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https://github.com/ioquake/ioq3.git
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05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
1135 lines
26 KiB
C
1135 lines
26 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// g_rankings.c -- reports for global rankings system
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#include "g_local.h"
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#include "g_rankings.h"
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/*
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================
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G_RankRunFrame
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================
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*/
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void G_RankRunFrame()
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{
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gentity_t* ent;
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gentity_t* ent2;
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grank_status_t old_status;
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grank_status_t status;
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int time;
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int i;
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int j;
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if( !trap_RankCheckInit() )
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{
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trap_RankBegin( GR_GAMEKEY );
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}
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trap_RankPoll();
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if( trap_RankActive() )
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{
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for( i = 0; i < level.maxclients; i++ )
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{
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ent = &(g_entities[i]);
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if ( !ent->inuse )
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continue;
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if ( ent->client == NULL )
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continue;
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if ( ent->r.svFlags & SVF_BOT)
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{
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// no bots in ranked games
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trap_SendConsoleCommand( EXEC_INSERT, va("kick %s\n",
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ent->client->pers.netname) );
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continue;
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}
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old_status = ent->client->client_status;
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status = trap_RankUserStatus( i );
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if( ent->client->client_status != status )
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{
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// inform client of current status
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// not needed for client side log in
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trap_SendServerCommand( i, va("rank_status %i\n",status) );
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if ( i == 0 )
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{
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int j = 0;
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}
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ent->client->client_status = status;
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}
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switch( status )
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{
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case QGR_STATUS_NEW:
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case QGR_STATUS_SPECTATOR:
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if( ent->client->sess.sessionTeam != TEAM_SPECTATOR )
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{
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ent->client->sess.sessionTeam = TEAM_SPECTATOR;
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ent->client->sess.spectatorState = SPECTATOR_FREE;
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ClientSpawn( ent );
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// make sure by now CS_GRAND rankingsGameID is ready
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trap_SendServerCommand( i, va("rank_status %i\n",status) );
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trap_SendServerCommand( i, "rank_menu\n" );
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}
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break;
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case QGR_STATUS_NO_USER:
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case QGR_STATUS_BAD_PASSWORD:
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case QGR_STATUS_TIMEOUT:
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case QGR_STATUS_NO_MEMBERSHIP:
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case QGR_STATUS_INVALIDUSER:
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case QGR_STATUS_ERROR:
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if( (ent->r.svFlags & SVF_BOT) == 0 )
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{
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trap_RankUserReset( ent->s.clientNum );
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}
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break;
