEvent( void* ptr, int event )
|
|
{
|
|
if (event == QM_LOSTFOCUS)
|
|
{
|
|
Controls_UpdateModel( ANIM_IDLE );
|
|
}
|
|
else if (event == QM_GOTFOCUS)
|
|
{
|
|
Controls_UpdateModel( g_bindings[((menucommon_s*)ptr)->id].anim );
|
|
}
|
|
else if ((event == QM_ACTIVATED) && !s_controls.waitingforkey)
|
|
{
|
|
s_controls.waitingforkey = 1;
|
|
Controls_Update();
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Controls_InitModel
|
|
=================
|
|
*/
|
|
static void Controls_InitModel( void )
|
|
{
|
|
memset( &s_controls.playerinfo, 0, sizeof(playerInfo_t) );
|
|
|
|
UI_PlayerInfo_SetModel( &s_controls.playerinfo, UI_Cvar_VariableString( "model" ) );
|
|
|
|
Controls_UpdateModel( ANIM_IDLE );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Controls_InitWeapons
|
|
=================
|
|
*/
|
|
static void Controls_InitWeapons( void ) {
|
|
gitem_t * item;
|
|
|
|
for ( item = bg_itemlist + 1 ; item->classname ; item++ ) {
|
|
if ( item->giType != IT_WEAPON ) {
|
|
continue;
|
|
}
|
|
trap_R_RegisterModel( item->world_model[0] );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Controls_MenuInit
|
|
=================
|
|
*/
|
|
static void Controls_MenuInit( void )
|
|
{
|
|
static char playername[32];
|
|
|
|
// zero set all our globals
|
|
memset( &s_controls, 0 ,sizeof(controls_t) );
|
|
|
|
Controls_Cache();
|
|
|
|
s_controls.menu.key = Controls_MenuKey;
|
|
s_controls.menu.wrapAround = qtrue;
|
|
s_controls.menu.fullscreen = qtrue;
|
|
|
|
s_controls.banner.generic.type = MTYPE_BTEXT;
|
|
s_controls.banner.generic.flags = QMF_CENTER_JUSTIFY;
|
|
s_controls.banner.generic.x = 320;
|
|
s_controls.banner.generic.y = 16;
|
|
s_controls.banner.string = "CONTROLS";
|
|
s_controls.banner.color = color_white;
|
|
s_controls.banner.style = UI_CENTER;
|
|
|
|
s_controls.framel.generic.type = MTYPE_BITMAP;
|
|
s_controls.framel.generic.name = ART_FRAMEL;
|
|
s_controls.framel.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
|
|
s_controls.framel.generic.x = 0;
|
|
s_controls.framel.generic.y = 78;
|
|
s_controls.framel.width = 256;
|
|
s_controls.framel.height = 329;
|
|
|
|
s_controls.framer.generic.type = MTYPE_BITMAP;
|
|
s_controls.framer.generic.name = ART_FRAMER;
|
|
s_controls.framer.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
|
|
s_controls.framer.generic.x = 376;
|
|
s_controls.framer.generic.y = 76;
|
|
s_controls.framer.width = 256;
|
|
s_controls.framer.height = 334;
|
|
|
|
s_controls.looking.generic.type = MTYPE_PTEXT;
|
|
s_controls.looking.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_controls.looking.generic.id = ID_LOOKING;
|
|
s_controls.looking.generic.callback = Controls_MenuEvent;
|
|
s_controls.looking.generic.x = 152;
|
|
s_controls.looking.generic.y = 240 - 2 * PROP_HEIGHT;
|
|
s_controls.looking.string = "LOOK";
|
|
s_controls.looking.style = UI_RIGHT;
|
|
s_controls.looking.color = color_red;
|
|
|
|
s_controls.movement.generic.type = MTYPE_PTEXT;
|
|
s_controls.movement.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_controls.movement.generic.id = ID_MOVEMENT;
|
|
s_controls.movement.generic.callback = Controls_MenuEvent;
|
|
s_controls.movement.generic.x = 152;
|
|
s_controls.movement.generic.y = 240 - PROP_HEIGHT;
|
|
s_controls.movement.string = "MOVE";
|
|
s_controls.movement.style = UI_RIGHT;
|
|
s_controls.movement.color = color_red;
|
|
|
|
s_controls.weapons.generic.type = MTYPE_PTEXT;
|
|
s_controls.weapons.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_controls.weapons.generic.id = ID_WEAPONS;
|
|
s_controls.weapons.generic.callback = Controls_MenuEvent;
|
|
s_controls.weapons.generic.x = 152;
|
|
s_controls.weapons.generic.y = 240;
|
|
s_controls.weapons.string = "SHOOT";
|
|
s_controls.weapons.style = UI_RIGHT;
|
|
s_controls.weapons.color = color_red;
|
|
|
|
s_controls.misc.generic.type = MTYPE_PTEXT;
|
|
