mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 15:21:35 +00:00
513 lines
15 KiB
C
513 lines
15 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Foobar; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
//
|
|
#include "ui_local.h"
|
|
|
|
#define ART_FRAMEL "menu/art/frame2_l"
|
|
#define ART_FRAMER "menu/art/frame1_r"
|
|
#define ART_MODEL0 "menu/art/model_0"
|
|
#define ART_MODEL1 "menu/art/model_1"
|
|
#define ART_BACK0 "menu/art/back_0"
|
|
#define ART_BACK1 "menu/art/back_1"
|
|
#define ART_FX_BASE "menu/art/fx_base"
|
|
#define ART_FX_BLUE "menu/art/fx_blue"
|
|
#define ART_FX_CYAN "menu/art/fx_cyan"
|
|
#define ART_FX_GREEN "menu/art/fx_grn"
|
|
#define ART_FX_RED "menu/art/fx_red"
|
|
#define ART_FX_TEAL "menu/art/fx_teal"
|
|
#define ART_FX_WHITE "menu/art/fx_white"
|
|
#define ART_FX_YELLOW "menu/art/fx_yel"
|
|
|
|
#define ID_NAME 10
|
|
#define ID_HANDICAP 11
|
|
#define ID_EFFECTS 12
|
|
#define ID_BACK 13
|
|
#define ID_MODEL 14
|
|
|
|
#define MAX_NAMELENGTH 20
|
|
|
|
|
|
typedef struct {
|
|
menuframework_s menu;
|
|
|
|
menutext_s banner;
|
|
menubitmap_s framel;
|
|
menubitmap_s framer;
|
|
menubitmap_s player;
|
|
|
|
menufield_s name;
|
|
menulist_s handicap;
|
|
menulist_s effects;
|
|
|
|
menubitmap_s back;
|
|
menubitmap_s model;
|
|
menubitmap_s item_null;
|
|
|
|
qhandle_t fxBasePic;
|
|
qhandle_t fxPic[7];
|
|
playerInfo_t playerinfo;
|
|
int current_fx;
|
|
char playerModel[MAX_QPATH];
|
|
} playersettings_t;
|
|
|
|
static playersettings_t s_playersettings;
|
|
|
|
static int gamecodetoui[] = {4,2,3,0,5,1,6};
|
|
static int uitogamecode[] = {4,6,2,3,1,5,7};
|
|
|
|
static const char *handicap_items[] = {
|
|
"None",
|
|
"95",
|
|
"90",
|
|
"85",
|
|
"80",
|
|
"75",
|
|
"70",
|
|
"65",
|
|
"60",
|
|
"55",
|
|
"50",
|
|
"45",
|
|
"40",
|
|
"35",
|
|
"30",
|
|
"25",
|
|
"20",
|
|
"15",
|
|
"10",
|
|
"5",
|
|
0
|
|
};
|
|
|
|
|
|
/*
|
|
=================
|
|
PlayerSettings_DrawName
|
|
=================
|
|
*/
|
|
static void PlayerSettings_DrawName( void *self ) {
|
|
menufield_s *f;
|
|
qboolean focus;
|
|
int style;
|
|
char *txt;
|
|
char c;
|
|
float *color;
|
|
int n;
|
|
int basex, x, y;
|
|
char name[32];
|
|
|
|
f = (menufield_s*)self;
|
|
basex = f->generic.x;
|
|
y = f->generic.y;
|
|
focus = (f->generic.parent->cursor == f->generic.menuPosition);
|
|
|
|
style = UI_LEFT|UI_SMALLFONT;
|
|
color = text_color_normal;
|
|
if( focus ) {
|
|
style |= UI_PULSE;
|
|
color = text_color_highlight;
|
|
}
|
|
|
|
UI_DrawProportionalString( basex, y, "Name", style, color );
|
|
|
|
// draw the actual name
|
|
basex += 64;
|
|
y += PROP_HEIGHT;
|
|
txt = f->field.buffer;
|
|
color = g_color_table[ColorIndex(COLOR_WHITE)];
|
|
x = basex;
|
|
while ( (c = *txt) != 0 ) {
|
|
if ( !focus && Q_IsColorString( txt ) ) {
|
|
n = ColorIndex( *(txt+1) );
|
|
if( n == 0 ) {
|
|
n = 7;
|
|
}
|
|
color = g_color_table[n];
|
|
txt += 2;
|
|
continue;
|
|
}
|
|
UI_DrawChar( x, y, c, style, color );
|
|
txt++;
|
|
x += SMALLCHAR_WIDTH;
|
|
}
|
|
|
|
// draw cursor if we have focus
|
|
if( focus ) {
|
|