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case QGR_STATUS_ACTIVE:
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if( (ent->client->sess.sessionTeam == TEAM_SPECTATOR) &&
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(g_gametype.integer < GT_TEAM) )
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{
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SetTeam( ent, "free" );
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}
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if( old_status != QGR_STATUS_ACTIVE )
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{
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// player has just become active
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for( j = 0; j < level.maxclients; j++ )
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{
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ent2 = &(g_entities[j]);
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if ( !ent2->inuse )
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continue;
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if ( ent2->client == NULL )
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continue;
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if ( ent2->r.svFlags & SVF_BOT)
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continue;
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if( (i != j) && (trap_RankUserStatus( j ) == QGR_STATUS_ACTIVE) )
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{
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trap_RankReportInt( i, j, QGR_KEY_PLAYED_WITH, 1, 0 );
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}
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// send current scores so the player's rank will show
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// up under the crosshair immediately
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DeathmatchScoreboardMessage( ent2 );
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}
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}
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break;
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default:
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break;
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}
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}
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// don't let ranked games last forever
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if( ((g_fraglimit.integer == 0) || (g_fraglimit.integer > 100)) &&
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((g_timelimit.integer == 0) || (g_timelimit.integer > 1000)) )
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{
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trap_Cvar_Set( "timelimit", "1000" );
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}
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}
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// tell time to clients so they can show current match rating
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if( level.intermissiontime == 0 )
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{
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for( i = 0; i < level.maxclients; i++ )
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{
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ent = &(g_entities[i]);
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if( ent->client == NULL )
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{
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continue;
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}
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time = (level.time - ent->client->pers.enterTime) / 1000;
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ent->client->ps.persistant[PERS_MATCH_TIME] = time;
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}
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}
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}
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/*
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================
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G_RankFireWeapon
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================
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*/
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void G_RankFireWeapon( int self, int weapon )
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{
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if( level.warmupTime != 0 )
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{
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// no reports during warmup period
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return;
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}
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if( weapon == WP_GAUNTLET )
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{
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// the gauntlet only "fires" when it actually hits something
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return;
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}
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trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED, 1, 1 );
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switch( weapon )
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{
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case WP_MACHINEGUN:
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trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_MACHINEGUN, 1, 1 );
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break;
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case WP_SHOTGUN:
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trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_SHOTGUN, 1, 1 );