s_controls.misc.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_controls.misc.generic.id = ID_MISC;
|
|
s_controls.misc.generic.callback = Controls_MenuEvent;
|
|
s_controls.misc.generic.x = 152;
|
|
s_controls.misc.generic.y = 240 + PROP_HEIGHT;
|
|
s_controls.misc.string = "MISC";
|
|
s_controls.misc.style = UI_RIGHT;
|
|
s_controls.misc.color = color_red;
|
|
|
|
s_controls.back.generic.type = MTYPE_BITMAP;
|
|
s_controls.back.generic.name = ART_BACK0;
|
|
s_controls.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_controls.back.generic.x = 0;
|
|
s_controls.back.generic.y = 480-64;
|
|
s_controls.back.generic.id = ID_BACK;
|
|
s_controls.back.generic.callback = Controls_MenuEvent;
|
|
s_controls.back.width = 128;
|
|
s_controls.back.height = 64;
|
|
s_controls.back.focuspic = ART_BACK1;
|
|
|
|
s_controls.player.generic.type = MTYPE_BITMAP;
|
|
s_controls.player.generic.flags = QMF_INACTIVE;
|
|
s_controls.player.generic.ownerdraw = Controls_DrawPlayer;
|
|
s_controls.player.generic.x = 400;
|
|
s_controls.player.generic.y = -40;
|
|
s_controls.player.width = 32*10;
|
|
s_controls.player.height = 56*10;
|
|
|
|
s_controls.walkforward.generic.type = MTYPE_ACTION;
|
|
s_controls.walkforward.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.walkforward.generic.callback = Controls_ActionEvent;
|
|
s_controls.walkforward.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.walkforward.generic.id = ID_FORWARD;
|
|
|
|
s_controls.backpedal.generic.type = MTYPE_ACTION;
|
|
s_controls.backpedal.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.backpedal.generic.callback = Controls_ActionEvent;
|
|
s_controls.backpedal.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.backpedal.generic.id = ID_BACKPEDAL;
|
|
|
|
s_controls.stepleft.generic.type = MTYPE_ACTION;
|
|
s_controls.stepleft.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.stepleft.generic.callback = Controls_ActionEvent;
|
|
s_controls.stepleft.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.stepleft.generic.id = ID_MOVELEFT;
|
|
|
|
s_controls.stepright.generic.type = MTYPE_ACTION;
|
|
s_controls.stepright.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.stepright.generic.callback = Controls_ActionEvent;
|
|
s_controls.stepright.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.stepright.generic.id = ID_MOVERIGHT;
|
|
|
|
s_controls.moveup.generic.type = MTYPE_ACTION;
|
|
s_controls.moveup.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.moveup.generic.callback = Controls_ActionEvent;
|
|
s_controls.moveup.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.moveup.generic.id = ID_MOVEUP;
|
|
|
|
s_controls.movedown.generic.type = MTYPE_ACTION;
|
|
s_controls.movedown.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.movedown.generic.callback = Controls_ActionEvent;
|
|
s_controls.movedown.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.movedown.generic.id = ID_MOVEDOWN;
|
|
|
|
s_controls.turnleft.generic.type = MTYPE_ACTION;
|
|
s_controls.turnleft.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.turnleft.generic.callback = Controls_ActionEvent;
|
|
s_controls.turnleft.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.turnleft.generic.id = ID_LEFT;
|
|
|
|
s_controls.turnright.generic.type = MTYPE_ACTION;
|
|
s_controls.turnright.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.turnright.generic.callback = Controls_ActionEvent;
|
|
s_controls.turnright.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.turnright.generic.id = ID_RIGHT;
|
|
|
|
s_controls.sidestep.generic.type = MTYPE_ACTION;
|
|
s_controls.sidestep.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.sidestep.generic.callback = Controls_ActionEvent;
|
|
s_controls.sidestep.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.sidestep.generic.id = ID_STRAFE;
|
|
|
|
s_controls.run.generic.type = MTYPE_ACTION;
|
|
