ioq3/code/ui/ui_syscalls.c
Ryan C. Gordon e2d63b1fea Enable -fvisibility=hidden on Linux.
This will prevent further symbol clashes, and makes the shared libraries
 10 to 20 percent smaller.

We should enable this on other platforms, too, if we can guarantee they'll
 use gcc 4.0 or later and the platform supports it.
2009-09-15 02:48:17 +00:00

401 lines
12 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
#include "ui_local.h"
// this file is only included when building a dll
// syscalls.asm is included instead when building a qvm
#ifdef Q3_VM
#error "Do not use in VM build"
#endif
static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1;
Q_EXPORT void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) {
syscall = syscallptr;
}
int PASSFLOAT( float x ) {
floatint_t fi;
fi.f = x;
return fi.i;
}
void trap_Print( const char *string ) {
syscall( UI_PRINT, string );
}
void trap_Error( const char *string ) {
syscall( UI_ERROR, string );
}
int trap_Milliseconds( void ) {
return syscall( UI_MILLISECONDS );
}
void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) {
syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags );
}
void trap_Cvar_Update( vmCvar_t *cvar ) {
syscall( UI_CVAR_UPDATE, cvar );
}
void trap_Cvar_Set( const char *var_name, const char *value ) {
syscall( UI_CVAR_SET, var_name, value );
}
float trap_Cvar_VariableValue( const char *var_name ) {
floatint_t fi;
fi.i = syscall( UI_CVAR_VARIABLEVALUE, var_name );
return fi.f;
}
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
}
void trap_Cvar_SetValue( const char *var_name, float value ) {
syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) );
}
void trap_Cvar_Reset( const char *name ) {
syscall( UI_CVAR_RESET, name );
}
void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ) {
syscall( UI_CVAR_CREATE, var_name, var_value, flags );
}
void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ) {
syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize );
}
int trap_Argc( void ) {
return syscall( UI_ARGC );
}
void trap_Argv( int n, char *buffer, int bufferLength ) {
syscall( UI_ARGV, n, buffer, bufferLength );
}
void trap_Cmd_ExecuteText( int exec_when, const char *text ) {
syscall( UI_CMD_EXECUTETEXT, exec_when, text );
}
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
return syscall( UI_FS_FOPENFILE, qpath, f, mode );
}
void trap_FS_Read( void *buffer, int len, fileHandle_t f ) {
syscall( UI_FS_READ, buffer, len, f );
}
void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) {
syscall( UI_FS_WRITE, buffer, len, f );
}
void trap_FS_FCloseFile( fileHandle_t f ) {
syscall( UI_FS_FCLOSEFILE, f );
}
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) {
return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize );
}
int trap_FS_Seek( fileHandle_t f, long offset, int origin ) {
return syscall( UI_FS_SEEK, f, offset, origin );
}
qhandle_t trap_R_RegisterModel( const char *name ) {
return syscall( UI_R_REGISTERMODEL, name );
}
qhandle_t trap_R_RegisterSkin( const char *name ) {
return syscall( UI_R_REGISTERSKIN, name );
}
void trap_R_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
syscall( UI_R_REGISTERFONT, fontName, pointSize, font );
}
qhandle_t trap_R_RegisterShaderNoMip( const char *name ) {
return syscall( UI_R_REGISTERSHADERNOMIP, name );
}
void trap_R_ClearScene( void ) {
syscall( UI_R_CLEARSCENE );
}
void trap_R_AddRefEntityToScene( const refEntity_t *re ) {
syscall( UI_R_ADDREFENTITYTOSCENE, re );
}
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) {
syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
}
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
}
void trap_R_RenderScene( const refdef_t *fd ) {
syscall( UI_R_RENDERSCENE, fd );
}
void trap_R_SetColor( const float *rgba ) {
syscall( UI_R_SETCOLOR, rgba );
}
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) {
syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader );
}
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
syscall( UI_R_MODELBOUNDS, model, mins, maxs );
}
void trap_UpdateScreen( void ) {
syscall( UI_UPDATESCREEN );
}
int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) {
return syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName );
}
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) {
syscall( UI_S_STARTLOCALSOUND, sfx, channelNum );
}
sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) {
return syscall( UI_S_REGISTERSOUND, sample, compressed );
}
void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen );
}
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen );
}
void trap_Key_SetBinding( int keynum, const char *binding ) {
syscall( UI_KEY_SETBINDING, keynum, binding );
}
qboolean trap_Key_IsDown( int keynum ) {
return syscall( UI_KEY_ISDOWN, keynum );
}
qboolean trap_Key_GetOverstrikeMode( void ) {
return syscall( UI_KEY_GETOVERSTRIKEMODE );
}