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break;
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case WP_GRENADE_LAUNCHER:
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trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_GRENADE, 1, 1 );
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break;
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case WP_ROCKET_LAUNCHER:
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trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_ROCKET, 1, 1 );
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break;
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case WP_LIGHTNING:
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trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_LIGHTNING, 1, 1 );
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break;
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case WP_RAILGUN:
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trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_RAILGUN, 1, 1 );
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break;
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case WP_PLASMAGUN:
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trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_PLASMA, 1, 1 );
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break;
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case WP_BFG:
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trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_BFG, 1, 1 );
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break;
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case WP_GRAPPLING_HOOK:
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trap_RankReportInt( self, -1, QGR_KEY_SHOT_FIRED_GRAPPLE, 1, 1 );
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break;
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default:
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break;
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}
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}
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/*
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================
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G_RankDamage
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================
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*/
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void G_RankDamage( int self, int attacker, int damage, int means_of_death )
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{
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// state information to avoid counting each shotgun pellet as a hit
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static int last_framenum = -1;
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static int last_self = -1;
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static int last_attacker = -1;
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static int last_means_of_death = MOD_UNKNOWN;
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qboolean new_hit;
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int splash;
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int key_hit;
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int key_damage;
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int key_splash;
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if( level.warmupTime != 0 )
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{
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// no reports during warmup period
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return;
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}
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new_hit = (level.framenum != last_framenum) ||
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(self != last_self) ||
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(attacker != last_attacker) ||
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(means_of_death != last_means_of_death);
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// update state information
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last_framenum = level.framenum;
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last_self = self;
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last_attacker = attacker;
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last_means_of_death = means_of_death;
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// the gauntlet only "fires" when it actually hits something
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if( (attacker != ENTITYNUM_WORLD) && (attacker != self) &&
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(means_of_death == MOD_GAUNTLET) &&
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(g_entities[attacker].client) )
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{
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trap_RankReportInt( attacker, -1, QGR_KEY_SHOT_FIRED_GAUNTLET, 1, 1 );
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}
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// don't track hazard damage, just deaths
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switch( means_of_death )
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{
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case MOD_WATER:
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case MOD_SLIME:
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case MOD_LAVA:
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case MOD_CRUSH:
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case MOD_TELEFRAG:
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case MOD_FALLING:
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case MOD_SUICIDE:
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case MOD_TRIGGER_HURT:
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return;