s_controls.run.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.run.generic.callback = Controls_ActionEvent;
|
|
s_controls.run.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.run.generic.id = ID_SPEED;
|
|
|
|
s_controls.chainsaw.generic.type = MTYPE_ACTION;
|
|
s_controls.chainsaw.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.chainsaw.generic.callback = Controls_ActionEvent;
|
|
s_controls.chainsaw.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.chainsaw.generic.id = ID_WEAPON1;
|
|
|
|
s_controls.machinegun.generic.type = MTYPE_ACTION;
|
|
s_controls.machinegun.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.machinegun.generic.callback = Controls_ActionEvent;
|
|
s_controls.machinegun.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.machinegun.generic.id = ID_WEAPON2;
|
|
|
|
s_controls.shotgun.generic.type = MTYPE_ACTION;
|
|
s_controls.shotgun.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.shotgun.generic.callback = Controls_ActionEvent;
|
|
s_controls.shotgun.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.shotgun.generic.id = ID_WEAPON3;
|
|
|
|
s_controls.grenadelauncher.generic.type = MTYPE_ACTION;
|
|
s_controls.grenadelauncher.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.grenadelauncher.generic.callback = Controls_ActionEvent;
|
|
s_controls.grenadelauncher.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.grenadelauncher.generic.id = ID_WEAPON4;
|
|
|
|
s_controls.rocketlauncher.generic.type = MTYPE_ACTION;
|
|
s_controls.rocketlauncher.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.rocketlauncher.generic.callback = Controls_ActionEvent;
|
|
s_controls.rocketlauncher.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.rocketlauncher.generic.id = ID_WEAPON5;
|
|
|
|
s_controls.lightning.generic.type = MTYPE_ACTION;
|
|
s_controls.lightning.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.lightning.generic.callback = Controls_ActionEvent;
|
|
s_controls.lightning.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.lightning.generic.id = ID_WEAPON6;
|
|
|
|
s_controls.railgun.generic.type = MTYPE_ACTION;
|
|
s_controls.railgun.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.railgun.generic.callback = Controls_ActionEvent;
|
|
s_controls.railgun.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.railgun.generic.id = ID_WEAPON7;
|
|
|
|
s_controls.plasma.generic.type = MTYPE_ACTION;
|
|
s_controls.plasma.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.plasma.generic.callback = Controls_ActionEvent;
|
|
s_controls.plasma.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.plasma.generic.id = ID_WEAPON8;
|
|
|
|
s_controls.bfg.generic.type = MTYPE_ACTION;
|
|
s_controls.bfg.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.bfg.generic.callback = Controls_ActionEvent;
|
|
s_controls.bfg.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.bfg.generic.id = ID_WEAPON9;
|
|
|
|
s_controls.attack.generic.type = MTYPE_ACTION;
|
|
s_controls.attack.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.attack.generic.callback = Controls_ActionEvent;
|
|
s_controls.attack.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.attack.generic.id = ID_ATTACK;
|
|
|
|
s_controls.prevweapon.generic.type = MTYPE_ACTION;
|
|
s_controls.prevweapon.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.prevweapon.generic.callback = Controls_ActionEvent;
|
|
s_controls.prevweapon.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.prevweapon.generic.id = ID_WEAPPREV;
|
|
|
|
s_controls.nextweapon.generic.type = MTYPE_ACTION;
|
|
s_controls.nextweapon.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.nextweapon.generic.callback = Controls_ActionEvent;
|
|
s_controls.nextweapon.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.nextweapon.generic.id = ID_WEAPNEXT;
|
|
|
|
s_controls.lookup.generic.type = MTYPE_ACTION;
|
|