if ( trap_Key_GetOverstrikeMode() ) {
|
|
c = 11;
|
|
} else {
|
|
c = 10;
|
|
}
|
|
|
|
style &= ~UI_PULSE;
|
|
style |= UI_BLINK;
|
|
|
|
UI_DrawChar( basex + f->field.cursor * SMALLCHAR_WIDTH, y, c, style, color_white );
|
|
}
|
|
|
|
// draw at bottom also using proportional font
|
|
Q_strncpyz( name, f->field.buffer, sizeof(name) );
|
|
Q_CleanStr( name );
|
|
UI_DrawProportionalString( 320, 440, name, UI_CENTER|UI_BIGFONT, text_color_normal );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
PlayerSettings_DrawHandicap
|
|
=================
|
|
*/
|
|
static void PlayerSettings_DrawHandicap( void *self ) {
|
|
menulist_s *item;
|
|
qboolean focus;
|
|
int style;
|
|
float *color;
|
|
|
|
item = (menulist_s *)self;
|
|
focus = (item->generic.parent->cursor == item->generic.menuPosition);
|
|
|
|
style = UI_LEFT|UI_SMALLFONT;
|
|
color = text_color_normal;
|
|
if( focus ) {
|
|
style |= UI_PULSE;
|
|
color = text_color_highlight;
|
|
}
|
|
|
|
UI_DrawProportionalString( item->generic.x, item->generic.y, "Handicap", style, color );
|
|
UI_DrawProportionalString( item->generic.x + 64, item->generic.y + PROP_HEIGHT, handicap_items[item->curvalue], style, color );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
PlayerSettings_DrawEffects
|
|
=================
|
|
*/
|
|
static void PlayerSettings_DrawEffects( void *self ) {
|
|
menulist_s *item;
|
|
qboolean focus;
|
|
int style;
|
|
float *color;
|
|
|
|
item = (menulist_s *)self;
|
|
focus = (item->generic.parent->cursor == item->generic.menuPosition);
|
|
|
|
style = UI_LEFT|UI_SMALLFONT;
|
|
color = text_color_normal;
|
|
if( focus ) {
|
|
style |= UI_PULSE;
|
|
color = text_color_highlight;
|
|
}
|
|
|
|
UI_DrawProportionalString( item->generic.x, item->generic.y, "Effects", style, color );
|
|
|
|
UI_DrawHandlePic( item->generic.x + 64, item->generic.y + PROP_HEIGHT + 8, 128, 8, s_playersettings.fxBasePic );
|
|
UI_DrawHandlePic( item->generic.x + 64 + item->curvalue * 16 + 8, item->generic.y + PROP_HEIGHT + 6, 16, 12, s_playersettings.fxPic[item->curvalue] );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
PlayerSettings_DrawPlayer
|
|
=================
|
|
*/
|
|
static void PlayerSettings_DrawPlayer( void *self ) {
|
|
menubitmap_s *b;
|
|
vec3_t viewangles;
|
|
char buf[MAX_QPATH];
|
|
|
|
trap_Cvar_VariableStringBuffer( "model", buf, sizeof( buf ) );
|
|
if ( strcmp( buf, s_playersettings.playerModel ) != 0 ) {
|
|
UI_PlayerInfo_SetModel( &s_playersettings.playerinfo, buf );
|
|
strcpy( s_playersettings.playerModel, buf );
|
|
|
|
viewangles[YAW] = 180 - 30;
|
|
viewangles[PITCH] = 0;
|
|
viewangles[ROLL] = 0;
|
|
UI_PlayerInfo_SetInfo( &s_playersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse );
|
|
}
|
|
|
|
b = (menubitmap_s*) self;
|
|
UI_DrawPlayer( b->generic.x, b->generic.y, b->width, b->height, &s_playersettings.playerinfo, uis.realtime/2 );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
PlayerSettings_SaveChanges
|
|
=================
|
|
*/
|
|
static void PlayerSettings_SaveChanges( void ) {
|
|
// name
|
|
trap_Cvar_Set( "name", s_playersettings.name.field.buffer );