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default:
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break;
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}
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// get splash damage
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switch( means_of_death )
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{
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case MOD_GRENADE_SPLASH:
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case MOD_ROCKET_SPLASH:
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case MOD_PLASMA_SPLASH:
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case MOD_BFG_SPLASH:
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splash = damage;
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break;
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default:
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splash = 0;
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key_splash = -1;
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break;
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}
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// hit, damage, and splash taken
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switch( means_of_death )
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{
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case MOD_GAUNTLET:
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key_hit = QGR_KEY_HIT_TAKEN_GAUNTLET;
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key_damage = QGR_KEY_DAMAGE_TAKEN_GAUNTLET;
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break;
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case MOD_MACHINEGUN:
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key_hit = QGR_KEY_HIT_TAKEN_MACHINEGUN;
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key_damage = QGR_KEY_DAMAGE_TAKEN_MACHINEGUN;
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break;
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case MOD_SHOTGUN:
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key_hit = QGR_KEY_HIT_TAKEN_SHOTGUN;
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key_damage = QGR_KEY_DAMAGE_TAKEN_SHOTGUN;
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break;
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case MOD_GRENADE:
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case MOD_GRENADE_SPLASH:
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key_hit = QGR_KEY_HIT_TAKEN_GRENADE;
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key_damage = QGR_KEY_DAMAGE_TAKEN_GRENADE;
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key_splash = QGR_KEY_SPLASH_TAKEN_GRENADE;
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break;
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case MOD_ROCKET:
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case MOD_ROCKET_SPLASH:
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key_hit = QGR_KEY_HIT_TAKEN_ROCKET;
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key_damage = QGR_KEY_DAMAGE_TAKEN_ROCKET;
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key_splash = QGR_KEY_SPLASH_TAKEN_ROCKET;
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break;
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case MOD_PLASMA:
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case MOD_PLASMA_SPLASH:
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key_hit = QGR_KEY_HIT_TAKEN_PLASMA;
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key_damage = QGR_KEY_DAMAGE_TAKEN_PLASMA;
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key_splash = QGR_KEY_SPLASH_TAKEN_PLASMA;
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break;
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case MOD_RAILGUN:
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key_hit = QGR_KEY_HIT_TAKEN_RAILGUN;
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key_damage = QGR_KEY_DAMAGE_TAKEN_RAILGUN;
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break;
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case MOD_LIGHTNING:
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key_hit = QGR_KEY_HIT_TAKEN_LIGHTNING;
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key_damage = QGR_KEY_DAMAGE_TAKEN_LIGHTNING;
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break;
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case MOD_BFG:
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case MOD_BFG_SPLASH:
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key_hit = QGR_KEY_HIT_TAKEN_BFG;
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key_damage = QGR_KEY_DAMAGE_TAKEN_BFG;
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key_splash = QGR_KEY_SPLASH_TAKEN_BFG;
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break;
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case MOD_GRAPPLE:
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key_hit = QGR_KEY_HIT_TAKEN_GRAPPLE;
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key_damage = QGR_KEY_DAMAGE_TAKEN_GRAPPLE;
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break;
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default:
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key_hit = QGR_KEY_HIT_TAKEN_UNKNOWN;
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key_damage = QGR_KEY_DAMAGE_TAKEN_UNKNOWN;
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break;
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}
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// report general and specific hit taken
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if( new_hit )
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{
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trap_RankReportInt( self, -1, QGR_KEY_HIT_TAKEN, 1, 1 );
