ioq3/code/sdl
Zack Middleton 3b984d2b51 OpenGL2: Add OpenGL ES 2.0+ support
This mainly targets OpenGL ES 2.0 but it also supports compiling GLSL as
ESSL 3.00. It's missing support for framebuffer objects which should be
possible on ES 2. (Though using renderbuffers instead of textures.)

opengl1 cvars that are not supported will display a message and disable
the cvar. This has not been reviewed for new opengl2 cvars. Enabling
cvars may cause rendering issues. Some of the broken cvars may be
possible to support using OpenGL ES 3 features.

The game displays okay with the default cvars.
2024-06-05 21:33:08 -05:00
..
sdl_gamma.c Added SDL_GetError() 2015-07-26 15:45:21 +02:00
sdl_glimp.c OpenGL2: Add OpenGL ES 2.0+ support 2024-06-05 21:33:08 -05:00
sdl_icon.h Reverting. 2008-07-06 17:16:14 +00:00
sdl_input.c Fix macOS client/server failing to start from terminal 2023-06-11 11:05:13 -04:00
sdl_snd.c Allow using pulseaudio for SDL audio capture 2021-02-26 23:55:12 -05:00