s_controls.lookup.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.lookup.generic.callback = Controls_ActionEvent;
|
|
s_controls.lookup.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.lookup.generic.id = ID_LOOKUP;
|
|
|
|
s_controls.lookdown.generic.type = MTYPE_ACTION;
|
|
s_controls.lookdown.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.lookdown.generic.callback = Controls_ActionEvent;
|
|
s_controls.lookdown.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.lookdown.generic.id = ID_LOOKDOWN;
|
|
|
|
s_controls.mouselook.generic.type = MTYPE_ACTION;
|
|
s_controls.mouselook.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.mouselook.generic.callback = Controls_ActionEvent;
|
|
s_controls.mouselook.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.mouselook.generic.id = ID_MOUSELOOK;
|
|
|
|
s_controls.freelook.generic.type = MTYPE_RADIOBUTTON;
|
|
s_controls.freelook.generic.flags = QMF_SMALLFONT;
|
|
s_controls.freelook.generic.x = SCREEN_WIDTH/2;
|
|
s_controls.freelook.generic.name = "free look";
|
|
s_controls.freelook.generic.id = ID_FREELOOK;
|
|
s_controls.freelook.generic.callback = Controls_MenuEvent;
|
|
s_controls.freelook.generic.statusbar = Controls_StatusBar;
|
|
|
|
s_controls.centerview.generic.type = MTYPE_ACTION;
|
|
s_controls.centerview.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.centerview.generic.callback = Controls_ActionEvent;
|
|
s_controls.centerview.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.centerview.generic.id = ID_CENTERVIEW;
|
|
|
|
s_controls.zoomview.generic.type = MTYPE_ACTION;
|
|
s_controls.zoomview.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.zoomview.generic.callback = Controls_ActionEvent;
|
|
s_controls.zoomview.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.zoomview.generic.id = ID_ZOOMVIEW;
|
|
|
|
s_controls.useitem.generic.type = MTYPE_ACTION;
|
|
s_controls.useitem.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.useitem.generic.callback = Controls_ActionEvent;
|
|
s_controls.useitem.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.useitem.generic.id = ID_USEITEM;
|
|
|
|
s_controls.showscores.generic.type = MTYPE_ACTION;
|
|
s_controls.showscores.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.showscores.generic.callback = Controls_ActionEvent;
|
|
s_controls.showscores.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.showscores.generic.id = ID_SHOWSCORES;
|
|
|
|
s_controls.invertmouse.generic.type = MTYPE_RADIOBUTTON;
|
|
s_controls.invertmouse.generic.flags = QMF_SMALLFONT;
|
|
s_controls.invertmouse.generic.x = SCREEN_WIDTH/2;
|
|
s_controls.invertmouse.generic.name = "invert mouse";
|
|
s_controls.invertmouse.generic.id = ID_INVERTMOUSE;
|
|
s_controls.invertmouse.generic.callback = Controls_MenuEvent;
|
|
s_controls.invertmouse.generic.statusbar = Controls_StatusBar;
|
|
|
|
s_controls.smoothmouse.generic.type = MTYPE_RADIOBUTTON;
|
|
s_controls.smoothmouse.generic.flags = QMF_SMALLFONT;
|
|
s_controls.smoothmouse.generic.x = SCREEN_WIDTH/2;
|
|
s_controls.smoothmouse.generic.name = "smooth mouse";
|
|
s_controls.smoothmouse.generic.id = ID_SMOOTHMOUSE;
|
|
s_controls.smoothmouse.generic.callback = Controls_MenuEvent;
|
|
s_controls.smoothmouse.generic.statusbar = Controls_StatusBar;
|
|
|
|
s_controls.alwaysrun.generic.type = MTYPE_RADIOBUTTON;
|
|
s_controls.alwaysrun.generic.flags = QMF_SMALLFONT;
|
|
s_controls.alwaysrun.generic.x = SCREEN_WIDTH/2;
|
|
s_controls.alwaysrun.generic.name = "always run";
|
|
s_controls.alwaysrun.generic.id = ID_ALWAYSRUN;
|
|
s_controls.alwaysrun.generic.callback = Controls_MenuEvent;
|
|
s_controls.alwaysrun.generic.statusbar = Controls_StatusBar;
|
|
|
|
s_controls.autoswitch.generic.type = MTYPE_RADIOBUTTON;
|
|
s_controls.autoswitch.generic.flags = QMF_SMALLFONT;
|
|
s_controls.autoswitch.generic.x = SCREEN_WIDTH/2;
|
|