void trap_Key_SetOverstrikeMode( qboolean state ) {
syscall( UI_KEY_SETOVERSTRIKEMODE, state );
}
void trap_Key_ClearStates( void ) {
syscall( UI_KEY_CLEARSTATES );
}
int trap_Key_GetCatcher( void ) {
return syscall( UI_KEY_GETCATCHER );
}
void trap_Key_SetCatcher( int catcher ) {
syscall( UI_KEY_SETCATCHER, catcher );
}
void trap_GetClipboardData( char *buf, int bufsize ) {
syscall( UI_GETCLIPBOARDDATA, buf, bufsize );
}
void trap_GetClientState( uiClientState_t *state ) {
syscall( UI_GETCLIENTSTATE, state );
}
void trap_GetGlconfig( glconfig_t *glconfig ) {
syscall( UI_GETGLCONFIG, glconfig );
}
int trap_GetConfigString( int index, char* buff, int buffsize ) {
return syscall( UI_GETCONFIGSTRING, index, buff, buffsize );
}
int trap_LAN_GetServerCount( int source ) {
return syscall( UI_LAN_GETSERVERCOUNT, source );
}
void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) {
syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen );
}
void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ) {
syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen );
}
int trap_LAN_GetServerPing( int source, int n ) {
return syscall( UI_LAN_GETSERVERPING, source, n );
}
int trap_LAN_GetPingQueueCount( void ) {
return syscall( UI_LAN_GETPINGQUEUECOUNT );
}
int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ) {
return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen );
}
void trap_LAN_SaveCachedServers( void ) {
syscall( UI_LAN_SAVECACHEDSERVERS );
}
void trap_LAN_LoadCachedServers( void ) {
syscall( UI_LAN_LOADCACHEDSERVERS );
}
void trap_LAN_ResetPings(int n) {
syscall( UI_LAN_RESETPINGS, n );
}
void trap_LAN_ClearPing( int n ) {
syscall( UI_LAN_CLEARPING, n );
}
void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
syscall( UI_LAN_GETPING, n, buf, buflen, pingtime );
}
void trap_LAN_GetPingInfo( int n, char *buf, int buflen ) {
syscall( UI_LAN_GETPINGINFO, n, buf, buflen );
}
void trap_LAN_MarkServerVisible( int source, int n, qboolean visible ) {
syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible );
}
int trap_LAN_ServerIsVisible( int source, int n) {
return syscall( UI_LAN_SERVERISVISIBLE, source, n );
}
qboolean trap_LAN_UpdateVisiblePings( int source ) {
return syscall( UI_LAN_UPDATEVISIBLEPINGS, source );
}
int trap_LAN_AddServer(int source, const char *name, const char *addr) {
return syscall( UI_LAN_ADDSERVER, source, name, addr );
}
void trap_LAN_RemoveServer(int source, const char *addr) {
syscall( UI_LAN_REMOVESERVER, source, addr );
}
int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) {
return syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 );
}
int trap_MemoryRemaining( void ) {
return syscall( UI_MEMORY_REMAINING );
}
void trap_GetCDKey( char *buf, int buflen ) {
syscall( UI_GET_CDKEY, buf, buflen );
}
void trap_SetCDKey( char *buf ) {
syscall( UI_SET_CDKEY, buf );
}
int trap_PC_AddGlobalDefine( char *define ) {
return syscall( UI_PC_ADD_GLOBAL_DEFINE, define );
}
int trap_PC_LoadSource( const char *filename ) {
return syscall( UI_PC_LOAD_SOURCE, filename );
}
int trap_PC_FreeSource( int handle ) {
return syscall( UI_PC_FREE_SOURCE, handle );
}
int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) {
return syscall( UI_PC_READ_TOKEN, handle, pc_token );
}
int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) {
return syscall( UI_PC_SOURCE_FILE_AND_LINE, handle, filename, line );
}
void trap_S_StopBackgroundTrack( void ) {
syscall( UI_S_STOPBACKGROUNDTRACK );
}
void trap_S_StartBackgroundTrack( const char *intro, const char *loop) {
syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop );
}
int trap_RealTime(qtime_t *qtime) {
return syscall( UI_REAL_TIME, qtime );
}
// this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate)
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) {
return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits);
}
// stops playing the cinematic and ends it. should always return FMV_EOF
// cinematics must be stopped in reverse order of when they are started
e_status trap_CIN_StopCinematic(int handle) {
return syscall(UI_CIN_STOPCINEMATIC, handle);
}
// will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached.
e_status trap_CIN_RunCinematic (int handle) {
return syscall(UI_CIN_RUNCINEMATIC, handle);
}
// draws the current frame
void trap_CIN_DrawCinematic (int handle) {
syscall(UI_CIN_DRAWCINEMATIC, handle);
}
// allows you to resize the animation dynamically
void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) {
syscall(UI_CIN_SETEXTENTS, handle, x, y, w, h);
}
void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) {
syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset );
}
qboolean trap_VerifyCDKey( const char *key, const char *chksum) {
return syscall( UI_VERIFY_CDKEY, key, chksum);
}
void trap_SetPbClStatus( int status ) {
syscall( UI_SET_PBCLSTATUS, status );
}