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trap_RankReportInt( self, -1, key_hit, 1, 1 );
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}
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// report general and specific damage taken
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trap_RankReportInt( self, -1, QGR_KEY_DAMAGE_TAKEN, damage, 1 );
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trap_RankReportInt( self, -1, key_damage, damage, 1 );
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// report general and specific splash taken
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if( splash != 0 )
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{
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trap_RankReportInt( self, -1, QGR_KEY_SPLASH_TAKEN, splash, 1 );
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trap_RankReportInt( self, -1, key_splash, splash, 1 );
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}
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// hit, damage, and splash given
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if( (attacker != ENTITYNUM_WORLD) && (attacker != self) )
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{
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switch( means_of_death )
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{
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case MOD_GAUNTLET:
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key_hit = QGR_KEY_HIT_GIVEN_GAUNTLET;
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key_damage = QGR_KEY_DAMAGE_GIVEN_GAUNTLET;
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break;
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case MOD_MACHINEGUN:
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key_hit = QGR_KEY_HIT_GIVEN_MACHINEGUN;
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key_damage = QGR_KEY_DAMAGE_GIVEN_MACHINEGUN;
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break;
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case MOD_SHOTGUN:
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key_hit = QGR_KEY_HIT_GIVEN_SHOTGUN;
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key_damage = QGR_KEY_DAMAGE_GIVEN_SHOTGUN;
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break;
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case MOD_GRENADE:
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case MOD_GRENADE_SPLASH:
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key_hit = QGR_KEY_HIT_GIVEN_GRENADE;
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key_damage = QGR_KEY_DAMAGE_GIVEN_GRENADE;
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key_splash = QGR_KEY_SPLASH_GIVEN_GRENADE;
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break;
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case MOD_ROCKET:
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case MOD_ROCKET_SPLASH:
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key_hit = QGR_KEY_HIT_GIVEN_ROCKET;
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key_damage = QGR_KEY_DAMAGE_GIVEN_ROCKET;
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key_splash = QGR_KEY_SPLASH_GIVEN_ROCKET;
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break;
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case MOD_PLASMA:
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case MOD_PLASMA_SPLASH:
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key_hit = QGR_KEY_HIT_GIVEN_PLASMA;
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key_damage = QGR_KEY_DAMAGE_GIVEN_PLASMA;
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key_splash = QGR_KEY_SPLASH_GIVEN_PLASMA;
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break;
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case MOD_RAILGUN:
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key_hit = QGR_KEY_HIT_GIVEN_RAILGUN;
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key_damage = QGR_KEY_DAMAGE_GIVEN_RAILGUN;
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break;
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case MOD_LIGHTNING:
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key_hit = QGR_KEY_HIT_GIVEN_LIGHTNING;
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key_damage = QGR_KEY_DAMAGE_GIVEN_LIGHTNING;
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break;
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case MOD_BFG:
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case MOD_BFG_SPLASH:
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key_hit = QGR_KEY_HIT_GIVEN_BFG;
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key_damage = QGR_KEY_DAMAGE_GIVEN_BFG;
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key_splash = QGR_KEY_SPLASH_GIVEN_BFG;
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break;
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case MOD_GRAPPLE:
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key_hit = QGR_KEY_HIT_GIVEN_GRAPPLE;
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key_damage = QGR_KEY_DAMAGE_GIVEN_GRAPPLE;
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break;
|
|
default:
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key_hit = QGR_KEY_HIT_GIVEN_UNKNOWN;
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key_damage = QGR_KEY_DAMAGE_GIVEN_UNKNOWN;
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break;
|
|
}
|
|
|
|
// report general and specific hit given
|
|
// jwu 8/26/00
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|
// had a case where attacker is 245 which is grnadeshooter attacker is
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// g_entities index not necessarilly clientnum
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if (g_entities[attacker].client) {
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if( new_hit )
|
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{
