mirror of
https://github.com/ioquake/ioq3.git
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913 lines
20 KiB
C
913 lines
20 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// vm.c -- virtual machine
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/*
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intermix code and data
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symbol table
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a dll has one imported function: VM_SystemCall
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and one exported function: Perform
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*/
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#include "vm_local.h"
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vm_t *currentVM = NULL;
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vm_t *lastVM = NULL;
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int vm_debugLevel;
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// used by Com_Error to get rid of running vm's before longjmp
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static int forced_unload;
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#define MAX_VM 3
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vm_t vmTable[MAX_VM];
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void VM_VmInfo_f( void );
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void VM_VmProfile_f( void );
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#if 0 // 64bit!
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// converts a VM pointer to a C pointer and
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// checks to make sure that the range is acceptable
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void *VM_VM2C( vmptr_t p, int length ) {
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return (void *)p;
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}
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#endif
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void VM_Debug( int level ) {
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vm_debugLevel = level;
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}
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/*
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==============
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VM_Init
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==============
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*/
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void VM_Init( void ) {
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Cvar_Get( "vm_cgame", "2", CVAR_ARCHIVE ); // !@# SHIP WITH SET TO 2
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Cvar_Get( "vm_game", "2", CVAR_ARCHIVE ); // !@# SHIP WITH SET TO 2
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Cvar_Get( "vm_ui", "2", CVAR_ARCHIVE ); // !@# SHIP WITH SET TO 2
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Cmd_AddCommand ("vmprofile", VM_VmProfile_f );
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Cmd_AddCommand ("vminfo", VM_VmInfo_f );
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Com_Memset( vmTable, 0, sizeof( vmTable ) );
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}
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/*
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===============
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VM_ValueToSymbol
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Assumes a program counter value
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===============
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*/
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const char *VM_ValueToSymbol( vm_t *vm, int value ) {
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vmSymbol_t *sym;
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static char text[MAX_TOKEN_CHARS];
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sym = vm->symbols;
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if ( !sym ) {
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return "NO SYMBOLS";
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}
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// find the symbol
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while ( sym->next && sym->next->symValue <= value ) {
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sym = sym->next;
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}
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if ( value == sym->symValue ) {
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return sym->symName;
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}
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Com_sprintf( text, sizeof( text ), "%s+%i", sym->symName, value - sym->symValue );
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return text;
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}
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/*
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===============
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VM_ValueToFunctionSymbol
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For profiling, find the symbol behind this value
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===============
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*/
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vmSymbol_t *VM_ValueToFunctionSymbol( vm_t *vm, int value ) {
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vmSymbol_t *sym;
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static vmSymbol_t nullSym;
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sym = vm->symbols;
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if ( !sym ) {
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return &nullSym;
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}
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while ( sym->next && sym->next->symValue <= value ) {
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sym = sym->next;
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}
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return sym;
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}
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/*
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===============
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VM_SymbolToValue
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===============
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*/
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int VM_SymbolToValue( vm_t *vm, const char *symbol ) {
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vmSymbol_t *sym;
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for ( sym = vm->symbols ; sym ; sym = sym->next ) {
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if ( !strcmp( symbol, sym->symName ) ) {
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return sym->symValue;
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}
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}
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return 0;
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}
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/*
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=====================
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VM_SymbolForCompiledPointer
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=====================
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*/
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#if 0 // 64bit!
