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When you start recording using SDL pulseaudio driver the client sends all audio captured while not recording. 240 milliseconds of audio is sent each frame until the capture buffer is empty. This is a problem for privacy and causes confusing to debug VoIP playback issues on other clients connected to server and when playing back demos. |
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sdl_gamma.c | ||
sdl_glimp.c | ||
sdl_icon.h | ||
sdl_input.c | ||
sdl_snd.c |