|
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trap_RankReportInt( attacker, -1, QGR_KEY_HIT_GIVEN, 1, 1 );
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trap_RankReportInt( attacker, -1, key_hit, 1, 1 );
|
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}
|
|
|
|
// report general and specific damage given
|
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trap_RankReportInt( attacker, -1, QGR_KEY_DAMAGE_GIVEN, damage, 1 );
|
|
trap_RankReportInt( attacker, -1, key_damage, damage, 1 );
|
|
|
|
// report general and specific splash given
|
|
if( splash != 0 )
|
|
{
|
|
trap_RankReportInt( attacker, -1, QGR_KEY_SPLASH_GIVEN, splash, 1 );
|
|
trap_RankReportInt( attacker, -1, key_splash, splash, 1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
// friendly fire
|
|
if( (attacker != self) &&
|
|
OnSameTeam( &(g_entities[self]), &(g_entities[attacker])) &&
|
|
(g_entities[attacker].client) )
|
|
{
|
|
// report teammate hit
|
|
if( new_hit )
|
|
{
|
|
trap_RankReportInt( self, -1, QGR_KEY_TEAMMATE_HIT_TAKEN, 1, 1 );
|
|
trap_RankReportInt( attacker, -1, QGR_KEY_TEAMMATE_HIT_GIVEN, 1,
|
|
1 );
|
|
}
|
|
|
|
// report teammate damage
|
|
trap_RankReportInt( self, -1, QGR_KEY_TEAMMATE_DAMAGE_TAKEN, damage,
|
|
1 );
|
|
trap_RankReportInt( attacker, -1, QGR_KEY_TEAMMATE_DAMAGE_GIVEN,
|
|
damage, 1 );
|
|
|
|
// report teammate splash
|
|
if( splash != 0 )
|
|
{
|
|
trap_RankReportInt( self, -1, QGR_KEY_TEAMMATE_SPLASH_TAKEN,
|
|
splash, 1 );
|
|
trap_RankReportInt( attacker, -1, QGR_KEY_TEAMMATE_SPLASH_GIVEN,
|
|
splash, 1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RankPlayerDie
|
|
================
|
|
*/
|
|
void G_RankPlayerDie( int self, int attacker, int means_of_death )
|
|
{
|
|
int p1;
|
|
int p2;
|
|
|
|
if( level.warmupTime != 0 )
|
|
{
|
|
// no reports during warmup period
|
|
return;
|
|
}
|
|
|
|
if( attacker == ENTITYNUM_WORLD )
|
|
{
|
|
p1 = self;
|
|
p2 = -1;
|
|
|
|
trap_RankReportInt( p1, p2, QGR_KEY_HAZARD_DEATH, 1, 1 );
|
|
|
|
switch( means_of_death )
|
|
{
|
|
case MOD_WATER:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_WATER, 1, 1 );
|
|
break;
|
|
case MOD_SLIME:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_SLIME, 1, 1 );
|
|
break;
|
|
case MOD_LAVA:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_LAVA, 1, 1 );
|
|
break;
|
|
case MOD_CRUSH:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_CRUSH, 1, 1 );
|
|
break;
|
|
case MOD_TELEFRAG:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_TELEFRAG, 1, 1 );
|
|
break;
|
|
case MOD_FALLING:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_FALLING, 1, 1 );
|
|
break;
|
|
case MOD_SUICIDE:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_CMD, 1, 1 );
|
|
break;
|
|
case MOD_TRIGGER_HURT:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_TRIGGER_HURT, 1, 1 );
|
|
break;
|
|
default:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_HAZARD_MISC, 1, 1 );
|
|
break;
|
|
}
|
|
}
|
|
else if( attacker == self )
|
|
{
|
|
p1 = self;
|
|
p2 = -1;
|
|
|
|
trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE, 1, 1 );
|
|
|
|
switch( means_of_death )
|
|
{
|
|
case MOD_GAUNTLET:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_GAUNTLET, 1, 1 );
|
|
break;
|
|
case MOD_MACHINEGUN:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_MACHINEGUN, 1, 1 );
|
|
break;
|
|
case MOD_SHOTGUN:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_SHOTGUN, 1, 1 );
|
|
break;
|
|
case MOD_GRENADE:
|
|
case MOD_GRENADE_SPLASH:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_GRENADE, 1, 1 );
|
|
break;
|
|
case MOD_ROCKET:
|
|
case MOD_ROCKET_SPLASH:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_ROCKET, 1, 1 );
|
|
break;
|
|
case MOD_PLASMA:
|
|
case MOD_PLASMA_SPLASH:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_PLASMA, 1, 1 );
|
|
break;
|
|
case MOD_RAILGUN:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_RAILGUN, 1, 1 );
|
|
break;
|
|
case MOD_LIGHTNING:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_LIGHTNING, 1, 1 );
|
|
break;
|
|
case MOD_BFG:
|
|
case MOD_BFG_SPLASH:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_BFG, 1, 1 );
|
|
break;
|
|
case MOD_GRAPPLE:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_GRAPPLE, 1, 1 );
|
|
break;
|
|
default:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_SUICIDE_UNKNOWN, 1, 1 );
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
p1 = attacker;
|
|
p2 = self;
|
|
|
|
trap_RankReportInt( p1, p2, QGR_KEY_FRAG, 1, 1 );
|
|
|
|
switch( means_of_death )
|
|
{
|
|
case MOD_GAUNTLET:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_FRAG_GAUNTLET, 1, 1 );
|
|
break;
|
|
case MOD_MACHINEGUN:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_FRAG_MACHINEGUN, 1, 1 );
|
|
break;
|
|
case MOD_SHOTGUN:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_FRAG_SHOTGUN, 1, 1 );
|
|
break;
|
|
case MOD_GRENADE:
|
|
case MOD_GRENADE_SPLASH:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_FRAG_GRENADE, 1, 1 );
|
|
break;
|
|
case MOD_ROCKET:
|
|
case MOD_ROCKET_SPLASH:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_FRAG_ROCKET, 1, 1 );
|
|
break;
|
|
case MOD_PLASMA:
|
|
case MOD_PLASMA_SPLASH:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_FRAG_PLASMA, 1, 1 );
|
|
break;
|
|
case MOD_RAILGUN:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_FRAG_RAILGUN, 1, 1 );
|
|
break;
|
|
case MOD_LIGHTNING:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_FRAG_LIGHTNING, 1, 1 );
|
|
break;
|
|
case MOD_BFG:
|
|
case MOD_BFG_SPLASH:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_FRAG_BFG, 1, 1 );
|
|
break;
|
|
case MOD_GRAPPLE:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_FRAG_GRAPPLE, 1, 1 );
|
|
break;
|
|
default:
|
|
trap_RankReportInt( p1, p2, QGR_KEY_FRAG_UNKNOWN, 1, 1 );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RankWeaponTime
|
|
================
|
|
*/
|
|