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const char *VM_SymbolForCompiledPointer( vm_t *vm, void *code ) {
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int i;
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if ( code < (void *)vm->codeBase ) {
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return "Before code block";
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}
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if ( code >= (void *)(vm->codeBase + vm->codeLength) ) {
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return "After code block";
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}
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// find which original instruction it is after
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for ( i = 0 ; i < vm->codeLength ; i++ ) {
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if ( (void *)vm->instructionPointers[i] > code ) {
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break;
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}
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}
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i--;
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// now look up the bytecode instruction pointer
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return VM_ValueToSymbol( vm, i );
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}
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#endif
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/*
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===============
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ParseHex
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===============
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*/
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int ParseHex( const char *text ) {
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int value;
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int c;
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value = 0;
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while ( ( c = *text++ ) != 0 ) {
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if ( c >= '0' && c <= '9' ) {
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value = value * 16 + c - '0';
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continue;
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}
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if ( c >= 'a' && c <= 'f' ) {
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value = value * 16 + 10 + c - 'a';
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continue;
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}
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if ( c >= 'A' && c <= 'F' ) {
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value = value * 16 + 10 + c - 'A';
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continue;
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}
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}
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return value;
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}
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/*
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===============
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VM_LoadSymbols
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===============
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*/
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void VM_LoadSymbols( vm_t *vm ) {
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int len;
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union {
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char *c;
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void *v;
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} mapfile;
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char *text_p, *token;
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char name[MAX_QPATH];
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char symbols[MAX_QPATH];
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vmSymbol_t **prev, *sym;
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int count;
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int value;
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int chars;
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int segment;
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int numInstructions;
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// don't load symbols if not developer
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if ( !com_developer->integer ) {
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return;
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}
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COM_StripExtension(vm->name, name, sizeof(name));
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Com_sprintf( symbols, sizeof( symbols ), "vm/%s.map", name );
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len = FS_ReadFile( symbols, &mapfile.v );
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if ( !mapfile.c ) {
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Com_Printf( "Couldn't load symbol file: %s\n", symbols );
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return;
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}
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numInstructions = vm->instructionCount;
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// parse the symbols
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text_p = mapfile.c;
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prev = &vm->symbols;
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count = 0;
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while ( 1 ) {
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token = COM_Parse( &text_p );
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if ( !token[0] ) {
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break;
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}
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segment = ParseHex( token );
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if ( segment ) {
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COM_Parse( &text_p );
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COM_Parse( &text_p );
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continue; // only load code segment values
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}
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token = COM_Parse( &text_p );
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if ( !token[0] ) {
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Com_Printf( "WARNING: incomplete line at end of file\n" );
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break;
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}
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value = ParseHex( token );
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token = COM_Parse( &text_p );
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if ( !token[0] ) {
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Com_Printf( "WARNING: incomplete line at end of file\n" );
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break;
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}
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chars = strlen( token );
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sym = Hunk_Alloc( sizeof( *sym ) + chars, h_high );
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*prev = sym;
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prev = &sym->next;
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sym->next = NULL;
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// convert value from an instruction number to a code offset
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if ( value >= 0 && value < numInstructions ) {
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value = vm->instructionPointers[value];
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}
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sym->symValue = value;
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Q_strncpyz( sym->symName, token, chars + 1 );
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count++;
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}
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vm->numSymbols = count;
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Com_Printf( "%i symbols parsed from %s\n", count, symbols );
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FS_FreeFile( mapfile.v );
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}
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/*
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============
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VM_DllSyscall
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Dlls will call this directly
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rcg010206 The horror; the horror.
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The syscall mechanism relies on stack manipulation to get it's args.
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This is likely due to C's inability to pass "..." parameters to
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a function in one clean chunk. On PowerPC Linux, these parameters
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are not necessarily passed on the stack, so while (&arg[0] == arg)
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is true, (&arg[1] == 2nd function parameter) is not necessarily
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accurate, as arg's value might have been stored to the stack or
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other piece of scratch memory to give it a valid address, but the
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next parameter might still be sitting in a register.
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Quake's syscall system also assumes that the stack grows downward,
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and that any needed types can be squeezed, safely, into a signed int.
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This hack below copies all needed values for an argument to a
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array in memory, so that Quake can get the correct values. This can
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also be used on systems where the stack grows upwards, as the
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presumably standard and safe stdargs.h macros are used.
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As for having enough space in a signed int for your datatypes, well,
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it might be better to wait for DOOM 3 before you start porting. :)
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The original code, while probably still inherently dangerous, seems
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to work well enough for the platforms it already works on. Rather
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than add the performance hit for those platforms, the original code
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is still in use there.
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For speed, we just grab 15 arguments, and don't worry about exactly
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how many the syscall actually needs; the extra is thrown away.