|
|
|
|
// handicap
|
|
trap_Cvar_SetValue( "handicap", 100 - s_playersettings.handicap.curvalue * 5 );
|
|
|
|
// effects color
|
|
trap_Cvar_SetValue( "color1", uitogamecode[s_playersettings.effects.curvalue] );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
PlayerSettings_MenuKey
|
|
=================
|
|
*/
|
|
static sfxHandle_t PlayerSettings_MenuKey( int key ) {
|
|
if( key == K_MOUSE2 || key == K_ESCAPE ) {
|
|
PlayerSettings_SaveChanges();
|
|
}
|
|
return Menu_DefaultKey( &s_playersettings.menu, key );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
PlayerSettings_SetMenuItems
|
|
=================
|
|
*/
|
|
static void PlayerSettings_SetMenuItems( void ) {
|
|
vec3_t viewangles;
|
|
int c;
|
|
int h;
|
|
|
|
// name
|
|
Q_strncpyz( s_playersettings.name.field.buffer, UI_Cvar_VariableString("name"), sizeof(s_playersettings.name.field.buffer) );
|
|
|
|
// effects color
|
|
c = trap_Cvar_VariableValue( "color1" ) - 1;
|
|
if( c < 0 || c > 6 ) {
|
|
c = 6;
|
|
}
|
|
s_playersettings.effects.curvalue = gamecodetoui[c];
|
|
|
|
// model/skin
|
|
memset( &s_playersettings.playerinfo, 0, sizeof(playerInfo_t) );
|
|
|
|
viewangles[YAW] = 180 - 30;
|
|
viewangles[PITCH] = 0;
|
|
viewangles[ROLL] = 0;
|
|
|
|
UI_PlayerInfo_SetModel( &s_playersettings.playerinfo, UI_Cvar_VariableString( "model" ) );
|
|
UI_PlayerInfo_SetInfo( &s_playersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse );
|
|
|
|
// handicap
|
|
h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );
|
|
s_playersettings.handicap.curvalue = 20 - h / 5;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
PlayerSettings_MenuEvent
|
|
=================
|
|
*/
|
|
static void PlayerSettings_MenuEvent( void* ptr, int event ) {
|
|
if( event != QM_ACTIVATED ) {
|
|
return;
|
|
}
|
|
|
|
switch( ((menucommon_s*)ptr)->id ) {
|
|
case ID_HANDICAP:
|
|
trap_Cvar_Set( "handicap", va( "%i", 100 - 25 * s_playersettings.handicap.curvalue ) );
|
|
break;
|
|
|
|
case ID_MODEL:
|
|
PlayerSettings_SaveChanges();
|
|
UI_PlayerModelMenu();
|
|
break;
|
|
|
|
case ID_BACK:
|
|
PlayerSettings_SaveChanges();
|
|
UI_PopMenu();
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
PlayerSettings_MenuInit
|
|
=================
|
|
*/
|
|
static void PlayerSettings_MenuInit( void ) {
|
|
int y;
|
|
|
|
memset(&s_playersettings,0,sizeof(playersettings_t));
|
|
|
|
PlayerSettings_Cache();
|
|
|
|
s_playersettings.menu.key = PlayerSettings_MenuKey;
|
|
s_playersettings.menu.wrapAround = qtrue;
|
|
s_playersettings.menu.fullscreen = qtrue;
|
|
|
|
s_playersettings.banner.generic.type = MTYPE_BTEXT;
|
|
s_playersettings.banner.generic.x = 320;
|
|
s_playersettings.banner.generic.y = 16;
|
|
s_playersettings.banner.string = "PLAYER SETTINGS";
|
|
s_playersettings.banner.color = color_white;
|
|
s_playersettings.banner.style = UI_CENTER;
|
|
|
|
s_playersettings.framel.generic.type = MTYPE_BITMAP;
|
|
s_playersettings.framel.generic.name = ART_FRAMEL;
|
|
s_playersettings.framel.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
|
|
s_playersettings.framel.generic.x = 0;