s_controls.autoswitch.generic.name = "autoswitch weapons";
|
|
s_controls.autoswitch.generic.id = ID_AUTOSWITCH;
|
|
s_controls.autoswitch.generic.callback = Controls_MenuEvent;
|
|
s_controls.autoswitch.generic.statusbar = Controls_StatusBar;
|
|
|
|
s_controls.sensitivity.generic.type = MTYPE_SLIDER;
|
|
s_controls.sensitivity.generic.x = SCREEN_WIDTH/2;
|
|
s_controls.sensitivity.generic.flags = QMF_SMALLFONT;
|
|
s_controls.sensitivity.generic.name = "mouse speed";
|
|
s_controls.sensitivity.generic.id = ID_MOUSESPEED;
|
|
s_controls.sensitivity.generic.callback = Controls_MenuEvent;
|
|
s_controls.sensitivity.minvalue = 2;
|
|
s_controls.sensitivity.maxvalue = 30;
|
|
s_controls.sensitivity.generic.statusbar = Controls_StatusBar;
|
|
|
|
s_controls.gesture.generic.type = MTYPE_ACTION;
|
|
s_controls.gesture.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.gesture.generic.callback = Controls_ActionEvent;
|
|
s_controls.gesture.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.gesture.generic.id = ID_GESTURE;
|
|
|
|
s_controls.chat.generic.type = MTYPE_ACTION;
|
|
s_controls.chat.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.chat.generic.callback = Controls_ActionEvent;
|
|
s_controls.chat.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.chat.generic.id = ID_CHAT;
|
|
|
|
s_controls.chat2.generic.type = MTYPE_ACTION;
|
|
s_controls.chat2.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.chat2.generic.callback = Controls_ActionEvent;
|
|
s_controls.chat2.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.chat2.generic.id = ID_CHAT2;
|
|
|
|
s_controls.chat3.generic.type = MTYPE_ACTION;
|
|
s_controls.chat3.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.chat3.generic.callback = Controls_ActionEvent;
|
|
s_controls.chat3.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.chat3.generic.id = ID_CHAT3;
|
|
|
|
s_controls.chat4.generic.type = MTYPE_ACTION;
|
|
s_controls.chat4.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
|
s_controls.chat4.generic.callback = Controls_ActionEvent;
|
|
s_controls.chat4.generic.ownerdraw = Controls_DrawKeyBinding;
|
|
s_controls.chat4.generic.id = ID_CHAT4;
|
|
|
|
s_controls.joyenable.generic.type = MTYPE_RADIOBUTTON;
|
|
s_controls.joyenable.generic.flags = QMF_SMALLFONT;
|
|
s_controls.joyenable.generic.x = SCREEN_WIDTH/2;
|
|
s_controls.joyenable.generic.name = "joystick";
|
|
s_controls.joyenable.generic.id = ID_JOYENABLE;
|
|
s_controls.joyenable.generic.callback = Controls_MenuEvent;
|
|
s_controls.joyenable.generic.statusbar = Controls_StatusBar;
|
|
|
|
s_controls.joythreshold.generic.type = MTYPE_SLIDER;
|
|
s_controls.joythreshold.generic.x = SCREEN_WIDTH/2;
|
|
s_controls.joythreshold.generic.flags = QMF_SMALLFONT;
|
|
s_controls.joythreshold.generic.name = "joystick threshold";
|
|
s_controls.joythreshold.generic.id = ID_JOYTHRESHOLD;
|
|
s_controls.joythreshold.generic.callback = Controls_MenuEvent;
|
|
s_controls.joythreshold.minvalue = 0.05f;
|
|
s_controls.joythreshold.maxvalue = 0.75f;
|
|
s_controls.joythreshold.generic.statusbar = Controls_StatusBar;
|
|
|
|
s_controls.name.generic.type = MTYPE_PTEXT;
|
|
s_controls.name.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
|
|
s_controls.name.generic.x = 320;
|
|
s_controls.name.generic.y = 440;
|
|
s_controls.name.string = playername;
|
|
s_controls.name.style = UI_CENTER;
|
|
s_controls.name.color = text_color_normal;
|
|
|
|
Menu_AddItem( &s_controls.menu, &s_controls.banner );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.framel );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.framer );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.player );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.name );
|
|
|
|
Menu_AddItem( &s_controls.menu, &s_controls.looking );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.movement );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.weapons );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.misc );