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============
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*/
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intptr_t QDECL VM_DllSyscall( intptr_t arg, ... ) {
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#if !id386
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// rcg010206 - see commentary above
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intptr_t args[16];
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int i;
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va_list ap;
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args[0] = arg;
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va_start(ap, arg);
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for (i = 1; i < sizeof (args) / sizeof (args[i]); i++)
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args[i] = va_arg(ap, intptr_t);
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va_end(ap);
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return currentVM->systemCall( args );
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#else // original id code
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return currentVM->systemCall( &arg );
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#endif
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}
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/*
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=================
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VM_LoadQVM
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Load a .qvm file
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=================
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*/
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vmHeader_t *VM_LoadQVM( vm_t *vm, qboolean alloc ) {
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int length;
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int dataLength;
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int i;
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char filename[MAX_QPATH];
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union {
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vmHeader_t *h;
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void *v;
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} header;
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// load the image
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Com_sprintf( filename, sizeof(filename), "vm/%s.qvm", vm->name );
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Com_Printf( "Loading vm file %s...\n", filename );
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length = FS_ReadFile( filename, &header.v );
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if ( !header.h ) {
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Com_Printf( "Failed.\n" );
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VM_Free( vm );
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return NULL;
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}
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if( LittleLong( header.h->vmMagic ) == VM_MAGIC_VER2 ) {
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Com_Printf( "...which has vmMagic VM_MAGIC_VER2\n" );
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// byte swap the header
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for ( i = 0 ; i < sizeof( vmHeader_t ) / 4 ; i++ ) {
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((int *)header.h)[i] = LittleLong( ((int *)header.h)[i] );
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}
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// validate
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if ( header.h->jtrgLength < 0
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|| header.h->bssLength < 0
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|| header.h->dataLength < 0
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|| header.h->litLength < 0
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|| header.h->codeLength <= 0 ) {
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VM_Free( vm );
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Com_Error( ERR_FATAL, "%s has bad header", filename );
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}
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} else if( LittleLong( header.h->vmMagic ) == VM_MAGIC ) {
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// byte swap the header
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// sizeof( vmHeader_t ) - sizeof( int ) is the 1.32b vm header size
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for ( i = 0 ; i < ( sizeof( vmHeader_t ) - sizeof( int ) ) / 4 ; i++ ) {
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((int *)header.h)[i] = LittleLong( ((int *)header.h)[i] );
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}
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// validate
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if ( header.h->bssLength < 0
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|| header.h->dataLength < 0
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|| header.h->litLength < 0
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|| header.h->codeLength <= 0 ) {
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VM_Free( vm );
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Com_Error( ERR_FATAL, "%s has bad header", filename );
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}
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} else {
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VM_Free( vm );
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Com_Error( ERR_FATAL, "%s does not have a recognisable "
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"magic number in its header", filename );
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}
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// round up to next power of 2 so all data operations can
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// be mask protected
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dataLength = header.h->dataLength + header.h->litLength +
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header.h->bssLength;
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for ( i = 0 ; dataLength > ( 1 << i ) ; i++ ) {