void G_RankWeaponTime( int self, int weapon )
|
|
{
|
|
gclient_t* client;
|
|
int time;
|
|
|
|
if( level.warmupTime != 0 )
|
|
{
|
|
// no reports during warmup period
|
|
return;
|
|
}
|
|
|
|
client = g_entities[self].client;
|
|
time = (level.time - client->weapon_change_time) / 1000;
|
|
client->weapon_change_time = level.time;
|
|
|
|
if( time <= 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
trap_RankReportInt( self, -1, QGR_KEY_TIME, time, 1 );
|
|
|
|
switch( weapon )
|
|
{
|
|
case WP_GAUNTLET:
|
|
trap_RankReportInt( self, -1, QGR_KEY_TIME_GAUNTLET, time, 1 );
|
|
break;
|
|
case WP_MACHINEGUN:
|
|
trap_RankReportInt( self, -1, QGR_KEY_TIME_MACHINEGUN, time, 1 );
|
|
break;
|
|
case WP_SHOTGUN:
|
|
trap_RankReportInt( self, -1, QGR_KEY_TIME_SHOTGUN, time, 1 );
|
|
break;
|
|
case WP_GRENADE_LAUNCHER:
|
|
trap_RankReportInt( self, -1, QGR_KEY_TIME_GRENADE, time, 1 );
|
|
break;
|
|
case WP_ROCKET_LAUNCHER:
|
|
trap_RankReportInt( self, -1, QGR_KEY_TIME_ROCKET, time, 1 );
|
|
break;
|
|
case WP_LIGHTNING:
|
|
trap_RankReportInt( self, -1, QGR_KEY_TIME_LIGHTNING, time, 1 );
|
|
break;
|
|
case WP_RAILGUN:
|
|
trap_RankReportInt( self, -1, QGR_KEY_TIME_RAILGUN, time, 1 );
|
|
break;
|
|
case WP_PLASMAGUN:
|
|
trap_RankReportInt( self, -1, QGR_KEY_TIME_PLASMA, time, 1 );
|
|
break;
|
|
case WP_BFG:
|
|
trap_RankReportInt( self, -1, QGR_KEY_TIME_BFG, time, 1 );
|
|
break;
|
|
case WP_GRAPPLING_HOOK:
|
|
trap_RankReportInt( self, -1, QGR_KEY_TIME_GRAPPLE, time, 1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RankPickupWeapon
|
|
================
|
|
*/
|
|
void G_RankPickupWeapon( int self, int weapon )
|
|
{
|
|
if( level.warmupTime != 0 )
|
|
{
|
|
// no reports during warmup period
|
|
return;
|
|
}
|
|
|
|
trap_RankReportInt( self, -1, QGR_KEY_PICKUP_WEAPON, 1, 1 );
|
|
switch( weapon )
|
|
{
|
|
case WP_GAUNTLET:
|
|
trap_RankReportInt( self, -1, QGR_KEY_PICKUP_GAUNTLET, 1, 1 );
|
|
break;
|
|
case WP_MACHINEGUN:
|
|
trap_RankReportInt( self, -1, QGR_KEY_PICKUP_MACHINEGUN, 1, 1 );
|
|
break;
|
|
case WP_SHOTGUN:
|
|
trap_RankReportInt( self, -1, QGR_KEY_PICKUP_SHOTGUN, 1, 1 );
|
|
break;
|
|
case WP_GRENADE_LAUNCHER:
|
|
trap_RankReportInt( self, -1, QGR_KEY_PICKUP_GRENADE, 1, 1 );
|
|
break;
|
|
case WP_ROCKET_LAUNCHER:
|
|
trap_RankReportInt( self, -1, QGR_KEY_PICKUP_ROCKET, 1, 1 );
|
|
break;
|
|
case WP_LIGHTNING:
|
|
trap_RankReportInt( self, -1, QGR_KEY_PICKUP_LIGHTNING, 1, 1 );
|
|
break;
|
|
case WP_RAILGUN:
|
|
trap_RankReportInt( self, -1, QGR_KEY_PICKUP_RAILGUN, 1, 1 );
|
|
break;
|
|
case WP_PLASMAGUN:
|
|
trap_RankReportInt( self, -1, QGR_KEY_PICKUP_PLASMA, 1, 1 );
|
|
break;
|
|
case WP_BFG:
|
|
trap_RankReportInt( self, -1, QGR_KEY_PICKUP_BFG, 1, 1 );
|
|
break;
|
|
case WP_GRAPPLING_HOOK:
|
|
trap_RankReportInt( self, -1, QGR_KEY_PICKUP_GRAPPLE, 1, 1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RankPickupAmmo
|
|
================
|
|
*/
|
|
void G_RankPickupAmmo( int self, int weapon, int quantity )
|
|
{
|
|
if( level.warmupTime != 0 )
|
|
{
|
|
// no reports during warmup period
|
|
return;
|
|
}
|
|
|
|
trap_RankReportInt( self, -1, QGR_KEY_BOXES, 1, 1 );
|
|
trap_RankReportInt( self, -1, QGR_KEY_ROUNDS, quantity, 1 );
|
|
|
|
switch( weapon )
|
|
{
|
|
case WP_MACHINEGUN:
|
|
trap_RankReportInt( self, -1, QGR_KEY_BOXES_BULLETS, 1, 1 );
|
|
trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_BULLETS, quantity, 1 );
|
|
break;
|
|
case WP_SHOTGUN:
|
|
trap_RankReportInt( self, -1, QGR_KEY_BOXES_SHELLS, 1, 1 );
|
|
trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_SHELLS, quantity, 1 );
|
|
break;
|
|
case WP_GRENADE_LAUNCHER:
|
|
trap_RankReportInt( self, -1, QGR_KEY_BOXES_GRENADES, 1, 1 );
|
|
trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_GRENADES, quantity, 1 );
|
|
break;
|
|
case WP_ROCKET_LAUNCHER:
|
|
trap_RankReportInt( self, -1, QGR_KEY_BOXES_ROCKETS, 1, 1 );
|
|
trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_ROCKETS, quantity, 1 );
|
|
break;
|
|
case WP_LIGHTNING:
|
|
trap_RankReportInt( self, -1, QGR_KEY_BOXES_LG_AMMO, 1, 1 );
|
|
trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_LG_AMMO, quantity, 1 );
|
|
break;
|
|
case WP_RAILGUN:
|
|
trap_RankReportInt( self, -1, QGR_KEY_BOXES_SLUGS, 1, 1 );
|
|
trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_SLUGS, quantity, 1 );
|
|
break;
|
|
case WP_PLASMAGUN:
|
|
trap_RankReportInt( self, -1, QGR_KEY_BOXES_CELLS, 1, 1 );
|
|
trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_CELLS, quantity, 1 );
|
|
break;
|
|
case WP_BFG:
|
|
trap_RankReportInt( self, -1, QGR_KEY_BOXES_BFG_AMMO, 1, 1 );
|
|
trap_RankReportInt( self, -1, QGR_KEY_ROUNDS_BFG_AMMO, quantity, 1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RankPickupHealth
|
|
================
|
|
*/
|
|
void G_RankPickupHealth( int self, int quantity )
|
|
{
|
|
if( level.warmupTime != 0 )
|
|
{
|
|
// no reports during warmup period
|
|
return;
|
|
}
|
|
|
|
trap_RankReportInt( self, -1, QGR_KEY_HEALTH, 1, 1 );
|
|
trap_RankReportInt( self, -1, QGR_KEY_HEALTH_TOTAL, quantity, 1 );
|
|
|
|
switch( quantity )
|
|
{
|
|
case 5:
|
|
trap_RankReportInt( self, -1, QGR_KEY_HEALTH_5, 1, 1 );
|
|
break;
|
|
case 25:
|
|
trap_RankReportInt( self, -1, QGR_KEY_HEALTH_25, 1, 1 );
|
|
break;
|
|
case 50:
|
|
trap_RankReportInt( self, -1, QGR_KEY_HEALTH_50, 1, 1 );
|
|
break;
|
|
case 100:
|
|
trap_RankReportInt( self, -1, QGR_KEY_HEALTH_MEGA, 1, 1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RankPickupArmor
|
|
================
|
|
*/
|
|
void G_RankPickupArmor( int self, int quantity )
|
|
{
|
|
if( level.warmupTime != 0 )
|
|
{
|
|
// no reports during warmup period
|
|
return;
|
|
}
|
|
|
|
trap_RankReportInt( self, -1, QGR_KEY_ARMOR, 1, 1 );
|
|
trap_RankReportInt( self, -1, QGR_KEY_ARMOR_TOTAL, quantity, 1 );
|
|
|
|
switch( quantity )
|
|
{
|
|
case 5:
|
|
trap_RankReportInt( self, -1, QGR_KEY_ARMOR_SHARD, 1, 1 );
|
|
break;
|
|
case 50:
|
|