|
|
|
|
Menu_AddItem( &s_controls.menu, &s_controls.sensitivity );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.smoothmouse );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.invertmouse );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.lookup );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.lookdown );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.mouselook );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.freelook );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.centerview );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.zoomview );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.joyenable );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.joythreshold );
|
|
|
|
Menu_AddItem( &s_controls.menu, &s_controls.alwaysrun );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.run );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.walkforward );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.backpedal );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.stepleft );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.stepright );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.moveup );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.movedown );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.turnleft );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.turnright );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.sidestep );
|
|
|
|
Menu_AddItem( &s_controls.menu, &s_controls.attack );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.nextweapon );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.prevweapon );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.autoswitch );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.chainsaw );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.machinegun );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.shotgun );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.grenadelauncher );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.rocketlauncher );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.lightning );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.railgun );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.plasma );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.bfg );
|
|
|
|
Menu_AddItem( &s_controls.menu, &s_controls.showscores );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.useitem );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.gesture );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.chat );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.chat2 );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.chat3 );
|
|
Menu_AddItem( &s_controls.menu, &s_controls.chat4 );
|
|
|
|
Menu_AddItem( &s_controls.menu, &s_controls.back );
|
|
|
|
trap_Cvar_VariableStringBuffer( "name", s_controls.name.string, 16 );
|
|
Q_CleanStr( s_controls.name.string );
|
|
|
|
// initialize the configurable cvars
|
|
Controls_InitCvars();
|
|
|
|
// initialize the current config
|
|
Controls_GetConfig();
|
|
|
|
// intialize the model
|
|
Controls_InitModel();
|
|
|
|
// intialize the weapons
|
|
Controls_InitWeapons ();
|
|
|
|
// initial default section
|
|
s_controls.section = C_LOOKING;
|
|
|
|
// update the ui
|
|
Controls_Update();
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Controls_Cache
|
|
=================
|
|
*/
|
|
void Controls_Cache( void ) {
|
|
trap_R_RegisterShaderNoMip( ART_BACK0 );
|
|
trap_R_RegisterShaderNoMip( ART_BACK1 );
|
|
trap_R_RegisterShaderNoMip( ART_FRAMEL );
|
|
trap_R_RegisterShaderNoMip( ART_FRAMER );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_ControlsMenu
|
|
=================
|
|
*/
|
|
void UI_ControlsMenu( void ) {
|
|
Controls_MenuInit();
|
|
UI_PushMenu( &s_controls.menu );
|
|
}
|