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}
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dataLength = 1 << i;
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if( alloc ) {
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// allocate zero filled space for initialized and uninitialized data
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vm->dataBase = Hunk_Alloc( dataLength, h_high );
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vm->dataMask = dataLength - 1;
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} else {
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// clear the data
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Com_Memset( vm->dataBase, 0, dataLength );
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}
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// copy the intialized data
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Com_Memcpy( vm->dataBase, (byte *)header.h + header.h->dataOffset,
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header.h->dataLength + header.h->litLength );
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// byte swap the longs
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for ( i = 0 ; i < header.h->dataLength ; i += 4 ) {
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*(int *)(vm->dataBase + i) = LittleLong( *(int *)(vm->dataBase + i ) );
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}
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if( header.h->vmMagic == VM_MAGIC_VER2 ) {
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vm->numJumpTableTargets = header.h->jtrgLength >> 2;
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Com_Printf( "Loading %d jump table targets\n", vm->numJumpTableTargets );
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if( alloc ) {
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vm->jumpTableTargets = Hunk_Alloc( header.h->jtrgLength, h_high );
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} else {
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Com_Memset( vm->jumpTableTargets, 0, header.h->jtrgLength );
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}
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Com_Memcpy( vm->jumpTableTargets, (byte *)header.h + header.h->dataOffset +
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header.h->dataLength + header.h->litLength, header.h->jtrgLength );
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// byte swap the longs
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for ( i = 0 ; i < header.h->jtrgLength ; i += 4 ) {
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*(int *)(vm->jumpTableTargets + i) = LittleLong( *(int *)(vm->jumpTableTargets + i ) );
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}
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}
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return header.h;
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}
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/*
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=================
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VM_Restart
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Reload the data, but leave everything else in place
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This allows a server to do a map_restart without changing memory allocation
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=================
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*/
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vm_t *VM_Restart( vm_t *vm ) {
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vmHeader_t *header;
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// DLL's can't be restarted in place
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if ( vm->dllHandle ) {
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char name[MAX_QPATH];
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intptr_t (*systemCall)( intptr_t *parms );
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systemCall = vm->systemCall;
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Q_strncpyz( name, vm->name, sizeof( name ) );
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VM_Free( vm );
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vm = VM_Create( name, systemCall, VMI_NATIVE );
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return vm;
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}
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// load the image
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Com_Printf( "VM_Restart()\n" );
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if( !( header = VM_LoadQVM( vm, qfalse ) ) ) {
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Com_Error( ERR_DROP, "VM_Restart failed.\n" );
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return NULL;
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}
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// free the original file
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FS_FreeFile( header );
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return vm;
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}
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/*
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================
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VM_Create
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If image ends in .qvm it will be interpreted, otherwise
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it will attempt to load as a system dll
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================
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*/
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vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *),
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vmInterpret_t interpret ) {
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vm_t *vm;
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vmHeader_t *header;
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int i, remaining;
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if ( !module || !module[0] || !systemCalls ) {
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Com_Error( ERR_FATAL, "VM_Create: bad parms" );
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}
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remaining = Hunk_MemoryRemaining();