|
|
s_playersettings.framel.generic.y = 78;
|
|
s_playersettings.framel.width = 256;
|
|
s_playersettings.framel.height = 329;
|
|
|
|
s_playersettings.framer.generic.type = MTYPE_BITMAP;
|
|
s_playersettings.framer.generic.name = ART_FRAMER;
|
|
s_playersettings.framer.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
|
|
s_playersettings.framer.generic.x = 376;
|
|
s_playersettings.framer.generic.y = 76;
|
|
s_playersettings.framer.width = 256;
|
|
s_playersettings.framer.height = 334;
|
|
|
|
y = 144;
|
|
s_playersettings.name.generic.type = MTYPE_FIELD;
|
|
s_playersettings.name.generic.flags = QMF_NODEFAULTINIT;
|
|
s_playersettings.name.generic.ownerdraw = PlayerSettings_DrawName;
|
|
s_playersettings.name.field.widthInChars = MAX_NAMELENGTH;
|
|
s_playersettings.name.field.maxchars = MAX_NAMELENGTH;
|
|
s_playersettings.name.generic.x = 192;
|
|
s_playersettings.name.generic.y = y;
|
|
s_playersettings.name.generic.left = 192 - 8;
|
|
s_playersettings.name.generic.top = y - 8;
|
|
s_playersettings.name.generic.right = 192 + 200;
|
|
s_playersettings.name.generic.bottom = y + 2 * PROP_HEIGHT;
|
|
|
|
y += 3 * PROP_HEIGHT;
|
|
s_playersettings.handicap.generic.type = MTYPE_SPINCONTROL;
|
|
s_playersettings.handicap.generic.flags = QMF_NODEFAULTINIT;
|
|
s_playersettings.handicap.generic.id = ID_HANDICAP;
|
|
s_playersettings.handicap.generic.ownerdraw = PlayerSettings_DrawHandicap;
|
|
s_playersettings.handicap.generic.x = 192;
|
|
s_playersettings.handicap.generic.y = y;
|
|
s_playersettings.handicap.generic.left = 192 - 8;
|
|
s_playersettings.handicap.generic.top = y - 8;
|
|
s_playersettings.handicap.generic.right = 192 + 200;
|
|
s_playersettings.handicap.generic.bottom = y + 2 * PROP_HEIGHT;
|
|
s_playersettings.handicap.numitems = 20;
|
|
|
|
y += 3 * PROP_HEIGHT;
|
|
s_playersettings.effects.generic.type = MTYPE_SPINCONTROL;
|
|
s_playersettings.effects.generic.flags = QMF_NODEFAULTINIT;
|
|
s_playersettings.effects.generic.id = ID_EFFECTS;
|
|
s_playersettings.effects.generic.ownerdraw = PlayerSettings_DrawEffects;
|
|
s_playersettings.effects.generic.x = 192;
|
|
s_playersettings.effects.generic.y = y;
|
|
s_playersettings.effects.generic.left = 192 - 8;
|
|
s_playersettings.effects.generic.top = y - 8;
|
|
s_playersettings.effects.generic.right = 192 + 200;
|
|
s_playersettings.effects.generic.bottom = y + 2* PROP_HEIGHT;
|
|
s_playersettings.effects.numitems = 7;
|
|
|
|
s_playersettings.model.generic.type = MTYPE_BITMAP;
|
|
s_playersettings.model.generic.name = ART_MODEL0;
|
|
s_playersettings.model.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_playersettings.model.generic.id = ID_MODEL;
|
|
s_playersettings.model.generic.callback = PlayerSettings_MenuEvent;
|
|
s_playersettings.model.generic.x = 640;
|
|
s_playersettings.model.generic.y = 480-64;
|
|
s_playersettings.model.width = 128;
|
|
s_playersettings.model.height = 64;
|
|
s_playersettings.model.focuspic = ART_MODEL1;
|
|
|
|
s_playersettings.player.generic.type = MTYPE_BITMAP;
|
|
s_playersettings.player.generic.flags = QMF_INACTIVE;
|
|
