ioq3/code/bspc/l_bsp_ent.h
2005-08-28 17:54:51 +00:00

58 lines
1.8 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef MAX_MAP_ENTITIES
#define MAX_MAP_ENTITIES 2048
#endif
typedef struct epair_s
{
struct epair_s *next;
char *key;
char *value;
} epair_t;
typedef struct
{
vec3_t origin;
int firstbrush;
int numbrushes;
epair_t *epairs;
// only valid for func_areaportals
int areaportalnum;
int portalareas[2];
int modelnum; //for bsp 2 map conversion
qboolean wasdetail; //for SIN
} entity_t;
extern int num_entities;
extern entity_t entities[MAX_MAP_ENTITIES];
void StripTrailing(char *e);
void SetKeyValue(entity_t *ent, char *key, char *value);
char *ValueForKey(entity_t *ent, char *key); // will return "" if not present
vec_t FloatForKey(entity_t *ent, char *key);
void GetVectorForKey(entity_t *ent, char *key, vec3_t vec);
qboolean ParseEntity(script_t *script);
epair_t *ParseEpair(script_t *script);
void PrintEntity(entity_t *ent);