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// see if we already have the VM
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for ( i = 0 ; i < MAX_VM ; i++ ) {
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if (!Q_stricmp(vmTable[i].name, module)) {
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vm = &vmTable[i];
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return vm;
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}
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}
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// find a free vm
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for ( i = 0 ; i < MAX_VM ; i++ ) {
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if ( !vmTable[i].name[0] ) {
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break;
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}
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}
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if ( i == MAX_VM ) {
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Com_Error( ERR_FATAL, "VM_Create: no free vm_t" );
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}
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vm = &vmTable[i];
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Q_strncpyz( vm->name, module, sizeof( vm->name ) );
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vm->systemCall = systemCalls;
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if ( interpret == VMI_NATIVE ) {
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// try to load as a system dll
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Com_Printf( "Loading dll file %s.\n", vm->name );
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vm->dllHandle = Sys_LoadDll( module, vm->fqpath , &vm->entryPoint, VM_DllSyscall );
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if ( vm->dllHandle ) {
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return vm;
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}
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Com_Printf( "Failed to load dll, looking for qvm.\n" );
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interpret = VMI_COMPILED;
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}
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// load the image
|
|
if( !( header = VM_LoadQVM( vm, qtrue ) ) ) {
|
|
return NULL;
|
|
}
|
|
|
|
// allocate space for the jump targets, which will be filled in by the compile/prep functions
|
|
vm->instructionCount = header->instructionCount;
|
|
vm->instructionPointers = Hunk_Alloc( vm->instructionCount*4, h_high );
|
|
|
|
// copy or compile the instructions
|
|
vm->codeLength = header->codeLength;
|
|
|
|
vm->compiled = qfalse;
|
|
|
|
#ifdef NO_VM_COMPILED
|
|
if(interpret >= VMI_COMPILED) {
|
|
Com_Printf("Architecture doesn't have a bytecode compiler, using interpreter\n");
|
|
interpret = VMI_BYTECODE;
|
|
}
|
|
#else
|
|
if ( interpret >= VMI_COMPILED ) {
|
|
vm->compiled = qtrue;
|
|
VM_Compile( vm, header );
|
|
}
|
|
#endif
|
|
// VM_Compile may have reset vm->compiled if compilation failed
|
|
if (!vm->compiled)
|
|
{
|
|
VM_PrepareInterpreter( vm, header );
|
|
}
|
|
|
|
// free the original file
|
|
FS_FreeFile( header );
|
|
|
|
// load the map file
|
|
VM_LoadSymbols( vm );
|
|
|
|
// the stack is implicitly at the end of the image
|
|
vm->programStack = vm->dataMask + 1;
|
|
vm->stackBottom = vm->programStack - PROGRAM_STACK_SIZE;
|
|
|
|
Com_Printf("%s loaded in %d bytes on the hunk\n", module, remaining - Hunk_MemoryRemaining());
|
|
|
|
return vm;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
VM_Free
|
|
==============
|
|
*/
|
|
void VM_Free( vm_t *vm ) {
|
|
|
|
if(!vm) {
|
|
return;
|
|
}
|
|
|
|
if(vm->callLevel) {
|
|
if(!forced_unload) {
|
|
Com_Error( ERR_FATAL, "VM_Free(%s) on running vm", vm->name );
|
|
return;
|
|
} else {
|
|
Com_Printf( "forcefully unloading %s vm\n", vm->name );
|
|
}
|
|
}
|
|
|
|
if(vm->destroy)
|
|
vm->destroy(vm);
|
|
|
|
if ( vm->dllHandle ) {
|
|
Sys_UnloadDll( vm->dllHandle );
|
|
Com_Memset( vm, 0, sizeof( *vm ) );
|
|
}
|
|
#if 0 // now automatically freed by hunk
|
|
if ( vm->codeBase ) {
|
|
Z_Free( vm->codeBase );
|
|
}
|
|
if ( vm->dataBase ) {
|
|
Z_Free( vm->dataBase );
|
|
}
|
|
if ( vm->instructionPointers ) {
|
|
Z_Free( vm->instructionPointers );
|
|
}
|
|
#endif
|
|
Com_Memset( vm, 0, sizeof( *vm ) );
|
|
|
|
currentVM = NULL;
|
|
lastVM = NULL;
|
|
}
|
|
|
|
void VM_Clear(void) {
|
|
int i;
|
|
for (i=0;i<MAX_VM; i++) {
|
|
VM_Free(&vmTable[i]);
|
|
}
|
|
}
|
|
|
|
void VM_Forced_Unload_Start(void) {
|
|
forced_unload = 1;
|
|
}
|
|
|
|
void VM_Forced_Unload_Done(void) {
|
|
forced_unload = 0;
|
|
}
|
|
|
|
void *VM_ArgPtr( intptr_t intValue ) {
|
|
if ( !intValue ) {
|
|
return NULL;
|
|
}
|
|
// currentVM is missing on reconnect
|
|
if ( currentVM==NULL )
|
|
return NULL;
|
|
|
|
if ( currentVM->entryPoint ) {
|
|
return (void *)(currentVM->dataBase + intValue);
|
|
}
|
|
else {
|
|
return (void *)(currentVM->dataBase + (intValue & currentVM->dataMask));
|
|
}
|
|
}
|
|
|
|
void *VM_ExplicitArgPtr( vm_t *vm, intptr_t intValue ) {
|
|
if ( !intValue ) {
|
|
return NULL;
|
|
}
|
|
|
|
// currentVM is missing on reconnect here as well?
|
|
if ( currentVM==NULL )
|
|
return NULL;
|
|
|
|
//
|
|
if ( vm->entryPoint ) {
|
|
return (void *)(vm->dataBase + intValue);
|
|
}
|
|
else {
|
|
return (void *)(vm->dataBase + (intValue & vm->dataMask));
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
VM_Call
|
|
|
|
|
|
Upon a system call, the stack will look like:
|
|
|
|
sp+32 parm1
|
|
sp+28 parm0
|
|
sp+24 return value
|
|
sp+20 return address
|
|
sp+16 local1
|
|
sp+14 local0
|
|
sp+12 arg1
|
|
sp+8 arg0
|
|
sp+4 return stack
|
|
sp return address
|
|
|
|
An interpreted function will immediately execute
|
|
an OP_ENTER instruction, which will subtract space for
|
|
locals from sp
|
|
==============
|
|
*/
|
|
|
|
intptr_t QDECL VM_Call( vm_t *vm, int callnum, ... ) {
|
|
vm_t *oldVM;
|
|
intptr_t r;
|
|
int i;
|
|
|
|
if ( !vm ) {
|
|
Com_Error( ERR_FATAL, "VM_Call with NULL vm" );
|
|
}
|
|
|
|
oldVM = currentVM;
|
|
currentVM = vm;
|
|
lastVM = vm;
|
|
|
|
if ( vm_debugLevel ) {
|
|
Com_Printf( "VM_Call( %d )\n", callnum );
|
|
}
|
|
|
|
++vm->callLevel;
|
|
// if we have a dll loaded, call it directly
|
|
if ( vm->entryPoint ) {
|
|
//rcg010207 - see dissertation at top of VM_DllSyscall() in this file.