s_playersettings.player.generic.ownerdraw = PlayerSettings_DrawPlayer;
|
|
s_playersettings.player.generic.x = 400;
|
|
s_playersettings.player.generic.y = -40;
|
|
s_playersettings.player.width = 32*10;
|
|
s_playersettings.player.height = 56*10;
|
|
|
|
s_playersettings.back.generic.type = MTYPE_BITMAP;
|
|
s_playersettings.back.generic.name = ART_BACK0;
|
|
s_playersettings.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_playersettings.back.generic.id = ID_BACK;
|
|
s_playersettings.back.generic.callback = PlayerSettings_MenuEvent;
|
|
s_playersettings.back.generic.x = 0;
|
|
s_playersettings.back.generic.y = 480-64;
|
|
s_playersettings.back.width = 128;
|
|
s_playersettings.back.height = 64;
|
|
s_playersettings.back.focuspic = ART_BACK1;
|
|
|
|
s_playersettings.item_null.generic.type = MTYPE_BITMAP;
|
|
s_playersettings.item_null.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY|QMF_SILENT;
|
|
s_playersettings.item_null.generic.x = 0;
|
|
s_playersettings.item_null.generic.y = 0;
|
|
s_playersettings.item_null.width = 640;
|
|
s_playersettings.item_null.height = 480;
|
|
|
|
Menu_AddItem( &s_playersettings.menu, &s_playersettings.banner );
|
|
Menu_AddItem( &s_playersettings.menu, &s_playersettings.framel );
|
|
Menu_AddItem( &s_playersettings.menu, &s_playersettings.framer );
|
|
|
|
Menu_AddItem( &s_playersettings.menu, &s_playersettings.name );
|
|
Menu_AddItem( &s_playersettings.menu, &s_playersettings.handicap );
|
|
Menu_AddItem( &s_playersettings.menu, &s_playersettings.effects );
|
|
Menu_AddItem( &s_playersettings.menu, &s_playersettings.model );
|
|
Menu_AddItem( &s_playersettings.menu, &s_playersettings.back );
|
|
|
|
Menu_AddItem( &s_playersettings.menu, &s_playersettings.player );
|
|
|
|
Menu_AddItem( &s_playersettings.menu, &s_playersettings.item_null );
|
|
|
|
PlayerSettings_SetMenuItems();
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
PlayerSettings_Cache
|
|
=================
|
|
*/
|
|
void PlayerSettings_Cache( void ) {
|
|
trap_R_RegisterShaderNoMip( ART_FRAMEL );
|
|
trap_R_RegisterShaderNoMip( ART_FRAMER );
|
|
trap_R_RegisterShaderNoMip( ART_MODEL0 );
|
|
trap_R_RegisterShaderNoMip( ART_MODEL1 );
|
|
trap_R_RegisterShaderNoMip( ART_BACK0 );
|
|
trap_R_RegisterShaderNoMip( ART_BACK1 );
|
|
|
|
s_playersettings.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE );
|
|
s_playersettings.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED );
|
|
s_playersettings.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW );
|
|
s_playersettings.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_GREEN );
|
|
s_playersettings.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_TEAL );
|
|
s_playersettings.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE );
|
|
s_playersettings.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_CYAN );
|
|
s_playersettings.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_PlayerSettingsMenu
|
|
=================
|
|
*/
|
|
void UI_PlayerSettingsMenu( void ) {
|
|
PlayerSettings_MenuInit();
|
|
UI_PushMenu( &s_playersettings.menu );
|
|
}
|