mirror of
https://github.com/ioquake/ioq3.git
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03201aff22
- Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms
251 lines
5.8 KiB
C
251 lines
5.8 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "snd_local.h"
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#define C0 0.4829629131445341
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#define C1 0.8365163037378079
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#define C2 0.2241438680420134
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#define C3 -0.1294095225512604
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void daub4(float b[], unsigned long n, int isign)
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{
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float wksp[4097];
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float *a=b-1; // numerical recipies so a[1] = b[0]
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unsigned long nh,nh1,i,j;
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if (n < 4) return;
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nh1=(nh=n >> 1)+1;
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if (isign >= 0) {
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for (i=1,j=1;j<=n-3;j+=2,i++) {
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wksp[i] = C0*a[j]+C1*a[j+1]+C2*a[j+2]+C3*a[j+3];
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wksp[i+nh] = C3*a[j]-C2*a[j+1]+C1*a[j+2]-C0*a[j+3];
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}
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wksp[i ] = C0*a[n-1]+C1*a[n]+C2*a[1]+C3*a[2];
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wksp[i+nh] = C3*a[n-1]-C2*a[n]+C1*a[1]-C0*a[2];
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} else {
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wksp[1] = C2*a[nh]+C1*a[n]+C0*a[1]+C3*a[nh1];
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wksp[2] = C3*a[nh]-C0*a[n]+C1*a[1]-C2*a[nh1];
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for (i=1,j=3;i<nh;i++) {
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wksp[j++] = C2*a[i]+C1*a[i+nh]+C0*a[i+1]+C3*a[i+nh1];
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wksp[j++] = C3*a[i]-C0*a[i+nh]+C1*a[i+1]-C2*a[i+nh1];
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}
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}
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for (i=1;i<=n;i++) {
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a[i]=wksp[i];
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}
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}
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void wt1(float a[], unsigned long n, int isign)
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{
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unsigned long nn;
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int inverseStartLength = n/4;
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if (n < inverseStartLength) return;
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if (isign >= 0) {
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for (nn=n;nn>=inverseStartLength;nn>>=1) daub4(a,nn,isign);
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} else {
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for (nn=inverseStartLength;nn<=n;nn<<=1) daub4(a,nn,isign);
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}
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}
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/* The number of bits required by each value */
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static unsigned char numBits[] = {
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0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
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6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
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7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
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7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
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8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
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8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
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8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
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8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
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};
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byte MuLawEncode(short s) {
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unsigned long adjusted;
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byte sign, exponent, mantissa;
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sign = (s<0)?0:0x80;
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if (s<0) s=-s;
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adjusted = (long)s << (16-sizeof(short)*8);
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adjusted += 128L + 4L;
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if (adjusted > 32767) adjusted = 32767;
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exponent = numBits[(adjusted>>7)&0xff] - 1;
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mantissa = (adjusted>>(exponent+3))&0xf;
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return ~(sign | (exponent<<4) | mantissa);
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}
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short MuLawDecode(byte uLaw) {
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signed long adjusted;
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byte exponent, mantissa;
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uLaw = ~uLaw;
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exponent = (uLaw>>4) & 0x7;
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mantissa = (uLaw&0xf) + 16;
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adjusted = (mantissa << (exponent +3)) - 128 - 4;
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return (uLaw & 0x80)? adjusted : -adjusted;
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}
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short mulawToShort[256];
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static qboolean madeTable = qfalse;
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static int NXStreamCount;
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void NXPutc(NXStream *stream, char out) {
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stream[NXStreamCount++] = out;
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}
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void encodeWavelet( sfx_t *sfx, short *packets) {
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float wksp[4097], temp;
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int i, samples, size;
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sndBuffer *newchunk, *chunk;
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byte *out;
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if (!madeTable) {
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for (i=0;i<256;i++) {
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mulawToShort[i] = (float)MuLawDecode((byte)i);
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}
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madeTable = qtrue;
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}
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chunk = NULL;
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samples = sfx->soundLength;
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while(samples>0) {
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size = samples;
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if (size>(SND_CHUNK_SIZE*2)) {
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size = (SND_CHUNK_SIZE*2);
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}
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if (size<4) {
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size = 4;
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}
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newchunk = SND_malloc();
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if (sfx->soundData == NULL) {
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sfx->soundData = newchunk;
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} else {
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chunk->next = newchunk;
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}
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chunk = newchunk;
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for(i=0; i<size; i++) {
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wksp[i] = *packets;
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packets++;
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}
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wt1(wksp, size, 1);
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out = (byte *)chunk->sndChunk;
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for(i=0;i<size;i++) {
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temp = wksp[i];
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if (temp > 32767) temp = 32767; else if (temp<-32768) temp = -32768;
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out[i] = MuLawEncode((short)temp);
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}
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chunk->size = size;
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samples -= size;
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}
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}
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void decodeWavelet(sndBuffer *chunk, short *to) {
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float wksp[4097];
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int i;
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byte *out;
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int size = chunk->size;
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out = (byte *)chunk->sndChunk;
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for(i=0;i<size;i++) {
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wksp[i] = mulawToShort[out[i]];
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}
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wt1(wksp, size, -1);
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if (!to) return;
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for(i=0; i<size; i++) {
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to[i] = wksp[i];
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}
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}
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void encodeMuLaw( sfx_t *sfx, short *packets) {
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int i, samples, size, grade, poop;
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sndBuffer *newchunk, *chunk;
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byte *out;
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if (!madeTable) {
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for (i=0;i<256;i++) {
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mulawToShort[i] = (float)MuLawDecode((byte)i);
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}
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madeTable = qtrue;
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}
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chunk = NULL;
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samples = sfx->soundLength;
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grade = 0;
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while(samples>0) {
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size = samples;
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if (size>(SND_CHUNK_SIZE*2)) {
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size = (SND_CHUNK_SIZE*2);
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}
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newchunk = SND_malloc();
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if (sfx->soundData == NULL) {
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sfx->soundData = newchunk;
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} else {
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chunk->next = newchunk;
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}
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chunk = newchunk;
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out = (byte *)chunk->sndChunk;
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for(i=0; i<size; i++) {
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poop = packets[0]+grade;
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if (poop>32767) {
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poop = 32767;
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} else if (poop<-32768) {
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poop = -32768;
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}
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out[i] = MuLawEncode((short)poop);
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grade = poop - mulawToShort[out[i]];
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packets++;
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}
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chunk->size = size;
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samples -= size;
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}
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}
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void decodeMuLaw(sndBuffer *chunk, short *to) {
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int i;
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byte *out;
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int size = chunk->size;
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out = (byte *)chunk->sndChunk;
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for(i=0;i<size;i++) {
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to[i] = mulawToShort[out[i]];
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}
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}
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