|
|
int args[10];
|
|
va_list ap;
|
|
va_start(ap, callnum);
|
|
for (i = 0; i < sizeof (args) / sizeof (args[i]); i++) {
|
|
args[i] = va_arg(ap, int);
|
|
}
|
|
va_end(ap);
|
|
|
|
r = vm->entryPoint( callnum, args[0], args[1], args[2], args[3],
|
|
args[4], args[5], args[6], args[7],
|
|
args[8], args[9]);
|
|
} else {
|
|
#if id386 || idsparc // i386/sparc calling convention doesn't need conversion
|
|
#ifndef NO_VM_COMPILED
|
|
if ( vm->compiled )
|
|
r = VM_CallCompiled( vm, (int*)&callnum );
|
|
else
|
|
#endif
|
|
r = VM_CallInterpreted( vm, (int*)&callnum );
|
|
#else
|
|
struct {
|
|
int callnum;
|
|
int args[10];
|
|
} a;
|
|
va_list ap;
|
|
|
|
a.callnum = callnum;
|
|
va_start(ap, callnum);
|
|
for (i = 0; i < sizeof (a.args) / sizeof (a.args[0]); i++) {
|
|
a.args[i] = va_arg(ap, int);
|
|
}
|
|
va_end(ap);
|
|
#ifndef NO_VM_COMPILED
|
|
if ( vm->compiled )
|
|
r = VM_CallCompiled( vm, &a.callnum );
|
|
else
|
|
#endif
|
|
r = VM_CallInterpreted( vm, &a.callnum );
|
|
#endif
|
|
}
|
|
--vm->callLevel;
|
|
|
|
if ( oldVM != NULL )
|
|
currentVM = oldVM;
|
|
return r;
|
|
}
|
|
|
|
//=================================================================
|
|
|
|
static int QDECL VM_ProfileSort( const void *a, const void *b ) {
|
|
vmSymbol_t *sa, *sb;
|
|
|
|
sa = *(vmSymbol_t **)a;
|
|
sb = *(vmSymbol_t **)b;
|
|
|
|
if ( sa->profileCount < sb->profileCount ) {
|
|
return -1;
|
|
}
|
|
if ( sa->profileCount > sb->profileCount ) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
VM_VmProfile_f
|
|
|
|
==============
|
|
*/
|
|
void VM_VmProfile_f( void ) {
|
|
vm_t *vm;
|
|
vmSymbol_t **sorted, *sym;
|
|
int i;
|
|
double total;
|
|
|
|
if ( !lastVM ) {
|
|
return;
|
|
}
|
|
|
|
vm = lastVM;
|
|
|
|
if ( !vm->numSymbols ) {
|
|
return;
|
|
}
|
|
|
|
sorted = Z_Malloc( vm->numSymbols * sizeof( *sorted ) );
|
|
sorted[0] = vm->symbols;
|
|
total = sorted[0]->profileCount;
|
|
for ( i = 1 ; i < vm->numSymbols ; i++ ) {
|
|
sorted[i] = sorted[i-1]->next;
|
|
total += sorted[i]->profileCount;
|
|
}
|
|
|
|
qsort( sorted, vm->numSymbols, sizeof( *sorted ), VM_ProfileSort );
|
|
|
|
for ( i = 0 ; i < vm->numSymbols ; i++ ) {
|
|
int perc;
|
|
|
|
sym = sorted[i];
|
|
|
|
perc = 100 * (float) sym->profileCount / total;
|
|
Com_Printf( "%2i%% %9i %s\n", perc, sym->profileCount, sym->symName );
|
|
sym->profileCount = 0;
|
|
}
|
|
|
|
Com_Printf(" %9.0f total\n", total );
|
|
|
|
Z_Free( sorted );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
VM_VmInfo_f
|
|
|
|
==============
|
|
*/
|
|
void VM_VmInfo_f( void ) {
|
|
vm_t *vm;
|
|
int i;
|
|
|
|
Com_Printf( "Registered virtual machines:\n" );
|
|
for ( i = 0 ; i < MAX_VM ; i++ ) {
|
|
vm = &vmTable[i];
|
|
if ( !vm->name[0] ) {
|
|
break;
|
|
}
|
|
Com_Printf( "%s : ", vm->name );
|
|
if ( vm->dllHandle ) {
|
|
Com_Printf( "native\n" );
|
|
continue;
|
|
}
|
|
if ( vm->compiled ) {
|
|
Com_Printf( "compiled on load\n" );
|
|
} else {
|
|
Com_Printf( "interpreted\n" );
|
|
}
|
|
Com_Printf( " code length : %7i\n", vm->codeLength );
|
|
Com_Printf( " table length: %7i\n", vm->instructionCount*4 );
|
|
Com_Printf( " data length : %7i\n", vm->dataMask + 1 );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
VM_LogSyscalls
|
|
|
|
Insert calls to this while debugging the vm compiler
|
|
===============
|
|
*/
|
|
void VM_LogSyscalls( int *args ) {
|
|
static int callnum;
|
|
static FILE *f;
|
|
|
|
if ( !f ) {
|
|
f = fopen("syscalls.log", "w" );
|
|
}
|
|
callnum++;
|
|
fprintf(f, "%i: %p (%i) = %i %i %i %i\n", callnum, (void*)(args - (int *)currentVM->dataBase),
|
|
args[0], args[1], args[2], args[3], args[4] );
|
|
}
|