trap_RankReportInt( self, -1, QGR_KEY_ARMOR_YELLOW, 1, 1 );
|
|
break;
|
|
case 100:
|
|
trap_RankReportInt( self, -1, QGR_KEY_ARMOR_RED, 1, 1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RankPickupPowerup
|
|
================
|
|
*/
|
|
void G_RankPickupPowerup( int self, int powerup )
|
|
{
|
|
if( level.warmupTime != 0 )
|
|
{
|
|
// no reports during warmup period
|
|
return;
|
|
}
|
|
|
|
// ctf flags are treated as powerups
|
|
if( (powerup == PW_REDFLAG) || (powerup == PW_BLUEFLAG) )
|
|
{
|
|
trap_RankReportInt( self, -1, QGR_KEY_FLAG_PICKUP, 1, 1 );
|
|
return;
|
|
}
|
|
|
|
trap_RankReportInt( self, -1, QGR_KEY_POWERUP, 1, 1 );
|
|
|
|
switch( powerup )
|
|
{
|
|
case PW_QUAD:
|
|
trap_RankReportInt( self, -1, QGR_KEY_QUAD, 1, 1 );
|
|
break;
|
|
case PW_BATTLESUIT:
|
|
trap_RankReportInt( self, -1, QGR_KEY_SUIT, 1, 1 );
|
|
break;
|
|
case PW_HASTE:
|
|
trap_RankReportInt( self, -1, QGR_KEY_HASTE, 1, 1 );
|
|
break;
|
|
case PW_INVIS:
|
|
trap_RankReportInt( self, -1, QGR_KEY_INVIS, 1, 1 );
|
|
break;
|
|
case PW_REGEN:
|
|
trap_RankReportInt( self, -1, QGR_KEY_REGEN, 1, 1 );
|
|
break;
|
|
case PW_FLIGHT:
|
|
trap_RankReportInt( self, -1, QGR_KEY_FLIGHT, 1, 1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RankPickupHoldable
|
|
================
|
|
*/
|
|
void G_RankPickupHoldable( int self, int holdable )
|
|
{
|
|
if( level.warmupTime != 0 )
|
|
{
|
|
// no reports during warmup period
|
|
return;
|
|
}
|
|
|
|
switch( holdable )
|
|
{
|
|
case HI_MEDKIT:
|
|
trap_RankReportInt( self, -1, QGR_KEY_MEDKIT, 1, 1 );
|
|
break;
|
|
case HI_TELEPORTER:
|
|
trap_RankReportInt( self, -1, QGR_KEY_TELEPORTER, 1, 1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RankUseHoldable
|
|
================
|
|
*/
|
|
void G_RankUseHoldable( int self, int holdable )
|
|
{
|
|
if( level.warmupTime != 0 )
|
|
{
|
|
// no reports during warmup period
|
|
return;
|
|
}
|
|
|
|
switch( holdable )
|
|
{
|
|
case HI_MEDKIT:
|
|
trap_RankReportInt( self, -1, QGR_KEY_MEDKIT_USE, 1, 1 );
|
|
break;
|
|
case HI_TELEPORTER:
|
|
trap_RankReportInt( self, -1, QGR_KEY_TELEPORTER_USE, 1, 1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RankReward
|
|
================
|
|
*/
|
|
void G_RankReward( int self, int award )
|
|
{
|
|
if( level.warmupTime != 0 )
|
|
{
|
|
// no reports during warmup period
|
|
return;
|
|
}
|
|
|
|
switch( award )
|
|
{
|
|
case EF_AWARD_IMPRESSIVE:
|
|
trap_RankReportInt( self, -1, QGR_KEY_IMPRESSIVE, 1, 1 );
|
|
break;
|
|
case EF_AWARD_EXCELLENT:
|
|
trap_RankReportInt( self, -1, QGR_KEY_EXCELLENT, 1, 1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RankCapture
|
|
================
|
|
*/
|
|
void G_RankCapture( int self )
|
|
{
|
|
if( level.warmupTime != 0 )
|
|
{
|
|
// no reports during warmup period
|
|
return;
|
|
}
|
|
|
|
trap_RankReportInt( self, -1, QGR_KEY_FLAG_CAPTURE, 1, 1 );
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RankUserTeamName
|
|
================
|
|
*/
|
|
void G_RankUserTeamName( int self, char* team_name )
|
|
{
|
|
if( level.warmupTime != 0 )
|
|
{
|
|
// no reports during warmup period
|
|
return;
|
|
}
|
|
|
|
trap_RankReportStr( self, -1, QGR_KEY_TEAM_NAME, team_name );
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RankClientDisconnect
|
|
================
|
|
*/
|
|
void G_RankClientDisconnect( int self )
|
|
{
|
|
gclient_t* client;
|
|
int time;
|
|
int match_rating;
|
|
|
|
if( level.warmupTime != 0 )
|
|
{
|
|
// no reports during warmup period
|
|
return;
|
|
}
|
|
|
|
// match rating
|
|
client = g_entities[self].client;
|
|
time = (level.time - client->pers.enterTime) / 1000;
|
|
if( time < 60 )
|
|
{
|
|
match_rating = 0;
|
|
}
|
|
else
|
|
{
|
|
match_rating = client->ps.persistant[PERS_MATCH_RATING] / time;
|
|
}
|
|
trap_RankReportInt( self, -1, QGR_KEY_MATCH_RATING, match_rating, 0 );
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RankGameOver
|
|
================
|
|
*/
|
|
void G_RankGameOver( void )
|
|
{
|
|
int i;
|
|
char str[MAX_INFO_VALUE];
|
|
int num;
|
|
|
|
if( level.warmupTime != 0 )
|
|
{
|
|
// no reports during warmup period
|
|
return;
|
|
}
|
|
|
|
for( i = 0; i < level.maxclients; i++ )
|
|
{
|
|
if( trap_RankUserStatus( i ) == QGR_STATUS_ACTIVE )
|
|
{
|
|
G_RankClientDisconnect( i );
|
|
}
|
|
}
|
|
|
|
// hostname
|
|
trap_Cvar_VariableStringBuffer( "sv_hostname", str, sizeof(str) );
|
|
trap_RankReportStr( -1, -1, QGR_KEY_HOSTNAME, str );
|
|
|
|
// map
|
|
trap_Cvar_VariableStringBuffer( "mapname", str, sizeof(str) );
|
|
trap_RankReportStr( -1, -1, QGR_KEY_MAP, str );
|
|
|
|
// mod
|
|
trap_Cvar_VariableStringBuffer( "fs_game", str, sizeof(str) );
|
|
trap_RankReportStr( -1, -1, QGR_KEY_MOD, str );
|
|
|
|
// gametype
|
|
num = trap_Cvar_VariableIntegerValue("g_gametype");
|
|
trap_RankReportInt( -1, -1, QGR_KEY_GAMETYPE, num, 0 );
|
|
|
|
// fraglimit
|
|
num = trap_Cvar_VariableIntegerValue("fraglimit");
|
|
trap_RankReportInt( -1, -1, QGR_KEY_FRAGLIMIT, num, 0 );
|
|
|
|
// timelimit
|
|
num = trap_Cvar_VariableIntegerValue("timelimit");
|
|
trap_RankReportInt( -1, -1, QGR_KEY_TIMELIMIT, num, 0 );
|
|
|
|
// maxclients
|
|
num = trap_Cvar_VariableIntegerValue("sv_maxclients");
|
|
trap_RankReportInt( -1, -1, QGR_KEY_MAXCLIENTS, num, 0 );
|
|
|
|
// maxrate
|
|
num = trap_Cvar_VariableIntegerValue("sv_maxRate");
|
|
trap_RankReportInt( -1, -1, QGR_KEY_MAXRATE, num, 0 );
|
|
|
|
// minping
|
|
num = trap_Cvar_VariableIntegerValue("sv_minPing");
|
|
trap_RankReportInt( -1, -1, QGR_KEY_MINPING, num, 0 );
|
|
|
|
// maxping
|
|
num = trap_Cvar_VariableIntegerValue("sv_maxPing");
|
|
trap_RankReportInt( -1, -1, QGR_KEY_MAXPING, num, 0 );
|
|
|
|
// dedicated
|
|
num = trap_Cvar_VariableIntegerValue("dedicated");
|
|
trap_RankReportInt( -1, -1, QGR_KEY_DEDICATED, num, 0 );
|
|
|
|
// version
|
|
trap_Cvar_VariableStringBuffer( "version", str, sizeof(str) );
|
|
trap_RankReportStr( -1, -1, QGR_KEY_VERSION, str );
|
|
}
|
|
|